Difference between revisions of "Technology"

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(Added: Antimatter Power, Impulse Thrusters)
(Reorganized tables, Removed Xeno Ecology Subjugation (obsolete))
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As a game progresses, the technology choices for each empire will begin to include progressively more advanced and correspondingly more expensive technologies, meaning that [[building]] research labs and stations should be a priority. Technology costs also scale with the size of an empire's [[population]],<ref name="wiz20874168">[[forum:916370/#post-20874168|Wiz]]</ref> which makes it possible for small empires to maintain technological parity with larger ones.
 
As a game progresses, the technology choices for each empire will begin to include progressively more advanced and correspondingly more expensive technologies, meaning that [[building]] research labs and stations should be a priority. Technology costs also scale with the size of an empire's [[population]],<ref name="wiz20874168">[[forum:916370/#post-20874168|Wiz]]</ref> which makes it possible for small empires to maintain technological parity with larger ones.
  
 +
=== Categories ===
 +
Each technology is also part of a category, which are independent of the three types. So far the following categories are known:
 +
* {{iconify|Biology}}
 +
* {{iconify|Field Manipulation}}
 +
* {{iconify|Industry}}: ''Ingenuity and productivity.''
 +
* {{iconify|Materials}}
 +
* {{iconify|Military Theory}}
 +
* {{iconify|New Worlds}}: ''Colonization protocols and pioneer training.''
 +
* {{iconify|Particles}}: ''Isolating and utilizing particulate matter and phenomena.''
 +
* {{iconify|Voidcraft}}
 +
 +
== List of Technologies ==
 +
These lists are based on incomplete information and may not be accurate.
 
=== Physics ===
 
=== Physics ===
 
==== [[File:Industry.png|36px]] Industry ====
 
 
----
 
----
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
! style="width:20%" | Technology
+
!width="15%"|Technology
! style="width:10%; | Cost
+
!{{hover|Category|C}}
! style="width:35%" class="unsortable" | Effects
+
!width="3%"|Cost
! class="width:35%" class="unsortable" | Description
+
!width="25%" class="unsortable"|Effects
 +
!width="57%" class="unsortable"|Description
 
|-
 
|-
| ''Field modulation''
+
|''Field Modulation''
| align = center | 240
+
|{{icon|industry}}
 +
|align="center"|240
 
|
 
|
* {{green|+250|back}} energy storage capacity
+
* Energy Storage Capacity: {{green|+250}}  
*{{green|Unlocks:}}  
+
* {{green|Unlocks Building:}} Power Plant II
** [[Building]]: Power plant II
+
* {{green|Unlocks Building:}} Betharian Power Plant II
** [[Building]]: Betharian power plant II
 
 
| ''Modulated fields allow for increased production and improved energy yield.''
 
| ''Modulated fields allow for increased production and improved energy yield.''
 
|-
 
|-
| ''Global energy management''
+
|''Global Energy Management''
| align = center | 240
+
|{{icon|industry}}
 +
|align="center"|240
 
|
 
|
* {{green|+250|back}} energy storage capacity
+
* Energy Storage Capacity: {{green|+250}}
*{{green|Unlocks:}}  
+
* {{green|Unlocks Building:}} Power Hub I
** [[Building]]: Power hub I
+
|''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.''
| ''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.''
 
 
|-
 
|-
| ''Orbital energy conversion''
+
|''Orbital Energy Conversion''
| align = center | 240
+
|{{icon|industry}}
 +
|align="center"|240
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Module:}} Solar Panel Network
** [[Module]]: Solar panel network
+
|''Advances in solar panel technology could potentially reduce the operating costs of our spaceports. The panels would require an entire spaceport module to generate enough energy, however.''
| ''Advances in solar panel technology could potentially reduce the operating costs of our spaceports. The panels would require an entire spaceport module to generate enough energy, however.''
 
 
|-
 
|-
| ''Quantum Energy States''
+
|''Quantum Energy States''
| align = center | 1200
+
|{{icon|industry}}
 +
|align="center"|1200
 
|
 
|
* {{green|Unlocks Building}}: Power Plant III
+
* {{green|Unlocks Building:}} Power Plant III
* {{green|Unlocks Building}}: Betharian Power Plant III
+
* {{green|Unlocks Building:}} Betharian Power Plant III
 
|
 
|
|}
 
 
==== Field manipulation ====
 
----
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:20%" | Technology
 
! style="width:10%; | Cost
 
! style="width:35%" class="unsortable" | Effects
 
! class="width:35%" class="unsortable" | Description
 
 
|-
 
|-
| ''Deflectors''
+
|''Deflectors''
| align = center | 240
+
|{{icon|field manipulation}}
 +
|align="center"|240
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Component:}} Deflectors
** [[Component]]: Deflectors
+
|''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.''
| ''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.''
 
 
|-
 
|-
| ''Improved deflectors''
+
|''Improved Deflectors''
| align = center | 600
+
|{{icon|field manipulation}}
 +
|align="center"|600
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Attachment:}} Mobile Shield Generators
** [[Attachment]]: Mobile shield generators
+
* {{green|Unlocks Component:}} Improved Deflectors
** [[Component]]: Improved deflectors
+
|''These updated deflector screens are capable of soaking up even more punishment before they overload.''
| ''These updated deflector screens are capable of soaking up even more punishment before they overload.''
 
 
|-
 
|-
| ''Warp field stabilizers''
+
|''Warp Field Stabilizers''
| align = center | 1200
+
|{{icon|field manipulation}}
 +
|align="center"|1200
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Component:}} Warp Drive II
** [[Component]]: Warp Drive II
+
|''Improved stabilization techniques for warp fields will allow our ships to travel farther while expending less energy.''  
| ''Improved stabilization techniques for warp fields will allow our ships to travel farther while expending less energy.''  
 
 
|-
 
|-
|}
+
|''Fusion Power''
 
+
|{{icon|particles}}
==== [[File:Particles.png|36px]] Particles ====<!--Isolating and utilizing particulate matter and phenomena.-->
+
|align="center"|240
----
+
|
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
* Energy Storage Capacity: {{green|+250}}
! style="width:20%" | Technology
+
* {{green|Unlocks Component:}} Fusion Reactor
! style="width:10%; | Cost
+
|''Nuclear fusion processes generate a great amount of power, but without many of the risks associated with fission power.''
! style="width:35%" class="unsortable" | Effects
 
! class="width:35%" class="unsortable" | Description
 
 
|-
 
|-
| ''Fusion power''
+
|''Blue Lasers''
| align = center | 240
+
|{{icon|particles}}
 +
|align="center"|480
 
|
 
|
* {{green|+250|back}} energy storage capacity
+
* {{green|Unlocks Component:}} Blue Laser
*{{green|Unlocks:}}  
+
|''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.''
** [[Component]]: Fusion reactor
 
| ''Nuclear fusion processes generate a great amount of power, but without many of the risks associated with fission power.''
 
 
|-
 
|-
| ''Blue lasers''
+
|''Red Lasers''
| align = center | 480
+
|{{icon|particles}}
 +
|align="center"|{{sup|calc|787}}
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Module:}} Laser Defense Module
** [[Component]]: Blue lasers
+
* {{green|Unlocks Component:}} Red Laser
| ''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.''
 
|-
 
| ''Red lasers''
 
| align = center | 787?
 
 
|
 
|
*{{green|Unlocks:}}
 
** [[Module]]: Laser defense module
 
** [[Component]]: Red lasers
 
|
 
 
|-
 
|-
| ''Disruptors''
+
|''Disruptors''
| align = center | 900
+
|{{icon|particles}}
 +
|align="center"|900
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Component:}} Disruptor
** [[Component]]: Disruptor
 
 
|
 
|
 
|-
 
|-
| ''Plasma throwers''
+
| ''Plasma Throwers''
| align = center | 900
+
| {{icon|particles}}
 +
|align="center"|900
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Component:}} Plasma Thrower
** [[Component]]: Plasma thrower
+
|''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremeley effective at eating through ship armor.''
| ''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremeley effective at eating through ship armor.''
 
 
|-
 
|-
| ''UV Lasers''
+
|''UV Lasers''
| align = center | 900
+
|{{icon|particles}}
 +
|align="center"|900
 
|
 
|
*{{green|Unlocks:}}
+
* {{green|Unlocks Component:}} UV Laser
** [[Component]]: UV Laser
 
 
|
 
|
 
|-
 
|-
| ''Cold Fusion Power''
+
|''Cold Fusion Power''
| align = center | 1200
+
|{{icon|particles}}
 +
|align="center"|1200
 
|
 
|
 
* Energy Storage Capacity: {{green|+250}}  
 
* Energy Storage Capacity: {{green|+250}}  
* {{green|Unlocks Component}}: Cold Fusion Reactor
+
* {{green|Unlocks Component:}} Cold Fusion Reactor
 
|
 
|
 
|-
 
|-
| ''Plasma Accelerators''
+
|''Plasma Accelerators''
| align = center | 1800
+
|{{icon|particles}}
 +
|align="center"|1800
 
|
 
|
*{{green|Unlocks Component}}: Plasma Accelerator
+
* {{green|Unlocks Component:}} Plasma Accelerator
| ''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.''
+
|''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.''
 
|-
 
|-
 
| ''Antimatter Power''
 
| ''Antimatter Power''
| align = center | {{sup|5220|calc}}
+
| {{icon|particles}}
 +
|align="center"|{{sup|calc|5220}}
 
|
 
|
 
* Energy Storage Capacity: {{green|+250}}  
 
* Energy Storage Capacity: {{green|+250}}  
 
* {{green|Unlocks Component:}} Antimatter Reactor
 
* {{green|Unlocks Component:}} Antimatter Reactor
 
|
 
|
|}
 
 
==== [[File:Voidcraft.png|36px]] Voidcraft ====
 
----
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:20%" | Technology
 
! style="width:10%; | Cost
 
! style="width:35%" class="unsortable" | Effects
 
! class="width:35%" class="unsortable" | Description
 
 
|-
 
|-
| ''Gravitic sensors''
+
|''Gravitic Sensors''
| align = center | 240
+
|{{icon|voidcraft}}
 +
|align="center"|240
 
|
 
|
* {{green|+15%|back}} survey speed
+
* Survey Speed: {{green|+15%}}
| ''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.''
+
|''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.''
 
|-
 
|-
| ''Subspace Sensors''
+
|''Subspace Sensors''
| align = center | 900
+
|{{icon|voidcraft}}
 +
|align="center"|900
 
|
 
|
 
* Survey Speed: {{green|+5%}}
 
* Survey Speed: {{green|+5%}}
*{{green|Unlocks Component}}: Subspace Sensors
+
* {{green|Unlocks Component:}} Subspace Sensors
 
|''Sensors that deflect the subspace fluctuations left in the wake of travelling starships. Their sensitivity and range is greater than that of a gravitic sensor array.''
 
|''Sensors that deflect the subspace fluctuations left in the wake of travelling starships. Their sensitivity and range is greater than that of a gravitic sensor array.''
 
|-
 
|-
| {{raretech|'''''Orbital sensor arrays'''''}}
+
|{{raretech|'''''Orbital Sensor Arrays'''''}}
| align = center | 360
+
|{{icon|voidcraft}}
 +
|align="center"|360
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Module:}} Observatory
** [[Module]]: Observatory
+
|''Powerful sensor arrays that can be added to the structure of orbital spaceports. They provide excellent sensor coverage of the surrounding region of space.'
| ''Powerful sensor arrays that can be added to the structure of orbital spaceports. They provide excellent sensor coverage of the surrounding region of space.'
 
 
|-
 
|-
|}
+
|''Administrative AI''
 
+
|
==== Unsorted ====
+
|align="center"|240
----
+
|
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
* Research Speed: {{green|+5.0%}}
! style="width:20%" | Technology
+
|''Organizational circuitry rerouting academic fervor.''
! style="width:10%; | Cost
 
! style="width:35%" class="unsortable" | Effects
 
! class="width:35%" class="unsortable" | Description
 
 
|-
 
|-
| ''Administrative AI''
+
|''Quantum Theory''
| align = center | 240
+
|
 +
|align="center"|240
 
|
 
|
* {{green|+5.0%|back}} research speed
+
* {{green|Unlocks Building:}} Physics Lab I
| ''Organizational circuitry rerouting academic fervor.''
+
|''Exploring the mediation of fundamental forces through subatomic particles.''
 
|-
 
|-
| ''Quantum theory''
+
|''Active Countermeasures''
| align = center | 240
+
|
 +
|align="center"|480
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Component:}} Sentinel Point-Defense
** [[Building]]: Physics lab I
+
|''The best defense is a good offense.''
| ''Exploring the mediation of fundamental forces through subatomic particles.''
 
 
|-
 
|-
| ''Active Countermeasures''
+
|''AI-controlled Colony Ships''
| align = center | 480
+
|
 +
|align="center"|600
 +
|
 +
* Colony Development: {{green|-25.0%}}
 
|
 
|
*{{green|Unlocks:}}
 
** [[Component]]: Sentinel Point-Defense
 
| ''The best defense is a good offense.''
 
 
|-
 
|-
| ''AI-controlled Colony Ships''
+
|''Specialized Combat Computers''
| align = center | 600
 
 
|
 
|
* {{green|-25.0%|back}} Colony Development
+
|align="center"|600
 
|
 
|
 +
* {{green|Unlocks Component:}} Basic Combat Roles
 +
|''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.
 
|-
 
|-
| ''Specialized Combat Computers''
+
|''Databank Uplinks''
| align = center | 600
 
 
|
 
|
*{{green|Unlocks:}}
+
|align="center"|900
** [[Component]]: Basic Combat Roles
 
| ''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.
 
|-
 
| ''Databank uplinks''
 
| align = center | 900
 
 
|
 
|
*{{green|Unlocks:}}
 
 
** Feature: Assist research
 
** Feature: Assist research
| ''High-capacity quantum bands dedicated to databank transfers make possible virtually completely synchronous research operations across vast distances.''
+
|''High-capacity quantum bands dedicated to databank transfers make possible virtually completely synchronous research operations across vast distances.''
 
|-
 
|-
| ''Self-aware logic''
+
|''Self-Aware Logic''
| align = center | 1200
 
 
|
 
|
*{{green|Unlocks:}}
+
|align="center"|1200
** {{green|+1|back}} research alternatives
+
|
 +
** Research Alternatives: {{green|+1}}  
 
|
 
|
 
|-
 
|-
| ''Applied Quantum Physics''
+
|''Applied Quantum Physics''
| align = center | 1200
+
|
 +
|align="center"|1200
 
|
 
|
 
* {{green|Unlocks Building:}} Physics Lab II
 
* {{green|Unlocks Building:}} Physics Lab II
 
|
 
|
 
|-
 
|-
| ''Interlinked Support Systems''
+
|''Interlinked Support Systems''
| align = center | 2000
 
 
|
 
|
* {{green|Unlocks Component}}: Barrier Point-Defence
+
|align="center"|2000
 +
|
 +
* {{green|Unlocks Component:}} Barrier Point-Defence
 
|
 
|
 
|-
 
|-
| {{raretech|'''''Sentient AI'''''}}
+
|{{raretech|'''''Sentient AI'''''}}
| align = center | 2750
 
 
|
 
|
* {{green|+5.0%|back}} research speed
+
|align="center"|2750
 +
|
 +
* Research Speed: {{green|+5.0%}}
 
|  
 
|  
 
|}
 
|}
  
 
=== Society ===
 
=== Society ===
 
==== [[File:Biology.png|36px]] Biology ====
 
 
----
 
----
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
! style="width:20%" | Technology
+
!width="15%"|Technology
! style="width:10%; | Cost
+
!{{hover|Category|C}}
! style="width:35%" class="unsortable" | Effects
+
!width="3%"|Cost
! class="width:35%" class="unsortable" | Description
+
!width="25%" class="unsortable"|Effects
 +
!width="57%" class="unsortable"|Description
 
|-
 
|-
| ''Hydroponics''
+
|''Hydroponics''
| align = center | 240
+
|{{icon|biology}}
 +
|align="center"|240
 +
|
 +
* {{green|Unlocks Building:}} Hydroponics Farm II
 
|
 
|
*{{green|Unlocks:}}
 
** [[Building]]: Hydroponics farm II
 
|
 
 
|-
 
|-
| ''Genome mapping''
+
|''Genome Mapping''
| align = center | 240
+
|{{icon|biology}}
 +
|align="center"|240
 
|
 
|
* {{green|+10|back}} leader lifespan
+
* Leader Lifespan: {{green|+10}}
* {{green|+10%|back}} food
+
* Food: {{green|+10%}}
 
|  
 
|  
 
|-
 
|-
| ''Orbital hydroponics''
+
|''Orbital Hydroponics''
| align = center | 240
+
|{{icon|biology}}
 +
|align="center"|240
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Module:}} Orbital Hydroponic Farms
** [[Module]]: Orbital hydroponic farms
 
 
|
 
|
 
|-
 
|-
| ''Biodiversity Studies''
+
|''Biodiversity Studies''
| align = center | 360
+
|{{icon|biology}}
 +
|align="center"|360
 +
|
 +
* {{green|Unlocks Building:}} Biolab I
 
|
 
|
*{{green|Unlocks Building:}} Biolab I
 
|
 
 
|-
 
|-
| ''Frontier health''
+
|''Frontier Health''
| align = center | 360
+
|{{icon|biology}}
 +
|align="center"|360
 +
|
 +
* {{green|Unlocks Building:}} Frontier Clinic
 
|
 
|
*{{green|Unlocks:}}
 
** [[Building]]: Frontier clinic
 
|
 
 
|-
 
|-
| ''Xeno integration''
+
|''Xeno integration''
| align = center | 900
+
|{{icon|biology}}
 +
|align="center"|900
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Policy:}} Leadership – Xenos Allowed
** [[Policy]]: Leadership – Xenos allowed
+
|''From disparate components do we build a whole greater than the sum of its parts.''
| ''From disparate components do we build a whole greater than the sum of its parts.''
 
 
|-
 
|-
| ''Engos Vapor Refining''
+
|''Engos Vapor Refining''
| align = center | {{sup|1334|calc}}
+
|{{icon|biology}}
 +
|align="center"|{{sup|calc|1334}}
 
|
 
|
 
* {{green|Unlocks Module:}} Engos Refinery
 
* {{green|Unlocks Module:}} Engos Refinery
 
* {{green|Reveals Resource:}} Engos Vapor
 
* {{green|Reveals Resource:}} Engos Vapor
 
|
 
|
|}
 
 
==== [[File:Military theory.png|36px]] Military theory ====
 
----
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:20%" | Technology
 
! style="width:10%" | Cost
 
! style="width:35%" class="unsortable" | Effects
 
! class="width:35%" class="unsortable" | Description
 
 
|-
 
|-
| ''Centralized command''
+
|''Centralized Command''
| align = center | 240
+
|{{icon|military theory}}
 +
|align="center"|240
 +
|
 +
* Army Upkeep: {{green|-10%}}
 +
* {{green|Unlocks Building:}} Military Academy
 
|
 
|
* {{green|-10%|back}} army upkeep
 
*{{green|Unlocks:}}
 
** [[Building]]: Military academy
 
|
 
 
|-
 
|-
| ''Combat Training''  
+
|''Combat Training''  
| align = center | 600
+
|{{icon|military theory}}
 +
|align="center"|600
 
|
 
|
* {{green|-10%|back}} Army Upkeep
+
* Army Upkeep: {{green|-10%}}
 
|
 
|
 
|-
 
|-
| ''Doctrine: Space combat''
+
|''Doctrine: Space Combat''
| align = center | 240
+
|{{icon|military theory}}
 +
|align="center"|240
 
|
 
|
* {{green|+10%|back}} naval capacity
+
* Naval Capacity: {{green|+10%}}
 
|  
 
|  
 
|-
 
|-
| ''Doctrine: Reactive Formations''
+
|''Doctrine: Reactive Formations''
| align = center | 600
+
|{{icon|military theory}}
 +
|align="center"|600
 
|
 
|
* {{green|+10%|back}} naval capacity
+
* Naval Capacity: {{green|+10%}}
 
|  
 
|  
 
|-
 
|-
| {{raretech|'''''Virtual Combat Simulations'''''}}
+
|{{raretech|'''''Virtual Combat Simulations'''''}}
| align = center | 720
+
|{{icon|military theory}}
 +
|align="center"|720
 
|
 
|
 
* {{green|Unlocks Building:}} Virtual Combat Arena
 
* {{green|Unlocks Building:}} Virtual Combat Arena
|''the advent of accurate pain emulators will at long last bridge the divide between the virtual and the real.''
+
|''The advent of accurate pain emulators will at long last bridge the divide between the virtual and the real.''
 
|-
 
|-
| ''Doctrine: Armada battle formation''
+
|''Doctrine: Armada Battle Formation''
| align = center | {{sup|7609|calc}}
+
|{{icon|military theory}}
 +
|align="center"|{{sup|calc|7609}}
 +
|
 +
* Fleet Size Limit: {{green|+40}}
 
|
 
|
* {{green|+40|back}} fleet size limit
 
|
 
 
|-
 
|-
|}
+
|''Dangerous Wildlife Removal''
 
+
|{{icon|new worlds}}
==== [[File:New Worlds.png|36px]] New Worlds ====<!--Colonization protocols and pioneer training.-->
+
|align="center"|360
----
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:20%" | Technology
 
! style="width:10%; | Cost
 
! style="width:35%" class="unsortable" | Effects
 
! class="width:35%" class="unsortable" | Description
 
|-
 
| ''Dangerous Wildlife Removal''
 
| align = center | 360
 
 
|
 
|
*{{green|Unlocks:}}
+
* {{green|Unlocks Clearing Tile Blockers:}} ''Dangerous Wildlife''
** Clearing [[Tile Blockers]]: ''Dangerous Wildlife''
 
 
|
 
|
 
|-
 
|-
| ''Mountain Range Removal''
+
|''Mountain Range Removal''
| align = center | 360
+
|{{icon|new worlds}}
 +
|align="center"|360
 
|
 
|
*{{green|Unlocks:}}
+
* {{green|Unlocks Clearing Tile Blockers:}} ''Mountain Range''
**Clearing [[Tile Blockers]]: ''Mountain Range''
 
 
|
 
|
 
|-
 
|-
| ''New worlds protocol''
+
|''New Worlds Protocol''
| align = center | 360
+
|{{icon|new worlds}}
 +
|align="center"|360
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Ship Type:}} Colony Ship
** [[Ship type]]: Colony ship
 
 
|
 
|
 
|-
 
|-
| ''Toxic Kelp Removal''
+
|''Toxic Kelp Removal''
| align = center | 360
+
|{{icon|new worlds}}
 +
|align="center"|360
 
|
 
|
*{{green|Unlocks Clearing Tile Blockers}}: ''Toxic Kelp''
+
* {{green|Unlocks Clearing Tile Blockers:}} ''Toxic Kelp''
 
|
 
|
 
|-
 
|-
| ''Volcano Removal''
+
|''Volcano Removal''
| align = center | 360
+
|{{icon|new worlds}}
 +
|align="center"|360
 
|
 
|
*{{green|Unlocks:}}
+
* {{green|Unlocks Clearing Tile Blockers:}} ''Volcano''
**Clearing [[Tile Blockers]]: ''Volcano''
 
 
|
 
|
 
|-
 
|-
| ''Xeno ecology subjugation''
+
|''Colonial Centralisation''
| align = center | 600
+
|{{icon|new worlds}}
 +
|align="center"|720
 
|
 
|
* {{green|+20%|back}} border range
+
* Monthly Influence: {{green|+1}}  
*{{green|Unlocks:}}  
+
* {{green|Unlocks Edict:}} Production Targets
** Clearing [[tile blockers]]
+
* {{green|Unlocks Building:}} Planetary Capital
| Can now clear dangerous wildlife, dense jungle and noxious swamp (and more?).
+
|''Planetary edicts are temporary planetary modifiers that can be activated by spending Influence.''
 
|-
 
|-
| ''Colonial Centralisation''
+
|''Ocean Colonization''
| align = center | 720
+
|{{icon|new worlds}}
 +
|align="center"|900
 
|
 
|
* {{green|+1|back}} Monthly Influence
+
* {{green|Unlocks Colonization:}} Ocean World
*{{green|Unlocks:}}
 
** [[Edict]]: Production Targets
 
** [[Building]]: Planetary Capital
 
| ''Planetary edicts are temporary planetary modifiers that can be activated by spending Influence.''
 
|-
 
| ''Ocean Colonization''
 
| align = center | 900
 
|
 
*{{green|Unlocks Colonization:}} Ocean World
 
 
|
 
|
 
|-
 
|-
| ''Environmental control''
+
|''Environmental Control''
| align = center | 1200
+
|{{icon|new worlds}}
 +
|align="center"|1200
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Clearing Tile Blockers:}} Sink Hole{{sup|more?}}
** Clearing [[tile blockers]]
+
|Possibly obsolete.
| Can now clear sink holes (and more?).
 
 
|-
 
|-
| ''Atmospheric Filtering''
+
|''Atmospheric Filtering''
| align = center | 1350
+
|{{icon|new worlds}}
 +
|align="center"|1350
 
|
 
|
 
* Habitability: {{green|+5%}}
 
* Habitability: {{green|+5%}}
 
|
 
|
|}
 
 
==== Unsorted ====
 
----
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:20%" | Technology
 
! style="width:10%; | Cost
 
! style="width:35%" class="unsortable" | Effects
 
! class="width:35%" class="unsortable" | Description
 
 
|-
 
|-
| ''Planetary unification''
+
|''Planetary Unification''
| align = center | 240
+
|
 +
|align="center"|240
 
|
 
|
* {{green|-10%|back}} leader recruitment cost
+
* Leader Recruitment Cost: {{green|-10%}}
*{{green|Unlocks:}}  
+
* {{green|Unlocks Edict:}} Propaganda Broadcasts
** [[Edict]]: Propaganda broadcasts
+
|''Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.''
| ''Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.''
 
 
|-
 
|-
| ''Xeno outreach''
+
|''Xeno Outreach''
| align = center | 240
+
|
 +
|align="center"|240
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Diplomacy:}} Offer Trade Deal
** [[Diplomacy]]: Offer trade deal
 
 
|
 
|
 
|-
 
|-
| ''Adaptive bureaucracy''
+
|''Adaptive Bureaucracy''
| align = center | 360
 
 
|
 
|
* {{green|+2|back}} empire leader capacity
+
|align="center"|360
* {{green|-15%|back}} edict cost
+
|
| ''The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.''
+
* Empire Leader Capacity: {{green|+2}}
 +
* Edict Cost: {{green|-15%}}  
 +
|''The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.''
 
|-
 
|-
| ''Galactic ambitions''
+
|''Galactic Ambitions''
| align = center | 360
 
 
|
 
|
* {{green|+20%|back}} border range
+
|align="center"|360
*{{green|Unlocks:}}  
+
|
** [[Component]]: Boosted border beacon
+
* Border Range: {{green|+20%}}  
| ''Reduces 'Cede Planet' and 'Cede Military Station' war demand cost.''
+
* {{green|Unlocks Component:}} Boosted Border Beacon
 +
|''Reduces 'Cede Planet' and 'Cede Military Station' war demand cost.''
 
|-
 
|-
| ''Xeno diplomacy''
+
|''Xeno Diplomacy''
| align = center | 900
 
 
|
 
|
*{{green|Unlocks:}}  
+
|align="center"|900
** [[Diplomacy]]: Form federation
+
|
| ''Advancing our understanding of interactions with – and manipulations of – the xeno is a necessary step in forming more permanent interstellar alliances.''
+
* {{green|Unlocks Diplomacy:}} Form Federation
 +
|''Advancing our understanding of interactions with – and manipulations of – the xeno is a necessary step in forming more permanent interstellar alliances.''
 
|-
 
|-
| ''Artificial moral codes''
+
|''Artificial moral codes''
| align = center | 1200
 
 
|
 
|
* {{green|+2|back}} empire leader capacity
+
|align="center"|1200
*{{green|Unlocks:}}  
+
|
** [[Attachment]]: Commissar squads
+
* Empire Leader Capacity: {{green|+2}}
 +
* {{green|Unlocks Attachment:}} Commissar squads
 
|  
 
|  
 
|-
 
|-
| ''Talent Aquisition''
+
|''Talent Aquisition''
| align = center | 2500
+
|
 +
|align="center"|2500
 +
|
 +
* Leader Recruirment Cost: {{green|-5%}}
 
|
 
|
* {{green|-5%|back}} Leader Recruirment cost
 
|
 
|-
 
 
|}
 
|}
  
 
=== Engineering ===
 
=== Engineering ===
 
==== [[File:Industry.png|36px]] Industry ====<!--Ingenuity and productivity.-->
 
 
----
 
----
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
! style="width:20%" | Technology
+
!width="15%"|Technology
! style="width:10%; | Cost
+
!{{hover|Category|C}}
! style="width:35%" class="unsortable" | Effects
+
!width="3%"|Cost
! class="width:35%" class="unsortable" | Description
+
!width="25%" class="unsortable"|Effects
 +
!width="57%" class="unsortable"|Description
 
|-
 
|-
| ''Geothermal fracking''
+
|''Geothermal Fracking''
| align = center | 240
+
|{{icon|industry}}
 +
|align="center"|240
 
|
 
|
* {{green|+500|back}} mineral storage capacity
+
* Mineral Storage Capacity: {{green|+500}}
*{{green|Unlocks:}}  
+
* {{green|Unlocks Building:}} Mining Network II
** [[Building]]: Mining network II
+
|''New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.''
| ''New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.''
 
 
|-
 
|-
| ''Mineral Processing''
+
|''Mineral Processing''
| align = center | 240
+
|{{icon|industry}}
 +
|align="center"|240
 
|
 
|
*{{green|+500|back}} Mineral Storage Capacity
+
* Mineral Storage Capacity: {{green|+500}}
*{{green|Unlocks:}}
+
* {{green|Unlocks Building:}} Mineral Silo II
**[[Building]]: Mineral Silo II
+
* {{green|Unlocks Building:}} Mineral Processing Plant I
**[[Building]]: Mineral Processing Plant I
 
 
|
 
|
 
|-
 
|-
| ''Offworld construction''
+
|''Offworld Construction''
| align = center | 240
+
|{{icon|industry}}
 +
|align="center"|240
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Module:}} Solar Panel Network
** [[Module]]: Solar panel network
 
 
|
 
|
 
|-
 
|-
| ''Powered Exoskeletons''
+
|''Powered Exoskeletons''
| align = center | 240
+
|{{icon|industry}}
 +
|align="center"|240
 
|
 
|
* {{green|+5%|back}} army damage
+
* Army Damage: {{green|+5%}}
* {{green|+5%|back}} minerals
+
* Minerals: {{green|+5%}}
*{{green|Unlocks:}}  
+
* {{green|Unlocks Attachment:}} Power Armor
** [[Attachment]]: Power armor
 
 
| ''Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.''
 
| ''Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.''
 
|-
 
|-
| ''Nanomechanics''
+
|''Nanomechanics''
| align = center | 360
+
|{{icon|industry}}
 +
|align="center"|360
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Building:}} Engineering Facility I
** [[Building]]: Engineering facility I
+
|''Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales.''
| ''Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales.''
 
 
|-
 
|-
| ''Betharian refining''
+
|''Betharian Refining''
| align = center | 360
+
|{{icon|industry}}
 +
|align="center"|360
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Building:}} Betharian Power Plant I  
** [[Building]]: Betharian Power Plant I  
+
* {{green|Reveals Resource:}} ''Betharian Stone''
** [[Resources|Resource]]: Betharian Stone
+
|''The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.''
| ''The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.''
 
 
|-
 
|-
| ''Robotic Workers''
+
|''Robotic Workers''
| align = center | 480
+
|{{icon|industry}}
 +
|align="center"|480
 
|
 
|
*{{green|Unlocks:}}
+
* {{green|Unlocks Attachment:}} Battle Strider Column
** [[Attachment]]: Battle strider column
+
* {{green|Unlocks Building:}} Robotics Assembly Plant
** [[Building]]: Robotics assembly plant
 
 
|
 
|
 
|-
 
|-
| ''Deep Core Mining''
+
|''Deep Core Mining''
| align = center | {{sup|2430|calc}}
+
|{{icon|industry}}
 +
|align="center"|{{sup|calc|2430}}
 
|
 
|
 
* {{green|Unlocks Building:}} Engineering Facility II
 
* {{green|Unlocks Building:}} Engineering Facility II
 
|''These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core.''
 
|''These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core.''
 
|-
 
|-
| ''Supersolid Materials''
+
|''Supersolid Materials''
| align = center | {{sup|2430|calc}}
+
|{{icon|industry}}
 +
|align="center"|{{sup|calc|2430}}
 
|
 
|
 
* Mineral Storage Capacity: {{green|+500}}
 
* Mineral Storage Capacity: {{green|+500}}
 
* {{green|Unlocks Building:}} Mining Network III
 
* {{green|Unlocks Building:}} Mining Network III
 
|
 
|
|}
 
 
==== [[File:Materials.png|36px]] Materials ====
 
----
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:20%" | Technology
 
! style="width:10%; | Cost
 
! style="width:35%" class="unsortable" | Effects
 
! class="width:35%" class="unsortable" | Description
 
 
|-
 
|-
| ''Mass drivers''
+
|''Mass Drivers''
| align = center | 240
+
|{{icon|materials}}
 +
|align="center"|240
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Module:}} Projectile Defense Module  
** [[Module]]: Projectile Defense Module  
+
* {{green|Unlocks Component:}} Mass Driver
** [[Component]]: Mass Driver
+
|''These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.''
| ''These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.''
 
 
|-
 
|-
| ''Nanocomposite materials''
+
|''Nanocomposite Materials''
| align = center | 360
+
|{{icon|materials}}
 +
|align="center"|360
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Attachment:}} Neo-Concrete Fortifications
** [[Attachment]]: Neo-concrete fortifications
+
* {{green|Unlocks Component:}} Nanocomposite Armor
** [[Component]]: Nanocomposite armor
+
|''Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.''
| ''Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.''
 
 
|-
 
|-
| ''Garanthium Mining''
+
|''Garanthium Mining''
| align = center | 480
+
|{{icon|materials}}
 +
|align="center"|480
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Module:}} Garanthium Forge
** [[Module]]: Garanthium Forge
+
* {{green|Reveals Resource:}} Garanthium Ore
** [[Resources|Resource]]: Garanthium Ore
+
|''Establishing succesful Garanthium quarries poses unique challenges, as the ultra-hard quality of the ore makes it as difficult to mine as it is attractive.''
| ''Establishing succesful Garanthium quarries poses unique challenges, as the ultra-hard quality of the ore makes it as difficult to mine as it is attractive.''
 
 
|-
 
|-
| ''Ceramo-metal materials''
+
|''Ceramo-Metal Materials''
| align = center | 600
+
|{{icon|materials}}
 +
|align="center"|600
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Component:}} Ceramo-Metal Armor
** [[Component]]: Ceramo-metal armor
+
|''A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.''
| ''A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.''
 
 
|-
 
|-
| ''Autocannons''
+
|''Autocannons''
| align = center | 900
+
|{{icon|materials}}
 +
|align="center"|900
 
|
 
|
*{{green|Unlocks Component:}} Autocannon
+
* {{green|Unlocks Component:}} Autocannon
 
|  
 
|  
 
|-
 
|-
| ''Plasteel Materials''
+
|''Plasteel Materials''
| align = center | 1200
+
|{{icon|materials}}
 +
|align="center"|1200
 
|
 
|
*{{green|Unlocks:}}
+
* {{green|Unlocks Component:}} Plasteel Armor
** [[Component]]: Plasteel Armor
 
 
|
 
|
|}
 
 
==== [[File:Voidcraft.png|36px]] Voidcraft ====
 
----
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:20%" | Technology
 
! style="width:10%; | Cost
 
! style="width:35%" class="unsortable" | Effects
 
! class="width:35%" class="unsortable" | Description
 
 
|-
 
|-
| ''Interplanetary expeditionary forces''
+
|''Interplanetary Expeditionary Forces''
| align = center | 240
+
|{{icon|voidcraft}}
 +
|align="center"|240
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Army:}} Assault Army
** [[Army]]: Assault army
+
* {{green|Unlocks Attachment:}} Assault Landers
** [[Attachment]]: Assault landers
+
|''The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.''
| ''The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.''
 
 
|-
 
|-
| ''Deep space outposts''
+
|''Deep Space Outposts''
| align = center | 240
+
|{{icon|voidcraft}}
 +
|align="center"|240
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Station:}} Defense Platform
** [[Station]]: Defense platform
+
|''This will enable the construction of defensive deep space platforms far from the gravity wells of a planetary body.''
| ''This will enable the construction of defensive deep space platforms far from the gravity wells of a planetary body.''
 
 
|-
 
|-
| ''Improved spaceport''
+
|''Improved Spaceport''
| align = center | 480
+
|{{icon|voidcraft}}
 +
|align="center"|480
 
|
 
|
* {{green|+1000|back}} mineral storage capacity
+
* Mineral Storage Capacity: {{green|+1000}}
*{{green|Unlocks:}}  
+
* {{green|Unlocks Module:}} Corvette Assembly Yard
** [[Module]]: Corvette assembly yard
+
* {{green|Unlocks Feature:}} Spaceport Level II
** [[Feature]]: Spaceport Level II
+
|''Enhancements to artificial gravity and life support systems allow for further expansion of orbital facilities.''
| ''Enhancements to artificial gravity and life support systems allow for further expansion of orbital facilities.''
 
 
|-
 
|-
| ''Deep Space Stations''
+
|''Deep Space Stations''
| align = center | 900
+
|{{icon|voidcraft}}
 +
|align="center"|900
 
|
 
|
*{{green|Unlocks:}}
+
* {{green|Unlocks Station:}} Defense Station
** [[Station]]: Defense Station
+
|''New construction methods will allow for the construction of even larger military stations in the depths of space.''
| ''New construction methods will allow for the construction of even larger military stations in the depths of space.''
 
 
|-
 
|-
| ''Advanced spaceports''
+
|''Advanced Spaceports''
| align = center | 1200
+
|{{icon|voidcraft}}
 +
|align="center"|1200
 
|
 
|
* {{green|+1000|back}} mineral storage capacity
+
* Mineral Storage Capacity: {{green|+1000}}
*{{green|Unlocks:}}  
+
* {{green|Unlocks Module:}} Destroyer Assembly Yard
** [[Module]]: Destroyer assembly yard
+
* {{green|Unlocks Feature:}} Spaceport Level IV
** [[Feature]]: Spaceport level IV
+
|''State-of-the-art orbital construction techniques result in spaceports the size of major planet side cities.''
| ''State-of-the-art orbital construction techniques result in spaceports the size of major planet side cities.''
 
 
|-
 
|-
| {{raretech|'''''Corps of Engineers'''''}}
+
|{{raretech|'''''Corps of Engineers'''''}}
| align = center | {{sup|3780|calc}}
+
|{{icon|voidcraft}}
 +
|align="center"|{{sup|calc|3780}}
 
|
 
|
 
* Military Station Build Cost: {{green|-15%}}
 
* Military Station Build Cost: {{green|-15%}}
Line 717: Line 662:
 
|''The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.''
 
|''The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.''
 
|-
 
|-
| ''Cruisers''
+
|''Cruisers''
| align = center | {{sup|5220|calc}}
+
|{{icon|voidcraft}}
 +
|align="center"|{{sup|calc|5220}}
 
|
 
|
 
* Mineral Storage Capacity: {{green|+1000}}
 
* Mineral Storage Capacity: {{green|+1000}}
Line 724: Line 670:
 
* {{green|Unlocks Feature:}} Spaceport Level V
 
* {{green|Unlocks Feature:}} Spaceport Level V
 
|''Expanded dry-docks allow for the construction of Cruiser-class military vessels.''
 
|''Expanded dry-docks allow for the construction of Cruiser-class military vessels.''
|}
 
 
==== Unsorted ====
 
----
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:20%" | Technology
 
! style="width:10%; | Cost
 
! style="width:35%" class="unsortable" | Effects
 
! class="width:35%" class="unsortable" | Description
 
 
|-
 
|-
| ''Offworld Construction''
+
|''Offworld Construction''
| align = center | 120
+
|
 +
|align="center"|120
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Ship Type:}} Construction Ship
** [[Ship type]]: Construction Ship
+
* {{green|Unlocks Station:}} Mining station
** [[Station]]: Mining station
+
* {{green|Unlocks Station:}} Research station
** [[Station]]: Research station
+
|''Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.''
| ''Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.''
 
 
|-
 
|-
| ''Ion thrusters''
+
|''Ion Thrusters''
| align = center | 240
+
|
 +
|align="center"|240
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Component:}} Ion Thruster
** [[Component]]: Ion thruster
+
|''These electric thrusters use beams of ions to generate thrust without the need for propellant.''
| ''These electric thrusters use beams of ions to generate thrust without the need for propellant.''
 
 
|-
 
|-
| ''Nuclear missiles''
+
|''Nuclear Missiles''
| align = center | 240
 
 
|
 
|
*{{green|Unlocks:}}  
+
|align="center"|240
** [[Module]]: Missile defense module
+
|
** [[Component]]: Nuclear Missiles
+
* {{green|Unlocks Module:}} Missile Defense Module
| ''Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.''
+
* {{green|Unlocks Component:}} Nuclear Missiles
 +
|''Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.''
 
|-
 
|-
| ''Space marine corps''
+
|''Space Marine Corps''
| align = center | 240
 
 
|
 
|
*{{green|Unlocks:}}
+
|align="center"|240
** [[Army]]: Assault army
 
** [[Attachment]]: Assault landers
 
 
|
 
|
 +
* {{green|Unlocks Army:}} Assault Army
 +
* {{green|Unlocks Attachment:}} Assault Landers
 +
|Possibly obsolete.
 
|-
 
|-
| ''Fusion missiles''
+
| ''Fusion Missiles''
| align = center | 480
+
|
 +
|align="center"|480
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Component:}} Fusion Missiles
** [[Component]]: Fusion missiles
 
 
| ''These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.''
 
| ''These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.''
 
|-
 
|-
| ''Destroyers''
+
|''Destroyers''
| align = center | 900
+
|
 +
|align="center"|900
 +
|
 +
* Mineral Storage Capacity: {{green|+1000}}
 +
* {{green|Unlocks Ship Type:}} Destroyer
 +
* {{green|Unlocks Module:}} Corvette Assembly Yards
 +
* {{green|Unlocks Feature:}} Spaceport level III
 
|
 
|
* {{green|+1000|back}} mineral storage capacity
 
*{{green|Unlocks:}}
 
** [[Ship Type]]: Destroyer
 
** [[Module]]: Corvette assembly yards
 
** [[Feature]]: Spaceport level III
 
|
 
 
|-
 
|-
| ''Plasma thrusters''
+
|''Plasma Thrusters''
| align = center | 900
 
 
|
 
|
*{{green|Unlocks:}}  
+
|align="center"|900
** [[Component]]: Plasma thruster
+
|
| ''An advanced from of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.''
+
* {{green|Unlocks Component:}} Plasma Thruster
 +
|''An advanced from of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.''
 
|-
 
|-
| ''Space Torpedoes''
+
|''Space Torpedoes''
| align = center | 900
+
|
 +
|align="center"|900
 
|
 
|
*{{green|Unlocks:}}  
+
* {{green|Unlocks Component:}} Space Torpedoes
** [[Component]]: Space torpedoes
+
|''Space torpedoes are essentially very large, slow moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.''
| ''Space torpedoes are essentially very large, slow moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.''
 
 
|-
 
|-
| ''Impulse Thrusters''
+
|''Impulse Thrusters''
| align = center | {{sup|6728|calc}}
+
|
 +
|align="center"|{{sup|calc|6728}}
 
|
 
|
 
* {{green|Unlocks Component:}} Impulse Thruster
 
* {{green|Unlocks Component:}} Impulse Thruster
 
|''These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.''
 
|''These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.''
 
|-
 
|-
| ''Battleships''
+
|''Battleships''
| align = center | {{sup|9315|calc}}
 
 
|
 
|
* {{green|+500|back}} mineral storage capacity
+
|align="center"|{{sup|calc|9315}}
*{{green|Unlocks:}}  
+
|
** [[Ship type]]: Battleship
+
* Mineral Storage Capacity: {{green|+500}}
** [[Feature]]: Spaceport level IV
+
* {{green|Unlocks Ship Type:}} Battleship
 +
* {{green|Unlocks Feature:}} Spaceport Level IV
 
|
 
|
 
|}
 
|}

Revision as of 19:38, 7 April 2016

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version Pre-release.

This article is for the PC version of Stellaris only.
File:Technology interface.png
Technology interface.

Technology is a central pillar of any interstellar empire. It has allowed them to reach the stars and it will be what allows them to succeed against other empires.

There are roughly 300 technologies in the game, though these will not all be available to the player in a given play-through. Engineering, Physics and Society technologies are researched separately using different research resources. There is no "tech tree", instead players are presented with a number of different choices of techs to research.

The card system

The "card" system.

Stellaris doesn't have a tech tree in the normal sense of the word, instead it presents the player with a quasi-random selection of technologies that may or may not appear later on during a playthrough.[1]

A good analogy for this process is a deck of cards in which each card represents a different technology. As soon as a tech is selected for research, the remaining "cards" are placed back into the deck which is then reshuffled. However, in this "shuffling" some cards are weighted to appear more often than others. This is especially common in the early game where some "cards" are extremely likely to appear as to allow all players to get a fair start. Additionally, an empires' ethos, the leading scientists' traits, the current researched technologies, etc. all factor in into this weighting.

Special technologies

Certain technologies are considered "special" and are marked in a different color so players can to recognize their rarity. These are techs that might only appear once in a playthrough and, as such, should probably always be picked.

There are also unique technologies that can only be learned via the investigation of anomalies, debris, etc.

After some time it's possible to reach a point where procedurally generated techs get a chance of appearing more and more often after many of the "normal" technologies are successfully researched.

There's also the possibility of having "advanced" techs appearing during the later stages of a game. These are high reward/high risk opportunities that can give an empire a significant advantage in the race to victory but may trigger terrible consequences such as crises. Some advanced techs are dependent on the species' ethos.

Technology types

Technology is divided into three types: Physics, Society and Engineering.

As a game progresses, the technology choices for each empire will begin to include progressively more advanced and correspondingly more expensive technologies, meaning that building research labs and stations should be a priority. Technology costs also scale with the size of an empire's population,[2] which makes it possible for small empires to maintain technological parity with larger ones.

Categories

Each technology is also part of a category, which are independent of the three types. So far the following categories are known:

  • Biology.png Biology
  • Field Manipulation.png Field Manipulation
  • Industry.png Industry: Ingenuity and productivity.
  • Materials.png Materials
  • Military Theory.png Military Theory
  • New Worlds.png New Worlds: Colonization protocols and pioneer training.
  • Particles.png Particles: Isolating and utilizing particulate matter and phenomena.
  • Voidcraft.png Voidcraft

List of Technologies

These lists are based on incomplete information and may not be accurate.

Physics


Technology C Cost Effects Description
Field Modulation Industry.png 240
  • Energy Storage Capacity: +250
  • Unlocks Building: Power Plant II
  • Unlocks Building: Betharian Power Plant II
Modulated fields allow for increased production and improved energy yield.
Global Energy Management Industry.png 240
  • Energy Storage Capacity: +250
  • Unlocks Building: Power Hub I
Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.
Orbital Energy Conversion Industry.png 240
  • Unlocks Module: Solar Panel Network
Advances in solar panel technology could potentially reduce the operating costs of our spaceports. The panels would require an entire spaceport module to generate enough energy, however.
Quantum Energy States Industry.png 1200
  • Unlocks Building: Power Plant III
  • Unlocks Building: Betharian Power Plant III
Deflectors Field Manipulation.png 240
  • Unlocks Component: Deflectors
Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.
Improved Deflectors Field Manipulation.png 600
  • Unlocks Attachment: Mobile Shield Generators
  • Unlocks Component: Improved Deflectors
These updated deflector screens are capable of soaking up even more punishment before they overload.
Warp Field Stabilizers Field Manipulation.png 1200
  • Unlocks Component: Warp Drive II
Improved stabilization techniques for warp fields will allow our ships to travel farther while expending less energy.
Fusion Power Particles.png 240
  • Energy Storage Capacity: +250
  • Unlocks Component: Fusion Reactor
Nuclear fusion processes generate a great amount of power, but without many of the risks associated with fission power.
Blue Lasers Particles.png 480
  • Unlocks Component: Blue Laser
More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.
Red Lasers Particles.png 787 [calc]
  • Unlocks Module: Laser Defense Module
  • Unlocks Component: Red Laser
Disruptors Particles.png 900
  • Unlocks Component: Disruptor
Plasma Throwers Particles.png 900
  • Unlocks Component: Plasma Thrower
Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremeley effective at eating through ship armor.
UV Lasers Particles.png 900
  • Unlocks Component: UV Laser
Cold Fusion Power Particles.png 1200
  • Energy Storage Capacity: +250
  • Unlocks Component: Cold Fusion Reactor
Plasma Accelerators Particles.png 1800
  • Unlocks Component: Plasma Accelerator
These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.
Antimatter Power Particles.png 5220 [calc]
  • Energy Storage Capacity: +250
  • Unlocks Component: Antimatter Reactor
Gravitic Sensors Voidcraft.png 240
  • Survey Speed: +15%
These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.
Subspace Sensors Voidcraft.png 900
  • Survey Speed: +5%
  • Unlocks Component: Subspace Sensors
Sensors that deflect the subspace fluctuations left in the wake of travelling starships. Their sensitivity and range is greater than that of a gravitic sensor array.
Template:Raretech Voidcraft.png 360
  • Unlocks Module: Observatory
Powerful sensor arrays that can be added to the structure of orbital spaceports. They provide excellent sensor coverage of the surrounding region of space.'
Administrative AI 240
  • Research Speed: +5.0%
Organizational circuitry rerouting academic fervor.
Quantum Theory 240
  • Unlocks Building: Physics Lab I
Exploring the mediation of fundamental forces through subatomic particles.
Active Countermeasures 480
  • Unlocks Component: Sentinel Point-Defense
The best defense is a good offense.
AI-controlled Colony Ships 600
  • Colony Development: -25.0%
Specialized Combat Computers 600
  • Unlocks Component: Basic Combat Roles
Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.
Databank Uplinks 900
    • Feature: Assist research
High-capacity quantum bands dedicated to databank transfers make possible virtually completely synchronous research operations across vast distances.
Self-Aware Logic 1200
    • Research Alternatives: +1
Applied Quantum Physics 1200
  • Unlocks Building: Physics Lab II
Interlinked Support Systems 2000
  • Unlocks Component: Barrier Point-Defence
Template:Raretech 2750
  • Research Speed: +5.0%

Society


Technology C Cost Effects Description
Hydroponics Biology.png 240
  • Unlocks Building: Hydroponics Farm II
Genome Mapping Biology.png 240
  • Leader Lifespan: +10
  • Food: +10%
Orbital Hydroponics Biology.png 240
  • Unlocks Module: Orbital Hydroponic Farms
Biodiversity Studies Biology.png 360
  • Unlocks Building: Biolab I
Frontier Health Biology.png 360
  • Unlocks Building: Frontier Clinic
Xeno integration Biology.png 900
  • Unlocks Policy: Leadership – Xenos Allowed
From disparate components do we build a whole greater than the sum of its parts.
Engos Vapor Refining Biology.png 1334 [calc]
  • Unlocks Module: Engos Refinery
  • Reveals Resource: Engos Vapor
Centralized Command Military Theory.png 240
  • Army Upkeep: -10%
  • Unlocks Building: Military Academy
Combat Training Military Theory.png 600
  • Army Upkeep: -10%
Doctrine: Space Combat Military Theory.png 240
  • Naval Capacity: +10%
Doctrine: Reactive Formations Military Theory.png 600
  • Naval Capacity: +10%
Template:Raretech Military Theory.png 720
  • Unlocks Building: Virtual Combat Arena
The advent of accurate pain emulators will at long last bridge the divide between the virtual and the real.
Doctrine: Armada Battle Formation Military Theory.png 7609 [calc]
  • Fleet Size Limit: +40
Dangerous Wildlife Removal New Worlds.png 360
  • Unlocks Clearing Tile Blockers: Dangerous Wildlife
Mountain Range Removal New Worlds.png 360
  • Unlocks Clearing Tile Blockers: Mountain Range
New Worlds Protocol New Worlds.png 360
  • Unlocks Ship Type: Colony Ship
Toxic Kelp Removal New Worlds.png 360
  • Unlocks Clearing Tile Blockers: Toxic Kelp
Volcano Removal New Worlds.png 360
  • Unlocks Clearing Tile Blockers: Volcano
Colonial Centralisation New Worlds.png 720
  • Monthly Influence: +1
  • Unlocks Edict: Production Targets
  • Unlocks Building: Planetary Capital
Planetary edicts are temporary planetary modifiers that can be activated by spending Influence.
Ocean Colonization New Worlds.png 900
  • Unlocks Colonization: Ocean World
Environmental Control New Worlds.png 1200
  • Unlocks Clearing Tile Blockers: Sink Hole[more?]
Possibly obsolete.
Atmospheric Filtering New Worlds.png 1350
  • Habitability: +5%
Planetary Unification 240
  • Leader Recruitment Cost: -10%
  • Unlocks Edict: Propaganda Broadcasts
Ancient warring tribes, historic nations in conflict, now unified in empire. We must not, will not, crumble.
Xeno Outreach 240
  • Unlocks Diplomacy: Offer Trade Deal
Adaptive Bureaucracy 360
  • Empire Leader Capacity: +2
  • Edict Cost: -15%
The progress we made calls for a new, nimbler form of administration that may aid rather than hinder us in our pursuits.
Galactic Ambitions 360
  • Border Range: +20%
  • Unlocks Component: Boosted Border Beacon
Reduces 'Cede Planet' and 'Cede Military Station' war demand cost.
Xeno Diplomacy 900
  • Unlocks Diplomacy: Form Federation
Advancing our understanding of interactions with – and manipulations of – the xeno is a necessary step in forming more permanent interstellar alliances.
Artificial moral codes 1200
  • Empire Leader Capacity: +2
  • Unlocks Attachment: Commissar squads
Talent Aquisition 2500
  • Leader Recruirment Cost: -5%

Engineering


Technology C Cost Effects Description
Geothermal Fracking Industry.png 240
  • Mineral Storage Capacity: +500
  • Unlocks Building: Mining Network II
New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.
Mineral Processing Industry.png 240
  • Mineral Storage Capacity: +500
  • Unlocks Building: Mineral Silo II
  • Unlocks Building: Mineral Processing Plant I
Offworld Construction Industry.png 240
  • Unlocks Module: Solar Panel Network
Powered Exoskeletons Industry.png 240
  • Army Damage: +5%
  • Minerals: +5%
  • Unlocks Attachment: Power Armor
Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.
Nanomechanics Industry.png 360
  • Unlocks Building: Engineering Facility I
Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales.
Betharian Refining Industry.png 360
  • Unlocks Building: Betharian Power Plant I
  • Reveals Resource: Betharian Stone
The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.
Robotic Workers Industry.png 480
  • Unlocks Attachment: Battle Strider Column
  • Unlocks Building: Robotics Assembly Plant
Deep Core Mining Industry.png 2430 [calc]
  • Unlocks Building: Engineering Facility II
These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core.
Supersolid Materials Industry.png 2430 [calc]
  • Mineral Storage Capacity: +500
  • Unlocks Building: Mining Network III
Mass Drivers Materials.png 240
  • Unlocks Module: Projectile Defense Module
  • Unlocks Component: Mass Driver
These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.
Nanocomposite Materials Materials.png 360
  • Unlocks Attachment: Neo-Concrete Fortifications
  • Unlocks Component: Nanocomposite Armor
Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.
Garanthium Mining Materials.png 480
  • Unlocks Module: Garanthium Forge
  • Reveals Resource: Garanthium Ore
Establishing succesful Garanthium quarries poses unique challenges, as the ultra-hard quality of the ore makes it as difficult to mine as it is attractive.
Ceramo-Metal Materials Materials.png 600
  • Unlocks Component: Ceramo-Metal Armor
A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.
Autocannons Materials.png 900
  • Unlocks Component: Autocannon
Plasteel Materials Materials.png 1200
  • Unlocks Component: Plasteel Armor
Interplanetary Expeditionary Forces Voidcraft.png 240
  • Unlocks Army: Assault Army
  • Unlocks Attachment: Assault Landers
The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.
Deep Space Outposts Voidcraft.png 240
  • Unlocks Station: Defense Platform
This will enable the construction of defensive deep space platforms far from the gravity wells of a planetary body.
Improved Spaceport Voidcraft.png 480
  • Mineral Storage Capacity: +1000
  • Unlocks Module: Corvette Assembly Yard
  • Unlocks Feature: Spaceport Level II
Enhancements to artificial gravity and life support systems allow for further expansion of orbital facilities.
Deep Space Stations Voidcraft.png 900
  • Unlocks Station: Defense Station
New construction methods will allow for the construction of even larger military stations in the depths of space.
Advanced Spaceports Voidcraft.png 1200
  • Mineral Storage Capacity: +1000
  • Unlocks Module: Destroyer Assembly Yard
  • Unlocks Feature: Spaceport Level IV
State-of-the-art orbital construction techniques result in spaceports the size of major planet side cities.
Template:Raretech Voidcraft.png 3780 [calc]
  • Military Station Build Cost: -15%
  • Military Station Health: +25%
The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.
Cruisers Voidcraft.png 5220 [calc]
  • Mineral Storage Capacity: +1000
  • Unlocks Ship Type: Cruiser
  • Unlocks Feature: Spaceport Level V
Expanded dry-docks allow for the construction of Cruiser-class military vessels.
Offworld Construction 120
  • Unlocks Ship Type: Construction Ship
  • Unlocks Station: Mining station
  • Unlocks Station: Research station
Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.
Ion Thrusters 240
  • Unlocks Component: Ion Thruster
These electric thrusters use beams of ions to generate thrust without the need for propellant.
Nuclear Missiles 240
  • Unlocks Module: Missile Defense Module
  • Unlocks Component: Nuclear Missiles
Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.
Space Marine Corps 240
  • Unlocks Army: Assault Army
  • Unlocks Attachment: Assault Landers
Possibly obsolete.
Fusion Missiles 480
  • Unlocks Component: Fusion Missiles
These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.
Destroyers 900
  • Mineral Storage Capacity: +1000
  • Unlocks Ship Type: Destroyer
  • Unlocks Module: Corvette Assembly Yards
  • Unlocks Feature: Spaceport level III
Plasma Thrusters 900
  • Unlocks Component: Plasma Thruster
An advanced from of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.
Space Torpedoes 900
  • Unlocks Component: Space Torpedoes
Space torpedoes are essentially very large, slow moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.
Impulse Thrusters 6728 [calc]
  • Unlocks Component: Impulse Thruster
These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.
Battleships 9315 [calc]
  • Mineral Storage Capacity: +500
  • Unlocks Ship Type: Battleship
  • Unlocks Feature: Spaceport Level IV

References