Stellaris

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Version

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This article is timeless and should be accurate for any version of the game.
Stellaris.png Stellaris
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Type
Release date / Patch
2016-05-09 / 1.0

Store: Base game

Stellaris is a sci-fi grand strategy game set 200 years into the future. It is being developed by Paradox Development Studio and published by Paradox Interactive.

Stellaris is a grand strategy game, such as Europa Universalis 4 and Crusader Kings 3, with a focus on exploration and the notable exception of being based in space.

It is Paradox Development Studios's first new major IP in 10 years.

General information[edit | edit source]

Release date[edit | edit source]

Stellaris has been released on May 9, 2016 at 18:00 CEST.[1]

Main features[edit | edit source]

Stellaris' game features[2]:

  • Discovery Events – Emergent Storytelling.
  • Deep & Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Vast number of unique random species.
  • Advanced Diplomacy system.
  • Ship Designer
  • Stunning space visuals.
  • Multiplayer support for upwards of 32 players (no real limit apart from map size).

Editions[edit | edit source]

Beside the Standard Edition, Stellaris is available with premium content:

Pre-orders[edit | edit source]

Pre-orders include the Creatures of the Void DLC portrait pack, ringtones and message alert sounds, and a Blorg forum avatar.

Sign-up campaign[edit | edit source]

The sign-up campaign, Project Augustus, ran from March 16 through April 2, 2016. It consisted of a click game that unlocked cosmetic content DLCs: a Platypus alien portrait, a flag and empire symbols packs, as well as a forum icon and forum avatars. These DLCs bonuses were freely released in Patch 1.1.

Videos[edit | edit source]

Cinematic trailers[edit | edit source]

Stellaris: 6th Anniversary trailer. Happy anniversary!
Stellaris: 5th Anniversary trailer. Four million gamers have played Stellaris over the past five years - it’s your turn to join them!
Stellaris: 4th Anniversary trailer. Four years after its initial release, Stellaris earned an all-time high for monthly active users and reached a milestone of over three million units sold.
Stellaris: 3rd Anniversary trailer. With constant updates since its launch in 2016, today’s Stellaris is bigger, deeper and more fun than ever.
Stellaris: Base Game trailer. Explore a vast galaxy full of wonder! Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Stellaris: Grand Strategy on a Galactic Scale. Guide a species of your design to power and glory in the depths of space. With randomly created opponents and procedurally generated star systems, no two games can even play out the same way.
Stellaris: Tour of the Galaxy. Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Stellaris: The Vast Unknown. Stellaris is the new science fiction strategy game from Paradox Development Studio. This will be the first strategy game from PDS that is rooted not in the past, but the future.
Stellaris: Reveal Teaser. Explore a vast galaxy full of wonder! Paradox Development Studio presents Stellaris, an evolution of the grand strategy genre with space exploration at it's core.

Dev diaries[edit | edit source]

Main article: Developer diaries

All developer diaries about the post-release patches, patch 1.1 (aka Clarke) and patch 1.2 (aka Asimov).

Patch 1.2 (Asimov)
No. Title and Link Description Date
4 Asimov Patch (part 1) Diplomacy improvements, border access and embassies 2016-06-14
5 Asimov Patch (part 2) Better looking battles, map modes, nomad fleets, slave factions, new wargoals, diplomatic incidents 2016-06-20
6 New Skyboxes Variation added to the universe with the introduction of new Skyboxes 2016-06-27
Patch 1.1 (Clarke)
No. Title and Link Description Date
1 The Maiden Voyage Paradox's plans for the next three Stellaris patches 2016-05-16
2 Clarke Patch UI, AI and empire builder improvements, balance changes, bug fixes 2016-05-24
3 QA in Space A little light on QA work 2016-05-30

All developer diaries about Stellaris (base game).

No. Title and Link Description Date
1 The Vision Design goals 2015-09-21
2 Art Vision Artistic choices 2015-09-28
3 Galaxy Generation How galaxies are generated 2015-10-05
4 Means of Travel About FTL propulsion 2015-10-12
5 Empires and Species What sets species apart 2015-10-19
6 Rulers and Leaders Role that characters play 2015-10-26
7 Science Ships, Surveys and Anomalies Science ships and events 2015-11-02
8 The Situation Log and Special Projects Event journal 2015-11-09
9 Planets & Resources Planetary differences, resource collection methods 2015-11-16
10 The Spaceport and rare resources Spaceport upgrades and rare resource use 2015-11-23
11 Research & Technology The hidden, semi-random tech tree 2015-11-30
12 Policies & Edicts Empire-wide policies, temporary edicts 2015-12-07
13 Primitive Civilizations Study, enlighten, or infiltrate the natives 2015-12-14
14 Uplifting and Subspecies Uplift and tailor pre-sentients, alter your own people 2015-12-21
15 Fallen Empires Powerful, isolationist AI empires 2016-01-04
16 Colony Events Events to set your planets apart 2016-01-11
17 Ship Designer Choose a design's sections, and fill their weapon and utility slots 2016-01-18
18 Fleet Combat Weapon/defense types, hands-off combat, and emergency FTL 2016-01-25
19 Diplomacy & Trade Trade negotiations and subject types 2016-02-01
20 War and peace War goals and war score 2016-02-08
21 Administrative Sectors Few directly managed planets, AI-managed sectors 2016-02-15
22 Alliances and Federations Multilateral alliances and closely cooperating federations 2016-02-22
23 Multiplayer 32-player multiplayer and enhanced stability 2016-02-29
24 AI Unique personalities, threat assessments, AI budgeting 2016-03-07
25 Reverse Engineering and Unique Technologies Studying debris 2016-03-14
26 Migration, Slavery & Purges Policies concerning Migration, Slavery and Purges 2016-03-21
27 Music & Sound The soundtrack and sound design of Stellaris 2016-03-28
28 Project Lead speaks The project lead of Stellaris, Rikard "Zoft" Åslund speaks 2016-04-04
29 Pop Factions & Elections About populations (pops), factions and elections 2016-04-11
30 Late Game Crises About late game crises 2016-04-18
31 Modding (Scripting Anomalies) About modding in general, and scripting anomalies in particular 2016-04-25
32 Modding (Art) About modding art, with a focus on characters and ship modding 2016-05-02

References[edit | edit source]