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Given their actual stats it seems paradox's weapon description for mass drivers actually refers to Autocannons. Christopholes (talk) 21:06, 10 May 2016 (CEST)

I have read that there was a complete balance pass on the weapons late into the beta, mentioned in one of the dev streams - the description of Projectile weapons being good against shields is no longer true. They are just a jack of all trades weapon now. Nothing special about them at all. --Surge72 (talk) 22:48, 12 May 2016 (CEST)

Accuracy, Tracking, and EvasionEdit

"In turn low accuracy weapons will not suffer additionally against decent amounts of remaining evasion" (diff). Is there a source for this? The equation provided, which does have a source, directly contradicts this statement. -- 09:22, 8 March 2017 (CET)

I keep getting confused myself as far as that Formula is concerned. In particular if the chance to hit is Accuracy - Remaining Evasion. Or "Accuracy or 100-Remaining Evasion, wichever is less". And then the formula is from back in November 2016. So it might no longer apply anyway. --The Founder (talk) 15:46, 8 March 2017 (CET)
Should be relatively easy to test (I guess... I'm pretty new to the game). Try to hit a corvette with 72+ evasion with a Large Mass Driver (67 accuracy, 5 tracking). If it ever hits the corvette, the formula is wrong (and it should hit at least 15% of the time even vs. 90 evasion); if it can't hit, the formula is right. -- 21:22, 8 March 2017 (CET)
I just ran a test. 1 Battleship with 4 Large Mass Driver (base Computer and Sensor) vs 1 80% evasion corvette. Let the battle run for 10 years and L Mass Drivers didn't get any hits. I have screens on my Steam (LtWelkin) if anyone wants to double check. --LtWelkin (talk) 05:25, 21 April 2017 (CEST)

"There are three basic weapon types"Edit

What are they? IMHO, no point of mentioning them if you're not going to say what they are.

"At the top of the results sub-screen is a bar measuring the approximate strength of the opposing sides in combat."Edit

I need to verify this, but I think it's showing the relative Hull remaining, not the strength. I remember being confused because I had a higher rated force going in but the bar favored the enemy. -- 15:32, 17 January 2018 (CET)

"Force Disparity"Edit

This section does not define how force size is measured, but should. I do not know how force size is defined. Anyone? --Eric Snyder (talk) 03:11, 18 December 2019 (UTC)

Carrier Combat ComputerEdit

There is no mention of the Carrier mode for the combat computer (available for Cruisers, Battleships, Titans and Juggernauts in v2.6). Moviuro (talk) 19:43, 21 April 2020 (UTC)

Combat page definitely not updated to 3.6Edit

I was trying to find any info on the new disengagement opportunities mechanic, but not a single mention to that is in the page. Don't see any mentions of ANYTHING from the new 3.6 update, but the page clearly says it was updated to 3.6 --Redredgreengreen (talk) 03:02, 4 December 2022 (UTC)

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