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{{Version|2.7}}
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{{Version|1.6}}
{{Technav}}
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[[File:UI tech.png|right|thumb|400px|Technology interface.]]
''Technology'' in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: {{iconify|Engineering|21px}}, {{iconify|Physics|21px}} and {{iconify|Society|21px}}. Additionally, each of the ~300 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively).
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''Technology'' is a central pillar of any interstellar [[empire]]. It has allowed them to reach the stars and it will be what allows them to succeed against other empires.  
  
The user interaction aspect utilizes a ''card shuffle'' approach rather than a traditional ''tech tree'' presentation, thereby introducing an element of semi-randomness into the system.
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There are roughly 300 technologies in the game, though these will not all be available to the player in a given play-through. Engineering, Physics and Society technologies are researched ("unlocked") separately using different research [[resources]]. Unlike previous space strategy games, there is no openly displayed "tech tree"; instead, players are presented with a number of different choices of techs to research. There is still an underlying tech tree structure and prerequisites (for instance, for the Blue Lasers technology to appear for research requires that Red Lasers have been researched) but the 'random draw' nature of research choices introduces a degree of unpredictability that can significantly influence an empire's long and short term strategies.
  
== Research areas & fields ==
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== Research areas & resources ==
{{SVersion|2.7}}{{anchor|Categories}}
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{{SVersion|1.6}}
[[File:UI tech.png|right|thumb|400px|Technology interface. Every slot here can have one research project active at a time and every research area has its own slot.]]
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There are three different technology research '''areas''' in Stellaris:
There are three different main ''research areas'' in-game, with each area corresponding with one of the research resources. Additionally, each research area has multiple subcategories, for a total of 12 such subcategories, and every tech belongs to one of these subcategories.
 
  
The areas and their subcategories are as follows:
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* ''{{iconify|Physics}} Research'' is concerned with the manipulation of the energy of the universe. Technology from this area unlocks laser weapons, reactors, power plants, sensors, shields, artificial intelligence, and more.
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* ''{{iconify|Society}} Research'' is concerned with the organization of an empire's civilization. Technology from this area unlocks farming buildings, [[planet]] colonization, [[government]] options, [[Genetic modification|genetic modification]], and more.
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* ''{{iconify|Engineering}} Research'' is concerned with the application of materials into tools. Technology from this area unlocks mass drivers, missiles, mining buildings, armor, thrusters, military ships and stations, robotic pops, and more.
  
'''{{icon|Engineering}} [[Engineering research]]'''
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Every month, an empire produces at least 5 research points for each area; this can be increased by building [[Construction|research stations]] over appropriate stellar bodies (such as black holes, which can offer Physics research) and by populations working planetary tiles that produce research points (such as laboratories).  
:* {{iconify|Industry|21px}}: Mineral production and storage, robots, building construction.
 
:* {{iconify|Materials|21px}}: Armor, strategic resources.
 
:* {{iconify|Propulsion|21px}}: Kinetic and explosive weapons, thrusters.
 
:* {{iconify|Voidcraft|21px}}: Ship types and hulls, starbases, strike craft.
 
  
'''{{icon|Physics}} [[Physics research]]'''
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=== Stored research ===
:* {{iconify|Computing|21px}}: Science Labs, research, science ships, ship computers, point-defense, sensors.
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If a technology is not being presently researched in a certain area then that area's research points are accumulated as ''Stored Research'' (can be seen by hovering over the appropriate resource). This prevents the loss of research points by forgetting to pick a tech to research. These storage "banks" can also grow by encountering certain anomalies, completing some special projects, debris analysis or event choices.
:* {{iconify|Field Manipulation|21px}}: Power Plants, shields, some strategic resources.
 
:* {{iconify|Particles|21px}}: Ship reactors, energy weapons, FTL, some strategic resources.
 
  
'''{{icon|Society}} [[Society research]]'''
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When in use the stored research will be depleted by an amount equal to that resource production. For example, if a player has 100 stored point and produces 12 points then the research progress will be 24 points for the first 8 months - 9th month will be 16 points - after which research progress will return to 12 points per month.
:* {{iconify|Biology|21px}}: Food production, leader lifespan and policies, species modification, army types, some strategic resources.
 
:* {{iconify|Military Theory|21px}}: Fleet command limit, naval capacity, army buildings and statistics, claim cost.
 
:* {{iconify|New Worlds|21px}}: Tile blocker clearance, terraforming, starbase capacity, administrative capacity.
 
:* {{iconify|Statecraft|21px}}: Unity, edicts, leader pool and recruitment, planetary and empire capitals.
 
:* {{iconify|Psionics|21px}}: Exotic mid- to late- game technologies. Unlocked through the {{icon|Psionic Theory|24px}} {{tech|rare|Psionic Theory}} technology.
 
  
 
== The card system ==
 
== The card system ==
{{SVersion|2.7}}
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{{SVersion|1.6}}
[[File:Card system.png|thumb|400px|The "card" system. Every time a research project is to be initiated, the game will draw a hand of cards like this one from which the player then can pick one technology to research.]]
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[[File:Card system.png|thumb|The "card" system.]]
Although the underlying technology system is based on the familiar ''tech tree'' structure, it does away with its standard interaction/presentation in favor of the ''card shuffle'' approach. This injects a semi-random element into research, making it somewhat less predictable as well as more non-linear.
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Even though [[Stellaris]] does have a conventional tech tree with prerequisites, the player does not have full control over what is available for research at any given moment. Instead, the game presents the player with a quasi-random selection of technologies that may or may not appear later on during a playthrough.
  
Whenever the player is prompted to initiate a research project, the game gives them a "hand of cards" consisting of a semi-random selection of technologies available for research which are picked randomly from a hidden "deck of cards" consisting of all valid research options that can appear.
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A good analogy for this process is a deck of cards in which each card represents a different technology. When research on a selected tech is completed, the remaining "cards" are placed back into the deck which is then reshuffled. However, in this "shuffling" some cards are weighted to appear more often than others. This is especially common in the early game where some "cards" are extremely likely to appear, to allow all for players to get a fair start. Additionally, an empire's [[ethos]], the leading [[scientist]]s' [[traits]], the current researched technologies, and other factors can all affect the weighting of technology "cards", and even their overall availability.
  
Every time the player meets the requirements for a given technology to become obtainable, the technology in question is added into the main "card deck" and will then have a chance of appearing in the "card hand" whenever the game draws a new hand for the player to pick from. There are two basic parameters affecting a tech's chances of appearing in a given card hand:
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It is possible to ''change research'' in an area at any time without penalty. Any progress on the technology will be saved, but does not scale if technology costs change. However, when the research alternatives are reshuffled on the completion of research, there is no guarantee that a technology with partial progress will be redrawn.
  
* ''Tiers'' – Technologies are divided into 6 levels (T0 to T5) of advancement. Higher tier technologies require obtaining a certain number of technologies from the preceding tier in the same area of research (set at 6 for all tiers<ref>See {{path|common/technology/tier/00_tier.txt}} for details.</ref>) before they become available as research alternatives.
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As a rule a base of {{green|3}} alternatives<ref>See in {{path|defines}}.</ref> are available with each draw. It is possible to increase this amount by {{green|+1}} by researching the {{iconify|Self-Aware Logic|24px}} technology, or by adopting either the {{iconify|Technocracy}} or {{iconify|Natural Neural Network}} [[Government|civic]] which gives another (stackable) {{green|+1}} alternative.
* ''Weight'' – A base value denoting the ''relative'' chance (out of all the valid options) of a particular technology to be drawn as an alternative. This may be further modified by an empire's composition (ethics, civics, etc.) and its current state (scientist's traits, past tech, etc.).
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{{Bonus table|research alternatives}}
  
To further increase variation, a tech which appeared as an alternative in the previous card hand will have its weight set to 0 in the next prompt.
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=== Debris ===
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There is one minor exception to the shuffling system: technologies salvaged from studying the debris of enemy ships or [[spaceborne aliens]], as well as some technologies that are made accessible through anomalies or events.
  
As a general rule of thumb, the more advanced a technology is, the lower its weight (and the higher its cost). Systematically important techs (e.g. terraforming) have a higher weight (typically between 150% and double normal) to help ensure empires get a chance to research them, whereas {{tech|rare|rare technologies}} have significantly lower weight (typically one-eighth normal without the matching expertise). Some factors increase the weight of rare techs:
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These technologies will remain available to research until completed (any normal prerequisites are waived), and will appear at the bottom of the options list with a {{tech|acquire|yellow-orange border}}. This can include technologies that are available through normal research, so it can be quite worthwhile to salvage enemy debris to effectively "pin" technologies for later research.
<!-- These factors are omitted from [[Society research]] because they're (almost) universal. Don't put other modifiers here e.g. expertise because they vary. -->
 
* Being in a level 3 or higher [[File:Federation research.png|21px]] Research Cooperative [[federation]] with another member who knows the tech doubles the weight.
 
* The [[File:Ap technological ascendancy.png|21px]] Technological Ascendancy ascension perk increases the weight of {{tech|rare|rare technologies}} by 50%.
 
  
=== Example ===
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The easiest way to gather these is through battle engagements. Destroyed enemy may leave behind ''debris'' special projects, which can then be analyzed by a science ship - note that doing so will halt progress in the indicated research field. Completing these debris special projects grants stored research and a potential research progress (usually {{green|+10%}}) in a certain technology which used to make the destroyed objects' components.
Let's assume the game draws a card hand of 3 techs: {{icon|Armored Torpedoes tech|21px}} Armored Torpedoes, {{icon|Autocannons tech|21px}} Autocannons, and {{iconify|Exotic Gas Refining|21px}}. Additionally, the lead engineering scientist has a {{iconify|Propulsion|21px}} field expertise (matching Armored Torpedoes) and the previous card hand had {{icon|Autocannons tech|21px}} Autocannons as an available option.
 
  
<math>\text{Total weight} = \text{Armored Torpedoes weight}\, \cdot\, \text{expertise bonus} +\, \text{Autocannons weight}\, +\, \text{Exotic Gas Refining weight}</math>
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=== Hidden values ===
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The card system uses several variables to organize technology. These are:
  
<math>\text{Total weight} = 75 \cdot 1.25\, +\, \frac{75}{2}\, +\, 170 = 93.75 +\, 37.5 +\, 170 = 301.25</math>
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* ''Tier'' divides technologies into groups (along with unified sub-division for weight and cost). Higher tier technologies require a certain number of technologies from the previous tier to be unlocked before they will be available as research alternatives. The tiers and the required tech from previous tiers (in brackets) are: T0 (this is starter tech), T1 (0), T2 (8), T3 (8), T4 (10).
  
If these were the only three valid techs and only one tech were to be drawn, then each tech's chances of being drawn would be '''29.1%''', '''12.5%''', and '''56.4%''' respectively (rounded to 1 decimal place). Realistically there are usually many more valid picks and so the probability of picking any given tech is significantly lower than the figures given here.
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* ''Weight'' is the relative chance for a particular technology to be drawn as an alternative and can be further modified by an empire's ethics, the traits of scientists, or already researched technologies. The lower a technology's weight, the less likely it is to be drawn. Generally, weights decrease while costs increase with each tier.
  
=== Research alternatives ===
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Tiers, weight (and the modifiers affecting it) are hidden values.
{{SVersion|2.7}}
 
Each card hand drawn will contain 3 research alternatives, which may be further increased by 1 for each of the following:
 
* {{icon|edict}} Scientific Revolution unity ambition
 
* {{icon|self-evolving logic|24px}} Self-Evolving Logic technology
 
* [[File:Tradition_discovery_science_division.png|24px]] Science Division / Mindlink / Research Path Optimization discovery tradition
 
* {{iconify|Natural Neural Network}} civic
 
* {{iconify|Static Research Analysis}} civic
 
* {{iconify|Research Cooperative}} level 2
 
  
Additionally, some research cards may be gained as ''permanent alternatives''. They appear below the regular alternatives and are distinguished from them by a {{tech|acquire|golden}} border surrounding the tech card's bezel. These alternatives are usually acquired (along with some partial progress) through post-battle debris analysis, from special projects or [[event]] chains. These options will always appear as available options when drawing a new card hand and will remain as such until completed.
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== Special markings ==
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Aside from marking technologies by their area color there are additional markers to define "special" technologies. These may include a whole different color (regardless of area color), highlighted border or a note to the side.
  
If need be, it is possible to change an on-going research project at any point - without incurring penalties - in order to continue researching it at a later time. It is important to note, however, that the saved progress does ''not'' scale with changes occurring to technology costs (for better or for worse). This tends to lead to the tech's completion percentage getting lower as the empire continues to further exceed its administrative capacity.
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There is a difference between how the markers are represented in-game and the table below - this is mainly to ease wiki editing (the below colors shows the table marking).
  
As opposed to a permanent alternative, there is no guarantee that the technology in question will appear in the next card hand drawn.
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* {{tech|start|Starting technologies}} - These technologies are unlocked for free at the beginning of the game. In-game marked with the note ''Starting tech'' in green to the left on the title.
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* {{tech|acquire|Acquired technologies}} - These are technologies that have some research progress done in them. In-game marked by a highlighted border. '''Note:''' the table uses this to mark techs that can be acquired ''only'' via events or debris analysis.
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* {{tech|rare|Rare technologies}} - These technologies usually have a low weight compared to other techs with similar cost. In-game marked by the color purple.
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* {{tech|danger|Dangerous technologies}} - Unlocking these technologies may anger other empires and cause an end game crisis. In-game marked by the color red.
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* {{tech|repeat|Repeatable technologies}} - These are end-game technologies that can be researched again and again for the same bonus, but cost more each time. In-game marked by a golden line above and below tech.
  
== Research output ==
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== Scientists ==
Each ''research area'' employs the use of a different research resource.  
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''Scientists'' are [[leaders]] that are hired to lead three research areas or to command [[Science ship|science ships]]. An area without a scientist to lead it suffers a {{red|–20%}} research speed penalty.
  
Each of these individual resources has a base production of {{green|5}} research points a month. This can be further increased by pops working the appropriate [[Jobs]] or {{icon|module|21px}} [[Construction#Research_Stations|research stations]] on the galactic map.
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Each level of the scientist increases research speed to their assigned area by {{green|+2%}}. Scientists often have specialty in a certain research category, adding another {{green|+10%}} bonus when leading the research of technologies from that category, as well as other traits that can increase research speed and cost.
  
The research production may then be modified by the following:
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== Technology cost ==
{{bonus table|Research output|collapse=yes}}
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{{SVersion|1.6}}
 
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Each technology has a ''cost'' to unlock, which must be paid for in research resources. The cost is the pre-set ''base cost'' of each technology increased by {{red|+10%}} per owned planet and by {{red|+1%}} for every pop in the empire over 10. Having a ''research agreement'' treaty with another empire gives a {{green|–25%}} cost reduction on any technology already unlocked by that empire. This reduction is applied after the Multipliers from Pops and Planets.  
Additionally, each of the resources may also have the following modifiers affecting them (these apply only to a single resource rather than to all of them):
 
{{bonus table|Engineering output|collapse=yes}}
 
{{bonus table|Physics output|collapse=yes}}
 
{{bonus table|Society output|collapse=yes}}
 
 
 
=== Stored research ===
 
Research output which is not being used for research at the time is being accumulated as ''stored research''. Alternatively, it may also include research resources gained from other avenues such as debris analysis, anomalies, events, and etc.
 
 
 
This method allows for a more "relaxed" research by eliminating the loss of research points due to forgetting to pick a research project while, at the same time, also simulating accelerated periods of research (as opposed to sudden "jumps") caused by newfound knowledge sources. The current storage levels can be seen by hovering over the appropriate resources.
 
 
 
The expenditure rate of stored research can be expressed as follows:
 
 
 
<math>\text{Stored research expenditure length} = \frac{\text{Research resource stored} }{ \text{Research resource produced}}</math>
 
 
 
;Example
 
An empire produces {{icon|eng|21px}} {{green|+24}} Engineering research a month and has just finished debris analysis granting it {{icon|eng|21px}} {{green|+1000}} Engineering research (stored research).
 
 
 
<math>\text{Stored research expenditure length} = \frac{\text{1000}}{ \text{24}} =\, \text{41.67 months}</math>
 
 
 
The empire will supplement its {{icon|eng|21px}} Engineering research by an additional {{green|+24}} research points for the first 41 months and by another {{green|+16}} research points in the following month, after which the {{icon|eng|21px}} Engineering stored research bank will completely deplete.
 
  
== Research speed ==
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<math>\text{Research cost} = \text{Base cost}\, \cdot\, (100%\, +\, 10%\, \cdot\, (\text{Total planets in empire}\, -\, 1\ )\, +\, 1%\, \cdot\, (\text{Total pops in empire}\, -\, 10\ )) \cdot\, \text{Research agreement modifier} </math>
{{SVersion|2.7}}
 
''Research speed'' represents a given expertise in a particular research area or field leading to shortened research time of related technologies.
 
  
Research speed boosts the perceived research production in the following manner:
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'''Important notes''':
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# Overall, empire research capabilities increases with population size, but with increasingly diminishing returns. For each extra pop and planet the research output will become increasingly inefficient. A large empire will have to relatively put out way more research than a smaller one for a similar result.
 +
# Research agreement modifier is applied after all other modifiers. This makes it become better with increasing empire sizes, but the hefty cost reduction makes it crucial at all stages of the game. Do not forget about research agreements as they can give a powerful edge in an arms race.
  
<math>\text{Perceived research production} = \text{Research resource produced}\, \cdot\, \sum\text{Research speed modifiers}</math>
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== Technology types ==
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Technology is divided into three types: Physics, Society and Engineering.
  
The most immediate sources of research speed modifiers are the 3 lead [[scientists]]. As the applied bonus depends on a scientist's skill level and overall traits, it is recommended to assign newly recruited scientists to command a [[science ship]]. Scientists on exploration duty tend to gain experience faster and, if one is in luck, they may also gain a new trait beneficial to research while leveling up.
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As a game progresses, the technology choices for each empire will begin to include progressively more advanced and correspondingly more expensive technologies, meaning that [[building]] research labs and stations should be a priority. Technology costs also scale with the size of an empire's [[population]], which makes it possible for small empires to maintain technological parity with larger ones.
  
; Example
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=== Categories ===
An empire is a {{iconify|Materialist|21px}} and produces {{icon|eng|21px}} {{green|+24}} Engineering research a month. It has a lead engineering scientist with a {{iconify|Propulsion|21px}} field expertise while researching {{icon|Armored Torpedoes tech|21px}} Armored Torpedoes.
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Every technology belongs to a ''category''. These have no direct effects, but assigning a scientist with the corresponding expertise trait will increase research speed by 10% and increases the chance of research alternatives from that category.
  
<math>\text{Perceived research production} = 24\, \cdot\, (1\, +\, 0.05\, +\, 0.15)\, = 28.8 </math>
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{| class="wikitable" cellspacing="2" cellpadding="4" width="100%"
 
 
'''Note:''' A research area without an acting lead scientist receives a penalty to research speed.
 
 
 
Research Speed can be affected by the following:
 
{| class="mildtable"
 
! Source
 
! Research Speed
 
|-
 
| {{icon|edict}} Scientific Revolution ambition
 
| {{green|+20%}}
 
|-
 
| {{icon|edict}} Nanite Actuators edict
 
| {{green|+10%}}
 
|-
 
| {{icon|agenda}} Scientific Leap agenda
 
| {{green|+10%}}
 
|-
 
| {{icon|tradition}} Discovery tradition tree finish
 
| {{green|+10%}}
 
|-
 
| [[File:Ap technological ascendancy.png|24px]] Technological Ascendancy ascension perk
 
| {{green|+10%}}
 
|-
 
| {{iconify|Fanatic Materialist}} ethic
 
| {{green|+10%}}
 
|-
 
| {{iconify|Materialist}} ethic
 
| {{green|+5%}}
 
|-
 
| {{iconify|Administrative AI|24px}} technology
 
| {{green|+5%}}
 
|-
 
| {{iconify|Positronic AI|24px}} technology
 
| {{green|+5%}}
 
|-
 
| {{iconify|Erudite}} ruler trait
 
| {{green|+5%}}
 
|-
 
| [[File:R galaxy.png|24px]] Miniature Galaxy relic
 
| {{green|+5%}}
 
|-
 
| [[File:Tech science nexus.png|24px]] Science Nexus megastructure (stage I)
 
| {{green|+5%}}
 
|-
 
| [[File:Tech science nexus.png|24px]] Science Nexus megastructure (stage II)
 
| {{green|+10%}}
 
 
|-
 
|-
| [[File:Tech science nexus.png|24px]] Science Nexus megastructure (completed)
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| {{iconify|Computing}} || {{iconify|Field Manipulation}} || {{iconify|Particles}} || {{iconify|Voidcraft}}
| {{green|+15%}}
 
 
|-
 
|-
| [[File:Enclaves flag curator.png|24px]] Curator Insight empire modifier
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| ''The science of applied algorithms.'' || ''Bending fundamental forces to our will.'' || ''Isolating and utilizing particulate matter and phenomena.'' || ''Space is the final frontier. To master it, is to master the future.''
| {{green|+10%}}
 
 
|-
 
|-
| {{icon|lev}} The Singularity Procesor empire modifier
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| {{iconify|Biology}} || {{iconify|Military Theory}} || {{iconify|New Worlds}} || {{iconify|Statecraft}}
| {{green|+5%}}
 
 
|-
 
|-
| {{icon|lev}} The Mirror of Knowledge empire modifier
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| ''The science of life, in its many forms and complexities.'' || ''The art of war and its many important aspects.'' || ''Colonization protocols and pioneer training.'' || ''The art of building a successful society.''
| {{green|+10%}}
 
 
|-
 
|-
| {{icon|fed}} Spurred by the Past empire modifier
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| {{iconify|Industry}} || {{iconify|Materials}} || {{iconify|Rocketry}} || {{iconify|Psionics}}
| {{green|+5%}}
 
 
|-
 
|-
| {{icon|fed}} Full Circle empire modifier
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| ''Ingenuity and productivity.'' || ''The creation and manipulation of materials for increased utility and durability.'' || ''The study of explosive propulsion.'' || ''Mind over matter.''
| {{green|+5%}}
 
|-
 
| [[File:Resolution technological sanctions.png|24px]] Minor Research Sanctions
 
| {{red|-5%}}
 
|-
 
| [[File:Resolution technological sanctions.png|24px]] Moderate Research Sanctions
 
| {{red|-10%}}
 
|-
 
| [[File:Resolution technological sanctions.png|24px]] Major Research Sanctions
 
| {{red|-15%}}
 
 
|}
 
|}
  
== Technology cost ==
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== List of technologies ==
{{SVersion|2.7}}
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'''Legend (Colors):''' {{tech|start|Starter}} , {{tech|acquire|Acquisition}} , {{tech|rare|Rare}} , {{tech|danger|Dangerous}} , {{tech|repeat|Repeatable}} .
As a game progresses, research option choices will begin to include progressively more advanced and correspondingly more expensive technologies.
 
 
 
Each technology has a ''base cost'' that applies as long as an empire does not exceed its Administrative Capacity. Once that happens, the research cost will be increased by {{red|0.4%}} for each point of exceeded Administrative Capacity.  This can be fixed by employing more bureaucrats.
 
  
== Research progress ==
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'''Legend (Icons):''' [[File:Army assault.png|24px|link=Army]] Armies / Attachments , [[File:Building modern 2.png|24px|link=Buildings]] Buildings , [[File:Component.png|24px|link=Component]] Components , [[File:Edicts.png|24px|link=Edicts]] Edicts / Policies , [[File:Feature.png|21px|link=|Feature]] Feature unlock , [[File:Spaceport 1.png|24px|link=Modules]] Modules , [[File:Strategic.png|24px|link=Resource]] Resources , [[File:Ship.png|24px|link=Ship designer|Ship class]] Ship / Station class .
{{SVersion|2.7}}
 
In general, ''research time'' can be summarized as the following formula:
 
  
<math>\text{Research time} = \sum\frac{\text{Research cost} -\, \text{Partial research done} }{ \text{Monthly research progress} }</math>
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=== Engineering ===
 +
----
 +
{{SVersion|1.6}}
 +
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 +
! width="3%" class="unsortable" | !! width="14%" | Technology
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! width="2%" | {{hover|Category|C}}
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! width="3%" | Cost
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! width="1%" | {{hover|Tier|T}}
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! width="17%" class="unsortable" | Effects
 +
! width="15%" | Prerequisites
 +
! width="20%" | Weight & Modifiers
 +
! width="25%" class="unsortable" | Description
 +
|- id="Industrial Base"
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| {{icon|Industrial Base}} || {{tech|start|Industrial Base}}
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| {{icon|industry}}
 +
| ||
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| [[File:Building modern 2.png|24px|link=Buildings]] Mining Network I
 +
|
 +
|
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| ''The basic industrial infrastructure that is required to become a spacefaring civilization.''
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|- id="Offworld Construction"
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| {{icon|Offworld Construction}} || {{tech|start|Offworld Construction}}
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| {{icon|industry}}
 +
| ||
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| {{Plainlist|* [[File:Ship.png|24px|link=Ship designer|Ship class]] Construction Ship
 +
* [[File:Ship.png|24px|link=Station|Station class]] Mining Station
 +
* [[File:Ship.png|24px|link=Station|Station class]] Research Station }}
 +
|
 +
|
 +
| ''Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.''
 +
|- id="Betharian Refining"
 +
| {{icon|Betharian Refining}} || Betharian Refining
 +
| {{icon|industry}}
 +
| align= center | 360 || align= center | 1
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| [[File:Building modern 2.png|24px|link=Buildings]] Betharian Power Plant
 +
| {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 +
* {{icon|yes|21px}} Potential resource on an owned planet. }}
 +
| data-sort-value="200" | '''Base:''' 200
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{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.''
 +
|- id="Geothermal Fracking"
 +
| {{icon|Geothermal Fracking}} || Geothermal Fracking
 +
| {{icon|industry}}
 +
| align= center | 360 || align= center | 1
 +
| {{Plainlist|* {{icon|minerals}} {{green|+1000}} Mineral storage capacity
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Mining Network II }}
 +
| {{icon|industrial base|21px}} {{tech|start|Industrial Base}}
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.''
 +
|- id="Mineral Processing"
 +
| {{icon|Mineral Processing}} || Mineral Processing
 +
| {{icon|industry}}
 +
| align= center | 360 || align= center | 1
 +
| {{Plainlist|* {{icon|minerals}} {{green|+1000}} Mineral storage capacity
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Mineral Processing Plant I
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Mineral Silo II }}
 +
| {{iconify|Geothermal Fracking|21px}}
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''Optimal processing of mined materials have allowed us to reach new levels of efficiency.''
 +
|- id="Nanomechanics"
 +
| {{icon|Nanomechanics}} || Nanomechanics
 +
| {{icon|industry}}
 +
| align= center | 360 || align= center | 1
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Engineering Facility I
 +
|
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if year is >2205.
 +
* {{green|2x}} if year is >2210.
 +
* {{green|2x}} if year is >2215.
 +
* {{green|2x}} if year is >2220.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales.''
 +
|- id="Powered Exoskeletons"
 +
| {{icon|Powered Exoskeletons}} || Powered Exoskeletons
 +
| {{icon|industry}}
 +
| align= center | 360 || align= center | 1
 +
| {{Plainlist|* {{icon|Damage}} {{green|+5%}} Army damage
 +
* {{icon|min}} {{green|+5%}} Minerals }}
 +
| {{icon|industrial base|21px}} {{tech|start|Industrial Base}}
 +
| data-sort-value="150" | '''Base:''' 150
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.''
 +
|- id="Assembly Patterns"
 +
| {{icon|Assembly Patterns}} || Assembly Patterns
 +
| {{icon|industry}}
 +
| align= center | 600 || align= center | 1
 +
| {{icon|speed}} {{green|+25%}} Building build speed
 +
| {{iconify|Nanomechanics|21px}}
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if {{iconify|militarist|21px}} ''or'' {{iconify|fanatic militarist|21px}}. }}
 +
| <small>''no description.''</small>
 +
|- id="Robotic Workers"
 +
| {{icon|Robotic Workers}} || Robotic Workers
 +
| {{icon|industry}}
 +
| align= center | 600 || align= center | 1
 +
| [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Robot
 +
| {{Plainlist|* {{iconify|Powered Exoskeletons|21px}}
 +
* {{icon|no|21px}}{{iconify|Hive-minded|21px}}
 +
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
 +
* {{icon|no|21px}}{{iconify|Fanatic spiritualist|21px}} }}
 +
| data-sort-value="135" | '''Base:''' 135
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.''
 +
|- id="Advanced Mineral Processing"
 +
| {{icon|Advanced Mineral Processing}} || Advanced Mineral Processing
 +
| {{icon|industry}}
 +
| align= center | 1400 || align= center | 2
 +
| {{Plainlist|* {{icon|minerals}} {{green|+1000}} Mineral storage capacity
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Mineral Processing Plant II
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Mineral Silo III }}
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Mineral Processing|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.''
 +
|- id="Deep Core Mining"
 +
| {{icon|Deep Core Mining}} || Deep Core Mining
 +
| {{icon|industry}}
 +
| align= center | 1400 || align= center | 2
 +
| {{Plainlist|* {{icon|minerals}} {{green|+1000}} Mineral storage capacity
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Mining Network III }}
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Geothermal Fracking|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core.''
 +
|- id="Droids tech"
 +
| {{icon|Droids tech}} || Droids
 +
| {{icon|industry}}
 +
| align= center | 1400 || align= center | 2
 +
| {{Plainlist|* [[File:Army assault.png|24px|link=Army]] Robotic Army
 +
* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Droid }}
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Robotic Workers|21px}}
 +
* {{icon|no|21px}}{{iconify|Hive-minded|21px}}
 +
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
 +
* {{icon|no|21px}}{{iconify|Fanatic spiritualist|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if {{iconify|mechanist|21px}} (valid civic).
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >2. }}
 +
| ''Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.''
 +
|- id="Supersolid Materials"
 +
| {{icon|Supersolid Materials}} || Supersolid Materials
 +
| {{icon|industry}}
 +
| align= center | 1400 || align= center | 2
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Engineering Facility II
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Nanomechanics|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if year is >2225.
 +
* {{green|2x}} if year is >2230.
 +
* {{green|2x}} if year is >2235.
 +
* {{green|2x}} if year is >2240.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''The production and understanding of supersolids are of immeasurable value to any and every space-age civilization.''
 +
|- id="Construction Templates"
 +
| {{icon|Construction Templates}} || {{tech|rare|Construction Templates}}
 +
| {{icon|industry}}
 +
| align= center | 2200 || align= center | 2
 +
| {{icon|speed}} {{green|+50%}} Building build speed
 +
| {{iconify|Assembly Patterns|21px}}
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if {{iconify|militarist|21px}} ''or'' {{iconify|fanatic militarist|21px}}.
 +
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|industry|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| <small>''no description.''</small>
 +
|- id="Assembly Algorithms"
 +
| {{icon|Assembly Algorithms}} || {{tech|repeat|Assembly Algorithms}}
 +
| {{icon|industry}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|speed}} {{green|+10%}} Building build speed
 +
| {{icon|Construction Templates|21px}} {{tech|rare|Construction Templates}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.''
 +
|- id="Extraction Patterns"
 +
| {{icon|Extraction Patterns}} || {{tech|repeat|Extraction Patterns}}
 +
| {{icon|industry}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|min}} {{green|+5%}} Minerals
 +
| {{iconify|Advanced Mineral Processing|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.''
 +
|- id="Mineral Isolation"
 +
| {{icon|Mineral Isolation}} || Mineral Isolation
 +
| {{icon|industry}}
 +
| align= center | 4000 || align= center | 3
 +
| {{Plainlist|* {{icon|minerals}} {{green|+1000}} Mineral storage capacity
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Mining Network IV
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Mining Network V }}
 +
| {{Plainlist|* {{iconify|Deep Core Mining|21px}}
 +
* {{iconify|Galactic Administration|21px}} }}
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.''
 +
|- id="Synthetics tech"
 +
| {{icon|Synthetics tech}} || {{tech|danger|Synthetics}}
 +
| {{icon|industry}}
 +
| align= center | 4000 || align= center | 3
 +
| {{Plainlist|* [[File:Army assault.png|24px|link=Army]] Android Army
 +
* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Synthetic
 +
* [[File:Edicts.png|24px|link=Policies]] Artificial Intelligence – Citizen Rights }}
 +
| {{Plainlist|* {{icon|droids tech|21px}} Droids
 +
* {{iconify|Galactic Administration|21px}}
 +
* {{icon|Sentient AI|21px}} {{tech|danger|Sentient AI}}
 +
* {{icon|no|21px}}{{iconify|Hive-minded|21px}}
 +
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
 +
* {{icon|no|21px}}{{iconify|Fanatic spiritualist|21px}} }}
 +
| data-sort-value="22.5" | '''Base:''' 22.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap the flesh is weak.png|21px]] The Flesh is Weak.
 +
* {{green|2x}} if {{iconify|mechanist|21px}} (valid civic).
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|industry|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations.''
 +
|- id="Superfluid Materials"
 +
| {{icon|Superfluid Materials}} || Superfluid Materials
 +
| {{icon|industry}}
 +
| align= center | 5000 || align= center | 3
 +
| {{Plainlist|* [[File:Building modern 2.png|24px|link=Buildings]] Engineering Facility III
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Engineering Facility IV }}
 +
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Supersolid Materials|21px}} }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if year is >2225.
 +
* {{green|2x}} if year is >2230.
 +
* {{green|2x}} if year is >2235.
 +
* {{green|2x}} if year is >2240.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity.''
 +
|- id="Synthetic Personality Matrix"
 +
| {{icon|Synthetic Personality Matrix}} || Synthetic Personality Matrix
 +
| {{icon|industry}}
 +
| align= center | 5000 || align= center | 3
 +
| [[File:Feature.png|21px|link=Robot|Feature]] Can elect synth leaders
 +
| {{Plainlist|* {{icon|Synthetics tech|21px}} {{tech|danger|Synthetics}}
 +
* {{icon|no|21px}}{{iconify|Hive-minded|21px}}
 +
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
 +
* {{icon|no|21px}}{{iconify|Fanatic spiritualist|21px}} }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >3. }}
 +
| ''Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.''
 +
|- id="Mass Drivers tech"
 +
| {{icon|Mass Drivers tech}} || Mass Drivers
 +
| {{icon|materials}}
 +
| align= center | 360 || align= center | 1
 +
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Mass Driver
 +
* [[File:Spaceport 1.png|24px|link=Modules]] Projectile Defense Module }}
 +
|
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.''
 +
|- id="Nanocomposite Materials"
 +
| {{icon|Nanocomposite Materials}} || Nanocomposite Materials
 +
| {{icon|materials}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:Component.png|24px|link=Component]] Nanocomposite Armor
 +
| {{icon|Spaceport tech|21px}} {{tech|start|Spaceport}}
 +
| data-sort-value="118.75" | '''Base:''' 118.75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.''
 +
|- id="Coilguns tech"
 +
| {{icon|Coilguns tech}} || Coilguns
 +
| {{icon|materials}}
 +
| align= center | 600 || align= center | 1
 +
| [[File:Component.png|24px|link=Component]] Coilgun
 +
| {{icon|mass drivers tech|21px}} Mass Drivers
 +
| data-sort-value="90" | '''Base:''' 90
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.''
 +
|- id="Garanthium Mining"
 +
| {{icon|Garanthium Mining}} || Garanthium Mining
 +
| {{icon|materials}}
 +
| align= center | 600 || align= center | 1
 +
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Garanthium Ore}}
 +
| {{Plainlist|* {{iconify|Mineral Processing|21px}}
 +
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
 +
| data-sort-value="180" | '''Base:''' 180
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''Establishing successful Garanthium quarries poses unique challenges, as the malleable qualities of the ore make it as difficult to mine as it is attractive.''
 +
|- id="Orillium Extraction"
 +
| {{icon|Orillium Extraction}} || Orillium Extraction
 +
| {{icon|materials}}
 +
| align= center | 600 || align= center | 1
 +
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Orillium Ore}}
 +
| {{Plainlist|* {{iconify|Mineral Processing|21px}}
 +
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
 +
| data-sort-value="180" | '''Base:''' 180
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''Stabilization beams allow relatively safe extraction of volatile Orillium ores.''
 +
|- id="Teldar Crystal Mining"
 +
| {{icon|Teldar Crystal Mining}} || Teldar Crystal Mining
 +
| {{icon|materials}}
 +
| align= center | 600 || align= center | 1
 +
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Teldar Crystals}}
 +
| {{Plainlist|* {{iconify|Mineral Processing|21px}}
 +
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
 +
| data-sort-value="180" | '''Base:''' 180
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''Teldar crystals emanate tell-tale wavelengths of light outside the visible spectrum.''
 +
|- id="Yurantic Crystal Mining"
 +
| {{icon|Yurantic Crystal Mining}} || Yurantic Crystal Mining
 +
| {{icon|materials}}
 +
| align= center | 600 || align= center | 1
 +
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Yurantic Crystals}}
 +
| {{Plainlist|* {{iconify|Mineral Processing|21px}}
 +
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
 +
| data-sort-value="180" | '''Base:''' 180
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''Yurantic crystals have rare reflective properties that enhance the effectiveness of energy weapons.''
 +
|- id="Ceramo-Metal Materials"
 +
| {{icon|Ceramo-Metal Materials}} || Ceramo-Metal Materials
 +
| {{icon|materials}}
 +
| align= center | 720 || align= center | 1
 +
| [[File:Component.png|24px|link=Component]] Ceramo-Metal Armor
 +
| {{iconify|Nanocomposite Materials|21px}}
 +
| data-sort-value="106.25" | '''Base:''' 106.25
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.''
 +
|- id="Autocannon tech"
 +
| {{icon|Autocannons tech}} || Autocannons
 +
| {{icon|materials}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Autocannon
 +
| {{icon|coilguns tech|21px}} Coilguns
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}.
 +
* {{red|0.5x}} if ''not'' researched {{icon|mass drivers tech|21px}} Mass Drivers. }}
 +
| ''Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.''
 +
|- id="Railguns tech"
 +
| {{icon|Railguns tech}} || Railguns
 +
| {{icon|materials}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Railgun
 +
| {{icon|coilguns tech|21px}} Coilguns
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds.''
 +
|- id="Crystal-Infused Plating tech"
 +
| {{icon|Crystal-Infused Plating tech}} || {{tech|acquire|Crystal-Infused Plating}}
 +
| {{icon|materials}}
 +
| align= center | 1400 || align= center | 1
 +
| [[File:Component.png|24px|link=Component]] Crystal-Infused Plating
 +
| {{icon|yes|21px}} Debris analysis outcome (''Crystalline Entities'')
 +
| data-sort-value="0" | '''Base:''' 0
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|+5}} if has country flag ''crystal_armor_1_weight''. }}
 +
| ''This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.''
 +
|- id="Plasteel Materials"
 +
| {{icon|Plasteel Materials}} || Plasteel Materials
 +
| {{icon|materials}}
 +
| align= center | 1400 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Plasteel Armor
 +
| {{iconify|Ceramo-Metal Materials|21px}}
 +
| data-sort-value="87.5" | '''Base:''' 87.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.''
 +
|- id="Advanced Railguns tech"
 +
| {{icon|Advanced Railguns tech}} || Advanced Railguns
 +
| {{icon|materials}}
 +
| align= center | 1800 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Advanced Railgun
 +
| {{icon|railguns tech|21px}} Railguns
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors.''
 +
|- id="Flak Battery tech"
 +
| {{icon|Flak Battery tech}} || Flak Battery
 +
| {{icon|materials}}
 +
| align= center | 1800 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Flak Battery
 +
| {{icon|ripper cannons tech|21px}} Ripper Cannons
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''Gun batteries that fire area effect shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also inflict damage on larger ships.''
 +
|- id="Ripper Cannons tech"
 +
| {{icon|ripper cannons tech}} || Ripper Cannons
 +
| {{icon|materials}}
 +
| align= center | 1800 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Ripper Autocannon
 +
| {{icon|autocannons tech|21px}} Autocannon
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire.''
 +
|- id="Durasteel Materials"
 +
| {{icon|Durasteel Materials}} || Durasteel Materials
 +
| {{icon|materials}}
 +
| align= center | 2200 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Durasteel Armor
 +
| {{iconify|Plasteel Materials|21px}}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.''
 +
|- id="Flak Artillery tech"
 +
| {{icon|Flak Artillery tech}} || Flak Artillery
 +
| {{icon|materials}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Flak Artillery
 +
| {{icon|flak battery tech|21px}} Flak Battery
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''Upgraded flak batteries with new, more powerful shrapnel rounds. They offer excellent defense against both strike craft and missiles.''
 +
|- id="Gauss Cannon tech"
 +
| {{icon|Gauss Cannons tech}} || Gauss Cannons
 +
| {{icon|materials}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Gauss Cannon
 +
| {{icon|advanced railguns tech|21px}} Advanced Railguns
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed.''
 +
|- id="High-Density Munitions"
 +
| {{icon|High-Density Munitions}} || {{tech|repeat|High-Density Munitions}}
 +
| {{icon|materials}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|Damage}} {{green|+5%}} Kinetic weapon damage
 +
| {{icon|Railguns tech|21px}} Railguns
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Ultra-dense slugs can punch through even the strongest of projected shields.''
 +
|- id="Kinetic Battery tech"
 +
| {{icon|Kinetic Battery tech}} || Kinetic Battery
 +
| {{icon|materials}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Kinetic Battery
 +
| {{icon|Advanced railguns tech|21px}} Advanced Railguns
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.''
 +
|- id="Loader Efficiency"
 +
| {{icon|Loader Efficiency}} || {{tech|repeat|Loader Efficiency}}
 +
| {{icon|materials}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|Attack Speed}} {{green|+5%}} Kinetic weapon attack speed
 +
| {{icon|Railguns tech|21px}} Railguns
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate.''
 +
|- id="Matter Compression"
 +
| {{icon|Matter Compression}} || {{tech|repeat|Matter Compression}}
 +
| {{icon|materials}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|armor}} {{green|+5%}} Ship armor
 +
| {{iconify|Plasteel Materials|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.''
 +
|- id="Stormfire Cannons tech"
 +
| {{icon|stormfire cannons tech}} || Stormfire Cannons
 +
| {{icon|materials}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Stormfire Autocannon
 +
| {{icon|ripper cannons tech|21px}} Ripper Cannons
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''Advanced rotary autocannons capable of spewing a cloud of armor-piercing and high-explosive shells at a target.''
 +
|- id="Crystal-Forged Plating tech"
 +
| {{icon|Crystal-Forged Plating tech}} || {{tech|acquire|Crystal-Forged Plating}}
 +
| {{icon|materials}}
 +
| align= center | 4000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Crystal-Forged Plating
 +
| {{icon|yes|21px}} Debris analysis outcome (''Crystalline Entities'')
 +
|
 +
| ''Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.''
 +
|- id="Mega Cannon tech"
 +
| {{icon|Mega Cannon tech}} || Mega Cannon
 +
| {{icon|materials}}
 +
| align= center | 4000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Mega Cannon
 +
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 +
* {{icon|Gauss Cannons tech|21px}} Gauss Cannons }}
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances.''
 +
|- id="Kinetic Artillery tech"
 +
| {{icon|Kinetic Artillery tech}} || Kinetic Artillery
 +
| {{icon|materials}}
 +
| align= center | 5000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Kinetic Artillery
 +
| {{icon|Kinetic Battery tech|21px}} Kinetic Battery
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.''
 +
|- id="Neutronium Materials"
 +
| {{icon|Neutronium Materials}} || Neutronium Materials
 +
| {{icon|materials}}
 +
| align= center | 5000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Neutronium Armor
 +
| {{Plainlist|* {{iconify|Durasteel Materials|21px}}
 +
* {{iconify|Neutronium Extraction|21px}} }}
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.''
 +
|- id="Giga Cannon tech"
 +
| {{icon|Giga Cannon tech}} || Giga Cannon
 +
| {{icon|materials}}
 +
| align= center | 6000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Giga Cannon
 +
| {{icon|Mega Cannon tech|21px}} Mega Cannon
 +
| data-sort-value="35" | '''Base:''' 35
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''An even more powerful mass accelerator cannon that can rip through even the toughest shields.''
 +
|- id="Living Metal tech"
 +
| {{icon|Living Metal tech}} || {{tech|acquire|Living Metal}}
 +
| {{icon|materials}}
 +
| align= center | 6000 || align= center | 3
 +
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Living Metal}}
 +
| {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 +
* {{icon|yes|21px}} Event chain outcome (''Precursors'') }}
 +
|
 +
| ''Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.''
 +
|- id="Artificial Dragonscales"
 +
| {{icon|Artificial Dragonscales}} || {{tech|acquire|Artificial Dragonscales}}
 +
| {{icon|materials}}
 +
| align= center | 7000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Dragonscale Armor
 +
| {{icon|yes|21px}} Event chain outcome (''Ether Drake'')
 +
|
 +
| ''The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.''
 +
|- id="Chemical Thrusters tech"
 +
| {{icon|Chemical Thrusters tech}} || {{tech|start|Chemical Thrusters}}
 +
| {{icon|rocketry}}
 +
| ||
 +
| [[File:Component.png|24px|link=Component]] Chemical Thruster
 +
|
 +
|
 +
| ''Simple yet moderately effective chemical thrusters that rely on combustible propellant to function.''
 +
|- id="Ion Thrusters tech"
 +
| {{icon|Ion Thrusters tech}} || Ion Thrusters
 +
| {{icon|rocketry}}
 +
| align= center | 360 || align= center | 1
 +
| [[File:Component.png|24px|link=Component]] Ion Thruster
 +
| {{icon|Chemical thrusters tech|21px}} {{tech|start|Chemical Thrusters}}
 +
| data-sort-value="125" | '''Base:''' 125
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{iconify|Improved Spaceport|21px}}.
 +
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 +
| ''These electric thrusters use beams of ions to generate thrust without the need for propellant.''
 +
|- id="Nuclear Missiles tech"
 +
| {{icon|Nuclear Missiles tech}} || Nuclear Missiles
 +
| {{icon|rocketry}}
 +
| align= center | 360 || align= center | 1
 +
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Nuclear Missiles
 +
* [[File:Spaceport 1.png|24px|link=Modules]] Missile Defense Module }}
 +
|
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 +
| ''Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.''
 +
|- id="Space Torpedoes tech"
 +
| {{icon|Space Torpedoes tech}} || Space Torpedoes
 +
| {{icon|rocketry}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:Component.png|24px|link=Component]] Space Torpedoes
 +
| {{icon|Fusion Missiles tech|21px}} Fusion Missiles
 +
| data-sort-value="95" | '''Base:''' 95
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 +
| ''These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.''
 +
|- id="Fusion Missiles tech"
 +
| {{icon|Fusion Missiles tech}} || Fusion Missiles
 +
| {{icon|rocketry}}
 +
| align= center | 600 || align= center | 1
 +
| [[File:Component.png|24px|link=Component]] Fusion Missiles
 +
| {{icon|nuclear missiles tech|21px}} Nuclear Missiles
 +
| data-sort-value="90" | '''Base:''' 90
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 +
| ''These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.''
 +
|- id="Afterburners tech"
 +
| {{icon|Afterburners tech}} || Afterburners
 +
| {{icon|rocketry}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Afterburners
 +
| {{icon|Ion Thrusters tech|21px}} Ion Thrusters
 +
| data-sort-value="93.75" | '''Base:''' 93.75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{icon|Ion Thrusters tech|21px}} Ion Thrusters.
 +
* {{green|2x}} if researched {{icon|Plasma Thrusters tech|21px}} Plasma Thrusters.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 +
| ''These powerful thrusters provide additional combat speed but consume a great deal of power.''
 +
|- id="Antimatter Missiles tech"
 +
| {{icon|Antimatter Missiles tech}} || Antimatter Missiles
 +
| {{icon|rocketry}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Antimatter Missiles
 +
| {{icon|fusion missiles tech|21px}} Fusion Missiles
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 +
| ''Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.''
 +
|- id="Plasma Thrusters tech"
 +
| {{icon|Plasma Thrusters tech}} || Plasma Thrusters
 +
| {{icon|rocketry}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Plasma Thruster
 +
| {{icon|Ion thrusters tech|21px}} Ion Thrusters
 +
| data-sort-value="93.75" | '''Base:''' 93.75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{iconify|Advanced Spaceport|21px}}.
 +
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 +
| ''An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.''
 +
|- id="Swarmer Missiles tech"
 +
| {{icon|Swarmer Missiles tech}} || Swarmer Missiles
 +
| {{icon|rocketry}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Swarmer Missiles
 +
| {{icon|Quantum missiles tech|21px}} Quantum Missiles
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 +
| ''These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.''
 +
|- id="Armored Torpedoes tech"
 +
| {{icon|Armored Torpedoes tech}} || Armored Torpedoes
 +
| {{icon|rocketry}}
 +
| align= center | 1400 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Armored Torpedoes
 +
| {{icon|space torpedoes tech|21px}} Space Torpedoes
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 +
| ''Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.''
 +
|- id="Quantum Missiles tech"
 +
| {{icon|Quantum Missiles tech}} || Quantum Missiles
 +
| {{icon|rocketry}}
 +
| align= center | 1800 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Quantum Missiles
 +
| {{icon|antimatter missiles tech|21px}} Antimatter Missiles
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 +
| ''The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.''
 +
|- id="Advanced Afterburners tech"
 +
| {{icon|Advanced Afterburners tech}} || Advanced Afterburners
 +
| {{icon|rocketry}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Advanced Afterburners
 +
| {{Plainlist|* {{icon|Afterburners tech|21px}} Afterburners
 +
* {{icon|Plasma Thrusters tech|21px}} Plasma Thrusters }}
 +
| data-sort-value="62.5" | '''Base:''' 62.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 +
| ''This improved version of the standard afterburners provide an even greater boost to a ship's combat speed.''
 +
|- id="Impulse Thrusters tech"
 +
| {{icon|Impulse Thrusters tech}} || Impulse Thrusters
 +
| {{icon|rocketry}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Impulse Thruster
 +
| {{icon|plasma thrusters tech|21px}} Plasma Thrusters
 +
| data-sort-value="62.5" | '''Base:''' 62.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 +
| ''These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.''
 +
|- id="Marauder Missiles tech"
 +
| {{icon|Marauder Missiles tech}} || Marauder Missiles
 +
| {{icon|rocketry}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Marauder Missiles
 +
| {{icon|quantum missiles tech|21px}} Quantum Missiles
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 +
| ''These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.''
 +
|- id="Miniaturized Pre-Igniters"
 +
| {{icon|Miniaturized Pre-Igniters}} || {{tech|repeat|Miniaturized Pre-Igniters}}
 +
| {{icon|rocketry}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|Attack Speed}} {{green|+5%}} Explosive weapon attack speed
 +
| {{icon|Antimatter Missiles tech|21px}} Antimatter Missiles
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Advances in miniaturization allow for more rapid loading and discharging of rocket-propelled payloads.''
 +
|- id="Thermodynamic Yield Control"
 +
| {{icon|Thermodynamic Yield Control}} || {{tech|repeat|Thermodynamic Yield Control}}
 +
| {{icon|rocketry}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|Damage}} {{green|+5%}} Explosive weapon damage
 +
| {{icon|Antimatter Missiles tech|21px}} Antimatter Missiles
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.''
 +
|- id="Whirlwind Missiles tech"
 +
| {{icon|Whirlwind Missiles tech}} || Whirlwind Missiles
 +
| {{icon|rocketry}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Whirlwind Missiles
 +
| {{icon|swarmer missiles tech|21px}} Swarmer Missiles
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 +
| ''New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.''
 +
|- id="Devastator Torpedoes tech"
 +
| {{icon|Devastator Torpedoes tech}} || Devastator Torpedoes
 +
| {{icon|rocketry}}
 +
| align= center | 4000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Devastator Torpedoes
 +
| {{icon|armored torpedoes tech|21px}} Armored Torpedoes
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 +
| ''Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.''
 +
|- id="Deep Space Outposts"
 +
| {{icon|Deep Space Outposts}} || {{tech|start|Deep Space Outposts}}
 +
| {{icon|voidcraft}}
 +
| ||
 +
| [[File:Ship.png|24px|link=Station|Station class]] Defense Platform
 +
| {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 +
|
 +
| ''This will enable the construction of defensive deep space platforms far from the gravity wells of a planetary body.''
 +
|- id="Interplanetary Expeditionary Forces"
 +
| {{icon|Interplanetary Expeditionary Forces}} || {{tech|start|Interplanetary Expeditionary Forces}}
 +
| {{icon|voidcraft}}
 +
| ||
 +
| [[File:Army assault.png|24px|link=Army]] Assault Army
 +
| {{icon|Planetary Defenses|21px}} {{tech|start|Planetary Defenses}}
 +
|
 +
| ''The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.''
 +
|- id="Spaceport tech"
 +
| {{icon|Spaceport tech}} || {{tech|start|Spaceport}}
 +
| {{icon|voidcraft}}
 +
| ||
 +
| {{Plainlist|* [[File:Ship.png|24px|link=Ship designer|Ship class]] Corvette
 +
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Science Ship
 +
* [[File:Ship.png|24px|link=Station|Station class]] Spaceport }}
 +
|
 +
|
 +
| ''The spaceport is a planet's foothold in space, a center for trade and commerce as well as home base for military and civilian vessels.''
 +
|- id="Improved Spaceport"
 +
| {{icon|Improved Spaceport}} || Improved Spaceport
 +
| {{icon|voidcraft}}
 +
| align= center | 600 || align= center | 1
 +
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
 +
* [[File:Spaceport 1.png|24px|link=Modules]] Corvette Assembly Yards
 +
* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level II }}
 +
| {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 +
| data-sort-value="90" | '''Base:''' 90
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|10x}} if a neighbor has the tech.
 +
* {{green|4x}} if year is >2210.
 +
* {{green|3x}} if year is >2207.
 +
* {{green|2x}} if year is >2204.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.}}
 +
| ''Enhancements to artificial gravity and life support systems allow for further expansion of orbital facilities.''
 +
|- id="Carrier Operations"
 +
| {{icon|Carrier Operations}} || Carrier Operations
 +
| {{icon|voidcraft}}
 +
| align= center | 1000 || align= center | 2
 +
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Basic Bomber Wing
 +
* [[File:Component.png|24px|link=Component]] Basic Fighter Wing }}
 +
| {{icon|Cruisers tech|21px}} Cruisers
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 +
| ''These manned, short-range strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses.''
 +
|- id="Deep Space Stations"
 +
| {{icon|Deep Space Stations}} || Deep Space Stations
 +
| {{icon|voidcraft}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Ship.png|24px|link=Station|Station class]] Defense Station
 +
| {{iconify|Deep Space Outposts|21px}}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|5x}} if researched {{iconify|Advanced Spaceport|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}} ''or'' {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 +
| ''New construction methods will allow for the construction of even larger military stations in the depths of space.''
 +
|- id="Destroyers (technology)"
 +
| {{icon|Destroyers tech}} || Destroyers
 +
| {{icon|voidcraft}}
 +
| align= center | 1000 || align= center | 2
 +
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
 +
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Destroyer
 +
* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level III }}
 +
| {{iconify|Improved Spaceport|21px}}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|10x}} if a neighbor has the tech.
 +
* {{green|4x}} if year is >2230.
 +
* {{green|3x}} if year is >2220.
 +
* {{green|2x}} if year is >2215.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 +
* {{red|0.1x}} if year is <2210.}}
 +
| ''Expanded dry-docks allow for the construction of Destroyer-class military vessels.''
 +
|- id="Standardized Cruiser Patterns"
 +
| {{icon|Standardized Cruiser Patterns}} || Standardized Cruiser Patterns
 +
| {{icon|voidcraft}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Spaceport 1.png|24px|link=Modules]] Cruiser Assembly Yards
 +
| {{icon|cruisers tech|21px}} Cruisers
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 +
| ''Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline.''
 +
|- id="Advanced Spaceport"
 +
| {{icon|Advanced Spaceport}} || Advanced Spaceport
 +
| {{icon|voidcraft}}
 +
| align= center | 1400 || align= center | 2
 +
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
 +
* [[File:Spaceport 1.png|24px|link=Modules]] Destroyer Assembly Yards
 +
* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level IV }}
 +
| {{icon|Destroyers tech|21px}} Destroyers
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|10x}} if a neighbor has the tech.
 +
* {{green|4x}} if year is >2230.
 +
* {{green|3x}} if year is >2225.
 +
* {{green|2x}} if year is >2220.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 +
* {{red|0.1x}} if year is <2215.}}
 +
| ''State-of-the-art orbital construction techniques result in spaceports the size of major planet side cities.''
 +
|- id="Improved Strike Craft"
 +
| {{icon|Improved Strike Craft}} || Improved Strike Craft
 +
| {{icon|voidcraft}}
 +
| align= center | 1400 || align= center | 2
 +
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Improved Bomber Wing
 +
* [[File:Component.png|24px|link=Component]] Improved Fighter Wing }}
 +
| {{iconify|Carrier Operations|21px}}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 +
| ''The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.''
 +
|- id="Corps of Engineers"
 +
| {{icon|corps of engineers}} || {{tech|rare|Corps of Engineers}}
 +
| {{icon|voidcraft}}
 +
| align= center | 1800 || align= center | 2
 +
| {{Plainlist|* {{icon|cost}} {{green|–15%}} Military station build cost
 +
* {{icon|health}} {{green|+25%}} Military station health }}
 +
| {{iconify|Deep Space Stations|21px}}
 +
| data-sort-value="32.5" | '''Base:''' 32.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if {{iconify|militarist|21px}} ''or'' {{iconify|fanatic militarist|21px}}.
 +
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|voidcraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.''
 +
|- id="Advanced Strike Craft"
 +
| {{icon|Advanced Strike Craft}} || Advanced Strike Craft
 +
| {{icon|voidcraft}}
 +
| align= center | 2200 || align= center | 2
 +
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Advanced Bomber Wing
 +
* [[File:Component.png|24px|link=Component]] Advanced Fighter Wing }}
 +
| {{iconify|Improved Strike Craft|21px}}
 +
| data-sort-value="60" | '''Base:''' 60
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 +
| ''A further refinement in strike craft design, these advanced fighters and bombers are a pilot's dream. Their performance far exceeds that of previous models.''
 +
|- id="Cruisers (technology)"
 +
| {{icon|Cruisers tech}} || Cruisers
 +
| {{icon|voidcraft}}
 +
| align= center | 2200 || align= center | 2
 +
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
 +
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Cruiser
 +
* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level V }}
 +
| {{iconify|Advanced Spaceport|21px}}
 +
| data-sort-value="60" | '''Base:''' 60
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|10x}} if a neighbor has the tech.
 +
* {{green|4x}} if year is >2240.
 +
* {{green|3x}} if year is >2235.
 +
* {{green|2x}} if year is >2230.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 +
* {{red|0.1x}} if year is <2220.}}
 +
| ''Expanded dry-docks allow for the construction of Cruiser-class military vessels.''
 +
|- id="Standardized Battleship Patterns"
 +
| {{icon|Standardized Battleship Patterns}} || Standardized Battleship Patterns
 +
| {{icon|voidcraft}}
 +
| align= center | 2200 || align= center | 2
 +
| [[File:Spaceport 1.png|24px|link=Modules]] Battleship Assembly Yards
 +
| {{icon|Battleships tech|21px}} Battleships
 +
| data-sort-value="60" | '''Base:''' 60
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 +
| ''Establishing new standards for how we design and construct massive battleship greatly improves the speed at which they can be assembled.''
 +
|- id="Deep Space Installations"
 +
| {{icon|Deep Space Installations}} || Deep Space Installations
 +
| {{icon|voidcraft}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Ship.png|24px|link=Station|Station class]] Fortress
 +
| {{iconify|Deep Space Stations|21px}}
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|5x}} if researched {{icon|battleships tech|21px}} Battleships.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}} ''or'' {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 +
| ''These massive installations are like cities floating in space. They can support a crew of thousands, and are often equipped with firepower rivaling that of a fleet.''
 +
|- id="Fortified Core Layers"
 +
| {{icon|Fortified Core Layers}} || {{tech|repeat|Fortified Core Layers}}
 +
| {{icon|voidcraft}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|health}} {{green|+10%}} Military station health
 +
| {{iconify|Deep Space Stations|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Additional layers of armor plating within the structure itself improves the resilience of Military Stations.''
 +
|- id="Heat Recyclers"
 +
| {{icon|Heat Recyclers}} || {{tech|repeat|Heat Recyclers}}
 +
| {{icon|voidcraft}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|Attack Speed}} {{green|+10%}} Strike craft attack speed
 +
| {{icon|Cruisers tech|21px}} Cruisers
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry.''
 +
|- id="Hull Integrity"
 +
| {{icon|Hull Integrity}} || {{tech|repeat|Hull Integrity}}
 +
| {{icon|voidcraft}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|health}} {{green|+5%}} Ship health
 +
| {{iconify|Advanced Spaceport|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Further increasing compartmentalization of shipboard spaces allows ships to sustain more damage before hull integrity reaches critically low levels.''
 +
|- id="Synapse Interceptors"
 +
| {{icon|Synapse Interceptors}} || {{tech|repeat|Synapse Interceptors}}
 +
| {{icon|voidcraft}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|Damage}} {{green|+10%}} Strike craft damage
 +
| {{icon|Cruisers tech|21px}} Cruisers
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain.''
 +
|- id="Synchronized Firing Patterns"
 +
| {{icon|Synchronized Firing Patterns}} || {{tech|repeat|Synchronized Firing Patterns}}
 +
| {{icon|voidcraft}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|Damage}} {{green|+10%}} Military station damage
 +
| {{iconify|Deep Space Stations|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.''
 +
|- id="Battleships (technology)"
 +
| {{icon|Battleships tech}} || Battleships
 +
| {{icon|voidcraft}}
 +
| align= center | 4000 || align= center | 3
 +
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
 +
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Battleship
 +
* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level VI }}
 +
| {{icon|Cruisers tech|21px}} Cruisers
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|10x}} if a neighbor has the tech.
 +
* {{green|4x}} if year is >2270.
 +
* {{green|3x}} if year is >2265.
 +
* {{green|2x}} if year is >2260.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 +
* {{red|0.1x}} if year is <2250.}}
 +
| ''Expanded dry-docks allow for the construction of Battleship-class military vessels.''
 +
|- id="Mega-Engineering"
 +
| {{icon|Mega-Engineering}} || {{tech|rare|Mega-Engineering}}
 +
| {{icon|voidcraft}}
 +
| align= center | 10000 || align= center | 4
 +
| {{Plainlist|* {{icon|min}} {{green|+20000}} Mineral storage capacity
 +
* {{icon|speed}} {{green|+50%}} Building build speed }}
 +
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 +
* {{iconify|Deep Space Installations|21px}}
 +
* {{iconify|Zero Point Power|21px}} }}
 +
| data-sort-value="7.5" | '''Base:''' 7.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|20x}} if has any mega-structure (in any condition) within borders.
 +
* {{green|2x}} if has ascension perk [[File:Ap master_builders.png|21px]] Master Builders.
 +
* {{green|2x}} if has ascension perk [[File:Ap voidborn.png|21px]] Voidborne.
 +
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|voidcraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}. }}
 +
| ''To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.''
 +
|}
  
Research progress is one of the key elements affecting the time it takes to discover new technologies. It is formulated as follows:
+
=== Physics ===
 +
----
 +
{{SVersion|1.6}}
 +
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 +
! width="3%" class="unsortable" | !! width="14%" | Technology
 +
! width="2%" | {{hover|Category|C}}
 +
! width="3%" | Cost
 +
! width="1%" | {{hover|Tier|T}}
 +
! width="17%" class="unsortable" | Effects
 +
! width="15%" | Prerequisites
 +
! width="20%" | Weight & Modifiers
 +
! width="25%" class="unsortable" | Description
 +
|- id="Scientific Method"
 +
| {{icon|Scientific Method}} || {{tech|start|Scientific Method}}
 +
| {{icon|computing}}
 +
| ||
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Basic Science Lab I
 +
|
 +
|
 +
| ''Testable predictions of observable phenomena.''
 +
|- id="Administrative AI"
 +
| {{icon|administrative ai}} || Administrative AI
 +
| {{icon|computing}}
 +
| align= center | 360 || align= center | 1
 +
| {{icon|Research speed}} {{green|+5%}} Research speed
 +
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 +
| ''Organizational circuitry rerouting academic.''
 +
|- id="Databank Uplinks"
 +
| {{icon|Databank Uplinks}} || Databank Uplinks
 +
| {{icon|computing}}
 +
| align= center | 360 || align= center | 1
 +
| [[File:Feature.png|21px|link=Exploration|Feature]] Assist Research
 +
|
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 +
| ''High-capacity quantum bands dedicated to databank transfers make possible virtually completely synchronous research operations across vast distances.''
 +
|- id="Quantum Theory"
 +
| {{icon|Quantum Theory}} || Quantum Theory
 +
| {{icon|computing}}
 +
| align= center | 360 || align= center | 1
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Physics Lab I
 +
|
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if year is >2205.
 +
* {{green|2x}} if year is >2210.
 +
* {{green|2x}} if year is >2215.
 +
* {{green|2x}} if year is >2220.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 +
| ''Exploring the mediation of fundamental forces through subatomic particles.''
 +
|- id="Active Countermeasures"
 +
| {{icon|active countermeasures}} || Active Countermeasures
 +
| {{icon|computing}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:Component.png|24px|link=Component]] Sentinel Point-Defense
 +
| {{iconify|Administrative AI|21px}}
 +
| data-sort-value="95" | '''Base:''' 95
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 +
| ''The best defense is a good offense.''
 +
|- id="Specialized Combat Computers"
 +
| {{icon|Specialized Combat Computers}} || Specialized Combat Computers
 +
| {{icon|computing}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:Component.png|24px|link=Component]] Basic Combat Roles
 +
| {{iconify|Administrative AI|21px}}
 +
| data-sort-value="95" | '''Base:''' 95
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
 +
* {{green|2x}} if researched {{iconify|Advanced Spaceport|21px}}.
 +
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
 +
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 +
| ''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.''
 +
|- id="Synchronized Defenses tech"
 +
| {{icon|Synchronized Defenses tech}} || {{tech|rare|Synchronized Defenses}}
 +
| {{icon|computing}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:Spaceport 1.png|24px|link=Modules]] Synchronized Defenses
 +
| {{iconify|Administrative AI|21px}}
 +
| data-sort-value="47.5" | '''Base:''' 47.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.2x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.1x}} if {{iconify|militarist|21px}}.
 +
* {{red|0.75x}} if {{iconify|pacifist|21px}}.
 +
* {{red|0.65x}} if {{iconify|fanatic pacifist|21px}}.
 +
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|voidcraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.''
 +
|- id="AI-Controlled Colony Ships"
 +
| {{icon|AI-Controlled Colony Ships}} || AI-Controlled Colony Ships
 +
| {{icon|computing}}
 +
| align= center | 600 || align= center | 1
 +
| {{Plainlist|* {{icon|growth time}} {{green|+50%}} Colony development speed
 +
* {{icon|cost}} {{green|–25%}} Colony ship build cost }}
 +
| {{Plainlist|* {{iconify|Administrative AI|21px}}
 +
* {{iconify|New Worlds Protocol|21px}} }}
 +
| data-sort-value="90" | '''Base:''' 90
 +
| ''By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.''
 +
|- id="Curator Archeology Lab tech"
 +
| {{icon|Curator Archeology Lab tech}} || {{tech|rare|Curator Archeology Lab}}
 +
| {{icon|computing}}
 +
| align= center | 720 || align= center | 1
 +
| [[File:Component.png|24px|link=Component]] Curator Archeology Lab
 +
| {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''
 +
* {{icon|yes|21px}} Scientist trait is {{iconify|curator|21px}} }}
 +
| data-sort-value="85" | '''Base:''' 85
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|3x}} if scientist trait is {{iconify|curator|21px}}.
 +
* {{red|0.5x}} if has modifier ''Curator Insight''. }}
 +
| ''A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.''
 +
|- id="Curator Exploration Lab tech"
 +
| {{icon|Curator Exploration Lab tech}} || {{tech|rare|Curator Exploration Lab}}
 +
| {{icon|computing}}
 +
| align= center | 720 || align= center | 1
 +
| [[File:Component.png|24px|link=Component]] Curator Exploration Lab
 +
| {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''
 +
* {{icon|yes|21px}} Scientist trait is {{iconify|curator|21px}} }}
 +
| data-sort-value="85" | '''Base:''' 85
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|3x}} if scientist trait is {{iconify|curator|21px}}.
 +
* {{red|0.5x}} if has modifier ''Curator Insight''. }}
 +
| ''These shipboard lab facilities incorporates advanced technologies from the ancient Curator Order to further increase survey speeds.''
 +
|- id="Automated Exploration Protocols"
 +
| {{icon|Automated Exploration Protocols}} || Automated Exploration Protocols
 +
| {{icon|computing}}
 +
| align= center | 1000 || align= center | 2
 +
| {{Plainlist|* {{icon|speed}} {{green|+50%}} Survey speed
 +
* [[File:Feature.png|21px|link=Exploration|Feature]] Automatic Exploration }}
 +
| {{iconify|Administrative AI|21px}}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if year is >2210.
 +
* {{green|2x}} if year is >2220.
 +
* {{green|2x}} if year is >2230.
 +
* {{green|2x}} if year is >2240.
 +
* {{green|2x}} if year is >2250.
 +
* {{green|2x}} if number of owned plants is >5.
 +
* {{green|2x}} if number of owned plants is >10.
 +
* {{green|2x}} if number of owned plants is >15.
 +
* {{green|2x}} if number of owned plants is >20.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 +
| ''An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.''
 +
|- id="Self-Aware Colony Ships"
 +
| {{icon|Self-Aware Colony Ships}} || Self-Aware Colony Ships
 +
| {{icon|computing}}
 +
| align= center | 1000 || align= center | 2
 +
| {{Plainlist|* {{icon|growth time}} {{green|+50%}} Colony development speed
 +
* {{icon|cost}} {{green|–15%}} Colony ship build cost }}
 +
| {{Plainlist|* {{iconify|AI-Controlled Colony Ships|21px}}
 +
* {{iconify|Self-Aware Logic|21px}} }}
 +
| data-sort-value="75" | '''Base:''' 75
 +
| ''Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.''
 +
|- id="Self-Aware Logic"
 +
| {{icon|Self-Aware Logic}} || Self-Aware Logic
 +
| {{icon|computing}}
 +
| align= center | 1000 || align= center | 2
 +
| {{icon|Research Alternatives}} {{green|+1}} Research alternatives
 +
| {{iconify|Administrative AI|21px}}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 +
| ''Introspective prioritization.''
 +
|- id="Uplink Miniaturization"
 +
| {{icon|Uplink Miniaturization}} || Uplink Miniaturization
 +
| {{icon|computing}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Feature.png|21px|link=Exploration|Feature]] Improved Assist Research
 +
| {{iconify|Databank Uplinks|21px}}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 +
| ''Miniaturization of the endpoint transmitters allow for installing them in clusters, further increasing bandwidth.''
 +
|- id="Applied Quantum Physics"
 +
| {{icon|Applied Quantum Physics}} || Applied Quantum Physics
 +
| {{icon|computing}}
 +
| align= center | 1400 || align= center | 2
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Physics Lab II
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Quantum Theory|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if year is >2225.
 +
* {{green|2x}} if year is >2230.
 +
* {{green|2x}} if year is >2235.
 +
* {{green|2x}} if year is >2240.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 +
| ''The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.''
 +
|- id="Extended Combat Algorithms"
 +
| {{icon|Extended Combat Algorithms}} || Extended Combat Algorithms
 +
| {{icon|computing}}
 +
| align= center | 1400 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Advanced Combat Roles
 +
| {{Plainlist|* {{iconify|Self-Aware Logic|21px}}
 +
* {{iconify|Specialized Combat Computers|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 +
| ''Further advances in predictive algorithms allow for augmented tactical decision-making in the field.''
 +
|- id="Interlinked Support Systems "
 +
| {{icon|Interlinked Support Systems}} || Interlinked Support Systems
 +
| {{icon|computing}}
 +
| align= center | 1400 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Barrier Point-Defense
 +
| {{iconify|Active Countermeasures|21px}}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 +
| ''Arrays of defensive armaments prove much more effective than independent countermeasures.''
 +
|- id="Sentient AI"
 +
| {{icon|Sentient AI}} || {{tech|danger|Sentient AI}}
 +
| {{icon|computing}}
 +
| align= center | 2200 || align= center | 3
 +
| {{icon|Research speed}} {{green|+10%}} Research speed
 +
| {{iconify|Self-Aware Logic|21px}}
 +
| data-sort-value="30" | '''Base:''' 30
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}} ''and'' level is >2.
 +
* {{green|1.2x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{green|1.1x}} if scientist trait is {{iconify|maniacal|21px}}.
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|computing|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''Evolving intellects advance science not only as subjects of study, but as researchers themselves.''
 +
|- id="Gravitational Analysis"
 +
| {{icon|Gravitational Analysis}} || {{tech|repeat|Gravitational Analysis}}
 +
| {{icon|computing}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|cost}} {{green|–5%}} Building cost
 +
| {{iconify|Applied Quantum Physics|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.''
 +
|- id="Sentient Combat Simulations"
 +
| {{icon|Sentient Combat Simulations}} || {{tech|rare|Sentient Combat Simulations}}
 +
| {{icon|computing}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Sentient Combat AI
 +
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
 +
* {{icon|Sentient AI|21px}} {{tech|danger|Sentient AI}} }}
 +
| data-sort-value="25" | '''Base:''' 25
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}} ''and'' level is >2.
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|computing|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}. }}
 +
| ''Running sentient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.''
 +
|- id="Predictive Algorithms"
 +
| {{icon|Predictive Algorithms}} || Predictive Algorithms
 +
| {{icon|computing}}
 +
| align= center | 5000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Guardian Point-Defense
 +
| {{iconify|Interlinked Support Systems|21px}}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 +
| ''Advanced prediction greatly increases the accuracy of active countermeasure systems.''
 +
|- id="Space-Time Theory"
 +
| {{icon|Space-Time Theory}} || Space-Time Theory
 +
| {{icon|computing}}
 +
| align= center | 5000 || align= center | 3
 +
| {{Plainlist|* [[File:Building modern 2.png|24px|link=Buildings]] Physics Lab III
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Physics Lab IV }}
 +
| {{Plainlist|* {{iconify|Applied Quantum Physics|21px}}
 +
* {{iconify|Galactic Administration|21px}} }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if year is >2225.
 +
* {{green|2x}} if year is >2230.
 +
* {{green|2x}} if year is >2235.
 +
* {{green|2x}} if year is >2240.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 +
| ''Three dimensions, inextricable from the fourth.''
 +
|- id="Enigmatic Decoder tech"
 +
| {{icon|Enigmatic Decoder tech}} || {{tech|acquire|Enigmatic Decoder}}
 +
| {{icon|computing}}
 +
| align= center | 7000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Enigmatic Decoder
 +
| {{icon|yes|21px}} Event chain outcome (''Enigmatic Fortress'')
 +
|
 +
| ''While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.''
 +
|- id="Enigmatic Encoder tech"
 +
| {{icon|Enigmatic Encoder tech}} || {{tech|acquire|Enigmatic Encoder}}
 +
| {{icon|computing}}
 +
| align= center | 7000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Enigmatic Encoder
 +
| {{icon|yes|21px}} Event chain outcome (''Enigmatic Fortress'')
 +
|
 +
| ''The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.''
 +
|- id="Ascension Theory"
 +
| {{icon|Ascension Theory}} || {{tech|rare|Ascension Theory}}
 +
| {{icon|computing}}
 +
| align= center | 8000 || align= center | 4
 +
| {{icon|Ascension perk}} {{green|+1}} Ascension perks
 +
|
 +
| data-sort-value="17.5" | '''Base:''' 17.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.2x}} if ''none'' of:
 +
** Has modifier ''Curator Insight''
 +
** scientist expertise is {{iconify|industry|21px}}.
 +
** scientist trait is {{iconify|curator|21px}}. }}
 +
| ''Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.''
 +
|- id="Subspace Wormholes"
 +
| {{icon|Subspace Wormholes}} || {{tech|start|Subspace Wormholes}}
 +
| {{icon|field manipulation}}
 +
| ||
 +
| [[File:Ship.png|24px|link=Station|Station class]] Wormhole Station
 +
| {{Plainlist|* {{icon|no|21px}}{{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
 +
* {{icon|no|21px}}{{icon|Warp Travel|21px}} {{tech|start|Warp Travel}} }}
 +
|
 +
| ''By tunneling directly through subspace, a temporary conduit can be established between two different points in normal space. Travel between these points would be near instantaneous.''
 +
|- id="Warp Travel"
 +
| {{icon|Warp Travel}} || {{tech|start|Warp Travel}}
 +
| {{icon|field manipulation}}
 +
| ||
 +
| [[File:Component.png|24px|link=Component]] Warp Drive I
 +
| {{Plainlist|* {{icon|no|21px}}{{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
 +
* {{icon|no|21px}}{{icon|Subspace Wormholes|21px}} {{tech|start|Subspace Wormholes}} }}
 +
|
 +
| ''By enveloping a vessel in a warp field and forming a subspace bubble around it, velocities exceeding the speed of light are theoretically possible.''
 +
|- id="Deflectors tech"
 +
| {{icon|Deflectors tech}} || Deflectors
 +
| {{icon|field manipulation}}
 +
| align= center | 360 || align= center | 1
 +
| {{Plainlist|* {{icon|Shield}} {{green|+20%}} Planet fortification toughness
 +
* [[File:Component.png|24px|link=Component]] Deflectors }}
 +
|
 +
| data-sort-value="125" | '''Base:''' 125
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 +
| ''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.''
 +
|- id="Lythuric Gas Refining"
 +
| {{icon|Lythuric Gas Refining}} || Lythuric Gas Refining
 +
| {{icon|field manipulation}}
 +
| align= center | 600 || align= center | 1
 +
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Lythuric Gas}}
 +
| {{Plainlist|* {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
 +
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
 +
| data-sort-value="180" | '''Base:''' 180
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''Small concentration of this gas has been shown to significantly strengthen the integrity of energy force fields. It also has a dulling effect on the minds of creatures exposed to the gas.''
 +
|- id="Improved Deflectors tech"
 +
| {{icon|Improved Deflectors tech}} || Improved Deflectors
 +
| {{icon|field manipulation}}
 +
| align= center | 600 || align= center | 1
 +
| {{Plainlist|* {{icon|Shield}} {{green|+20%}} Planet fortification toughness
 +
* [[File:Component.png|24px|link=Component]] Improved Deflectors }}
 +
| {{icon|Deflectors tech|21px}} Deflectors
 +
| data-sort-value="112.5" | '''Base:''' 112.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 +
| ''These updated deflector screens are capable of soaking up even more punishment before they overload.''
 +
|- id="Planetary Shields"
 +
| {{icon|Planetary Shields}} || {{tech|rare|Planetary Shields}}
 +
| {{icon|field manipulation}}
 +
| align= center | 720 || align= center | 1
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Planetary Shield Generator
 +
| {{icon|Improved Deflectors tech|21px}} Improved Deflectors
 +
| data-sort-value="42.5" | '''Base:''' 42.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|field manipulation|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.''
 +
|- id="Shields tech"
 +
| {{icon|Shields tech}} || Shields
 +
| {{icon|field manipulation}}
 +
| align= center | 1000 || align= center | 2
 +
| {{Plainlist|* {{icon|Shield}} {{green|+20%}} Planet fortification toughness
 +
* [[File:Component.png|24px|link=Component]] Shields }}
 +
| {{icon|Improved Deflectors tech|21px}} Improved Deflectors
 +
| data-sort-value="93.75" | '''Base:''' 93.75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 +
| ''These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.''
 +
|- id="Warp Field Stabilizers"
 +
| {{icon|Warp Field Stabilizers}} || Warp Field Stabilizers
 +
| {{icon|field manipulation}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Warp Drive II
 +
| {{icon|Warp Travel|21px}} {{tech|start|Warp Travel}}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 +
| ''Improved stabilization techniques for warp fields will enable our ships to travel farther while expending less energy.''
 +
|- id="Wormhole Calibration Matrix"
 +
| {{icon|Wormhole Calibration Matrix}} || Wormhole Calibration Matrix
 +
| {{icon|field manipulation}}
 +
| align= center | 1000 || align= center | 2
 +
| {{Plainlist|* {{green|+25%}} Wormhole generation rate
 +
* {{green|+50%}} Wormhole range }}
 +
| {{icon|Subspace Wormholes|21px}} {{tech|start|Subspace Wormholes}}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 +
| ''The creation of a stable wormhole takes time and requires massive amounts of energy, but the process can be streamlined with the use of special calibrators.''
 +
|- id="Shield Capacitors"
 +
| {{icon|Shield Capacitors}} || Shield Capacitors
 +
| {{icon|field manipulation}}
 +
| align= center | 1400 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Shield Capacitor
 +
| {{icon|Shields tech|21px}} Shields
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 +
| ''These capacitors store surplus energy which can quickly be transferred in the event of shield failure. This will greatly increase the rate at which shields recharge.''
 +
|- id="Advanced Shields tech"
 +
| {{icon|Advanced Shields tech}} || Advanced Shields
 +
| {{icon|field manipulation}}
 +
| align= center | 1800 || align= center | 2
 +
| {{Plainlist|* {{icon|Shield}} {{green|+20%}} Planet fortification toughness
 +
* [[File:Component.png|24px|link=Component]] Advanced Shields }}
 +
| {{icon|Shields tech|21px}} Shields
 +
| data-sort-value="81.25" | '''Base:''' 81.25
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 +
| ''An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.''
 +
|- id="Capacitor Fields tech"
 +
| {{icon|Capacitor Fields tech}} || {{tech|rare|Capacitor Fields}}
 +
| {{icon|field manipulation}}
 +
| align= center | 2200 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Capacitor Fields
 +
| {{icon|Advanced Shields tech|21px}} Advanced Shields
 +
| data-sort-value="30" | '''Base:''' 30
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|field manipulation|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''Localized fields of charged particles can energize depleted shield capacitors.''
 +
|- id="Quantum Destabilizer tech"
 +
| {{icon|Quantum Destabilizer tech}} || {{tech|rare|Quantum Destabilizer}}
 +
| {{icon|field manipulation}}
 +
| align= center | 2200 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Quantum Destabilizer
 +
| {{icon|Shields tech|21px}} Shields
 +
| data-sort-value="30" | '''Base:''' 30
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|field manipulation|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''Quantum Destabilizers agitate the local quantum field, disturbing sensitive targeting equipment aboard hostile ships.''
 +
|- id="Jump Drive tech"
 +
| {{icon|Jump Drive tech}} || {{tech|danger|Jump Drive}}
 +
| {{icon|field manipulation}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Jump Drive
 +
| {{iconify|Zero Point Power|21px}}
 +
| data-sort-value="5" | '''Base:''' 5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.5x}} if ''not'' researched {{iconify|Wormhole Containment Fields|21px}}.
 +
* {{red|0.1x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|field manipulation|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.''
 +
|- id="Shield Harmonics"
 +
| {{icon|Shield Harmonics}} || {{tech|repeat|Shield Harmonics}}
 +
| {{icon|field manipulation}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|shield}} {{green|+5%}} Shield hit points
 +
| {{icon|Advanced Shields tech|21px}} Advanced Shields
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.''
 +
|- id="Warp Drive Ramscoops"
 +
| {{icon|Warp Drive Ramscoops}} || Warp Drive Ramscoops
 +
| {{icon|field manipulation}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Warp Drive III
 +
| {{iconify|Warp Field Stabilizers|21px}}
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 +
| ''These revolutionary ramscoops are attached to warp drives and function as particle collectors, replenishing a starship's fuel supply.''
 +
|- id="Wormhole Containment Fields"
 +
| {{icon|Wormhole Containment Fields}} || Wormhole Containment Fields
 +
| {{icon|field manipulation}}
 +
| align= center | 3000 || align= center | 3
 +
| {{Plainlist|* {{green|+25%}} Wormhole generation rate
 +
* {{green|+50%}} Wormhole range }}
 +
| {{iconify|Wormhole Calibration Matrix|21px}}
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 +
| ''These containment fields allow for the creation of more powerful wormholes without the risk of triggering a sudden subspace energy cascade.''
 +
|- id="Dark Matter Drawing"
 +
| {{icon|Dark Matter Drawing}} || Dark Matter Drawing
 +
| {{icon|field manipulation}}
 +
| align= center | 4000 || align= center | 3
 +
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Dark Matter}}
 +
| {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.''
 +
|- id="Hyper Shields tech"
 +
| {{icon|Hyper Shields tech}} || Hyper Shields
 +
| {{icon|field manipulation}}
 +
| align= center | 4000 || align= center | 3
 +
| {{Plainlist|* {{icon|Shield}} {{green|+20%}} Planet fortification toughness
 +
* [[File:Component.png|24px|link=Component]] Hyper Shields }}
 +
| {{icon|Advanced Shields tech|21px}} Advanced Shields
 +
| data-sort-value="56.25" | '''Base:''' 56.25
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 +
| ''These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.''
 +
|- id="Enigmatic Deflectors"
 +
| {{icon|Enigmatic Deflectors}} || {{tech|acquire|Enigmatic Deflectors}}
 +
| {{icon|field manipulation}}
 +
| align= center | 7000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Enigmatic Deflector
 +
| {{icon|yes|21px}} Event chain outcome (''Enigmatic Fortress'')
 +
|
 +
| ''These deflectors operate in ways that seem to defy the laws of nature. Somehow they can manage to muster a protective field many times greater than what could seem possible.''
 +
|- id="Enigmatic Disruption Field tech"
 +
| {{icon|Enigmatic Disruption Field tech}} || {{tech|acquire|Enigmatic Disruption Field}}
 +
| {{icon|field manipulation}}
 +
| align= center | 7000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Enigmatic Disruption Field
 +
| {{icon|yes|21px}} Event chain outcome (''Enigmatic Fortress'')
 +
|
 +
| ''By flooding a localized area with weak, randomly-modulated electromagnetic pulses, enemy shield and weapons systems can be partially disrupted.''
 +
|- id="Fission Power"
 +
| {{icon|Fission Power}} || {{tech|start|Fission Power}}
 +
| {{icon|industry}}
 +
| ||
 +
| [[File:Component.png|24px|link=Component]] Fission Reactor
 +
|
 +
|
 +
| ''This energy source generates power through induced fission, but it also produces harmful nuclear waste.''
 +
|- id="High-Energy Capacitors"
 +
| {{icon|High-Energy Capacitors}} || {{tech|start|High-Energy Capacitors}}
 +
| {{icon|industry}}
 +
| ||
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Power Plant I
 +
|
 +
|
 +
| ''Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.''
 +
|- id="Field Modulation"
 +
| {{icon|Field Modulation}} || Field Modulation
 +
| {{icon|industry}}
 +
| align= center | 360 || align= center | 1
 +
| {{Plainlist|* {{icon|enc}} {{green|+2000}} Energy storage capacity
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Power Plant II }}
 +
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''Modulated fields allow for increased production and improved energy yield.''
 +
|- id="Global Energy Management"
 +
| {{icon|Global Energy Management}} || Global Energy Management
 +
| {{icon|industry}}
 +
| align= center | 360 || align= center | 1
 +
| {{Plainlist|* {{icon|enc}} {{green|+2500}} Energy storage capacity
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Energy Grid
 +
* [[File:Edicts.png|24px|link=Edicts]] Capacity Overload }}
 +
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.''
 +
|- id="Orbital Energy Conversion"
 +
| {{icon|Orbital Energy Conversion}} || Orbital Energy Conversion
 +
| {{icon|industry}}
 +
| align= center | 360 || align= center | 1
 +
| [[File:Spaceport 1.png|24px|link=Modules]] Solar Panel Network
 +
| {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''Advances in solar panel technology could potentially reduce the operating costs of our spaceports. The panels would require an entire spaceport module to generate enough energy, however.''
 +
|- id="Quantum Energy States"
 +
| {{icon|Quantum Energy States}} || Quantum Energy States
 +
| {{icon|industry}}
 +
| align= center | 720 || align= center | 1
 +
| {{Plainlist|* {{icon|enc}} {{green|+2000}} Energy storage capacity
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Power Plant III }}
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Field Modulation|21px}} }}
 +
| data-sort-value="85" | '''Base:''' 85
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''Basic entanglement principles applied to energy generation provide a substantial increase in energy output.''
 +
|- id="Planetary Power Grid"
 +
| {{icon|Planetary Power Grid}} || Planetary Power Grid
 +
| {{icon|industry}}
 +
| align= center | 1400 || align= center | 2
 +
| {{Plainlist|* {{icon|enc}} {{green|+2500}} Energy storage capacity
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Energy Nexus }}
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Global Energy Management|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''A re-engineered and unified grid further reduces energy losses over distance.''
 +
|- id="Applied Superconductivity"
 +
| {{icon|Applied Superconductivity}} || {{tech|repeat|Applied Superconductivity}}
 +
| {{icon|industry}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|enc}} {{green|+5%}} Energy credits
 +
| {{iconify|Quantum Energy States|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.''
 +
|- id="Entropic Recursion"
 +
| {{icon|Entropic Recursion}} || {{tech|acquire|Entropic Recursion}}
 +
| {{icon|industry}}
 +
| align= center | 4000 || align= center | 3
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Spiral-Feed Power Hub
 +
| {{icon|yes|21px}} Event chain outcome (''Horizon Signal'')
 +
|
 +
| ''The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.''
 +
|- id="Quantum Field Manipulation"
 +
| {{icon|Quantum Field Manipulation}} || Quantum Field Manipulation
 +
| {{icon|industry}}
 +
| align= center | 4000 || align= center | 3
 +
| {{Plainlist|* {{icon|enc}} {{green|+2000}} Energy storage capacity
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Power Plant IV
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Power Plant V }}
 +
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Quantum Energy States|21px}} }}
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''Quantum superposition of energy coils, simultaneously drained and charged.''
 +
|- id="Satramene Refining"
 +
| {{icon|Satramene Refining}} || Satramene Refining
 +
| {{icon|materials}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Satramene Gas}}
 +
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
 +
| data-sort-value="150" | '''Base:''' 150
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''This gas is a naturally occuring stimulant found on some worlds. It has a calming effect on most beings, and can be used as a non-violent way of pacifying hostile individuals.''
 +
|- id="Neutronium Extraction"
 +
| {{icon|Neutronium Extraction}} || Neutronium Extraction
 +
| {{icon|materials}}
 +
| align= center | 4000 || align= center | 3
 +
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Neutronium Ore}}
 +
| {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors
 +
| data-sort-value="90" | '''Base:''' 90
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''Neutronium is a super-dense substance composed of neutrons that can be forged into extremely resistant and durable armor.''
 +
|- id="Hyperspace Travel"
 +
| {{icon|Hyperspace Travel}} || {{tech|start|Hyperspace Travel}}
 +
| {{icon|particles}}
 +
| ||
 +
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Hyperdrive I
 +
* [[File:Feature.png|21px|link=FTL|Feature]] Hyperlane Mapping }}
 +
| {{Plainlist|* {{icon|no|21px}}{{icon|Subspace Wormholes|21px}} {{tech|start|Subspace Wormholes}}
 +
* {{icon|no|21px}}{{icon|Warp Travel|21px}} {{tech|start|Warp Travel}} }}
 +
|
 +
| ''Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.''
 +
|- id="Red Lasers tech"
 +
| {{icon|Red Lasers tech}} || Red Lasers
 +
| {{icon|particles}}
 +
| align= center | 360 || align= center | 1
 +
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Red Laser
 +
* [[File:Spaceport 1.png|24px|link=Modules]] Laser Defense Module }}
 +
|
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.''
 +
|- id="Blue Crystal Capacitors"
 +
| {{icon|Blue Crystal Capacitors}} || {{tech|acquire|Blue Crystal Capacitors}}
 +
| {{icon|particles}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:Component.png|24px|link=Component]] Blue Shard Thrower
 +
|
 +
|
 +
| ''Crystalline Entities store stellar radiation within their prismatic bodies and can focus it to emit laser-like beams. Using the sapphire type's prismatic pattern as a base we can construct laser capacitors that produce energy at a similar wavelength.''
 +
|- id="Fusion Power"
 +
| {{icon|Fusion Power}} || Fusion Power
 +
| {{icon|particles}}
 +
| align= center | 480 || align= center | 1
 +
| {{Plainlist|* {{icon|enc}} {{green|+1000}} Energy storage capacity
 +
* [[File:Component.png|24px|link=Component]] Fusion Reactor }}
 +
| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}
 +
| data-sort-value="142.5" | '''Base:''' 142.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{iconify|Improved Spaceport|21px}}.
 +
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''Nuclear fusion processes generate a great amount of power, but without many of the risks associated with fission power.''
 +
|- id="Blue Lasers tech"
 +
| {{icon|Blue Lasers tech}} || Blue Lasers
 +
| {{icon|particles}}
 +
| align= center | 600 || align= center | 1
 +
| [[File:Component.png|24px|link=Component]] Blue Laser
 +
| {{icon|Red Lasers tech|21px}} Red Lasers
 +
| data-sort-value="90" | '''Base:''' 90
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.''
 +
|- id="Green Crystal Capacitors"
 +
| {{icon|Green Crystal Capacitors}} || {{tech|acquire|Green Crystal Capacitors}}
 +
| {{icon|particles}}
 +
| align= center | 720 || align= center | 1
 +
| [[File:Component.png|24px|link=Component]] Green Shard Thrower
 +
|
 +
|
 +
| ''Crystalline Entities store stellar radiation within their prismatic bodies and can focus it to emit laser-like beams. Using the emerald type's prismatic pattern as a base we can construct laser capacitors that produce energy at a similar wavelength.''
 +
|- id="Mining Drone Lasers tech"
 +
| {{icon|Mining Drone Lasers tech}} || {{tech|acquire|Mining Drone Lasers}}
 +
| {{icon|particles}}
 +
| align= center | 720 || align= center | 1
 +
| [[File:Component.png|24px|link=Component]] Mining Drone Lasers
 +
| {{icon|yes|21px}} Debris analysis outcome (''Ancient Mining Drone'')
 +
|
 +
| ''Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.''
 +
|- id="Cold Fusion Power"
 +
| {{icon|Cold Fusion Power}} || Cold Fusion Power
 +
| {{icon|particles}}
 +
| align= center | 1000 || align= center | 2
 +
| {{Plainlist|* {{icon|enc}} {{green|+1000}} Energy storage capacity
 +
* [[File:Component.png|24px|link=Component]] Cold Fusion Reactor }}
 +
| {{iconify|Fusion Power|21px}}
 +
| data-sort-value="112.5" | '''Base:''' 112.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{iconify|Advanced Spaceport|21px}}.
 +
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors.''
 +
|- id="Disruptors tech"
 +
| {{icon|Disruptors tech}} || Disruptors
 +
| {{icon|particles}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Disruptor
 +
|
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 +
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} Red Lasers. }}
 +
| ''Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are particularly effective against shields.''
 +
|- id="Hyperlane Breach Points"
 +
| {{icon|Hyperlane Breach Points}} || Hyperlane Breach Points
 +
| {{icon|particles}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Hyperdrive II
 +
| {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.''
 +
|- id="Hyperlane Mapping"
 +
| {{icon|Hyperlane Mapping}} || {{tech|rare|Hyperlane Mapping}}
 +
| {{icon|particles}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Feature.png|21px|link=FTL|Feature]] Hyperlane Mapping
 +
| {{icon|no|21px}}{{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
 +
| data-sort-value="37.5" | '''Base:''' 37.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|particles|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''Although we do not travel through hyperspace, mapping the galaxy's extensive hyperlane network gives us a clear advantage against those who do.''
 +
|- id="Plasma Throwers tech"
 +
| {{icon|Plasma Throwers tech}} || Plasma Throwers
 +
| {{icon|particles}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Plasma Thrower
 +
|
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 +
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} Red Lasers. }}
 +
| ''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.''
 +
|- id="UV Lasers tech"
 +
| {{icon|UV Lasers tech}} || UV Lasers
 +
| {{icon|particles}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] UV Laser
 +
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.''
 +
|- id="Cloud Lightning Conduits"
 +
| {{icon|Cloud Lightning Conduits}} || {{tech|acquire|Cloud Lightning Conduits}}
 +
| {{icon|particles}}
 +
| align= center | 1400 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Cloud Lightning
 +
| {{icon|yes|21px}} Debris analysis outcome (''Void Clouds'')
 +
|
 +
| ''Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.''
 +
|- id="Proton Torpedoes tech"
 +
| {{icon|Proton Torpedoes tech}} || Proton Torpedoes
 +
| {{icon|particles}}
 +
| align= center | 1400 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Proton Torpedoes
 +
| {{icon|Disruptors tech|21px}} Disruptors
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 +
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} Red Lasers. }}
 +
| ''These energy torpedoes consist of tightly concentrated protons, and they are capable of completely penetrating deflector screens or shield systems.''
 +
|- id="Yellow Crystal Capacitors"
 +
| {{icon|Yellow Crystal Capacitors}} || {{tech|acquire|Yellow Crystal Capacitors}}
 +
| {{icon|particles}}
 +
| align= center | 1400 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Yellow Shard Thrower
 +
|
 +
|
 +
| ''Crystalline Entities store stellar radiation within their prismatic bodies and can focus it to emit laser-like beams. Using the topaz type's prismatic pattern as a base we can construct laser capacitors that produce energy at a similar wavelength.''
 +
|- id="Ion Disruptors tech"
 +
| {{icon|Ion Disruptors tech}} || Ion Disruptors
 +
| {{icon|particles}}
 +
| align= center | 1800 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Ion Disruptor
 +
| {{icon|Disruptors tech|21px}} Disruptors
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''These upgraded disruptors fire bolts of more destructive ion particles at targets.''
 +
|- id="Plasma Accelerators tech"
 +
| {{icon|Plasma Accelerators tech}} || Plasma Accelerators
 +
| {{icon|particles}}
 +
| align= center | 1800 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Plasma Accelerator
 +
| {{icon|Plasma Throwers tech|21px}} Plasma Throwers
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.''
 +
|- id="X-Ray Lasers tech"
 +
| {{icon|X-Ray Lasers tech}} || X-Ray Lasers
 +
| {{icon|particles}}
 +
| align= center | 1800 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] X-Ray Laser
 +
| {{icon|UV Lasers tech|21px}} UV Lasers
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.''
 +
|- id="Red Crystal Capacitors"
 +
| {{icon|Red Crystal Capacitors}} || {{tech|acquire|Red Crystal Capacitors}}
 +
| {{icon|particles}}
 +
| align= center | 2200 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Red Shard Thrower
 +
|
 +
|
 +
| ''Crystalline Entities store stellar radiation within their prismatic bodies and can focus it to emit laser-like beams. Using the ruby type's prismatic pattern as a base we can construct laser capacitors that produce energy at a similar wavelength.''
 +
|- id="Antimatter Power"
 +
| {{icon|Antimatter Power}} || Antimatter Power
 +
| {{icon|particles}}
 +
| align= center | 3000 || align= center | 3
 +
| {{Plainlist|* {{icon|enc}} {{green|+1000}} Energy storage capacity
 +
* [[File:Component.png|24px|link=Component]] Antimatter Reactor }}
 +
| {{iconify|Cold Fusion Power|21px}}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
 +
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating power will be orders of magnitude better than fusion.''
 +
|- id="Flash Coolant"
 +
| {{icon|Flash Coolant}} || {{tech|repeat|Flash Coolant}}
 +
| {{icon|particles}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|Attack Speed}} {{green|+5%}} Energy weapon attack speed
 +
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.''
 +
|- id="Focusing Arrays"
 +
| {{icon|Focusing Arrays}} || {{tech|repeat|Focusing Arrays}}
 +
| {{icon|particles}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|Damage}} {{green|+5%}} Energy weapon damage
 +
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.''
 +
|- id="Hyperspace Slipstreams"
 +
| {{icon|Hyperspace Slipstreams}} || Hyperspace Slipstreams
 +
| {{icon|particles}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Hyperdrive III
 +
| {{iconify|Hyperlane Breach Points|21px}}
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.''
 +
|- id="Gamma Lasers tech"
 +
| {{icon|Gamma Lasers tech}} || Gamma Lasers
 +
| {{icon|particles}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Gamma Laser
 +
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.''
 +
|- id="Neutron Torpedoes tech"
 +
| {{icon|Neutron Torpedoes tech}} || Neutron Torpedoes
 +
| {{icon|particles}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Neutron Torpedoes
 +
| {{icon|Proton Torpedoes tech|21px}} Proton Torpedoes
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''Upgraded energy torpedoes that rely on neutrons instead of protons for their destructive power. Like their predecessors, they cannot be stopped by energy shields.''
 +
|- id="Particle Lances tech"
 +
| {{icon|Particle Lances tech}} || Particle Lances
 +
| {{icon|particles}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Particle Lance
 +
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 +
* {{icon|Gamma Lasers tech|21px}} Gamma Lasers }}
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to large turret mounts.''
 +
|- id="Phase Disruptors tech"
 +
| {{icon|Phase Disruptors tech}} || Phase Disruptors
 +
| {{icon|particles}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Phase Disruptor
 +
| {{icon|Ion Disruptors tech|21px}} Ion Disruptors
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.''
 +
|- id="Plasma Cannons tech"
 +
| {{icon|Plasma Cannons tech}} || Plasma Cannons
 +
| {{icon|particles}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Plasma Cannon
 +
| {{icon|Plasma Accelerators tech|21px}} Plasma Accelerators
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.''
 +
|- id="Arc Emitters tech"
 +
| {{icon|Arc Emitters tech}} || Arc Emitters
 +
| {{icon|particles}}
 +
| align= center | 4000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Arc Emitter
 +
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 +
* {{icon|Plasma Cannons tech|21px}} Plasma Cannons }}
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 +
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} Red Lasers. }}
 +
| ''Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.''
 +
|- id="Extradimensional Weaponry"
 +
| {{icon|Extradimensional Weaponry}} || {{tech|acquire|Extradimensional Weaponry}}
 +
| {{icon|particles}}
 +
| align= center | 6000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Matter Disintegrator
 +
| {{Plainlist|* {{icon|yes|21px}} Has the modifier ''Covenant: End of the Cycle''
 +
* {{icon|yes|21px}} Debris analysis outcome (''Unbidden'') }}
 +
|
 +
| ''Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.''
 +
|- id="Focused Arc Emitters tech"
 +
| {{icon|Focused Arc Emitters tech}} || Focused Arc Emitters
 +
| {{icon|particles}}
 +
| align= center | 6000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Focused Arc Emitter
 +
| {{icon|Arc Emitters tech|21px}} Arc Emitters
 +
| data-sort-value="35" | '''Base:''' 35
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.''
 +
|- id="Tachyon Lances tech"
 +
| {{icon|Tachyon Lances tech}} || Tachyon Lances
 +
| {{icon|particles}}
 +
| align= center | 6000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Tachyon Lance
 +
| {{icon|Particle Lances tech|21px}} Particle Lances
 +
| data-sort-value="35" | '''Base:''' 35
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 +
| ''A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to large turrets.''
 +
|- id="Zero Point Power"
 +
| {{icon|Zero Point Power}} || Zero Point Power
 +
| {{icon|particles}}
 +
| align= center | 6000 || align= center | 3
 +
| {{Plainlist|* {{icon|enc}} {{green|+1000}} Energy storage capacity
 +
* [[File:Component.png|24px|link=Component]] Zero Point Reactor }}
 +
| {{iconify|Antimatter Power|21px}}
 +
| data-sort-value="52.5" | '''Base:''' 52.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''These generators extract vacuum energy, providing an almost limitless supply of power. There is no more efficient way to generate energy.''
 +
|- id="Enigmatic Power Generation"
 +
| {{icon|Enigmatic Power Generation}} || {{tech|acquire|Enigmatic Power Generation}}
 +
| {{icon|particles}}
 +
| align= center | 7000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Enigmatic Power Core
 +
| {{icon|yes|21px}} Event chain outcome (''Enigmatic Fortress'')
 +
|
 +
| ''These generators cause particles to interact with each other in ways that seem to defy nature. Somehow they can put out more power than what would seem possible.''
 +
|- id="Zro Distillation"
 +
| {{icon|Zro Distillation}} || {{tech|rare|Zro Distillation}}
 +
| {{icon|psionics}}
 +
| align= center | 2200 || align= center | 2
 +
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Zro}}
 +
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
 +
| data-sort-value="60" | '''Base:''' 60
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|10x}} if scientist expertise is {{iconify|psionics|21px}}.
 +
* {{red|0.1x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|materials|21px}}.
 +
** Expertise is {{iconify|psionics|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psonically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.''
 +
|- id="Psionic Shields tech"
 +
| {{icon|Psionic Shields tech}} || {{tech|acquire|Psionic Shields}}
 +
| {{icon|psionics}}
 +
| align= center | 6000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Psionic Shields
 +
| {{Plainlist|* {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}}
 +
* {{icon|yes|21px}} Event chain outcome (''The Shroud'') }}
 +
|
 +
| ''These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.''
 +
|- id="Interplanetary Research Initiative"
 +
| {{icon|Interplanetary Research Initiative}} || {{tech|rare|Interplanetary Research Initiative}}
 +
| {{icon|statecraft}}
 +
| align= center | 4000 || align= center | 2
 +
| {{Plainlist|* [[File:Building modern 2.png|24px|link=Buildings]] Research Institute
 +
* [[File:Edicts.png|24px|link=Edicts]] Map the Stars }}
 +
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Quantum Theory|21px}} }}
 +
| data-sort-value="22.5" | '''Base:''' 22.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.25x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|statecraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''A bid for interplanetary resource pools and more flexible research grants.''
 +
|- id="Gravitic Sensors tech"
 +
| {{icon|Gravitic Sensors tech}} || Gravitic Sensors
 +
| {{icon|voidcraft}}
 +
| align= center | 360 || align= center | 1
 +
| {{Plainlist|* {{icon|sensor range}} {{green|+50%}} Planet sensor range
 +
* [[File:Component.png|24px|link=Component]] Gravitic Sensors }}
 +
|
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 +
| ''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.''
 +
|- id="Orbital Sensor Arrays"
 +
| {{icon|Orbital Sensor Arrays}} || {{tech|rare|Orbital Sensor Arrays}}
 +
| {{icon|voidcraft}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:Spaceport 1.png|24px|link=Modules]] Observatory
 +
| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
 +
| data-sort-value="47.5" | '''Base:''' 47.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist expertise is {{iconify|voidcraft|21px}} ''and'' level is >3.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}} ''and'' level is >2.
 +
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{green|1.1x}} if scientist trait is {{iconify|maniacal|21px}}.
 +
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|voidcraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''Powerful sensor arrays that can be added to the structure of orbital spaceports. They provide excellent sensor coverage of the surrounding region of space.''
 +
|- id="Subspace Sensors tech"
 +
| {{icon|Subspace Sensors tech}} || Subspace Sensors
 +
| {{icon|voidcraft}}
 +
| align= center | 1000 || align= center | 2
 +
| {{Plainlist|* {{icon|sensor range}} {{green|+50%}} Planet sensor range
 +
* [[File:Component.png|24px|link=Component]] Subspace Sensors }}
 +
| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 +
| ''Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.''
 +
|- id="Planetary Signal Boosters"
 +
| {{icon|Planetary Signal Boosters}} || {{tech|repeat|Planetary Signal Boosters}}
 +
| {{icon|voidcraft}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|sensor range}} {{green|+10%}} Planet sensor range
 +
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''As our fleets roam every further from our ancestral home, our sensor technology continuously pushes past the limits of old.''
 +
|- id="Tachyon Sensors tech"
 +
| {{icon|Tachyon Sensors tech}} || Tachyon Sensors
 +
| {{icon|voidcraft}}
 +
| align= center | 3000 || align= center | 3
 +
| {{Plainlist|* {{icon|sensor range}} {{green|+50%}} Planet sensor range
 +
* [[File:Component.png|24px|link=Component]] Tachyon Sensors }}
 +
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 +
| ''Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.''
 +
|- id="Omega Theory"
 +
| {{icon|Omega Theory}} || {{tech|rare|Omega Theory}}
 +
| {{icon|voidcraft}}
 +
| align= center | 4000 || align= center | 3
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Omega Alignment
 +
| {{Plainlist|* {{icon|Doctrine: Strange Loop|21px}} {{tech|acquire|Doctrine: Strange Loop}}
 +
* {{icon|Entropic Recursion|21px}} {{tech|acquire|Entropic Recursion}} }}
 +
| data-sort-value="1" | '''Base:''' 1
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|+60}} if researched:
 +
:{{icon|Doctrine: Strange Loop|21px}} {{tech|acquire|Doctrine: Strange Loop}}
 +
:{{icon|Entropic Recursion|21px}} {{tech|acquire|Entropic Recursion}} }}
 +
| ''When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.''
 +
|}
  
<math>\text{Monthly research progress} = \text{Research resource produced}\, \cdot\, \sum\text{Research speed modifiers}\, +\, \text{min}[\text{Research resource stored},\text{Research resource produced}]</math>
+
=== Society ===
 
+
----
While it is possible for the ''monthly research progress'' to remain constant during the course of researching a certain technology, it is more than likely to fluctuate - for better or for worse - due to consequences of various actions (such as exploration, empire development, expansion, etc.). This, in turn, may increase or decrease the total research time of a given tech.
+
{{SVersion|1.6}}
 
+
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
; Example
+
! width="3%" class="unsortable" | !! width="14%" | Technology
The empire from the previous examples (same setup) has just finished debris analysis granting it {{green|+10%}} research progress in {{icon|Armored Torpedoes tech|21px}} Armored Torpedoes along with {{icon|eng|21px}} {{green|+1000}} Engineering research (stored research).
+
! width="2%" | {{hover|Category|C}}
 
+
! width="3%" | Cost
This setup will generate the following monthly research progress:
+
! width="1%" | {{hover|Tier|T}}
 
+
! width="17%" class="unsortable" | Effects
<math>\text{Monthly research progress} = 24\, \cdot\, (1\, +\, 0.05\, +\, 0.15)\, +\, \text{min}[1000, 24] = 52.8 </math>
+
! width="15%" | Prerequisites
 
+
! width="20%" | Weight & Modifiers
Assuming no further changes will impact the above setup, the total research time of the tech would be:
+
! width="25%" class="unsortable" | Description
 
+
|- id="Hydroponics"
<math>\text{Research time} = \frac{1862\, -\, 1862 \cdot\, 0.1 }{ 52.8 } = \text{31.74 months}</math>
+
| {{icon|Hydroponics}} || {{tech|start|Hydroponics}}
 +
| {{icon|biology}}
 +
| ||
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Hydroponics Farm I
 +
|
 +
|
 +
| ''Large-scale hydroponics farms producing nutrient-rich produce helps sustain a growing population while minimizing negative environmental impact.''
 +
|- id="Biodiversity Studies"
 +
| {{icon|Biodiversity Studies}} || Biodiversity Studies
 +
| {{icon|biology}}
 +
| align= center | 360 || align= center | 1
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Biolab I
 +
|
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if year is >2205.
 +
* {{green|2x}} if year is >2210.
 +
* {{green|2x}} if year is >2215.
 +
* {{green|2x}} if year is >2220.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Studying the different forms of life that appear on our world helps us better understand ourselves and the life that surrounds us.''
 +
|- id="Eco Simulation"
 +
| {{icon|Eco Simulation}} || Eco Simulation
 +
| {{icon|biology}}
 +
| align= center | 360 || align= center | 1
 +
| {{plainlist|* [[File:Building modern 2.png|24px|link=Buildings]] Hydroponics Farm II
 +
* [[File:Edicts.png|24px|link=Edicts]] Farming Subsidies }}
 +
| {{icon|Hydroponics|21px}} {{tech|start|Hydroponics}}
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic pacifist|21px}}.
 +
* {{green|1.25x}} if {{iconify|pacifist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Hydroponics techniques can be further developed by creating farms with unique atmospheres, simulating different eco systems. This allows for the production of food with higher levels of nutrients.''
 +
|- id="Genome Mapping"
 +
| {{icon|Genome Mapping}} || Genome Mapping
 +
| {{icon|biology}}
 +
| align= center | 360 || align= center | 1
 +
| {{icon|growth speed}} {{green|+10%}} Growth speed
 +
|
 +
| data-sort-value="150" | '''Base:''' 150
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.''
 +
|- id="Orbital Hydroponics"
 +
| {{icon|Orbital Hydroponics}} || Orbital Hydroponics
 +
| {{icon|biology}}
 +
| align= center | 360 || align= center | 1
 +
| [[File:Spaceport 1.png|24px|link=Modules]] Orbital Hydroponic Farms
 +
| {{icon|Hydroponics|21px}} {{tech|start|Hydroponics}}
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if {{iconify|fanatic pacifist|21px}}.
 +
* {{green|1.5x}} if {{iconify|pacifist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''The challenges inherent in cultivating crops in zero-G are fairly unique, but far from insurmountable.''
 +
|- id="Frontier Health"
 +
| {{icon|Frontier Health}} || Frontier Health
 +
| {{icon|biology}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Frontier Clinic
 +
| {{plainlist|* {{iconify|Genome Mapping|21px}}
 +
* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} }}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''The colonization of alien worlds has opened up an entirely new field of biomedical research.''
 +
|- id="Xenology"
 +
| {{icon|Xenology}} || Xenology
 +
| {{icon|biology}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Xeno Zoo
 +
| {{icon|yes|21px}} Has {{iconify|Alien Pets|21px}} resource on an owned planet
 +
| data-sort-value="95" | '''Base:''' 95
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|3x}} if {{iconify|fanatic xenophile|21px}}.
 +
* {{green|2x}} if {{iconify|xenophile|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Studying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.''
 +
|- id="Engos Vapor Refining"
 +
| {{icon|Engos Vapor Refining}} || Engos Vapor Refining
 +
| {{icon|biology}}
 +
| align= center | 600 || align= center | 1
 +
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Engos Vapor}}
 +
| {{plainlist|* {{iconify|Genome Mapping|21px}}
 +
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
 +
| data-sort-value="180" | '''Base:''' 180
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''A naturally occurring stimulant that helps all forms of life adapt and evolve. It can also be used as a very potent conductor for energy weapons.''
 +
|- id="Frequency Tuning"
 +
| {{icon|Frequency Tuning}} || {{tech|acquire|Frequency Tuning}}
 +
| {{icon|biology}}
 +
| align= center | 600 || align= center | 1
 +
| [[File:Component.png|24px|link=Component]] Energy Siphon
 +
| {{icon|yes|21px}} Debris analysis outcome (''Tiyanki'')
 +
|
 +
| ''Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.''
 +
|- id="Pitharan Dust Refining"
 +
| {{icon|Pitharan Dust Refining}} || Pitharan Dust Refining
 +
| {{icon|biology}}
 +
| align= center | 600 || align= center | 1
 +
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Pitharan Dust}}
 +
| {{plainlist|* {{iconify|Genome Mapping|21px}}
 +
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
 +
| data-sort-value="180" | '''Base:''' 180
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''This fine dust is a naturally occurring stimulant found on some worlds. It has a calming effect on most beings, and can be used as a non-violent way of pacifying hostile individuals.''
 +
|- id="Epigenetic Triggers"
 +
| {{icon|Epigenetic Triggers}} || Epigenetic Triggers
 +
| {{icon|biology}}
 +
| align= center | 720 || align= center | 2
 +
| [[File:Feature.png|21px|link=Uplift|Feature]] Uplift
 +
| {{plainlist|* {{iconify|Genome Mapping|21px}}
 +
* {{icon|yes|21px}} Found alien life
 +
* {{icon|no|21px}}{{iconify|Hive mind|21px}} }}
 +
| data-sort-value="85" | '''Base:''' 85
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic xenophile|21px}}.
 +
* {{green|1.25x}} if {{iconify|xenophile|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}.
 +
* {{red|0.75x}} if {{iconify|xenophobe|21px}}.
 +
* {{red|0.5x}} if {{iconify|fanatic xenophobe|21px}}. }}
 +
| ''Advanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.''
 +
|- id="Cloning"
 +
| {{icon|Cloning}} || Cloning
 +
| {{icon|biology}}
 +
| align= center | 1000 || align= center | 2
 +
| {{plainlist|* [[File:Army assault.png|24px|link=Army]] Clone Army
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Clone Vats }}
 +
| {{iconify|Vitality Boosters|21px}}
 +
| data-sort-value="112.5" | '''Base:''' 112.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Mapping the genome of an individual through the sequencing of their DNA opens up for tailored medical treatments and therapies.''
 +
|- id="Frontier Hospital tech"
 +
| {{icon|Frontier Hospital tech}} || Frontier Hospital
 +
| {{icon|biology}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Frontier Hospital
 +
| {{iconify|Frontier Health|21px}}
 +
| data-sort-value="150" | '''Base:''' 150
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''As a colony grows, so does its medical needs. Larger colonies are potentially exposed to more dangerous pathogens on alien worlds.''
 +
|- id="Vitality Boosters"
 +
| {{icon|Vitality Boosters}} || Vitality Boosters
 +
| {{icon|biology}}
 +
| align= center | 1000 || align= center | 2
 +
| {{icon|Leader Lifespan}} {{green|+10}} Leader lifespan
 +
| {{iconify|Genome Mapping|21px}}
 +
| data-sort-value="112.5" | '''Base:''' 112.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''<small>no description available</small>.''
 +
|- id="Gene Banks"
 +
| {{icon|Gene Banks}} || {{tech|rare|Gene Banks}}
 +
| {{icon|biology}}
 +
| align= center | 1400 || align= center | 2
 +
| [[File:Army assault.png|24px|link=Attachment]] Clone Commandos
 +
| {{iconify|Cloning|21px}}
 +
| data-sort-value="35" | '''Base:''' 35
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist level is >4.
 +
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{red|0.75x}} if scientist level is <2.
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''Gene Banks filter and curate available genomes for deployment in clones.''
 +
|- id="Gene Crops"
 +
| {{icon|Gene Crops}} || Gene Crops
 +
| {{icon|biology}}
 +
| align= center | 1400 || align= center | 2
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Hydroponics Farm III
 +
| {{plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Eco Simulation|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic pacifist|21px}}.
 +
* {{green|1.25x}} if {{iconify|pacifist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.''
 +
|- id="Xenobiology"
 +
| {{icon|Xenobiology}} || Xenobiology
 +
| {{icon|biology}}
 +
| align= center | 1400 || align= center | 2
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Biolab II
 +
| {{plainlist|* {{iconify|Biodiversity Studies|21px}}
 +
* {{iconify|Colonial Centralization|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if year is >2205.
 +
* {{green|2x}} if year is >2210.
 +
* {{green|2x}} if year is >2215.
 +
* {{green|2x}} if year is >2220.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Studying the life that arises on other worlds and beyond allows us to understand fundamental aspects of biology that were previously beyond our reach.''
 +
|- id="Morphogenetic Field Mastery"
 +
| {{icon|Morphogenetic Field Mastery}} || {{tech|rare|Morphogenetic Field Mastery}}
 +
| {{icon|biology}}
 +
| align= center | 1800 || align= center | 2
 +
| {{Plainlist|* [[File:Army assault.png|24px|link=Attachment]] Xeno Cavalry
 +
* [[File:Army assault.png|24px|link=Army]] Xenomorph Army }}
 +
| {{iconify|Epigenetic Triggers|21px}}
 +
| data-sort-value="32.5" | '''Base:''' 32.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist level is >4.
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist trait is {{iconify|maniacal|21px}}.
 +
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{red|0.75x}} if scientist level is <3.
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.''
 +
|- id="Amoeba Breeding Program"
 +
| {{icon|Amoeba Breeding Program}} || {{tech|acquire|Amoeba Breeding Program}}
 +
| {{icon|biology}}
 +
| align= center | 2200 || align= center | 2
 +
| [[File:Component.png|24px|link=Component]] Amoeba Flagella
 +
| {{icon|yes|21px}} Debris analysis outcome (''Space Amoeba'')
 +
|
 +
| ''By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy.''
 +
|- id="Gene Tailoring"
 +
| {{icon|Gene Tailoring}} || Gene Tailoring
 +
| {{icon|biology}}
 +
| align= center | 2200 || align= center | 2
 +
| {{plainlist|* {{icon|Trait point}} {{green|+1}} Trait points
 +
* [[File:Feature.png|21px|link=Genetic Modification|Feature]] Environmental Adaptation
 +
* [[File:Feature.png|21px|link=Genetic Modification|Feature]] Genetic Modification }}
 +
| {{iconify|Cloning|21px}}
 +
| data-sort-value="90" | '''Base:''' 90
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Making gene-editing tools widely available is sure to have a positive impact on our development as a species.''
 +
|- id="Selected Lineages tech"
 +
| {{icon|Selected Lineages tech}} || {{tech|rare|Selected Lineages}}
 +
| {{icon|biology}}
 +
| align= center | 2200 || align= center | 2
 +
| [[File:Edicts.png|24px|link=Policies]] Leader Enhancement – Selected Lineages
 +
| {{iconify|Vitality Boosters|21px}}
 +
| data-sort-value="30" | '''Base:''' 30
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{green|1.25x}} if {{iconify|fanatic authoritarian|21px}}.
 +
* {{green|1.1x}} if {{iconify|authoritarian|21px}}.
 +
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
* {{red|0.1x}} if {{iconify|egalitarian|21px}} ''or'' {{iconify|fanatic egalitarian|21px}}. }}
 +
| ''Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.''
 +
|- id="Cell Revitalization"
 +
| {{icon|Cell Revitalization}} || {{tech|repeat|Cell Revitalization}}
 +
| {{icon|biology}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|Leader Lifespan}} {{green|+5}} Leader lifespan
 +
| {{iconify|Vitality Boosters|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Regimens of periodic cell revitalization treatments keep the leader class spry and active beyond traditionally expected lifespans.''
 +
|- id="Stimulant Diet"
 +
| {{icon|Stimulant Diet}} || {{tech|repeat|Stimulant Diet}}
 +
| {{icon|biology}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{plainlist|* {{icon|food}} {{green|+5%}} Slave food output
 +
* {{icon|min}} {{green|+5%}} Slave mineral output }}
 +
| {{iconify|Neural Implants|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Chemically optimizing diets for indentured workers allow them to perform above projected productivity curves.''
 +
|- id="Transgenic Crops"
 +
| {{icon|Transgenic Crops}} || {{tech|repeat|Transgenic Crops}}
 +
| {{icon|biology}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|food}} {{green|+5%}} Food
 +
| {{iconify|Gene Crops|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Transgenic crops offer the nutritional elements of several standard food crops in one convenient package.''
 +
|- id="Capacity Boosters tech"
 +
| {{icon|Capacity Boosters tech}} || {{tech|rare|Capacity Boosters}}
 +
| {{icon|biology}}
 +
| align= center | 4000 || align= center | 3
 +
| [[File:Edicts.png|24px|link=Policies]] Leader Enhancement – Capacity Boosters
 +
| {{icon|Selected Lineages tech|21px}} {{tech|rare|Selected Lineages}}
 +
| data-sort-value="22.5" | '''Base:''' 22.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{green|1.25x}} if {{iconify|fanatic authoritarian|21px}}.
 +
* {{green|1.1x}} if {{iconify|authoritarian|21px}}.
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
* {{red|0.1x}} if {{iconify|egalitarian|21px}} ''or'' {{iconify|fanatic egalitarian|21px}}. }}
 +
| ''We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.''
 +
|- id="Gene Seed Purification"
 +
| {{icon|Gene Seed Purification}} || {{tech|rare|Gene Seed Purification}}
 +
| {{icon|biology}}
 +
| align= center | 4000 || align= center | 3
 +
| [[File:Army assault.png|24px|link=Army]] Gene Warrior Army
 +
| {{plainlist|* {{iconify|Gene Tailoring|21px}}
 +
* [[File:Ap engineered evolution.png|link=Ascension perk|21px]] Engineered Evolution }}
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if scientist level is >4.
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{red|0.75x}} if scientist level is <4.
 +
* {{red|0.1x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''Nucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.''
 +
|- id="Nano-Vitality Crops"
 +
| {{icon|Nano-Vitality Crops}} || Nano-Vitality Crops
 +
| {{icon|biology}}
 +
| align= center | 4000 || align= center | 3
 +
| {{plainlist|* [[File:Building modern 2.png|24px|link=Buildings]] Hydroponics Farm IV
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Hydroponics Farm V }}
 +
| {{plainlist|* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Gene Crops|21px}} }}
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic pacifist|21px}}.
 +
* {{green|1.25x}} if {{iconify|pacifist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Infusing crop strands with small amounts of nano-machines help create a type of produce that is ultra resilient, and the chemical composition of which can be tailored and altered during its entire lifetime.''
 +
|- id="Targeted Gene Expressions"
 +
| {{icon|Targeted Gene Expressions}} || {{tech|rare|Targeted Gene Expressions}}
 +
| {{icon|biology}}
 +
| align= center | 4000 || align= center | 3
 +
| {{icon|Trait point}} {{green|+1}} Trait points
 +
| {{iconify|Gene Tailoring|21px}}
 +
| data-sort-value="22.5" | '''Base:''' 22.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|authoritarian|21px}} ''or'' {{iconify|fanatic authoritarian|21px}}.
 +
* {{green|1.5x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{red|0.5x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|biology|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
* {{red|0.1x}} if {{iconify|egalitarian|21px}} ''or'' {{iconify|fanatic egalitarian|21px}}. }}
 +
| ''Stricter control of RNA and protein production on the cellular level.''
 +
|- id="Genetic Resequencing"
 +
| {{icon|Genetic Resequencing}} || {{tech|rare|Genetic Resequencing}}
 +
| {{icon|biology}}
 +
| align= center | 5000 || align= center | 3
 +
| {{Plainlist|* [[File:Feature.png|21px|link=|Feature]] Advanced Genetic Modification
 +
* [[File:Feature.png|21px|link=|Feature]] Advanced Traits }}
 +
| [[File:Ap evolutionary mastery.png|link=Ascension perk|21px]] Evolutionary Mastery
 +
|
 +
| ''No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it.''
 +
|- id="Nutrient Replication"
 +
| {{icon|Nutrient Replication}} || Nutrient Replication
 +
| {{icon|biology}}
 +
| align= center | 5000 || align= center | 3
 +
| {{icon|food}} {{green|+15%}} Food
 +
| {{iconify|Nano-Vitality Crops|21px}}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic pacifist|21px}}.
 +
* {{green|1.25x}} if {{iconify|pacifist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''The process of synthetically replicating crops requires a lot of collected waste to create a small amount of produce, but nevertheless provides a significant boost to agricultural output.''
 +
|- id="Secrets of Life"
 +
| {{icon|Secrets of Life}} || Secrets of Life
 +
| {{icon|biology}}
 +
| align= center | 5000 || align= center | 3
 +
| {{plainlist|* [[File:Building modern 2.png|24px|link=Buildings]] Biolab III
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Biolab IV }}
 +
| {{plainlist|* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Xenobiology|21px}} }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if year is >2225.
 +
* {{green|2x}} if year is >2230.
 +
* {{green|2x}} if year is >2235.
 +
* {{green|2x}} if year is >2240.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|biology|21px}}. }}
 +
| ''Having the opportunity to study the multitudes of life lets us find some common ground for all living beings. The foundational building blocks of life.''
 +
|- id="Scourge Missiles"
 +
| {{icon|Scourge Missiles}} || {{tech|acquire|Scourge Missiles}}
 +
| {{icon|biology}}
 +
| align= center | 5000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Scourge Missile
 +
| {{icon|yes|21px}} Debris analysis outcome (''Prethoryn'')
 +
|
 +
| ''By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.''
 +
|- id="Swarm Spawning Pools"
 +
| {{icon|Swarm Spawning Pools}} || {{tech|acquire|Swarm Spawning Pools}}
 +
| {{icon|biology}}
 +
| align= center | 5000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Swarm Strikers
 +
| {{icon|yes|21px}} Debris analysis outcome (''Prethoryn'')
 +
|
 +
| ''Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.''
 +
|- id="Regenerative Hull Tissue tech"
 +
| {{icon|Regenerative Hull Tissue tech}} || {{tech|acquire|Regenerative Hull Tissue}}
 +
| {{icon|materials}}
 +
| align= center | 5000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Regenerative Hull Tissue
 +
| {{icon|yes|21px}} Debris analysis outcome (''Crystalline Entities'' or ''Space Amoeba'')
 +
|
 +
| ''A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.''
 +
|- id="Planetary Defenses"
 +
| {{icon|Planetary Defenses}} || {{tech|start|Planetary Defenses}}
 +
| {{icon|military theory}}
 +
| ||
 +
| [[File:Army assault.png|24px|link=Army]] Defense Army
 +
|
 +
|
 +
| ''There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.''
 +
|- id="Centralized Command"
 +
| {{icon|Centralized Command}} || Centralized Command
 +
| {{icon|military theory}}
 +
| align= center | 360 || align= center | 1
 +
| {{plainlist|* {{icon|Upkeep}} {{green|–10%}} Army upkeep
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Military Academy }}
 +
|
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.''
 +
|- id="Doctrine: Space Combat"
 +
| {{icon|Doctrine: Space Combat}} || Doctrine: Space Combat
 +
| {{icon|military theory}}
 +
| align= center | 360 || align= center | 1
 +
| {{icon|Naval capacity}} {{green|+10%}} Naval capacity
 +
|
 +
| data-sort-value="300" | '''Base:''' 300
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
 +
|- id="Doctrine: Fleet Support"
 +
| {{icon|Doctrine: Fleet Support}} || Doctrine: Fleet Support
 +
| {{icon|military theory}}
 +
| align= center | 480 || align= center | 1
 +
| {{plainlist|* [[File:Spaceport 1.png|24px|link=Modules]] Crew Quarters
 +
* [[File:Spaceport 1.png|24px|link=Modules]] Engineering Bay }}
 +
| {{iconify|Doctrine: Space Combat|21px}}
 +
| data-sort-value="95" | '''Base:''' 95
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''As extrasolar expeditions become more common, it is important to provide planetside relief for returning fleets.''
 +
|- id="Doctrine: Reactive Formations"
 +
| {{icon|Doctrine: Reactive Formations}} || Doctrine: Reactive Formations
 +
| {{icon|military theory}}
 +
| align= center | 600 || align= center | 1
 +
| {{icon|Naval capacity}} {{green|+10%}} Naval capacity
 +
| {{iconify|Doctrine: Space Combat|21px}}
 +
| data-sort-value="270" | '''Base:''' 270
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
 +
|- id="Combat Training"
 +
| {{icon|Combat Training}} || Combat Training
 +
| {{icon|military theory}}
 +
| align= center | 720 || align= center | 1
 +
| {{icon|Upkeep}} {{green|–10%}} Army upkeep
 +
| {{iconify|Centralized Command|21px}}
 +
| data-sort-value="85" | '''Base:''' 85
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Creating dedicated headquarters for all levels of military operations shapes an efficient fleet, and lays a better foundation for future military training.''
 +
|- id="Doctrine: Refit Standards"
 +
| {{icon|Doctrine: Refit Standards}} || Doctrine: Refit Standards
 +
| {{icon|military theory}}
 +
| align= center | 720 || align= center | 1
 +
| {{icon|cost}} {{green|–15%}} Ship upgrade cost
 +
| {{iconify|Doctrine: Reactive Formations|21px}}
 +
| data-sort-value="85" | '''Base:''' 85
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains.''
 +
|- id="Interstellar Fleet Traditions"
 +
| {{icon|Interstellar Fleet Traditions}} || Interstellar Fleet Traditions
 +
| {{icon|military theory}}
 +
| align= center | 720 || align= center | 1
 +
| {{plainlist|* [[File:Edicts.png|24px|link=Edicts]] The Grand Fleet
 +
* [[File:Spaceport 1.png|24px|link=Modules]] Fleet Academy }}
 +
| {{iconify|Doctrine: Reactive Formations|21px}}
 +
| data-sort-value="85" | '''Base:''' 85
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''A body of knowledge regarding combat behaviors is useless without a strong code governing its use.''
 +
|- id="Doctrine: Interstellar Warfare"
 +
| {{icon|Doctrine: Interstellar Warfare}} || Doctrine: Interstellar Warfare
 +
| {{icon|military theory}}
 +
| align= center | 1000 || align= center | 2
 +
| {{icon|Naval capacity}} {{green|+10%}} Naval capacity
 +
| {{iconify|Doctrine: Reactive Formations|21px}}
 +
| data-sort-value="225" | '''Base:''' 225
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
 +
|- id="Doctrine: Command Matrix"
 +
| {{icon|Doctrine: Command Matrix}} || Doctrine: Command Matrix
 +
| {{icon|military theory}}
 +
| align= center | 1400 || align= center | 2
 +
| {{icon|upkeep}} {{green|–5%}} Ship upkeep
 +
| {{plainlist|* {{iconify|Doctrine: Interstellar Warfare|21px}}
 +
* {{icon|yes|21px}} Scientist expertise is {{iconify|Military Theory|21px}}. }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Restructuring the chain of command and deciding what interdependencies are set between officers, make fleets more responsive and thus cost-effective.''
 +
|- id="Doctrine: Fluid Fleet Templates"
 +
| {{icon|Doctrine: Fluid Fleet Templates}} || Doctrine: Fluid Fleet Templates
 +
| {{icon|military theory}}
 +
| align= center | 2200 || align= center | 2
 +
| {{icon|Naval capacity}} {{green|+10%}} Naval capacity
 +
| {{iconify|Doctrine: Interstellar Warfare|21px}}
 +
| data-sort-value="180" | '''Base:''' 180
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
 +
|- id="Aggressive Conditioning"
 +
| {{icon|Aggressive Conditioning}} || {{tech|repeat|Aggressive Conditioning}}
 +
| {{icon|military theory}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|Damage}} {{green|+10%}} Army damage
 +
| {{iconify|Combat Training|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat.''
 +
|- id="Doctrine: Armada Battle Formation"
 +
| {{icon|Doctrine: Armada Battle Formation}} || Doctrine: Armada Battle Formation
 +
| {{icon|military theory}}
 +
| align= center | 3000 || align= center | 3
 +
| {{icon|Naval capacity}} {{green|+10%}} Naval capacity
 +
| {{iconify|Doctrine: Fluid Fleet Templates|21px}}
 +
| data-sort-value="150" | '''Base:''' 150
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|military theory|21px}}. }}
 +
| ''Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.''
 +
|- id="Nerve Dampeners"
 +
| {{icon|Nerve Dampeners}} || {{tech|repeat|Nerve Dampeners}}
 +
| {{icon|military theory}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|Health}} {{green|+10%}} Army health
 +
| {{iconify|Combat Training|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries.''
 +
|- id="New Worlds Protocol"
 +
| {{icon|New Worlds Protocol}} || {{tech|start|New Worlds Protocol}}
 +
| {{icon|new worlds}}
 +
| align= center | || align= center |
 +
| [[File:Ship.png|24px|link=Ship designer|Ship class]] Colony Ship
 +
| {{icon|Spaceport tech|21px}} {{tech|start|Spaceport}}
 +
|
 +
| ''Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.''
 +
|- id="Climate Control Network"
 +
| {{icon|Climate Control Network}} || Climate Control Network
 +
| {{icon|new worlds}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Massive Glacier
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.''
 +
|- id="Dangerous Wildlife Removal"
 +
| {{icon|Dangerous Wildlife Removal}} || Dangerous Wildlife Removal
 +
| {{icon|new worlds}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Dangerous Wildlife
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.''
 +
|- id="Deep Crust Engineering"
 +
| {{icon|Deep Crust Engineering}} || Deep Crust Engineering
 +
| {{icon|new worlds}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Active Volcano
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.''
 +
|- id="Ocean Ecology Management"
 +
| {{icon|Ocean Ecology Management}} || Ocean Ecology Management
 +
| {{icon|new worlds}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Toxic Kelp
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.''
 +
|- id="Planetary Resurfacing"
 +
| {{icon|Planetary Resurfacing}} || Planetary Resurfacing
 +
| {{icon|new worlds}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Mountain Range
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.''
 +
|- id="Selective Defoliants"
 +
| {{icon|Selective Defoliants}} || Selective Defoliants
 +
| {{icon|new worlds}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Dense Jungle
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.''
 +
|- id="Soil Remediation"
 +
| {{icon|Soil Remediation}} || Soil Remediation
 +
| {{icon|new worlds}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Quicksand Basin
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.''
 +
|- id="Subterranean Colonization"
 +
| {{icon|Subterranean Colonization}} || Subterranean Colonization
 +
| {{icon|new worlds}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Deep Sinkhole
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.''
 +
|- id="Xeno-Hydraulic Mastery"
 +
| {{icon|Xeno-Hydraulic Mastery}} || Xeno-Hydraulic Mastery
 +
| {{icon|new worlds}}
 +
| align= center | 480 || align= center | 1
 +
| [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Noxious Swamp
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Owns more than 1 planet.
 +
* {{icon|yes|21px}} Same tile blocker on a colonized planet within borders. }}
 +
| data-sort-value="190" | '''Base:''' 190
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap_mastery_of_nature.png|21px]] Mastery of Nature.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}.
 +
* {{red|0.5x}} if researching another tile blocker tech. }}
 +
| ''Sentient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.''
 +
|- id="Terrestrial Sculpting"
 +
| {{icon|Terrestrial Sculpting}} || Terrestrial Sculpting
 +
| {{icon|new worlds}}
 +
| align= center | 600 || align= center | 1
 +
| {{plainlist|* [[File:Strategic.png|24px|link=Resource]] {{iconify|Terraforming Gases}}
 +
* [[File:Strategic.png|24px|link=Resource]] {{iconify|Terraforming Liquids}}
 +
* [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform planets }}
 +
| {{plainlist|* {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
* {{icon|yes|21px}} Completely surveyed home system. }}
 +
| data-sort-value="90" | '''Base:''' 90
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
 +
| ''There is no simple solution to the problem of macro-scale reshaping of planetary crusts - only bigger trowels and orbitally-deployed drills.''
 +
|- id="Atmospheric Filtering"
 +
| {{icon|Atmospheric Filtering}} || Atmospheric Filtering
 +
| {{icon|new worlds}}
 +
| align= center | 1000 || align= center | 2
 +
| {{icon|Habitability}} {{green|+5%}} Habitability
 +
| {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
 +
| ''By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.''
 +
|- id="Atmospheric Manipulation"
 +
| {{icon|Atmospheric Manipulation}} || Atmospheric Manipulation
 +
| {{icon|new worlds}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform planets' climate
 +
| {{iconify|Terrestrial Sculpting|21px}}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|3x}} if has ascension perk [[File:Ap world shaper.png|21px]] World shaper.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
 +
| ''Humidity regulators and chemical dispersal units are the first step towards a fundamentally altered atmosphere.''
 +
|- id="Colonial Centralization"
 +
| {{icon|Colonial Centralization}} || Colonial Centralization
 +
| {{icon|new worlds}}
 +
| align= center | 1000 || align= center | 2
 +
| {{plainlist|* [[File:Building modern 2.png|24px|link=Buildings]] Planetary Capital
 +
* [[File:Edicts.png|24px|link=Edicts]] Production Targets }}
 +
| {{iconify|Planetary Unification|21px}}
 +
| data-sort-value="300" | '''Base:''' 300
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
 +
| ''Robust frameworks for local governance created on a per-case basis, to meet each colony's needs.''
 +
|- id="Ecological Adaptation"
 +
| {{icon|Ecological Adaptation}} || Ecological Adaptation
 +
| {{icon|new worlds}}
 +
| align= center | 1800 || align= center | 2
 +
| [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform inhabited planets
 +
| {{iconify|Atmospheric Manipulation|21px}}
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|3x}} if has ascension perk [[File:Ap world shaper.png|21px]] World shaper.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
 +
| ''By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.''
 +
|- id="Tomb World Adaptation"
 +
| {{icon|Tomb World Adaptation}} || {{tech|rare|Tomb World Adaptation}}
 +
| {{icon|new worlds}}
 +
| align= center | 1800 || align= center | 2
 +
| {{icon|habitability}} {{green|+20%}} Tomb world habitability
 +
| {{iconify|Atmospheric Filtering|21px}}
 +
| data-sort-value="32.5" | '''Base:''' 32.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|new worlds|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.''
 +
|- id="Hostile Environment Adaptation"
 +
| {{icon|Hostile Environment Adaptation}} || Hostile Environment Adaptation
 +
| {{icon|new worlds}}
 +
| align= center | 2200 || align= center | 2
 +
| {{icon|habitability}} {{green|+5%}} Habitability
 +
| {{iconify|Atmospheric Filtering|21px}}
 +
| data-sort-value="60" | '''Base:''' 60
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
 +
| ''Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.''
 +
|- id="Climate Restoration"
 +
| {{icon|Climate Restoration}} || Climate Restoration
 +
| {{icon|new worlds}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform tomb planets
 +
| {{iconify|Ecological Adaptation|21px}}
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|3x}} if has ascension perk [[File:Ap world shaper.png|21px]] World shaper.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
 +
| ''By advancing our understanding of atmopsheric manipulation, we will be able to terraform even the most ecologically devastated worlds.''
 +
|- id="Foreign Soil Enrichment"
 +
| {{icon|Foreign Soil Enrichment}} || Foreign Soil Enrichment
 +
| {{icon|new worlds}}
 +
| align= center | 4000 || align= center | 3
 +
| {{icon|habitability}} {{green|+5%}} Habitability
 +
| {{iconify|Hostile Environment Adaptation|21px}}
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
 +
| ''Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.''
 +
|- id="Gaia Creation"
 +
| {{icon|Gaia Creation}} || {{tech|rare|Gaia Creation}}
 +
| {{icon|new worlds}}
 +
| align= center | 6000 || align= center | 3
 +
| [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform to gaia planets
 +
| {{iconify|Climate Restoration|21px}}
 +
| data-sort-value="3.5" | '''Base:''' 3.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|3x}} if has ascension perk [[File:Ap world shaper.png|21px]] World shaper.
 +
* {{green|2x}} if owns a Gaia planet.
 +
* {{red|0.33x}} if ''none'' of:
 +
** Scientist expertise is {{iconify|new worlds|21px}}.
 +
** Has ascension perk [[File:Ap world shaper.png|21px]] World shaper. }}
 +
| ''The creation of Gaia planets, worlds eminently suitable to almost all forms of life, is the ultimate proof of a species' mastery in the art of terraforming.''
 +
|- id="Eco-Integration Studies"
 +
| {{icon|Eco-Integration Studies}} || Eco-Integration Studies
 +
| {{icon|new worlds}}
 +
| align= center | 6000 || align= center | 3
 +
| {{icon|habitability}} {{green|+5%}} Habitability
 +
| {{iconify|Foreign Soil Enrichment|21px}}
 +
| data-sort-value="35" | '''Base:''' 35
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|new worlds|21px}}. }}
 +
| ''Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.''
 +
|- id="Psionic Theory"
 +
| {{icon|Psionic Theory}} || {{tech|rare|Psionic Theory}}
 +
| {{icon|psionics}}
 +
| align= center | 2200 || align= center | 2
 +
| [[File:Army assault.png|24px|link=Attachment]] PSI Warriors
 +
| {{plainlist|* {{icon|yes|21px}} Is {{iconify|Spiritualist|21px}} ''or'' {{iconify|Fanatic Spiritualist|21px}}
 +
* {{icon|yes|21px}} If {{iconify|Materialist|21px}} or {{iconify|Fanatic Materialist|21px}} ''requires'' scientist expertise {{iconify|Psionics|21px}}. }}
 +
| data-sort-value="30" | '''Base:''' 30
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|5x}} if scientist trait is {{iconify|maniacal|21px}}.
 +
* {{green|2x}} if {{iconify|fanatic spiritualist|21px}}.
 +
* {{green|2x}} if scientist expertise is {{iconify|psionics|21px}} and level is >4.
 +
* {{green|1.5x}} if scientist expertise is {{iconify|psionics|21px}} and level is >3.
 +
* {{green|1.1x}} if scientist expertise is {{iconify|psionics|21px}} and level is >2. }}
 +
| ''The mind is in many ways a reflection of the universe itself, a microcosmos. All species may not reach this insight, but their minds are tools greater than any other.''
 +
|- id="Precognition Interface"
 +
| {{icon|Precognition Interface}} || {{tech|acquire|Precognition Interface}}
 +
| {{icon|psionics}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Precognitive Interface
 +
| {{icon|Telepathy|21px}} {{tech|rare|Telepathy}}
 +
| data-sort-value="25" | '''Base:''' 25
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if scientist trait is {{iconify|maniacal|21px}}.
 +
* {{green|3x}} if {{iconify|fanatic spiritualist|21px}}.
 +
* {{green|2x}} if {{iconify|spiritualist|21px}}.
 +
* {{green|2x}} if scientist expertise is {{iconify|psionics|21px}} and level is >4.
 +
* {{green|1.5x}} if scientist expertise is {{iconify|psionics|21px}} and level is >3.
 +
* {{green|1.1x}} if scientist expertise is {{iconify|psionics|21px}} and level is >2.
 +
* {{red|0.5x}} if scientist expertise is ''not'' {{iconify|psionics|21px}}. }}
 +
| ''Advances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analysing the impulses of telepathic operatives before they are cognitively processed.''
 +
|- id="Telepathy"
 +
| {{icon|Telepathy}} || {{tech|rare|Telepathy}}
 +
| {{icon|psionics}}
 +
| align= center | 3000 || align= center | 3
 +
| [[File:Army assault.png|24px|link=Army]] Psionic Army
 +
| {{plainlist|* {{icon|Psionic Theory|21px}} {{tech|rare|Psionic Theory}}
 +
* [[File:Ap mind over matter.png|link=Ascension perk|21px]] Mind over Matter }}
 +
| data-sort-value="25" | '''Base:''' 25
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if scientist trait is {{iconify|maniacal|21px}}.
 +
* {{green|3x}} if {{iconify|fanatic spiritualist|21px}}.
 +
* {{green|2x}} if {{iconify|spiritualist|21px}}.
 +
* {{green|2x}} if scientist expertise is {{iconify|psionics|21px}} and level is >4.
 +
* {{green|1.5x}} if scientist expertise is {{iconify|psionics|21px}} and level is >3.
 +
* {{green|1.1x}} if scientist expertise is {{iconify|psionics|21px}} and level is >2.
 +
* {{red|0.5x}} if scientist expertise is ''not'' {{iconify|psionics|21px}}. }}
 +
| ''Once fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.''
 +
|- id="Psi Jump Drives"
 +
| {{icon|Psi Jump Drives}} || {{tech|danger|Psi Jump Drives}}
 +
| {{icon|psionics}}
 +
| align= center | 6000 || align= center | 3
 +
| [[File:Component.png|24px|link=Component]] Psi Jump Drive
 +
| {{icon|Precognition Interface|21px}} {{tech|acquire|Precognition Interface}}
 +
| data-sort-value="3.5" | '''Base:''' 3.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{red|0.1x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|psionics|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''The Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.''
 +
|- id="Planetary Government"
 +
| {{icon|Planetary Government}} || {{tech|start|Planetary Government}}
 +
| {{icon|statecraft}}
 +
| ||
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Planetary Administration
 +
|
 +
|
 +
| ''Once a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.''
 +
|- id="Sociocultural History"
 +
| {{icon|Sociocultural History}} || {{tech|start|Sociocultural History}}
 +
| {{icon|statecraft}}
 +
| ||
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Autochthon Monument
 +
|
 +
|
 +
| ''An understanding of a shared past is necessary in order to make any significant strides into the future.''
 +
|- id="Heritage Sites"
 +
| {{icon|Heritage Sites}} || Heritage Sites
 +
| {{icon|statecraft}}
 +
| align= center | 360 || align= center | 1
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Heritage Site
 +
| {{icon|Sociocultural History|21px}} {{tech|start|Sociocultural History}}
 +
| data-sort-value="100" | '''Base:''' 100
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.''
 +
|- id="Planetary Unification"
 +
| {{icon|Planetary Unification}} || Planetary Unification
 +
| {{icon|statecraft}}
 +
| align= center | 360 || align= center | 1
 +
| {{plainlist|* {{icon|Influence}} {{green|+1}} Influence
 +
* [[File:Edicts.png|24px|link=Edicts]] Propaganda Broadcasts }}
 +
| {{icon|Planetary Government|21px}} {{tech|start|Planetary Government}}
 +
| data-sort-value="40" | '''Base:''' 400
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{red|0.75x}} if ''not'' {{iconify|pacifist|21px}} or {{iconify|fanatic pacifist|21px}}. }}
 +
| ''Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.''
 +
|- id="Adaptive Bureaucracy"
 +
| {{icon|Adaptive Bureaucracy}} || Adaptive Bureaucracy
 +
| {{icon|statecraft}}
 +
| align= center | 480 || align= center | 1
 +
| {{plainlist|* {{icon|Empire leader capacity}} {{green|+2}} Empire leader capacity
 +
* {{icon|Empire leader capacity}} {{green|+1}} Leader pool size
 +
* {{icon|influence}} {{green|+1}} Max influence from factions }}
 +
| {{iconify|Planetary Unification|21px}}
 +
| data-sort-value="95" | '''Base:''' 95
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if number of owned planets is >2.
 +
* {{green|1.5x}} if number of owned planets is >3.
 +
* {{green|1.5x}} if number of owned planets is >4.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.5x}} if number of owned planets is <2. }}
 +
| ''The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.''
 +
|- id="Neural Implants"
 +
| {{icon|Neural Implants}} || Neural Implants
 +
| {{icon|statecraft}}
 +
| align= center | 600 || align= center | 1
 +
| {{plainlist|* [[File:Army assault.png|24px|link=Army]] Slave Army
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Slave Processing Facility }}
 +
| {{icon|yes|21px}} Slavery is allowed
 +
| data-sort-value="90" | '''Base:''' 90
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if number of enslaved pops is >0.
 +
* {{green|2x}} if number of enslaved pops is >19.
 +
* {{green|2x}} if number of enslaved pops is >29.
 +
* {{green|1.5x}} if number of enslaved pops is >9.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Cognition is little but the processing of sensory input. It can be altered. Free will is nothing more than a sensory illusion.''
 +
|- id="Colonial Bureaucracy"
 +
| {{icon|Colonial Bureaucracy}} || Colonial Bureaucracy
 +
| {{icon|statecraft}}
 +
| align= center | 720 || align= center | 1
 +
| {{icon|Core sector systems}} {{green|+1}} Core sector systems
 +
| {{Plainlist|* {{iconify|Adaptive Bureaucracy|21px}}
 +
* {{icon|yes|21px}} Owns at least 2 planets }}
 +
| data-sort-value="85" | '''Base:''' 85
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if number of owned planets is >2.
 +
* {{green|1.5x}} if number of owned planets is >3.
 +
* {{green|1.5x}} if number of owned planets is >4.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Local administrative developments allow for closer supervision of colonial affairs without excessively burdening central decision-making.''
 +
|- id="Galactic Ambitions"
 +
| {{icon|Galactic Ambitions}} || Galactic Ambitions
 +
| {{icon|statecraft}}
 +
| align= center | 720 || align= center | 1
 +
| {{icon|planet border extrusion}} {{green|+20%}} Border range
 +
| {{icon|yes|21px}} Established communications with an alien empire.
 +
| data-sort-value="85" | '''Base:''' 85
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if number of alien communications is >2.
 +
* {{green|2x}} if number of alien communications is >3.
 +
* {{green|2x}} if number of alien communications is >4.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Reduces 'Cede Planet' and 'Cede Military Station' war demand cost.''
 +
|- id="Subdermal Stimulation"
 +
| {{icon|Subdermal Stimulation}} || {{tech|rare|Subdermal Stimulation}}
 +
| {{icon|statecraft}}
 +
| align= center | 1000 || align= center | 2
 +
| [[File:Feature.png|21px|link=Living Standards|Feature]] Living Standard – Chemical Bliss
 +
| {{icon|no|21px}}{{iconify|Hive-minded|21px}}
 +
| data-sort-value="37.5" | '''Base:''' 37.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if ''not'' {{iconify|egalitarian|21px}} or {{iconify|fanatic egalitarian|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Deep-tissue implants are the latest innovation in the revolutionary overlapping of sensory engineering and entertainment experiences. "Where we're going, we won't need skin to feel!"''
 +
|- id="Artificial Moral Codes"
 +
| {{icon|Artificial Moral Codes}} || Artificial Moral Codes
 +
| {{icon|statecraft}}
 +
| align= center | 1400 || align= center | 2
 +
| {{plainlist|* {{icon|cost}} {{green|–10%}} Resettlement cost
 +
* [[File:Edicts.png|24px|link=Edicts]] Share the Burden }}
 +
|
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft}}. }}
 +
| ''It is circumstance that dictates what is moral. Define the circumstances, and ethics is like clay in your hands.''
 +
|- id="Holographic Rituals"
 +
| {{icon|Holographic Rituals}} || Holographic Rituals
 +
| {{icon|statecraft}}
 +
| align= center | 1400 || align= center | 2
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Holotemple
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{icon|Sociocultural History|21px}} {{tech|start|Sociocultural History}}
 +
* {{icon|yes|21px}} Is {{iconify|Spiritualist|21px}} ''or'' {{iconify|Fanatic Spiritualist|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Seeing is believing, and belief begets reality.''
 +
|- id="Local Hypercommunication"
 +
| {{icon|Local Hypercommunication}} || Local Hypercommunication
 +
| {{icon|statecraft}}
 +
| align= center | 1400 || align= center | 2
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Hypercomms Forum
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Heritage Sites|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Not all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.''
 +
|- id="The Living State"
 +
| {{icon|The Living State}} || The Living State
 +
| {{icon|statecraft}}
 +
| align= center | 1400 || align= center | 2
 +
| {{plainlist|* {{icon|Empire leader capacity}} {{green|+2}} Empire leader capacity
 +
* {{icon|Leader recruitment cost}} {{green|–20%}} Leader recruitment cost
 +
* {{icon|influence}} {{green|+1}} Max influence from factions }}
 +
| {{iconify|Colonial Centralization|21px}}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if number of owned planets is >5.
 +
* {{green|1.5x}} if number of owned planets is >6.
 +
* {{green|1.5x}} if number of owned planets is >7.
 +
* {{green|1.25x}} if {{iconify|authoritarian|21px}} or {{iconify|fanatic authoritarian|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.5x}} if number of owned planets is <5. }}
 +
| ''The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.''
 +
|- id="Galactic Bureaucracy"
 +
| {{icon|Galactic Bureaucracy}} || Galactic Bureaucracy
 +
| {{icon|statecraft}}
 +
| align= center | 1800 || align= center | 2
 +
| {{icon|Core sector systems}} {{green|+1}} Core sector systems
 +
| {{Plainlist|* {{iconify|Colonial Bureaucracy|21px}}
 +
* {{icon|yes|21px}} Owns at least 2 planets }}
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if number of owned planets is >2.
 +
* {{green|1.5x}} if number of owned planets is >3.
 +
* {{green|1.5x}} if number of owned planets is >4.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Multiple administrative strata efficiently surface only the most vital information to the upper levels of government.''
 +
|- id="Interstellar Campaigns"
 +
| {{icon|Interstellar Campaigns}} || Interstellar Campaigns
 +
| {{icon|statecraft}}
 +
| align= center | 1800 || align= center | 2
 +
| {{icon|Warscore}} {{green|–25%}} War demand cost
 +
| {{Plainlist|* {{iconify|Galactic Ambitions|21px}}
 +
* {{icon|yes|21px}} Established communications with an alien empire. }}
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if number of alien communications is >2.
 +
* {{green|2x}} if number of alien communications is >3.
 +
* {{green|2x}} if number of alien communications is >4.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''A well-oiled war machine is the key to exerting influence on a galactic scale. Backed by the might of our military, we can lay claim to almost anything we want.''
 +
|- id="Synthetic Thought Patterns"
 +
| {{icon|Synthetic Thought Patterns}} || Synthetic Thought Patterns
 +
| {{icon|statecraft}}
 +
| align= center | 2200 || align= center | 2
 +
| {{plainlist|* {{icon|Cost}} {{green|–15%}} Edict cost
 +
* {{icon|cost}} {{green|–10%}} Resettlement cost }}
 +
| {{iconify|Artificial Moral Codes|21px}}
 +
| data-sort-value="60" | '''Base:''' 60
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Thinking outside the box merely places you into another, somewhat larger box.''
 +
|- id="Administrative Efficiency"
 +
| {{icon|Administrative Efficiency}} || {{tech|repeat|Administrative Efficiency}}
 +
| {{icon|statecraft}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|Core Sector Systems}} {{green|+1}} Core sector systems
 +
| {{iconify|Galactic Bureaucracy|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.''
 +
|- id="Communication Protocols"
 +
| {{icon|Communication Protocols}} || {{tech|repeat|Communication Protocols}}
 +
| {{icon|statecraft}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{green|+1}} Sector limit
 +
| {{iconify|Adaptive Bureaucracy|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Improved FTL communication channels allow for more coherent administrative direction.''
 +
|- id="Galactic Administration"
 +
| {{icon|Galactic Administration}} || Galactic Administration
 +
| {{icon|statecraft}}
 +
| align= center | 3000 || align= center | 3
 +
| {{plainlist|* {{green|+1}} Civic slots
 +
* [[File:Building modern 2.png|24px|link=Buildings]] Empire Capital-Complex }}
 +
| {{iconify|Colonial Centralization|21px}}
 +
| data-sort-value="200" | '''Base:''' 200
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft}}. }}
 +
| ''The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.''
 +
|- id="Galactic Campaigns"
 +
| {{icon|Galactic Campaigns}} || Galactic Campaigns
 +
| {{icon|statecraft}}
 +
| align= center | 3000 || align= center | 3
 +
| {{icon|Warscore}} {{green|–25%}} War demand cost
 +
| {{Plainlist|* {{iconify|Interstellar Campaigns|21px}}
 +
* {{icon|yes|21px}} Established communications with an alien empire. }}
 +
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if number of alien communications is >2.
 +
* {{green|2x}} if number of alien communications is >3.
 +
* {{green|2x}} if number of alien communications is >4.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Further improvements to administration grant an extended power projection across the stars, and the military clout needed to enforce our demands.''
 +
|- id="Proclamation Broadcasts"
 +
| {{icon|Proclamation Broadcasts}} || {{tech|repeat|Proclamation Broadcasts}}
 +
| {{icon|statecraft}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|Duration}} {{green|+10%}} Edict duration
 +
| {{iconify|Artificial Moral Codes|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''More aggressive information campaigns improve the populace's receptiveness to Edicts.''
 +
|- id="Sentient Resource Management"
 +
| {{icon|Sentient Resource Management}} || {{tech|repeat|Sentient Resource Management}}
 +
| {{icon|statecraft}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|Empire leader capacity}} {{green|+1}} Empire leader capacity
 +
| {{iconify|Adaptive Bureaucracy|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''The concept of managing individuals as resources within larger systems of production must, by necessity, become more flexible as the potential natures of the managed individuals grow ever more numerous.''
 +
|- id="Talent Acquisition"
 +
| {{icon|Talent Acquisition}} || {{tech|repeat|Talent Acquisition}}
 +
| {{icon|statecraft}}
 +
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 +
| {{icon|Leader recruitment cost}} {{green|–5%}} Leader recruitment cost
 +
| {{iconify|Adaptive Bureaucracy|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Propaganda programs and subtle manipulation of economic records drive down the cost of employing top-tier Leaders.''
 +
|- id="Automated Curation Algorithms"
 +
| {{icon|Automated Curation Algorithms}} || Automated Curation Algorithms
 +
| {{icon|statecraft}}
 +
| align= center | 4000 || align= center | 3
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Auto-Curating Vault
 +
| {{Plainlist|* {{iconify|Administrative AI|21px}}
 +
* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Local Hypercommunication|21px}} }}
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.''
 +
|- id="Doctrine: Strange Loop"
 +
| {{icon|Doctrine: Strange Loop}} || {{tech|acquire|Doctrine: Strange Loop}}
 +
| {{icon|statecraft}}
 +
| align= center | 4000 || align= center | 3
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Loop Institute
 +
| {{icon|yes|21px}} Event chain outcome (''Horizon Signal'')
 +
|
 +
| ''A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.''
 +
|- id="Galactic Benevolence"
 +
| {{icon|Galactic Benevolence}} || {{tech|rare|Galactic Benevolence}}
 +
| {{icon|statecraft}}
 +
| align= center | 4000 || align= center | 3
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Ministry of Benevolence
 +
| {{iconify|Galactic Administration|21px}}
 +
| data-sort-value="22.5" | '''Base:''' 22.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.25x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|statecraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''Our people are united and strong, and their rulers benevolent. Sometimes the populace needs to be reminded of this fact.''
 +
|- id="Galactic Markets"
 +
| {{icon|Galactic Markets}} || {{tech|rare|Galactic Markets}}
 +
| {{icon|statecraft}}
 +
| align= center | 4000 || align= center | 3
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Galactic Stock Exchange
 +
| {{plainlist|* {{iconify|Galactic Administration|21px}}
 +
* {{icon|yes|21px}} Number of alien communications is >2. }}
 +
| data-sort-value="22.5" | '''Base:''' 22.5
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.25x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|statecraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}. }}
 +
| ''The administrative needs of a star empire are as numerous as they are complex. We will rise to the occasion.''
 +
|- id="Metacognitive Faith"
 +
| {{icon|Metacognitive Faith}} || Metacognitive Faith
 +
| {{icon|statecraft}}
 +
| align= center | 4000 || align= center | 3
 +
| [[File:Building modern 2.png|24px|link=Buildings]] Citadel of Faith
 +
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Holographic Rituals|21px}}
 +
* {{icon|yes|21px}} Is {{iconify|Spiritualist|21px}} ''or'' {{iconify|Fanatic Spiritualist|21px}} }}
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}. }}
 +
| ''Leaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.''
 +
|- id="The Collective Self"
 +
| {{icon|The Collective Self}} || The Collective Self
 +
| {{icon|statecraft}}
 +
| align= center | 4000 || align= center | 3
 +
| {{plainlist|* {{icon|Empire leader capacity}} {{green|+2}} Empire leader capacity
 +
* {{icon|Leader recruitment cost}} {{green|–20%}} Leader recruitment cost
 +
* {{icon|influence}} {{green|+1}} Max influence from factions }}
 +
| {{plainlist|* {{iconify|The Living State|21px}}
 +
* {{icon|no|21px}}{{iconify|Egalitarian|21px}}
 +
* {{icon|no|21px}}{{iconify|Fanatic egalitarian|21px}} }}
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if number of owned planets is >8.
 +
* {{green|1.5x}} if number of owned planets is >9.
 +
* {{green|1.5x}} if number of owned planets is >10.
 +
* {{green|1.5x}} if {{iconify|authoritarian|21px}} ''or'' {{iconify|fanatic authoritarian|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.5x}} if number of owned planets is <7. }}
 +
| ''Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.''
 +
|- id="Will to Power"
 +
| {{icon|Will to Power}} || {{tech|rare|Will to Power}}
 +
| {{icon|statecraft}}
 +
| align= center | 5000 || align= center | 3
 +
| {{plainlist|* [[File:Army assault.png|24px|link=Attachment]] Commissar Squads
 +
* [[File:Spaceport 1.png|24px|link=Modules]] Orbital Mind Control Laser }}
 +
| {{iconify|Synthetic Thought Patterns|21px}}
 +
| data-sort-value="20" | '''Base:''' 20
 +
{{Collapse list
 +
| type = '''Modifiers'''
 +
| body=
 +
* {{green|5x}} if scientist trait is {{iconify|maniacal|21px}}.
 +
* {{green|1.25x}} if scientist trait is {{iconify|spark of genius|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|statecraft|21px}}.
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}. }}
 +
| ''As power is simply the ability to impose one's will on others, the will to power is a self-fulfilling prophecy.''
 +
|}
  
'''Note:''' ''Partial research'' can refer to debris analysis, previous research, event rewards and etc.
+
== External link ==
 +
* [https://bipedalshark.gitlab.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] for Patch 1.5
  
 
== References ==
 
== References ==
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[[Category:Technology]]
 
 
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[[Category:Game concepts]]
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[[Category:Colonization]]