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{{Version|2.7}}
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{{Version|2.6}}
 
[[File:Mammalian Citadel.png|thumb|260px|Mammalian Citadel]]
 
[[File:Mammalian Citadel.png|thumb|260px|Mammalian Citadel]]
 
A starbase is the primary space station used throughout the game and is used for determining the ownership of a given star system, construction, repair and maintenance of ships, collection and transportation of [[Trade|Trade Value]] in addition to it acting as a strategic fortress during warfare.
 
A starbase is the primary space station used throughout the game and is used for determining the ownership of a given star system, construction, repair and maintenance of ships, collection and transportation of [[Trade|Trade Value]] in addition to it acting as a strategic fortress during warfare.
  
 
== Mechanics ==
 
== Mechanics ==
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A starbase's most fundamental function lies in asserting ownership over a star system. Doing so requires fully surveying the desired system and then constructing a starbase in it. The build cost is 100 {{iconify|Alloys}} and an additional {{iconify|influence|21px}} cost on top of that. The influence cost is determined by a fixed cost which is then multiplied by the shortest path of hyperlane jumps (gates and wormholes act as "shortcuts") between the target systems and the empire's closest owned system.
 
A starbase's most fundamental function lies in asserting ownership over a star system. Doing so requires fully surveying the desired system and then constructing a starbase in it. The build cost is 100 {{iconify|Alloys}} and an additional {{iconify|influence|21px}} cost on top of that. The influence cost is determined by a fixed cost which is then multiplied by the shortest path of hyperlane jumps (gates and wormholes act as "shortcuts") between the target systems and the empire's closest owned system.
  
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=== Armament ===
 
=== Armament ===
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Because starbases are vital targets during warfare, an empire must ensure that they can maintain control over their own starbases to prevent their opponents from seizing control of the system. Investing resources into arming a starbase can allow to function as a strong deterrent to enemy invasions, a powerful supporting power during a fleet battle in the system and a starbase that is heavily armed enough can potentially even repel an entire enemy fleet by itself.
 
Because starbases are vital targets during warfare, an empire must ensure that they can maintain control over their own starbases to prevent their opponents from seizing control of the system. Investing resources into arming a starbase can allow to function as a strong deterrent to enemy invasions, a powerful supporting power during a fleet battle in the system and a starbase that is heavily armed enough can potentially even repel an entire enemy fleet by itself.
 
Successfully maintaining control over every single starbase in the empire is by itself enough to allow an empire to end the war through a status-quo without losing any systems, earning them a defensive victory.   
 
Successfully maintaining control over every single starbase in the empire is by itself enough to allow an empire to end the war through a status-quo without losing any systems, earning them a defensive victory.   
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* {{green|+2}} {{iconify|Stellar Expansion|24px}} technology
 
* {{green|+2}} {{iconify|Stellar Expansion|24px}} technology
 
* {{green|+2}} {{iconify|Manifest Destiny|24px}} technology
 
* {{green|+2}} {{iconify|Manifest Destiny|24px}} technology
* {{green|+2}} {{icon|edict}} Fortify the Border edict
 
 
* {{green|+4}} {{iconify|Trading Posts}} civic
 
* {{green|+4}} {{iconify|Trading Posts}} civic
 
* {{green|+5}} [[File:ap grasp the void.png|24px]] Grasp the Void ascension perk
 
* {{green|+5}} [[File:ap grasp the void.png|24px]] Grasp the Void ascension perk
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== Level ==
 
== Level ==
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A starbase is auto-fitted with the latest components as soon as they are available to the empire. This is done automatically and has no additional cost for the empire - as such this also does not affect a starbase's level upgrade cost.
 
A starbase is auto-fitted with the latest components as soon as they are available to the empire. This is done automatically and has no additional cost for the empire - as such this also does not affect a starbase's level upgrade cost.
  
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== Modules ==
 
== Modules ==
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A fully upgraded starbase can support up to 6 modules. It is possible to construct multiple modules of the same type and the starbase will be called in the outliner accordingly. Each module costs 50 {{iconify|Alloys}}, which can be lowered by the following:
 
A fully upgraded starbase can support up to 6 modules. It is possible to construct multiple modules of the same type and the starbase will be called in the outliner accordingly. Each module costs 50 {{iconify|Alloys}}, which can be lowered by the following:
 
* {{green|−25%}} {{icon|Modular Engineering|21px}} {{tech|rare|Modular Engineering}}
 
* {{green|−25%}} {{icon|Modular Engineering|21px}} {{tech|rare|Modular Engineering}}
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== Buildings ==
 
== Buildings ==
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A fully upgraded starbase can support up to 4 buildings. Unlike modules, it is only possible to construct a single building of any type. Building cost is reduced by {{green|−25%}} by the {{iconify|Modular Engineering|24px}} technology.
 
A fully upgraded starbase can support up to 4 buildings. Unlike modules, it is only possible to construct a single building of any type. Building cost is reduced by {{green|−25%}} by the {{iconify|Modular Engineering|24px}} technology.
  

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