User:KaTiON/sandbox
Meant as a place to catalogue every component and their stats first and foremost.
Ship types
Here goes a small summary regarding all ship types then (probably) redirect to the main article over at Fleet for meta strategy and in-depth information about each.
Make sure if its best to include modules here or not.
Components
Core
Here goes things like FTL, combat computer, etc.
Weapons
Important calculations to remember:
Energy
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Please help with verifying or updating this section. It was last verified for version 1.8. |
“ | These directed-energy weapons emit focused laser beams at their targets. They are effective at medium to close range, largely ignoring the bulk of enemy armor.
— In-game description.
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Energy weapons
Legend:
Explosive
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Please help with verifying or updating this section. It was last verified for version 1.8. |
“ | Space-to-space missiles armed with nuclear warheads. Missiles have excellent range, but they are vulnerable to interception by point-defense systems.
— Quote author
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Explosive weapons have extremely high accuracy and tracking, which make them almost unavoidable. On the other hand, explosive weapons cannot reach enemy immediately after firing as energy and kinetic weapon do. They have HP, speed, evasion, armor and shield like strike craft, and therefore can be countered by enemy point-defense and strike craft.
Legend:
mineral cost
power draw
average damage per day
damage to shields
shield penetration
armor penetration
weapon range
missile health
missile speed
missile evasion
missile retarget range
average days per shot
accuracy
tracking
minimum damage per shot
maximum damage per shot
minimum windup time
maximum windup time
cooldown between shots
Utility
Here goes things like reactors, shields, etc.