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Traits are mostly fixed at the start of the game. Altering traits during the game is generally possible only later in the game through some select events or by using genetic engineering. Certain technologies and [[Ascension Perks]] add additional trait points that can be used to alter a part of your species' ''pops''; modifications can range from altering their planet habitability to adding an additional positive trait or removing a negative one.
 
Traits are mostly fixed at the start of the game. Altering traits during the game is generally possible only later in the game through some select events or by using genetic engineering. Certain technologies and [[Ascension Perks]] add additional trait points that can be used to alter a part of your species' ''pops''; modifications can range from altering their planet habitability to adding an additional positive trait or removing a negative one.
  
== Organic traits ==
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== Biological traits ==
 
Traits are purchased from a points pool, with 2 points being available at the start of the game. Some traits are negative and have a negative cost, refunding points into the pool. Each species is limited to a maximum of 5 traits; non-standard traits do not count against this limit.  Non-standard traits are all traits that have a cost of zero.
 
Traits are purchased from a points pool, with 2 points being available at the start of the game. Some traits are negative and have a negative cost, refunding points into the pool. Each species is limited to a maximum of 5 traits; non-standard traits do not count against this limit.  Non-standard traits are all traits that have a cost of zero.
  
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| rowspan=2 | [[file:Fleeting.png]] Fleeting
 
| rowspan=2 | [[file:Fleeting.png]] Fleeting
 
| rowspan=2 |  
 
| rowspan=2 |  
* {{icon|Leader Lifespan}} Leader Lifespan {{red|−10}} Years if Biological
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* {{icon|Leader Lifespan}} Leader Lifespan {{red|−10}} Years if biological
* {{icon|Leader Lifespan}} Leader Lifespan {{red|−25}} Years if Lithoid
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* {{icon|Leader Lifespan}} Leader Lifespan {{red|−25}} Years if lithoid
 
| rowspan=2 align=center | {{green|−1}}
 
| rowspan=2 align=center | {{green|−1}}
 
| rowspan=2 align=center | '''0'''
 
| rowspan=2 align=center | '''0'''
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=== Climate preference traits ===
 
=== Climate preference traits ===
 
{{SVersion|2.7}}
 
{{SVersion|2.7}}
Each organic species has a climate preference trait that determines their base {{iconify|Habitability}} on the various types of planets, usually that corresponding to the type of their homeworld. Habitability traits can be changed through genetic modification, but a pop can never have more than one Habitability trait. The Habitability of other celestial body types is unaffected by these traits.
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Each biological species has a climate preference trait that determines their base {{iconify|Habitability}} on the various types of planets, usually that corresponding to the type of their homeworld. Habitability traits can be changed through genetic modification, but a pop can never have more than one Habitability trait. The Habitability of other celestial body types is unaffected by these traits.
  
 
{| class="mildtable plainlist"
 
{| class="mildtable plainlist"

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