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Decisions represent planet-wide undertakings. Most decision require a payment to be used, either when taking the decision or when agreeing to the deal that made the decision available in the first place.

Resource decisions

Decision Cost Effects Requirements AI allowed?
 
Distribute Luxury Goods
Come for the sights, stay for the brand new home holo-theatre installations and custom-fit athleisure wear.
  100 consumer goods

per 10 pops (max 1000)

The planet gets for 10 years the modifier:

Luxuries Distributed

 
  
  •   +25% amenities
  •   +25% immigration pull
The provision of amenities to the populace is being bolstered by way of a special distribution program, delivering luxury and consumer goods.
   Gestalt Consciousness  

Political decisions

Decision Cost Effects Requirements AI allowed?
 
Declare Martial Law
Most local functions of government are suspended, and the planet is placed under direct military control in an attempt to restore civil order.
  50 influence The planet gets until free ‘End Martial Law’ decision the modifier:

Martial Law

 
  
  •   −33% resources from   jobs
  •   −50% pop growth speed
  •   −50% pop growth from immigration
  •   −50% pop assembly speed
  •   +2 soldier jobs
This planet has been placed under martial law.

The modifier also causes:

  •   +5 stability per   soldier on the planet
  •   +2 planetary defense armies
   Gestalt Consciousness  
 
Activate Compliance Protocols
Through the use of extensive drone surveillance the Machine Intelligence can ensure planetside cooperation and compliance.
  50 influence The planet gets until free ‘End Compliance Protocols’ decision the modifier:

Compliance Protocols

 
  
  •   −33% resources from   jobs
  •   −50% pop growth speed
  •   −50% pop growth from immigration
  •   −50% pop assembly speed
  •   +2 warrior drone jobs
Non-compliant elements are being actively eliminated on the planet.

The modifier also causes:

  •   +5 stability per   warrior drone on the planet
   Machine Intelligence  
 
Deploy Hunter-Killer Drones
Through the deployment of specialized warforms, the Hive Mind can ensure that rogue elements on the planet are found and dealt with.
  50 influence The planet gets until free ‘Recall Hunter-Killer Drones’ decision the modifier:

Hunter-Killer Drones

 
  
  •   −33% resources from   jobs
  •   −50% pop growth speed
  •   −50% pop growth from immigration
  •   −50% pop assembly speed
  •   +2 warrior drone jobs
Hunter-Killer Drones are actively eliminating rogue elements on the planet.

The modifier also causes:

  •   +5 stability per   warrior drone on the planet
   Machine Intelligence  
 
Declare Population Controls
Population growth must not be allowed to outstrip administrative capacity, even if it requires drastic measures.
  25 influence The planet gets until free ‘End Population Controls’ decision the modifier:

Declared Population Controls

 
  
  • No Population Growth on Planet
  •   −5 stability
  •   +100 emigration push
A limit on population growth has been declared.
 
 
Cease Drone Production
There is no need for further Drones on this planet at the moment.
  25 influence The planet gets until free ‘Continue Drone Production’ decision the modifier:

Drone Population Controls

 
  
  • No Population Growth on Planet
  • (hidden) −75% pop assembly cost
Drone production has stopped for now.
   Gestalt Consciousness  
 
Cease Robot Assembly
Ceases the assembly of Robot, Droid, and Synthetic Pops on this planet.
  25 influence The planet gets until free ‘Resume Robot Assembly’ decision the modifier:

Robot Assembly Ceased

 
  
  • No Population Growth on Planet
  • (hidden) −75% pop assembly cost
The assembly of Robot, Droid, and Synthetic Pops has ceased for now.
 
 
Expel Excess Population
The overcrowded conditions on this world require drastic measures. A massive planet-wide lottery is held, and the "winners" are expelled - by force, if necessary.
  25 influence The planet gets for 5 years the modifier:

Population Expelled

 
  
  −10 stability
As a drastic measure to reduce overcrowding, a large segment of this world's population was recently forcibly expelled.

Expels up to 10   Pops from the Planet to reduce overcrowding. Expelled Pops will become refugees and may settle in other empires.

 
 
Discourage Planetary Growth
If resources and living space are at a premium, population planning might be necessary on this world. Measures will then be taken to voluntarily curtail population growth.
  25 influence The planet gets until free ‘End Growth Discouragement’ decision the modifier:

Growth Discouraged

 
  
  •   +75% Pop growth reduction
  •   +25% Organic pop amenities usage
  •   +25% Organic pop upkeep
This world has implemented several measures designed to discourage population growth.
  ProhibitedPopulation Controls’ policy  

Special decisions

Decision Cost Effects Requirements AI allowed?
 
Planetary Prospecting
Extensive surveying and prospecting of the planet will let us uncover the presence of natural resources that may otherwise have eluded us.
  25 influence

  500 energy credits

Enactment time:   180 days

Adds a random planetary feature to the planet.

  • Once per planet
  •   Adaptability tradition tree finished
  •   is not artificial
  •    Machine World
  •    Hive World
  •    Ecumenopolis
  If at least   20 pops
 
Orbital Surveying
Extensive surveying and prospecting within the habitat's orbit will let us uncover the presence of natural resources that may otherwise have eluded us.
  25 influence

  500 energy credits

Enactment time:   180 days

Enables the construction of one of the following types of habitat district, chosen at random:

  •   Astro-Mining bays
  •   Reactor districts
  •   Research districts
  • Once per planet
  •   Adaptability tradition tree finished
  •   Habitat with only four district types
  If at least   10 pops
 
Create Penal Colony
This entire world is set aside as a massive penal colony. The vast prison communities are largely self-managed by the prisoners, and punishment often means exile into the unforgiving wilderness.
  100 influence Until ‘Abolish Penal Colony’ decision (cost:   250 influence):
  • the planet gets the modifier:

Penal Colony

 
  
  •   +100% crime
  •   −50% immigration pull
This world is filled with strictly controlled criminals, paying off their debt to society in labor camps. For many, the debt will never be repaid.

Penal Colony

 
  
  •   −25% crime
  •   Penal Colonies technology
  •   Planet size ia at least 15
  •    Empire capital
  •     Resort World
  •     Thrall-World
  •  owned planet is a    Penal Colony
  •   is not artificial
  •    Gestalt Consciousness
 
 
Create Thrall-World
This entire world is purpose-built to maximize the growth rate of its enslaved population through a variety of reproductive incentives.
  100 influence Until ‘Abolish Thrall-World’ decision (cost:   250 influence):
  • the planet gets the modifier:

Thrall-World

 
  
  •   +50% pop growth speed
This world is purpose-built to maximize the growth rate of its enslaved population.
  • the designation of the planet is changed to Thrall-World
  • Disables construction of   City Districts and most   Buildings on the planet
  • Allows construction of   Slave Huts
  •   Free Pops can no longer grow on the planet
  •   Thrall-Worlds technology
  •   At least 1 pop from a fully enslaved species on the planet
  •   Any built   district
  •   Any   building besides the capital building
  •    Empire capital
  •    Ecumenopolis
  •     Penal Colony
  •     Resort World
  •   is not artificial
  •    Gestalt Consciousness
 
 
Create Resort World
This world is set aside as a peaceful resort world, attracting tourists and visitors from far away. To preserve the planet's natural beauty, construction on the surface is severely limited.
  100 influence Until ‘Abolish Planetary Resort’ decision (cost:   250 influence):
  • the planet gets the modifier:

Resort World

 
  
  •   +100% habitability
  •   +0.5 clerk jobs per pop
This world is purpose-built to maximize the growth rate of its enslaved population.
  • the designation of the planet is changed to Resort World.
  • the   ‘Reassembled Ship Shelter’ on the planet is replaced by a   ‘Resort Administration’.
  • all other planets of the empire get the modifier:

Resort World

 
  
  •   +15% amenities
  •   +15% immigration pull
  •   Resort Worlds technology
  •    Empire capital
  •     Penal Colony
  •     Thrall-World
  •    Ecumenopolis
  •    Gestalt Consciousness
  •   is not artificial
  •   Planet size ia at least 15
  •  The planet must be unspoiled by district and building development.
  •  The planet may not have an upgraded capital building.
  • Only once per empire.
 
 
Mastery of Nature
Our population requires room to grow, and so we shall make that room. Nature must not stand in the way of progress.
  100 influence

  2000 energy credits

Enactment time:   360 days

The planet gets the modifier:

Mastery of Nature

 
  
  •   +2 max districts
Our population requires room to grow, and so we shall make that room. Nature must not stand in the way of progress.
  •   is not artificial
  •   Mastery of Nature
  if no free   districts and at least   50 pops

Consecrate World

The ‘Consecrate World’ decision requires the   Consecrated Worlds ascension perk and can only be used on up to 3 uncolonized planets at the same time at the cost of 50   influence. It can be canceled at any time for the same cost and if taken again the result will be re-rolled. When the decision is taken the empire will gain a consecrated modifier and give the empire the following bonuses:

 

Consecrated modifier

 

Monthly unity

 

Amenities

 

Spiritualist ethic attraction

Chance Description
       

    

   

  

      

  

Holy World +8% +4% +8% 100% 10% 0% 0% 0% This planet is deemed an immaculate and sacrosanct place.
Venerated World +6% +3% +6% 0% 40% 20% 0% 0% This is deemed a most blessed planet.
Respected World +4% +2% +4% 0% 50% 70% 20% 0% This is deemed a suitable object of worship.
Profane World +2% +1% +2% 0% 0% 10% 80% 100% This is deemed a poor object of worship.