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As a game progresses, research option choices will begin to include progressively more advanced and correspondingly more expensive technologies.
 
As a game progresses, research option choices will begin to include progressively more advanced and correspondingly more expensive technologies.
  
Each technology has a ''base cost'' that applies as long as an empire does not exceed its Administrative Capacity. Once that happens, the research cost will be increased by {{red|0.4%}} for each point of exceeded Administrative Capacity. This can be fixed by employing more bureaucrats.
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Each technology has a ''base cost'' that applies as long as an empire does not exceed its Administrative Capacity. Once that happens, the research cost will be increased by {{red|0.3%}} for each point of exceeded Administrative Capacity.
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This means that while overall an empire's research capabilities will increase with additional planets and systems, it will do so with increasingly diminishing returns for every new addition; Meaning, a larger empire will have to invest more resources than a smaller one to gain the same tech. This allows for empires of a somewhat differing size to keep a "relative" technological parity.
  
 
== Research progress ==
 
== Research progress ==

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