Difference between revisions of "Traits"

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| [[File:Repugant.png|centre|30px]] || Repugnant || Charismatic || {{red|-1}} Other Species Happiness || -1
 
| [[File:Repugant.png|centre|30px]] || Repugnant || Charismatic || {{red|-1}} Other Species Happiness || -1
 
|-
 
|-
| [[File:Rapid_breeder.png|centre|30px]] || Rapid Breeder || Slow Breeder || {{green|-10%}} Food Requirement || 1
+
| [[File:Communal.png|centre|30px]] || Communal || Solitary || {{green|+5%}} Happiness || 1
 +
|-
 +
| [[File:Solitary2.png|centre|30px]] || Solitary || Communal || {{red|-5%}} Happiness || -1
 +
|-
 +
| [[File:Rapid_breeder.png|centre|30px]] || Rapid Breeder || Slow Breeder || {{green|-10%}} Growth Time || 1
 +
|-
 +
| [[File:Slow_breeder.png|centre|30px]] || Slow Breeder || Rapid Breeder || {{red|+15%}} Growth Time || -1
 
|-
 
|-
| [[File:Slow_breeder.png|centre|30px]] || Slow Breeder || Rapid Breeder || {{red|+20%}} Food Requirement || -1
+
| [[File:Agrarian.png|centre|30px]] || Agrarian || || {{green|+1}} Food Output || 1
 
|-
 
|-
| [[File:Talented.png|centre|30px]] || Talented || || {{green|+1}} Leader skills level || 2
+
| [[File:Very_Strong.png|centre|30px]] || Very Strong || Weak / Strong || {{green|+40%}} Army Damage {{green|+10%}} Minerals || 5
 
|-
 
|-
| [[File:Strong.png|centre|30px]] || Strong || Weak || {{green|+20%}} Army Damage || 1
+
| [[File:Strong.png|centre|30px]] || Strong || Weak / Very Strong || {{green|+20%}} Army Damage {{green|+5%}} Minerals || 1
 
|-
 
|-
| [[File:Weak.png|centre|30px]] || Weak || Strong || {{red|-20%}} Army Damage || -1
+
| [[File:Weak.png|centre|30px]] || Weak || Strong / Very Strong || {{red|-20%}} Army Damage || -1
 
|-
 
|-
| [[File:Communal.png|centre|30px]] || Communal || Solitary || {{green|+5%}} Happiness || 1
+
| [[File:Resilient.png|centre|30px]] || Resilient || || {{green|+100%}} Militia Health {{green|+200%}} Bombardment Resistant|| 1
 
|-
 
|-
| [[File:Solitary2.png|centre|30px]] || Solitary || Communal || {{red|-5%}} Happiness || -1
+
| [[File:Extremely_Adaptive.png|centre|30px]] || Extremely Adaptive || Non Adaptive / Adaptive || {{green|+20%}} Hostile Environment Tolerance || 5
 
|-
 
|-
| [[File:Adaptive.png|centre|30px]] || Adaptive || Non Adaptive || {{green|+10%}} Hostile Environment Tolerance || 1
+
| [[File:Adaptive.png|centre|30px]] || Adaptive || Non Adaptive / Extremely Adaptive || {{green|+10%}} Hostile Environment Tolerance || 1
 
|-
 
|-
| [[File:Non_adaptive.png|centre|30px]] || Non Adaptive || Adaptive || {{red|-10%}} Hostile Environment Tolerance || -1
+
| [[File:Non_adaptive.png|centre|30px]] || Non Adaptive || Adaptive / Extremely Adaptive || {{red|-10%}} Hostile Environment Tolerance || -1
 
|-
 
|-
 
| [[File:Nomadic.png|centre|30px]] || Nomadic || Sedentary || {{green|-50%}} Migration Time || 1
 
| [[File:Nomadic.png|centre|30px]] || Nomadic || Sedentary || {{green|-50%}} Migration Time || 1
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| [[File:Slow_learners.png|centre|30px]] || Slow Learner || Quick Leaner || {{red|-25%}} Leader Experience Gain || -1
 
| [[File:Slow_learners.png|centre|30px]] || Slow Learner || Quick Leaner || {{red|-25%}} Leader Experience Gain || -1
 
|-
 
|-
| [[File:Thrifty.png|centre|30px]] || Thrifty || || {{green|+20%}} Energy Credits || 2
+
| [[File:Talented.png|centre|30px]] || Talented ||  || {{green|+1}} Leader skills level || 2
 +
|-
 +
| [[File:Thrifty.png|centre|30px]] || Thrifty || || {{green|+15%}} Energy Credits || 2
 
|-
 
|-
| [[File:Industrious.png|centre|30px]] || Industrious || || {{green|+20%}} Minerals || 2
+
| [[File:Industrious.png|centre|30px]] || Industrious || || {{green|+15%}} Minerals || 2
 +
|-
 +
| [[File:Intelligent.png|centre|30px]] || Intelligent || || {{green|+10%}} Engineering Output, {{green|+10%}} Physics Output, {{green|+10%}} Society Output || 2
 
|-
 
|-
 
| [[File:Natural_engineers.png|centre|30px]] || Natural Engineers || Natural Sociologists / Natural Physicists || {{green|+15%}} Engineering Output || 1
 
| [[File:Natural_engineers.png|centre|30px]] || Natural Engineers || Natural Sociologists / Natural Physicists || {{green|+15%}} Engineering Output || 1
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| [[File:Natural_physicists.png|centre|30px]] || Natural Physicists || Natural Sociologists / Natural Engineers || {{green|+15%}} Physics Output || 1
 
| [[File:Natural_physicists.png|centre|30px]] || Natural Physicists || Natural Sociologists / Natural Engineers || {{green|+15%}} Physics Output || 1
 
|-
 
|-
| [[File:Conformists.png|centre|30px]] || Conformists || || {{green|-20%}} Ethics Divergence || 2
+
| [[File:Venerable.png|centre|30px]] || Venerable || Enduring || {{green|+120 Years}} Leadership Lifespan || 4
|-
 
| [[File:Enduring.png|centre|30px]] || Enduring || || {{green|+30 Years}} Leadership Lifespan || 1
 
 
|-
 
|-
| - || Venerable || || {{green|+120 Years}} Leadership Lifespan || 4
+
| [[File:Enduring.png|centre|30px]] || Enduring || Venerable || {{green|+30 Years}} Leadership Lifespan || 1
 
|-
 
|-
 
| [[File:Decadent.png|centre|30px]] || Decadent || || {{red|-10%}} Efficiency with no Planetary Slaves || -1
 
| [[File:Decadent.png|centre|30px]] || Decadent || || {{red|-10%}} Efficiency with no Planetary Slaves || -1
 
|-
 
|-
| [[File:Intelligent.png|centre|30px]] || Intelligent || || {{green|+10%}} Engineering Output, {{green|+10%}} Physics Output, {{green|+10%}} Society Output || 2
+
| [[File:Conformists.png|centre|30px]] || Conformists || || {{green|-20%}} Ethics Divergence || 2
|-
 
| [[File:Agrarian.png|centre|30px]] || Agrarian || || {{green|+1}} Food Output || 1
 
|-
 
| [[File:Resilient.png|centre|30px]] || Resilient || || {{green|+100%}} Militia Health, {{green|+200%}} Bombardment Resistant|| 1
 
 
|}
 
|}
  
 
== References ==
 
== References ==
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]

Revision as of 21:04, 17 March 2016

Version

Outliner top.png
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for Pre-release.

This article is for the PC version of Stellaris only.

Traits represents a species biological functions, abilities and personality. Traits can be selected for a species at the start of every new game and species can adapt new traits through means such as genetic engineering or possibly from anomalies. They can affect variety of areas from rate of population growth to traits that affect relations. Most traits tend to have opposite ones such as fast or slow breeders where only one may be held at a time. Players start the game with 2 points to select for traits and may take on negative traits to increase amount of others they have. You can select up to 4 traits.

Trait

Name Opposite Unlocks Cost
Charismatic Repugnant +1 Other Species Happiness 1
Repugnant.png
Repugnant Charismatic -1 Other Species Happiness -1
Communal.png
Communal Solitary +5% Happiness 1
Solitary Communal -5% Happiness -1
Rapid Breeders.png
Rapid Breeder Slow Breeder -10% Growth Time 1
Slow Breeders.png
Slow Breeder Rapid Breeder +15% Growth Time -1
Agrarian.png
Agrarian +1 Food Output 1
Very Strong.png
Very Strong Weak / Strong +40% Army Damage +10% Minerals 5
Strong.png
Strong Weak / Very Strong +20% Army Damage +5% Minerals 1
Weak.png
Weak Strong / Very Strong -20% Army Damage -1
Resilient.png
Resilient +100% Militia Health +200% Bombardment Resistant 1
Extremely Adaptive.png
Extremely Adaptive Non Adaptive / Adaptive +20% Hostile Environment Tolerance 5
Adaptive.png
Adaptive Non Adaptive / Extremely Adaptive +10% Hostile Environment Tolerance 1
Non Adaptive Adaptive / Extremely Adaptive -10% Hostile Environment Tolerance -1
Nomadic.png
Nomadic Sedentary -50% Migration Time 1
Sedentary.png
Sedentary Nomadic +50% Migration Time -1
Quick Learners.png
Quick Leaner Slow Leaner +25% Leader Experience Gain 1
Slow Learners.png
Slow Learner Quick Leaner -25% Leader Experience Gain -1
Talented.png
Talented +1 Leader skills level 2
Thrifty.png
Thrifty +15% Energy Credits 2
Industrious.png
Industrious +15% Minerals 2
Intelligent.png
Intelligent +10% Engineering Output, +10% Physics Output, +10% Society Output 2
Natural Engineers.png
Natural Engineers Natural Sociologists / Natural Physicists +15% Engineering Output 1
Natural Sociologists.png
Natural Sociologists Natural Physicists / Natural Engineers +15% Society Output 1
Natural Physicists.png
Natural Physicists Natural Sociologists / Natural Engineers +15% Physics Output 1
Venerable.png
Venerable Enduring +120 Years Leadership Lifespan 4
Enduring.png
Enduring Venerable +30 Years Leadership Lifespan 1
Decadent.png
Decadent -10% Efficiency with no Planetary Slaves -1
Conformists.png
Conformists -20% Ethics Divergence 2

References