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Each card hand drawn will contain 3 research alternatives, which may be further increased by 1 for each of the following:
 
Each card hand drawn will contain 3 research alternatives, which may be further increased by 1 for each of the following:
 
* {{icon|edict}} Scientific Revolution unity ambition
 
* {{icon|edict}} Scientific Revolution unity ambition
 +
* {{iconify|Natural Neural Network}} civic
 +
* {{iconify|Static Research Analysis}} civic
 
* {{icon|self-evolving logic|24px}} Self-Evolving Logic technology
 
* {{icon|self-evolving logic|24px}} Self-Evolving Logic technology
 
* [[File:Tradition_discovery_science_division.png|24px]] Science Division / Mindlink / Research Path Optimization discovery tradition
 
* [[File:Tradition_discovery_science_division.png|24px]] Science Division / Mindlink / Research Path Optimization discovery tradition
* {{iconify|Natural Neural Network}} civic
 
* {{iconify|Static Research Analysis}} civic
 
* {{iconify|Research Cooperative}} level 2
 
  
 
Additionally, some research cards may be gained as ''permanent alternatives''. They appear below the regular alternatives and are distinguished from them by a {{tech|acquire|golden}} border surrounding the tech card's bezel. These alternatives are usually acquired (along with some partial progress) through post-battle debris analysis, from special projects or [[event]] chains. These options will always appear as available options when drawing a new card hand and will remain as such until completed.
 
Additionally, some research cards may be gained as ''permanent alternatives''. They appear below the regular alternatives and are distinguished from them by a {{tech|acquire|golden}} border surrounding the tech card's bezel. These alternatives are usually acquired (along with some partial progress) through post-battle debris analysis, from special projects or [[event]] chains. These options will always appear as available options when drawing a new card hand and will remain as such until completed.

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