Version

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This article has been verified for the current PC version (3.4) of the game.

Relics are very powerful artifacts and trophies that an empire can collect if they defeat a crisis or own the required DLC. Every Relic has a passive effect as well as a powerful Triumph effect that requires resources. All Relics have a Triumph cooldown during which no other relic can be activated. Most relics have a cooldown of 10 years, but some have a shorter one.

If an empire invades and captures the capital of another empire while using a casus belli other than Claim the Galatron there is a 10% chance to steal one of the owned Relics. The chance is increased to 15% if the empire has the Civic barbaric despoilers.png Barbaric Despoilers civic and 50% when using the Despoliation casus belli.

Relics give large amounts of score, which can tip the balance in games with victory enabled. The Relics Collected score for empires in the victory tab can be used to deduce which empire has relics.

Relic list

Relic Passive effect Triumph effect Triumph cost Triumph cooldown Source Score DLC
  Extradimensional Warlock   +30% Sublight Speed
  +30% Ship Weapons Range
  +100% Jump Drive Range for 10 years
  −50% Jump Drive Cooldown for 10 years
  +75% Quantum Catapult Accuracy for 10 years
  +75% Quantum Catapult Range for 10 years
  3000   3600 days Destroying the last Extradimensional Invaders portal 5000
  Isolated Contingency Core   +100% Mechanical Pop Assembly Speed
  Can build 2 of every multi-stage megastructure
  +300% Megastructure Build Speed for 10 years   3000   3600 days Destroying the Contingency secret lair 5000
  Prethoryn Brood-Queen   +50% Society Research Speed   Controllable Prethoryn fleet (36 Warriors and 64 Swarmlings)   10000   3600 days Capturing the Prethoryn Queen 5000
  Ether Drake Trophy   +10% Monthly Unity
  +10 Stability
  +10% Happiness for 10 years   3000   3600 days Defeating the Ether Drake 1000  
  Khan's Throne   −20% Claim influence cost   +20% Ship weapons damage for 10 years
  +25% Militarist Ethic Attraction for 10 years
  3000   3600 days Defeating the Great Khan's fleet a second time 3000  
  Cybrex War Forge   Can recruit Cybrex Warform armies at the capital   +1000 Alloys
  Effect and cost increase after each use (caps after 20 uses)
  3000
  2000
  900 days Finishing the Cybrex precursor chain 5000  
  Javorian Pox Sample   Javorian Pox Orbital Bombardment stance
  +20 Leader lifespan
  +50% Biology Research Speed for 10 years   3000   3600 days Finishing the Irassian Concordat precursor chain 5000  
  Vultaum Reality Perforator   −10% Pop Amenities Usage Random combat modifier for 1-5 years:
  •   +40% Armor Hit Points
  •   +40% Shield Hit Points
  •   +40% Ship Hull Points
  •   +40% Ship Weapons Damage
  3000   3600 days Finishing the Vultaum Star Assembly precursor chain 5000  
  Yuht Cryo Core   +1 Extra pops when establishing colony
  +20% Energy Weapon Attack Speed
  −20% Ship Upkeep for 10 years   3000   3600 days Finishing the Yuht Empire precursor chain 5000  
  Psionic Archive   −50% Breach into the Shroud Cooldown
  Enables a special edict
  Better shroud odds
Choose one:
  • Ruler levels up
  •   +20% Ship weapons damage for 5 years
  •   +5 Planet Stability,   −10% Edict Upkeep, and   +25% Government Ethic Attraction for 5 years
  3000   3600 days Finishing the Zroni precursor chain 1000  
  The Last Baol   +10% Pop Growth Speed
  +10% Society Research if machine empire
  Nu-Baol Life-Seeding Decision   3000   3600 days Finishing the Baol precursor chain 1000  
  Blade of the Huntress   +25% Army Morale
  +10% Diplomatic Weight
  +2 Planet Sensor Range
  +25% Sublight Speed for 10 years   3000   3600 days Archaeology Site excavation 200  
  Head of Zarqlan   +40% Spiritualist Ethics Attraction
  +150 opinion with Holy Guardians
  Holy Worlds become colonizable
  3 Escorts and 1 Battlecruiser if the Holy Guardians exist
  4 Escorts if the Holy Guardians don't exist
  3000   3600 days Archaeology Site excavation 200  
  Miniature Galaxy   +5% Research Speed   +50% Research progress in a random technology   3000   3600 days Archaeology Site excavation 2000  
  The Defragmentor   −10% Robot upkeep
  −10% Pop housing usage if machine empire
  +20% Monthly Energy Credits for 10 years
  +10% Engineering Research Speed for 10 years
  3000   3600 days Archaeology Site excavation

Develop A Cure For The Ferrophage Special Project

1000  
  The Omnicodex   +1 Gene Modification Points   3 Pops from a new random species
  They will have the Hive-Minded that if main species has it
  3000   3600 days Archaeology Site excavation 500  
  Scales of the Worm   +10% Physics Research Speed   +20% Research Speed for 10 years
  −5 Stability for 10 years
  3000   3600 days Defeating the Worm 1000  
  The Rubricator   +20 Society Research   30 Minor Artifacts   3000   3600 days Defeating Shard 1000  
  The Surveyor   +1 Sensor Range A celestial body within borders gains a random deposit:
  •   5/7/9 Energy
  •   5/7/9 Minerals
  •   5/7/9 Engineering Research
  •   5/7/9 Physics Research
  •   5/7/9 Society Research
  •   5/7/9 Trade Value (Unless Gestalt Consciousness)
  •   1-3 Alloys
  •   1-3 Exotic Gases
  •   1-3 Rare Crystals
  •   1-3 Volatile Motes

50% chance to repeat this process in 360-1080 days.

20% chance to repeat this process again in 1080-1800 days.

  500   1800 days Defeating the Home Base Ore Grinder

(Ancient Mining Drone base)

200  
  The Galatron   +3 Influence
  +100% Diplomatic weight
Random resources:
  •   8000 Energy
  •   8000 Minerals
  •   8000 Food
  •   5000 Alloys
  •   5000 Consumer Goods
  •   500 Exotic Gases
  •   500 Rare Crystals
  •   500 Volatile Motes
  •   30 Minor Artifacts if   Ancient Relics is installed
  3000   3600 days Reliquary reward (0.5% chance)
Can be captured with the Take Galatron Wargoal
20000  

Minor Artifacts

  Minor Artifacts represent small artifacts left behind by ancient civilizations. Unlike all other resources, they are not gained passively at the end of each month but instead are gain in batches from events, special projects, or mainly, archaeological sites. Minor Artifacts are used in artifact actions and decisions. If the   MegaCorp DLC is enabled, they can also be used to upgrade a Mega Art Installation past its final stage.

Action Effect   Cost Requirements   Cooldown (days)
Sell to Private Collectors   500 Energy 1    Gestalt Consciousness 1800
Celebrate Diversity   100-500 Unity
  +50% Xenophile Ethic attraction for 10 years
2     Xenophobe
   Gestalt Consciousness
3600
Proclaim Religious Revelation   100-500 Unity
  +50% Spiritualist Ethic attraction for 10 years
2    Spiritualist 3600
Proclaim Superiority   40-100 Influence
  +50% Xenophobe Ethic attraction for 10 years
2    Xenophobe 3600
Reverse-Engineer Arcane Technology Random reward:
  •   500-1000000 Research Research of a random type (58.8%)
  •   +10% Research speed for 5 years (29.4%)
  •   Random technology research option at 20% progress (5.9%)
  •   Ability to build a single random Fallen Empire housing or resource building (5.9%)
5   Arcane Deciphering technology 720
Discover precursor insight Precursor Insight special project on a random surveyed planet 25 Investigated a precursor anomaly 3600
Secrets of the Baol Delve into the Secrets of the Baol Special Project 50 Surveyed Grunur One use only
Secrets of the Cybrex Delve into the Secrets of the Cybrex Special Project 50 Surveyed the Cybrex Ring World One use only
Secrets of the Irassians Delve into the Secrets of the Irassians Special Project 50 Surveyed Irassia One use only
Secrets of the Vultaum Delve into the Secrets of the Vultaum Special Project 50 Surveyed Vultaumar Prime One use only
Secrets of the Yuht Delve into the Secrets of the Yuht Special Project 50 Surveyed Yuthaan Majoris One use only
Secrets of the Zroni Delve into the Secrets of the Zroni Special Project 50 Surveyed Zron Prime One use only
Secrets of the First League Delve into the Secrets of the First League Special Project 50 Cleared a Ruined Arcology Blocker on Fen Habbanis III One use only
Discover L-Gate Insight +1 L-Gate Insight 50 Encountered an L-Gate and L-Cluster has not been opened 3600

Applications

Researching the   Arcane Deciphering technology also grants access to two Artifact Actions to find military or peaceful applications. Both actions cost 5   Minor Artifacts, have a cooldown of 900 days and allow the choosing of an empire modifier that lasts for 5 years depending on the empire Authority.

Artifact Action Modifier Effects          
Military Applications Harmonic Isolation   +10% Shield damage      
Weak Point Analysis   +10% Armor damage      
Combat Drugs
  •   +5% Army damage
  •   +5% Army morale
  •   +10% Army Morale Damage
  •   +20% Army collateral damage
     
Modified Safety Thresholds
  •   +5% Army damage
  •   +5% Army Morale Damage
  •   +10% Army collateral damage
     
Peaceful Applications Ancient Fad   +5% Happiness      
Efficient Manufacturing   −5% Pop consumer goods upkeep      
Battery Miniaturization   −5% Pop amenities usage      
Efficient Maintenance   −5% Pop amenities usage      
Management Insights
  •   +10% Leader experience gain
  •   +10% Trust growth
  •   −10% Leader Upkeep
     
Pheromone Enhancement
  •   +10% Leader experience gain
  •   −10% Leader Upkeep
     
Algorithm Refinement
  •   +10% Leader experience gain
  •   −10% Leader Upkeep
     

References