Difference between revisions of "Subject empire"

From Stellaris Wiki
Jump to navigation Jump to search
m (top: replaced: {{Version|1.8}} → {{version|1.9}})
m (replaced: {{SVersion|1.8}} → {{SVersion|1.9}} (3))
Line 3: Line 3:
  
 
== Subject types ==
 
== Subject types ==
{{SVersion|1.8}}
+
{{SVersion|1.9}}
 
* '''{{iconify|Tributary}}''' is the most independent type of subject. The subject pays 25% (35% if the overlord has the Protection Racket tradition) of its mineral and energy income to the overlord, but in turn the overlord is unable to attack it. Neither the overlord nor the Tributary have any obligation to help one another when attacked or attacking and the tributary is free to expand and conquer. If this state is acquired via warfare, a cost free Guarantee of Independence is signed with the Tributary. However this Guarantee can be revoked at any time with the usual penalties. Due to the Guarantee and Subject Relationship, Trust grows quickly up to 100. This state can be converted into a Protectorate or Vassal by conventional rules, with Trust functioning as a significant positive modifier.
 
* '''{{iconify|Tributary}}''' is the most independent type of subject. The subject pays 25% (35% if the overlord has the Protection Racket tradition) of its mineral and energy income to the overlord, but in turn the overlord is unable to attack it. Neither the overlord nor the Tributary have any obligation to help one another when attacked or attacking and the tributary is free to expand and conquer. If this state is acquired via warfare, a cost free Guarantee of Independence is signed with the Tributary. However this Guarantee can be revoked at any time with the usual penalties. Due to the Guarantee and Subject Relationship, Trust grows quickly up to 100. This state can be converted into a Protectorate or Vassal by conventional rules, with Trust functioning as a significant positive modifier.
  
Line 22: Line 22:
  
 
== Subject actions ==
 
== Subject actions ==
{{SVersion|1.8}}
+
{{SVersion|1.9}}
 
For subject empires the attitude is replaced by loyalty, expressing how content they are living under their Overlord’s rule. If a subject's loyalty becomes low they refuse any deal with the overlord and have a chance to start a war for independence, always waiting for an opportunity when something depletes the overlord's fleet (a taxing war, a larger uprising, a crisis, etc.). The loyalty is determined by the subject's opinion of the Overlord, which aside from the normal factors is also affected by the total military strength of all the subjects relative to the Overlord as well as that of those who support their independence. The military strength impact is reduced by half  
 
For subject empires the attitude is replaced by loyalty, expressing how content they are living under their Overlord’s rule. If a subject's loyalty becomes low they refuse any deal with the overlord and have a chance to start a war for independence, always waiting for an opportunity when something depletes the overlord's fleet (a taxing war, a larger uprising, a crisis, etc.). The loyalty is determined by the subject's opinion of the Overlord, which aside from the normal factors is also affected by the total military strength of all the subjects relative to the Overlord as well as that of those who support their independence. The military strength impact is reduced by half  
  
Line 35: Line 35:
  
 
== Integration ==
 
== Integration ==
{{SVersion|1.8}}
+
{{SVersion|1.9}}
 
Subjects that an empire possess for longer than 3600 days (10 years) can be peacefully "integrated" by paying {{iconify|influence}}, at a rate of 5 {{iconify|influence}} a month. The base cost is 20, increased by 10 for each pop and 50 for each planet. Only one vassal can be integrated at a time. Both the time before integration and the integration cost can be reduced through Domination traditions.
 
Subjects that an empire possess for longer than 3600 days (10 years) can be peacefully "integrated" by paying {{iconify|influence}}, at a rate of 5 {{iconify|influence}} a month. The base cost is 20, increased by 10 for each pop and 50 for each planet. Only one vassal can be integrated at a time. Both the time before integration and the integration cost can be reduced through Domination traditions.
  

Revision as of 08:23, 15 December 2017

Version

Outliner top.png
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.9.

This article is for the PC version of Stellaris only.

A subject empire is an Empire that has a diplomatic relationship with an other empire of superior strength, their overlord. An empire can become a subject either forcefully through wargoals or willingly though the latter requires both a superior relative power and a positive attitude towards the superior party. In the default galaxy map mode subjects have the same color as their overlord.

Subject types

  • Diplomacy istributary.png Tributary is the most independent type of subject. The subject pays 25% (35% if the overlord has the Protection Racket tradition) of its mineral and energy income to the overlord, but in turn the overlord is unable to attack it. Neither the overlord nor the Tributary have any obligation to help one another when attacked or attacking and the tributary is free to expand and conquer. If this state is acquired via warfare, a cost free Guarantee of Independence is signed with the Tributary. However this Guarantee can be revoked at any time with the usual penalties. Due to the Guarantee and Subject Relationship, Trust grows quickly up to 100. This state can be converted into a Protectorate or Vassal by conventional rules, with Trust functioning as a significant positive modifier.
  • Diplomacy isprotectorate.png Protectorate is a subject protected by a technologically superior Empire. The protectorate gains a huge research-bonus (90%) to all technologies that their overlord has already researched and is automatically converted to a vassal once they researched 50% of the overlord's current tech. Any pre-FTL species that is technologically enlightened is automatically created as a Protectorate under whichever Empire granted them the ability to space-travel. The overlord in turn gains +0.25 Influence.png influence each month. The overlord will defend the protectorate when attacked, but the Protectorate is not drawn into wars unless it turns into a vassal. In addition the protectorate cannot colonize beyond their borders or declare wars.
  • Diplomacy isvassal.png Vassal is the most controlled type of subject-Empire. They will automatically join their overlord's wars, aggressive and defensive, and they have no autonomy when it comes to foreign policy or diplomatic relations, nor can they colonize new worlds that are outside their border range. If there are significant technological differences between both empires, this option is replaced by the Protectorate status. Planets owned by vassals count towards their overlord's victory conditions. A vassal will contribute with 20% of its Naval Capacity to its overlord, 50% with the Fleet Levies tradition.

Subjects of Awakened Empires

Should a Fallen Empire awaken, they will offer every empire the option to become their subject, sparing an empire their potential wrath.

  • A Satellite is a subject of the Watchful Regulators. They must pay 33% of their Research.png research production to the Fallen Empire.
  • A Thrall is a subject of the Jingoistic Reclaimers. They can not colonize new worlds and pay 25% of their Mineral and Energy income to the Fallen Empire. However they can declare war and conquer worlds from each other.
  • A Dominion is a subject of the Doctrinal Enforcers. They must pay 25% of their Mineral and Energy income to the Fallen Empire. Their ethics are changed to Fanatic Spiritualist.png Fanatic Spiritualist, leaving them with only one non-fanatic ethic from the original. Some civics might become invalid, requiring the government to be reformed with more compatible civics when possible. Gestalt consciousness.png Gestalt Consciousness empires do not change ethics however.
  • A Signatory is a subject of the Benevolent Interventionists. They have no autonomy over their diplomatic policy and are forbidden from purging or conducting slavery but can expand and the Benevolent Interventionists will come to their protection should they be attacked.

Subject actions

For subject empires the attitude is replaced by loyalty, expressing how content they are living under their Overlord’s rule. If a subject's loyalty becomes low they refuse any deal with the overlord and have a chance to start a war for independence, always waiting for an opportunity when something depletes the overlord's fleet (a taxing war, a larger uprising, a crisis, etc.). The loyalty is determined by the subject's opinion of the Overlord, which aside from the normal factors is also affected by the total military strength of all the subjects relative to the Overlord as well as that of those who support their independence. The military strength impact is reduced by half

An Empire is able to support the independence of another Empire's vassal. Doing this will count the supporting empire's fleet for the relative power of subjects opinion modifier, causing the subject to rebel if they stand a good chance of victory. If they do, the Empire supporting them automatically joins their war for independence. An Empire is also able to guarantee the independence of a smaller Empire, automatically entering the war on their side should they be attacked.

Subject empires do not suffer from border friction.

Subject Actions Modifiers

  • Civic feudal realm.png Feudal Society civic reduces penalty of relative power of subjects in half and allows them to colonize outside their borders
  • Tradition domination star lords.png Star Lords tradition provides +20 Diplomacy opinion.png opinion and +50 Trust cap trust cap with subject empires
  • Tradition domination fleet levies.png Fleet Levies tradition adds Mod fleet size add.png +50% vassal naval capacity contribution (actual contribution is half of vassal's capacity)

Integration

Subjects that an empire possess for longer than 3600 days (10 years) can be peacefully "integrated" by paying Influence.png influence, at a rate of 5 Influence.png influence a month. The base cost is 20, increased by 10 for each pop and 50 for each planet. Only one vassal can be integrated at a time. Both the time before integration and the integration cost can be reduced through Domination traditions.

Once the integration is completed, all planets and ships of the vassal are transferred to the overlord. The ships and the spaceports are left with their graphic culture. All the vassal leaders are exiled and all their armies are erased, as well as all the resources they have. New scientists are required for their science ships.

Empires with the Ap shared destiny.png Shared Destiny ascension perk benefit from a -50% Influence.png influence cost to integrating subjects.

Releasing a vassal

A player may release a planet as a vassal from the "Planet Summary" tab of the planet details of a planet that contains a non-founder species. In general, it is preferable to conquer planets with the "Cede planet" CB and then release the planet as vassal, since this will create a vassal that shares the overlord's ethics and government. Moreover, the vassal will be granted all its overlord's technology.

References


Game concepts