Meant as a place to catalogue every component and their stats first and foremost.
Ship types
Here goes a small summary regarding all ship types then (probably) redirect to the main article over at Fleet for meta strategy and in-depth information about each.
Make sure if its best to include modules here or not.
Components
Core
Here goes things like FTL, combat computer, etc.
Weapons
Important calculations to remember:
Energy
Please help with verifying or updating this section. It was last verified for version 1.8. |
“ | These directed-energy weapons emit focused laser beams at their targets. They are effective at medium to close range, largely ignoring the bulk of enemy armor.
— In-game description.
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Energy weapons
Legend:
Explosive
Please help with verifying or updating this section. It was last verified for version 1.8. |
“ | Space-to-space missiles armed with nuclear warheads. Missiles have excellent range, but they are vulnerable to interception by point-defense systems.
— Quote author
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Explosive weapons have extremely high accuracy and tracking, which make them almost unavoidable. On the other hand, explosive weapons cannot reach enemy immediately after firing as energy and kinetic weapon do. They have HP, speed, evasion, armor and shield like strike craft, and therefore can be countered by enemy point-defense and strike craft.
Legend:
- mineral cost
- power draw
- average damage per day
- damage to shields
- shield penetration
- armor penetration
- weapon range
- missile health
- missile speed
- missile evasion
- missile retarget range
- average days per shot
- accuracy
- tracking
- minimum damage per shot
- maximum damage per shot
- minimum windup time
- maximum windup time
- cooldown between shots
Utility
Here goes things like reactors, shields, etc.