Open main menu


Revision as of 13:59, 30 March 2016 by Ben Kerman (talk | contribs) (Anchored all traits)


Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version Pre-release.

This article is for the PC version of Stellaris only.

Traits represents a species biological functions, abilities and personality. Traits can be selected for a species at the start of new game or species can adapt new traits through means such as genetic engineering or possibly from anomalies. They affect variety of areas from rate of population growth to traits that affect lifespan. Most traits tend to have opposite ones such as Nomadic or Sedentary where only one may be held at a time. Players start the game with 2 trait points and are limited to 4 traits with varying costs, negative traits can be chosen to increase trait points.


List of traits

There are 29 traits.[1]



Type Effects Opposites Cost Description
  • +10% habitability
  •   Extremely Adaptive
  •   Nonadaptive
2 This species is highly adaptive when it comes to foreign environments.
  • +1 food output[1]
2 This species has a deep connection to the land and make expert farmers and gardeners.</>
  • +1% other species happiness
  •   Repugnant
1 Members of this species have a special charisma and are generally considered pleasant to be around.
  • +5% happiness
  •   Solitary
1 Members of this species are highly communal and quite used to living in close proximity to others.
  • -20% ethics divergence
2 These people always seek consensus and are more likely to conform to the governing ethics.
  • +30 leader lifespan
  •   Venerable
1 Lifespans in this species are unusually long.
  Extremely Adaptive
  • +20% habitability
  •   Adaptive
  •   Nonadaptive
5 This species is remarkably adept at adopting to any foreign environments.
  • +15% minerals
2 Members of this species are known for their diligence and hard-working nature, always going above and beyond.
  • +10% engineering output
  • +10% physics output
  • +10% society output
2 This species is highly intelligent and enjoys faster technological progress.
  Natural Engineers
  • +15% engineering output
  •   Natural Physicists
  •   Natural Sociologists
1 Members of this species have a natural inclination towards engineering and the material sciences.
  Natural Physicists
  • +15% physics output
  •   Natural Engineers
  •   Natural Sociologists
1 Members of this species have a natural inclination towards theoretical physics and astral phenomena.
  Natural Sociologists
  • +15% society output
  •   Natural Engineers
  •   Natural Physicists
1 Members of this species have a natural inclination towards sociology and biological studies.
  • -50% migration time
  •   Sedentary
1 This species has a nomadic past, and its members often think nothing when relocation to another world.
  Quick Learners
  • +25% leader experience gain
  •   Slow Learners
1 Members of this species are quick to learn from experiences.
  Rapid Breeders
  • -10% growth time
  •   Slow Breeders
1 This species reproduces at a very rapid rate, increasing population growth.
  • +15% energy credits
2 Members of this species are instinctively economical and are always looking to make a good profit, whatever corners need cutting.
  • +100% militia health
  • +200% bombardment resistance
1 Members of this species are physiologically resilient and will fight like enraged brood mothers to defend their worlds.
  • +20% army damage
  • +5% minerals
  •   Very Strong
  •   Weak
1 Members of this species possess great physical strength, making them formidable fighters on the ground.
  • +1 leader skill levels
2 Members of this species are born with a natural aptitude.
  • +120 leader lifespan
  •   Enduring
4 This species can grow to an age that commands dignity and respect.
  Very Strong
  • +40% army damage
  • +10% minerals
4 Members of this species possess a strength that almost defies the laws of physics.


Type Effects Opposites Cost Description
  • -10% resource output without slaves
-1 This species requires slaves or servants to feel content.
  • -10% habitability
  •   Adaptive
  •   Extremely Adaptive
-1 This species is does not adapt well to foreign environments.
  • -1% other species happiness
  •   Charismatic
-1 The physical appearance and customs of this species are considered offensive to most others and few appreciate them as neighbors.
  • +50% migration time
  •   Nomadic
-1 This species has a sedentary past, and its members are reluctant to migrate away from where they grew up.
  Slow Breeders
  • +15% growth time
  •   Rapid Breeders
-1 This species reproduces at a slow rate, lowering population growth.
  Slow Learners
  • -25% leader experience gain
  •   Quick Learners
-1 Members of this species are slow to learn from their experiences.
  • -5% happiness
  •   Communal
-1 Members of this species tend to be solitary and territorial, often becoming agitated in crowded conditions.
  • -20% army damage
  •   Strong
  •   Very Strong
-1 Members of this species are physically weaker than average, making them poor fighters on the ground.