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This article is timeless and should be accurate for any version of the game.
Stellaris.png Stellaris
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Release date / Patch
2016-05-09 / 1.0

Store: Base game
Stellaris: 6 Year Anniversary trailer.
VIR, Stellaris' synthetic assistant provides the players with a short "tour of the galaxy".

Stellaris is a sci-fi grand strategy game set 200 years into the future. It is being developed by Paradox Development Studio and published by Paradox Interactive.

Stellaris is a grand strategy game, such as Europa Universalis 4 and Crusader Kings 2, with a focus on exploration and the notable exception of being based in space.

It is Paradox Development Studios's first new major IP in 10 years.

General information[edit | edit source]

Release date[edit | edit source]

Stellaris has been released on May 9, 2016 at 18:00 CEST.[1]

Main features[edit | edit source]

Stellaris' game features[2]:

  • Discovery Events – Emergent Storytelling.
  • Deep & Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Vast number of unique random species.
  • Advanced Diplomacy system.
  • Ship Designer
  • Stunning space visuals.
  • Multiplayer support for upwards of 32 players (no real limit apart from map size).

Editions[edit | edit source]

Beside the Standard Edition, Stellaris is available with premium content:

Pre-orders[edit | edit source]

Pre-orders include the Creatures of the Void DLC portrait pack, ringtones and message alert sounds, and a Blorg forum avatar.

Sign-up campaign[edit | edit source]

The sign-up campaign, Project Augustus, ran from March 16 through April 2, 2016. It consisted of a click game that unlocked cosmetic content DLCs: a Platypus alien portrait, a flag and empire symbols packs, as well as a forum icon and forum avatars. These DLCs bonuses were freely released in Patch 1.1.

Dev diaries[edit | edit source]

Main article: Developer diaries

All developer diaries about Stellaris (base game).

No. Title and Link Description Date
1 The Vision Design goals 2015-09-21
2 Art Vision Artistic choices 2015-09-28
3 Galaxy Generation How galaxies are generated 2015-10-05
4 Means of Travel About FTL propulsion 2015-10-12
5 Empires and Species What sets species apart 2015-10-19
6 Rulers and Leaders Role that characters play 2015-10-26
7 Science Ships, Surveys and Anomalies Science ships and events 2015-11-02
8 The Situation Log and Special Projects Event journal 2015-11-09
9 Planets & Resources Planetary differences, resource collection methods 2015-11-16
10 The Spaceport and rare resources Spaceport upgrades and rare resource use 2015-11-23
11 Research & Technology The hidden, semi-random tech tree 2015-11-30
12 Policies & Edicts Empire-wide policies, temporary edicts 2015-12-07
13 Primitive Civilizations Study, enlighten, or infiltrate the natives 2015-12-14
14 Uplifting and Subspecies Uplift and tailor pre-sentients, alter your own people 2015-12-21
15 Fallen Empires Powerful, isolationist AI empires 2016-01-04
16 Colony Events Events to set your planets apart 2016-01-11
17 Ship Designer Choose a design's sections, and fill their weapon and utility slots 2016-01-18
18 Fleet Combat Weapon/defense types, hands-off combat, and emergency FTL 2016-01-25
19 Diplomacy & Trade Trade negotiations and subject types 2016-02-01
20 War and peace War goals and war score 2016-02-08
21 Administrative Sectors Few directly managed planets, AI-managed sectors 2016-02-15
22 Alliances and Federations Multilateral alliances and closely cooperating federations 2016-02-22
23 Multiplayer 32-player multiplayer and enhanced stability 2016-02-29
24 AI Unique personalities, threat assessments, AI budgeting 2016-03-07
25 Reverse Engineering and Unique Technologies Studying debris 2016-03-14
26 Migration, Slavery & Purges Policies concerning Migration, Slavery and Purges 2016-03-21
27 Music & Sound The soundtrack and sound design of Stellaris 2016-03-28
28 Project Lead speaks The project lead of Stellaris, Rikard "Zoft" Åslund speaks 2016-04-04
29 Pop Factions & Elections About populations (pops), factions and elections 2016-04-11
30 Late Game Crises About late game crises 2016-04-18
31 Modding (Scripting Anomalies) About modding in general, and scripting anomalies in particular 2016-04-25
32 Modding (Art) About modding art, with a focus on characters and ship modding 2016-05-02

All developer diaries about the post-release patches, patch 1.1 (aka Clarke) and patch 1.2 (aka Asimov).

Patch 1.2 (Asimov)
No. Title and Link Description Date
4 Asimov Patch (part 1) Diplomacy improvements, border access and embassies 2016-06-14
5 Asimov Patch (part 2) Better looking battles, map modes, nomad fleets, slave factions, new wargoals, diplomatic incidents 2016-06-20
6 New Skyboxes Variation added to the universe with the introduction of new Skyboxes 2016-06-27
Patch 1.1 (Clarke)
No. Title and Link Description Date
1 The Maiden Voyage Paradox's plans for the next three Stellaris patches 2016-05-16
2 Clarke Patch UI, AI and empire builder improvements, balance changes, bug fixes 2016-05-24
3 QA in Space A little light on QA work 2016-05-30

Useful links[edit | edit source]

Official Stellaris websites[edit | edit source]

Stellaris in the news[edit | edit source]

Stellaris reviews[edit | edit source]

References[edit | edit source]