Difference between revisions of "Traits"

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Traits represents a [[species]] biological functions, abilities and personality. Traits can be selected for a species at the start of every new game and species can adapt new traits through means such as genetic engineering or possibly from [[anomalies]]. They can affect variety of areas from rate of population growth to traits that affect relations.
 
Traits represents a [[species]] biological functions, abilities and personality. Traits can be selected for a species at the start of every new game and species can adapt new traits through means such as genetic engineering or possibly from [[anomalies]]. They can affect variety of areas from rate of population growth to traits that affect relations.
Most traits tend to have opposite ones such as fast or slow breeders where only one may be held at a time. Players start the game with 2 points to select for traits and may take on negative traits to increase amount of others they have.
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Most traits tend to have opposite ones such as fast or slow breeders where only one may be held at a time. Players start the game with 2 points to select for traits and may take on negative traits to increase amount of others they have. You can select up to 4 traits.
  
 
== Trait ==
 
== Trait ==

Revision as of 19:28, 17 March 2016

Version

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Please help with verifying or updating older sections of this article. At least some were last verified for version Pre-release.

This article is for the PC version of Stellaris only.

Traits represents a species biological functions, abilities and personality. Traits can be selected for a species at the start of every new game and species can adapt new traits through means such as genetic engineering or possibly from anomalies. They can affect variety of areas from rate of population growth to traits that affect relations. Most traits tend to have opposite ones such as fast or slow breeders where only one may be held at a time. Players start the game with 2 points to select for traits and may take on negative traits to increase amount of others they have. You can select up to 4 traits.

Trait

Name Opposite Unlocks Cost
Charismatic Repugnant +1 Other Species Happiness 1
Repugnant.png
Repugnant Charismatic -1 Other Species Happiness -1
Rapid Breeders.png
Rapid Breeder Slow Breeder -10% Food Requirement 1
Slow Breeders.png
Slow Breeder Rapid Breeder +20% Food Requirement -1
Talented.png
Talented +1 Leader skills level 2
Strong.png
Strong Weak +20% Army Damage 1
Weak.png
Weak Strong -20% Army Damage -1
Communal.png
Communal Solitary +5% Happiness 1
Solitary Communal -5% Happiness -1
Adaptive.png
Adaptive Non Adaptive +10% Hostile Environment Tolerance 1
Non Adaptive Adaptive -10% Hostile Environment Tolerance -1
Nomadic.png
Nomadic Sedentary -50% Migration Time 1
Sedentary.png
Sedentary Nomadic +50% Migration Time -1
Quick Learners.png
Quick Leaner Slow Leaner +25% Leader Experience Gain 1
Slow Learners.png
Slow Learner Quick Leaner -25% Leader Experience Gain -1
Thrifty.png
Thrifty +20% Energy Credits 2
Industrious.png
Industrious +20% Minerals 2
Natural Engineers.png
Natural Engineers Natural Sociologists / Natural Physicists +15% Engineering Output 1
Natural Sociologists.png
Natural Sociologists Natural Physicists / Natural Engineers +15% Society Output 1
Natural Physicists.png
Natural Physicists Natural Sociologists / Natural Engineers +15% Physics Output 1
Conformists.png
Conformists -20% Ethics Divergence 2
Enduring.png
Enduring +30 Years Leadership Lifespan 1
Decadent.png
Decadent -10% Efficiency with no Planetary Slaves -1
Intelligent.png
Intelligent +10% Engineering Output, +10% Physics Output, +10% Society Output 2
Agrarian.png
Agrarian +1 Food Output 1
Resilient.png
Resilient +100% Militia Health, +200% Bombardment Resistant 1

References