Difference between revisions of "User:SolSys/Etude"

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{{Version|2.1}}
 
{{Technav}}
 
''{{iconify|Physics}} research'' area is comprised mainly of the fields: {{iconify|Computing|21px}}, {{iconify|Field Manipulation|21px}} and {{iconify|Particles|21px}}. It also includes, to a negligible extent, the {{iconify|Voidcraft|21px}} field.
 
  
The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense  & energy weapons, improved FTL capabilities, improved energy production & storage, and more.
 
 
== Main effects ==
 
A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).
 
 
{| class="mildtable plainlist" width="100%"
 
! width="10%" | Field
 
! width="55%" | Focus
 
! width="35%" | Description
 
|-
 
| {{iconify|Computing}}
 
| {{MultiColumn|
 
* {{icon|research speed|21px}} Improved research capabilities
 
* {{icon|building|21px}} Physics producing buildings
 
* {{icon|slot pd|21px}} Point-defense weapons
 
* {{icon|component|21px}} Ship combat computers
 
* {{icon|growth time|21px}} Increased colony development speed
 
* {{icon|cost|21px}} Building cost modifiers |2}}
 
| ''The science of applied algorithms.''
 
|-
 
| {{iconify|Field Manipulation}}
 
| {{MultiColumn|
 
* {{icon|enc|21px}} Increased energy storage capacity
 
* {{icon|building|21px}} Energy producing buildings
 
* {{icon|enc|21px}} Energy modifiers
 
* {{icon|component|21px}} Shield components
 
* {{icon|Strategic|21px}} Strategic resources reveal
 
* {{icon|Shield|21px}} Shield modifiers |2}}
 
| ''Bending fundamental forces to our will.''
 
|-
 
| {{iconify|Particles}}
 
| {{MultiColumn|
 
* {{icon|component|21px}} Energy weapons
 
* {{icon|component|21px}} Ship reactor components
 
* {{icon|component|21px}} Improved FTL capabilities
 
* {{icon|damage|21px}} Energy weapon modifiers |2}}
 
| ''Isolating and utilizing particulate matter and phenomena.''
 
|-
 
| {{iconify|Voidcraft}}
 
| [[File:Ship.png|24px|link=Ship designer|Colossus]] Colossus type ships
 
| ''Space is the final frontier. To master it, is to master the future.''
 
|}
 
 
'''Note:''' The table is a ''summary'' of the most prominent fields and of their effects within the area. This is ''not'' an inclusive list.
 
 
== Table usage ==
 
{{#lsth:Engineering research|Table usage}}
 
== List of physics technologies ==
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
! width="3%" class="unsortable" | !! width="14%" | Technology
 
! width="2%" | {{hover|Category|C}}
 
! width="3%" | Cost
 
! width="1%" | {{hover|Tier|T}}
 
! width="17%" | Effects
 
! width="15%" | Prerequisites
 
! width="20%" | Weight & Modifiers
 
! width="25%" class="unsortable" | Description
 
|- id="Databank Uplinks"
 
| {{icon|Databank Uplinks}} || Databank Uplinks
 
| {{icon|computing}}
 
| ||
 
| [[File:Feature.png|21px|link=Exploration|Feature]] Assist Research
 
| [[File:Tradition_discovery_planetary_survey_corps.png|link=Traditions#Databank Uplinks|21px]] Databank Uplinks
 
|
 
| ''High-capacity quantum bands dedicated to databank transfers make possible virtually completely synchronous research operations across vast distances.''
 
|- id="Scientific Method"
 
| {{icon|Scientific Method}} || {{tech|start|Scientific Method}}
 
| {{icon|computing}}
 
| ||
 
| {{icon|Building}} Basic Science Lab
 
|
 
|
 
| ''Testable predictions of observable phenomena.''
 
|- id="Administrative AI"
 
| {{icon|administrative ai}} || Administrative AI
 
| {{icon|computing}}
 
| align= center | 500 || align= center | 1
 
| {{icon|Research speed}} {{green|+5%}} Research speed
 
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
 
| data-sort-value="100" | '''Base:''' 100
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Organizational circuitry rerouting academic.''
 
|- id="Quantum Theory"
 
| {{icon|Quantum Theory}} || Quantum Theory
 
| {{icon|computing}}
 
| align= center | 500 || align= center | 1
 
| {{icon|Building}} Physics Lab I
 
|
 
| data-sort-value="100" | '''Base:''' 100
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if year is >2205.
 
* {{green|2x}} if year is >2210.
 
* {{green|2x}} if year is >2215.
 
* {{green|2x}} if year is >2220.
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Exploring the mediation of fundamental forces through subatomic particles.''
 
|- id="Automated Exploration Protocols"
 
| {{icon|Automated Exploration Protocols}} || Automated Exploration Protocols
 
| {{icon|computing}}
 
| align= center | 750 || align= center | 1
 
| {{Plainlist|* {{icon|speed}} {{green|+25%}} Survey speed
 
* [[File:Feature.png|21px|link=Exploration|Feature]] Enable automatic exploration }}
 
| {{icon|yes|21px}} Year is >2205
 
| data-sort-value="95" | '''Base:''' 95
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if year is >2210.
 
* {{green|2x}} if year is >2215.
 
* {{green|2x}} if year is >2220.
 
* {{green|2x}} if number of owned planets is >5.
 
* {{green|2x}} if number of owned planets is >10.
 
* {{green|2x}} if number of owned planets is >15.
 
* {{green|2x}} if number of owned planets is >20.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.''
 
|- id="Active Countermeasures"
 
| {{icon|active countermeasures}} || {{tech|start|Active Countermeasures}}
 
| {{icon|computing}}
 
| ||
 
|
 
|
 
|
 
| ''The best defense is a good offense.''
 
|- id="AI-Controlled Colony Ships"
 
| {{icon|AI-Controlled Colony Ships}} || AI-Controlled Colony Ships
 
| {{icon|computing}}
 
| align= center | 1000 || align= center | 1
 
| {{icon|growth time}} {{green|+50%}} Colony development speed
 
| {{Plainlist|* {{iconify|Administrative AI|21px}}
 
* {{iconify|New Worlds Protocol|21px}} }}
 
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.''
 
|- id="Auxiliary Fire-control tech"
 
| {{icon|Auxiliary Fire-control tech}} || Auxiliary Fire-control
 
| {{icon|computing}}
 
| align= center | 1000 || align= center | 1
 
| {{icon|component}} Auxiliary Fire-control
 
| {{iconify|Specialized Combat Computers|21px}}
 
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.''
 
|- id="Specialized Combat Computers"
 
| {{icon|Specialized Combat Computers}} || Specialized Combat Computers
 
| {{icon|computing}}
 
| align= center | 1000 || align= center | 1
 
| {{icon|Component}} Basic Combat Roles
 
| {{iconify|Administrative AI|21px}}
 
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
 
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
 
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.''
 
|- id="Curator Archeology Lab Tech"
 
| {{icon|Curator Archeology Lab tech}} || {{tech|rare|Curator Archeology Lab}}
 
| {{icon|computing}}
 
| align= center | 1500 || align= center | 2
 
| {{Plainlist|* {{icon|Anomaly discovery chance}} {{green|+10%}} Anomaly discovery chance
 
* {{icon|Anomaly research speed}} {{green|+25%}} Anomaly research speed }}
 
| {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''
 
* {{icon|yes|21px}} Scientist trait is {{iconify|curator|21px}} }}
 
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|3x}} if scientist trait is {{iconify|curator|21px}}.
 
* {{red|0.5x}} if has modifier ''Curator Insight''. }}
 
| ''A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.''
 
|- id="Curator Exploration Lab Tech"
 
| {{icon|Curator Exploration Lab tech}} || {{tech|rare|Curator Exploration Lab}}
 
| {{icon|computing}}
 
| align= center | 1500 || align= center | 2
 
| {{icon|speed}} {{green|+33%}} Survey speed
 
| {{Plainlist|* {{icon|yes|21px}} Has modifier ''Curator Insight''
 
* {{icon|yes|21px}} Scientist trait is {{iconify|curator|21px}} }}
 
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|3x}} if scientist trait is {{iconify|curator|21px}}.
 
* {{red|0.5x}} if has modifier ''Curator Insight''. }}
 
| ''These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.''
 
|- id="Gravitic Sensors Tech"
 
| {{icon|Gravitic Sensors tech}} || Gravitic Sensors
 
| {{icon|computing}}
 
| align= center | 1500 || align= center | 2
 
| {{Plainlist|* {{icon|Component}} Gravitic Sensors
 
* {{icon|Starbase}} Listening Post }}
 
|
 
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 
| ''These sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.''
 
|- id="Self-Evolving Logic"
 
| {{icon|Self-Evolving Logic}} || Self-Evolving Logic
 
| {{icon|computing}}
 
| align= center | 2000 || align= center | 2
 
| {{icon|Research Alternatives}} {{green|+1}} Research alternatives
 
| {{iconify|Administrative AI|21px}}
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Introspective prioritization.''
 
|- id="Applied Quantum Physics"
 
| {{icon|Applied Quantum Physics}} || Applied Quantum Physics
 
| {{icon|computing}}
 
| align= center | 2500 || align= center | 2
 
| {{icon|Building}} Physics Lab II
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Quantum Theory|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if year is >2225.
 
* {{green|2x}} if year is >2230.
 
* {{green|2x}} if year is >2235.
 
* {{green|2x}} if year is >2240.
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.''
 
|- id="Interlinked Support Systems "
 
| {{icon|Interlinked Support Systems}} || Interlinked Support Systems
 
| {{icon|computing}}
 
| align= center | 2500 || align= center | 2
 
| {{icon|Component}} Barrier Point-Defense
 
| {{icon|Active Countermeasures|21px}} {{tech|start|Active Countermeasures}}
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Arrays of defensive armaments prove much more effective than independent countermeasures.''
 
|- id="Self-Aware Colony Ships"
 
| {{icon|Self-Aware Colony Ships}} || Self-Aware Colony Ships
 
| {{icon|computing}}
 
| align= center | 2500 || align= center | 3
 
| {{icon|growth time}} {{green|+50%}} Colony development speed
 
| {{Plainlist|* {{iconify|AI-Controlled Colony Ships|21px}}
 
* {{iconify|Self-Evolving Logic|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.''
 
|- id="Extended Combat Algorithms"
 
| {{icon|Extended Combat Algorithms}} || Extended Combat Algorithms
 
| {{icon|computing}}
 
| align= center | 4000 || align= center | 3
 
| {{icon|Component}} Advanced Combat Roles
 
| {{Plainlist|* {{iconify|Self-Evolving Logic|21px}}
 
* {{iconify|Specialized Combat Computers|21px}} }}
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Further advances in predictive algorithms allow for augmented tactical decision-making in the field.''
 
|- id="Subspace Sensors Tech"
 
| {{icon|Subspace Sensors tech}} || Subspace Sensors
 
| {{icon|computing}}
 
| align= center | 4000 || align= center | 3
 
| {{Plainlist|* {{icon|Component}} Subspace Sensors
 
* {{icon|Starbase}} Black Hole Observatory }}
 
| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 
| ''Sensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.''
 
|- id="Interplanetary Research Initiative"
 
| {{icon|Interplanetary Research Initiative}} || {{tech|rare|Interplanetary Research Initiative}}
 
| {{icon|computing}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Building}} Research Institute
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Quantum Theory|21px}}
 
* {{icon|no|21px}}{{iconify|Machine Intelligence|21px}} }}
 
| data-sort-value="22.5" | '''Base:''' 22.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
 
* {{red|0.25x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|computing|21px}}.
 
** Trait is {{iconify|curator|21px}}. }}
 
| ''A bid for interplanetary resource pools and more flexible research grants.''
 
|- id="Positronic AI" id="Positronic Implants"
 
| {{icon|Positronic AI}} || {{hover|Positronic Implants|Positronic AI}}
 
| {{icon|computing}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Research speed}} {{green|+5%}} Research speed
 
| {{iconify|Self-Evolving Logic|21px}}
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Evolving artificial intellects are opening the door to the possibility for true synthetic sapience.''
 
|- id="Predictive Algorithms"
 
| {{icon|Predictive Algorithms}} || Predictive Algorithms
 
| {{icon|computing}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Component}} Guardian Point-Defense
 
| {{iconify|Interlinked Support Systems|21px}}
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Advanced prediction greatly increases the accuracy of active countermeasure systems.''
 
|- id="Tachyon Sensors Tech"
 
| {{icon|Tachyon Sensors tech}} || Tachyon Sensors
 
| {{icon|computing}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Component}} Tachyon Sensors
 
| {{icon|Subspace Sensors tech|21px}} Subspace Sensors
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 
| ''Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.''
 
|- id="Autonomous Ship Intellects"
 
| {{icon|Autonomous Ship Intellects}} || {{tech|rare|Autonomous Ship Intellects}}
 
| {{icon|computing}}
 
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Autonomous Ship Intellects
 
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
 
* {{iconify|Gestalt Consciousness|21px}} }}
 
| data-sort-value="20" | '''Base:''' 20
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}} ''and'' level is >2.
 
* {{red|0.2x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|computing|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}. }}
 
| ''Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.''
 
|- id="Sapient Combat Simulations"
 
| {{icon|Sapient Combat Simulations}} || {{tech|danger|Sapient Combat Simulations}}
 
| {{icon|computing}}
 
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Sentient Combat AI
 
| {{Plainlist|* {{iconify|Extended Combat Algorithms|21px}}
 
* {{iconify|Positronic AI|21px}}
 
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
 
* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Artificial Intelligence – Outlawed }}
 
| data-sort-value="20" | '''Base:''' 20
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}} ''and'' level is >2.
 
* {{red|0.2x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|computing|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}. }}
 
| ''Running sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.''
 
|- id="Space-Time Theory"
 
| {{icon|Space-Time Theory}} || Space-Time Theory
 
| {{icon|computing}}
 
| align= center | 10000 || align= center | 4
 
| {{Plainlist|* {{icon|Building}} Physics Lab III
 
* {{icon|Building}} Physics Lab IV }}
 
| {{Plainlist|* {{iconify|Applied Quantum Physics|21px}}
 
* {{iconify|Galactic Administration|21px}} }}
 
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if year is >2225.
 
* {{green|2x}} if year is >2230.
 
* {{green|2x}} if year is >2235.
 
* {{green|2x}} if year is >2240.
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}. }}
 
| ''Three dimensions, inextricable from the fourth.''
 
|- id="Synchronized Defenses Tech"
 
| {{icon|Synchronized Defenses tech}} || {{tech|rare|Synchronized Defenses}}
 
| {{icon|computing}}
 
| align= center | 10000 || align= center | 4
 
| {{icon|Starbase}} Defense-Grid Supercomputer
 
| {{iconify|Self-Evolving Logic|21px}}
 
| data-sort-value="20" | '''Base:''' 20
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.2x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.1x}} if {{iconify|militarist|21px}}.
 
* {{red|0.75x}} if {{iconify|pacifist|21px}}.
 
* {{red|0.65x}} if {{iconify|fanatic pacifist|21px}}.
 
* {{red|0.5x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|computing|21px}}.
 
** Trait is {{iconify|curator|21px}}. }}
 
| ''Aligning defensive and offensive weapon execution paradigms allows for increased efficiency.''
 
|- id="Enigmatic Decoder tech"
 
| {{icon|Enigmatic Decoder tech}} || {{tech|acquire|Enigmatic Decoder}}
 
| {{icon|computing}}
 
| align= center | 15000 || align= center | 5
 
| {{icon|Component}} Enigmatic Decoder
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
 
|
 
| ''While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.''
 
|- id="Enigmatic Encoder tech"
 
| {{icon|Enigmatic Encoder tech}} || {{tech|acquire|Enigmatic Encoder}}
 
| {{icon|computing}}
 
| align= center | 15000 || align= center | 5
 
| {{icon|Component}} Enigmatic Encoder
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Enigmatic Fortress'')
 
|
 
| ''The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.''
 
|- id="Gravitational Analysis"
 
| {{icon|Gravitational Analysis}} || {{tech|repeat|Gravitational Analysis}}
 
| {{icon|computing}}
 
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|cost}} {{green|–5%}} Building cost
 
| {{iconify|Applied Quantum Physics|21px}}
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Increasingly powerful computation paradigms allow us to adapt individual construction projects to planetary and ultra-local gravitational conditions.''
 
|- id="Deflectors Tech"
 
| {{icon|Deflectors tech}} || {{tech|start|Deflectors}}
 
| {{icon|field manipulation}}
 
| ||
 
| {{icon|Component}} Deflectors
 
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
 
|
 
| ''Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.''
 
|- id="High-Energy Capacitors"
 
| {{icon|High-Energy Capacitors}} || {{tech|start|High-Energy Capacitors}}
 
| {{icon|field manipulation}}
 
| ||
 
| {{icon|Building}} Power Plant I
 
|
 
|
 
| ''Capacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.''
 
|- id="Field Modulation"
 
| {{icon|Field Modulation}} || Field Modulation
 
| {{icon|field manipulation}}
 
| align= center | 500 || align= center | 1
 
| {{Plainlist|* {{icon|enc}} {{green|+10000}} Energy storage capacity
 
* {{icon|Building}} Power Plant II }}
 
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
 
| data-sort-value="100" | '''Base:''' 100
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 
| ''Modulated fields allow for increased production and improved energy yield.''
 
|- id="Global Energy Management"
 
| {{icon|Global Energy Management}} || Global Energy Management
 
| {{icon|field manipulation}}
 
| align= center | 750 || align= center | 1
 
| {{Plainlist|* {{icon|Building}} Energy Grid
 
* {{icon|Edict}} Capacity Overload }}
 
| {{icon|High-Energy Capacitors|21px}} {{tech|start|High-Energy Capacitors}}
 
| data-sort-value="95" | '''Base:''' 95
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 
| ''Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.''
 
|- id="Improved Deflectors Tech"
 
| {{icon|Improved Deflectors tech}} || Improved Deflectors
 
| {{icon|field manipulation}}
 
| align= center | 1000 || align= center | 1
 
| {{icon|Component}} Improved Deflectors
 
| {{icon|Deflectors tech|21px}} {{tech|start|Deflectors}}
 
| data-sort-value="112.5" | '''Base:''' 112.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''These updated deflector screens are capable of soaking up even more punishment before they overload.''
 
|- id="Speculative Hyperlane Breaching"
 
| {{icon|Speculative Hyperlane Breaching}} || {{tech|rare|Speculative Hyperlane Breaching}}
 
| {{icon|field manipulation}}
 
| align= center | 2500 || align= center | 2
 
| [[File:Feature.png|21px|link=FTL]] Enable travel outside hyperlanes
 
| {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors
 
| data-sort-value="75" | '''Base:''' 75
 
| ''Solitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations.''
 
|- id="Quantum Energy States"
 
| {{icon|Quantum Energy States}} || Quantum Energy States
 
| {{icon|field manipulation}}
 
| align= center | 2500 || align= center | 2
 
| {{Plainlist|* {{icon|enc}} {{green|+10000}} Energy storage capacity
 
* {{icon|Building}} Power Plant III }}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Field Modulation|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 
| ''Basic entanglement principles applied to energy generation provide a substantial increase in energy output.''
 
|- id="Shield Capacitors"
 
| {{icon|Shield Capacitors}} || Shield Capacitors
 
| {{icon|field manipulation}}
 
| align= center | 2500 || align= center | 2
 
| {{icon|Component}} Shield Capacitor
 
| {{icon|Shields tech|21px}} Shields
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.''
 
|- id="Shields Tech"
 
| {{icon|Shields tech}} || Shields
 
| {{icon|field manipulation}}
 
| align= center | 2500 || align= center | 2
 
| {{icon|Component}} Shields
 
| {{icon|Improved Deflectors tech|21px}} Improved Deflectors
 
| data-sort-value="87.5" | '''Base:''' 87.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.''
 
|- id="Entropic Recursion"
 
| {{icon|Entropic Recursion}} || {{tech|acquire|Entropic Recursion}}
 
| {{icon|field manipulation}}
 
| align= center | 4000 || align= center | 3
 
| {{icon|Building}} Spiral-Feed Power Hub
 
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Horizon Signal'')
 
|
 
| ''The universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.''
 
|- id="Planetary Power Grid"
 
| {{icon|Planetary Power Grid}} || Planetary Power Grid
 
| {{icon|field manipulation}}
 
| align= center | 4000 || align= center | 3
 
| {{icon|Building}} Energy Nexus
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Global Energy Management|21px}} }}
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree.
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''A re-engineered and unified grid further reduces energy losses over distance.''
 
|- id="Planetary Shields"
 
| {{icon|Planetary Shields}} || {{tech|rare|Planetary Shields}}
 
| {{icon|field manipulation}}
 
| align= center | 4000 || align= center | 3
 
| {{icon|Building}} Planetary Shield Generator
 
| {{icon|Shields tech|21px}} Shields
 
| data-sort-value="32.5" | '''Base:''' 32.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.5x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|field manipulation|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|spark of genius|21px}}. }}
 
| ''Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.''
 
|- id="Advanced Shields Tech"
 
| {{icon|Advanced Shields tech}} || Advanced Shields
 
| {{icon|field manipulation}}
 
| align= center | 6000 || align= center | 3
 
| {{icon|Component}} Advanced Shields
 
| {{icon|Shields tech|21px}} Shields
 
| data-sort-value="62.5" | '''Base:''' 62.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.''
 
|- id="Dark Matter Drawing"
 
| {{icon|Dark Matter Drawing}} || Dark Matter Drawing
 
| {{icon|field manipulation}}
 
| align= center | 6000 || align= center | 3
 
| {{icon|Strategic}} {{iconify|Dark Matter}}
 
| {{plainlist|* {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors
 
* {{icon|yes|21px}} ''Either'':
 
:* {{icon|yes|21px}} Country flag ''dark_matter_found'' is set
 
:* {{icon|Strategic|21px}} Resource exists within borders
 
:* {{icon|opinion|21px}} Established contact with an empire owning the tech }}
 
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.''
 
|- id="Quantum Field Manipulation"
 
| {{icon|Quantum Field Manipulation}} || Quantum Field Manipulation
 
| {{icon|field manipulation}}
 
| align= center | 10000 || align= center | 4
 
| {{Plainlist|* {{icon|enc}} {{green|+10000}} Energy storage capacity
 
* {{icon|Building}} Power Plant IV
 
* {{icon|Building}} Power Plant V }}
 
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 
* {{iconify|Quantum Energy States|21px}} }}
 
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Prosperity tradition tree. }}
 
| ''Quantum superposition of energy coils, simultaneously drained and charged.''
 
|- id="Hyper Shields Tech"
 
| {{icon|Hyper Shields tech}} || Hyper Shields
 
| {{icon|field manipulation}}
 
| align= center | 12000 || align= center | 4
 
| {{icon|Component}} Hyper Shields
 
| {{icon|Advanced Shields tech|21px}} Advanced Shields
 
| data-sort-value="43.75" | '''Base:''' 43.75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|field manipulation|21px}}. }}
 
| ''These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.''
 
|- id="Applied Superconductivity"
 
| {{icon|Applied Superconductivity}} || {{tech|repeat|Applied Superconductivity}}
 
| {{icon|field manipulation}}
 
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|enc}} {{green|+5%}} Energy from jobs
 
| {{iconify|Quantum Energy States|21px}}
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.''
 
|- id="Shield Harmonics"
 
| {{icon|Shield Harmonics}} || {{tech|repeat|Shield Harmonics}}
 
| {{icon|field manipulation}}
 
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|shield}} {{green|+5%}} Shield hit points
 
| {{icon|Advanced Shields tech|21px}} Advanced Shields
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''The basic mechanics of ship shields are complex, but they can be adjusted and improved in a multitude of ways.''
 
|- id="Dark Matter Deflectors"
 
| {{icon|Dark Matter Deflectors}} || {{tech|acquire|Dark Matter Deflectors}}
 
| {{icon|field manipulation}}
 
| align= center | 25000 || align= center | 5
 
| {{icon|component}} Dark Matter Deflectors
 
| {{Plainlist|* {{icon|Hyper Shields tech|21px}} Hyper Shields
 
* {{icon|yes|21px}} Debris analysis outcome (''[[Fallen empire]]s'') }}
 
|
 
| ''These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.''
 
|- id="Fission Power"
 
| {{icon|Fission Power}} || {{tech|start|Fission Power}}
 
| {{icon|particles}}
 
| ||
 
| {{icon|Component}} Fission Reactor
 
|
 
|
 
| ''This energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.''
 
|- id="Hyperspace Travel"
 
| {{icon|Hyperspace Travel}} || {{tech|start|Hyperspace Travel}}
 
| {{icon|particles}}
 
| ||
 
| {{icon|Component}} Hyperdrive I
 
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
 
|
 
| ''Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.''
 
|- id="Reactor Boosters"
 
| {{icon|Reactor Boosters}} || {{tech|start|Reactor Boosters}}
 
| {{icon|particles}}
 
| ||
 
| {{icon|component}} Reactor Booster
 
| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}
 
|
 
| ''Additional power generation systems increase the ship's reactor output.''
 
|- id="Red Lasers Tech"
 
| {{icon|Red Lasers tech}} || {{tech|start|Red Lasers}}
 
| {{icon|particles}}
 
| ||
 
| {{icon|Component}} Red Laser
 
|
 
|
 
| ''Laser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.''
 
|- id="Blue Lasers Tech"
 
| {{icon|Blue Lasers tech}} || Blue Lasers
 
| {{icon|particles}}
 
| align= center | 750 || align= center | 1
 
| {{icon|Component}} Blue Laser
 
| {{icon|Red Lasers tech|21px}} {{tech|start|Red Lasers}}
 
| data-sort-value="95" | '''Base:''' 95
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.''
 
|- id="Fusion Power"
 
| {{icon|Fusion Power}} || Fusion Power
 
| {{icon|particles}}
 
| align= center | 750 || align= center | 1
 
| {{icon|Component}} Fusion Reactor
 
| {{icon|Fission Power|21px}} {{tech|start|Fission Power}}
 
| data-sort-value="190" | '''Base:''' 190
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Nuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power.''
 
|- id="Null Void Beam tech"
 
| {{icon|Null Void Beam tech}} || {{tech|rare|Null Void Beam}}
 
| {{icon|particles}}
 
| align= center | 750 || align= center | 2
 
| {{icon|Component}} Null Void Beam
 
|
 
| data-sort-value="3" | '''Base:''' 3
 
| ''By harnessing the entropic nature of the Null Void, this beam can actually destroy energy.''
 
|- id="Improved Reactor Boosters"
 
| {{icon|Improved Reactor Boosters}} || Improved Reactor Boosters
 
| {{icon|particles}}
 
| align= center | 1000 || align= center | 1
 
| {{icon|component}} Improved Reactor Booster
 
| {{Plainlist|* {{iconify|Fusion Power|21px}}
 
* {{icon|Reactor Boosters|21px}} {{tech|start|Reactor Boosters}} }}
 
| data-sort-value="135" | '''Base:''' 135
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.''
 
|- id="Mote Stabilization"
 
| {{icon|Mote Stabilization}} || Mote Stabilization
 
| {{icon|particles}}
 
| align= center | 1500 || align= center | 2
 
| {{Plainlist|* {{icon|Strategic}} {{iconify|Volatile Motes}}
 
* {{icon|Building}} Mote Harvesting Traps }}
 
| {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 
* {{icon|Strategic|21px}} Potential resource exists on an owned planet }}
 
| data-sort-value="170" | '''Base:''' 170
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes.''
 
|- id="UV Lasers Tech"
 
| {{icon|UV Lasers tech}} || UV Lasers
 
| {{icon|particles}}
 
| align= center | 1500 || align= center | 2
 
| {{icon|Component}} UV Laser
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.''
 
|- id="Volatile Material Plants"
 
| {{icon|Volatile Material Plants}} || Volatile Material Plants
 
| {{icon|particles}}
 
| align= center | 1500 || align= center | 2
 
| {{icon|Building}} Chemical Plants
 
| {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}}
 
| data-sort-value="170" | '''Base:''' 170
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.5x}} if any owned planet has the potential {{icon|Strategic|21px}} resource. }}
 
| ''Aside from the obvious safety concerns, the artificial creation of Volatile Motes is an extremely delicate and complicated process that requires highly specialized equipment.''
 
|- id="Cold Fusion Power"
 
| {{icon|Cold Fusion Power}} || Cold Fusion Power
 
| {{icon|particles}}
 
| align= center | 2000 || align= center | 2
 
| {{icon|Component}} Cold Fusion Reactor
 
| {{iconify|Fusion Power|21px}}
 
| data-sort-value="150" | '''Base:''' 150
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.''
 
|- id="Disruptors Tech"
 
| {{icon|Disruptors tech}} || Disruptors
 
| {{icon|particles}}
 
| align= center | 2000 || align= center | 2
 
| {{icon|Component}} Disruptor
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
 
| ''Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.''
 
|- id="FTL Inhibition"
 
| {{icon|FTL Inhibition}} || FTL Inhibition
 
| {{icon|particles}}
 
| align= center | 2000 || align= center | 2
 
| {{Plainlist|* {{icon|starbase}} FTL Inhibitior
 
* [[File:Feature.png|21px|link=FTL]] Enable planetary FTL inhibitors }}
 
| {{Plainlist|* {{icon|Gateway Activation|21px}} {{tech|rare|Gateway Activation}}
 
* {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}} }}
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
 
| ''The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.''
 
|- id="Hyperlane Breach Points"
 
| {{icon|Hyperlane Breach Points}} || Hyperlane Breach Points
 
| {{icon|particles}}
 
| align= center | 2000 || align= center | 2
 
| {{Plainlist|* {{icon|Component}} Hyperdrive II
 
* {{icon|Starbase}} Hyperlane Registrar }}
 
| {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}}
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 
| ''We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.''
 
|- id="Mining Drone Lasers Tech"
 
| {{icon|Mining Drone Lasers tech}} || {{tech|acquire|Mining Drone Lasers}}
 
| {{icon|particles}}
 
| align= center | 2000 || align= center | 2
 
| {{icon|Component}} Mining Drone Lasers
 
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Ancient_mining_drones|Ancient mining drones]]'')
 
|
 
| ''Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles.''
 
|- id="Plasma Throwers Tech"
 
| {{icon|Plasma Throwers tech}} || Plasma Throwers
 
| {{icon|particles}}
 
| align= center | 2000 || align= center | 2
 
| {{icon|Component}} Plasma Thrower
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
 
| ''Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.''
 
|- id="Cloud Lightning Conduits"
 
| {{icon|Cloud Lightning Conduits}} || {{tech|acquire|Cloud Lightning Conduits}}
 
| {{icon|particles}}
 
| align= center | 2500 || align= center | 2
 
| {{icon|Component}} Cloud Lightning
 
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Void_cloud|Void clouds]]'')
 
|
 
| ''Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.''
 
|- id="Ion Disruptors Tech"
 
| {{icon|Ion Disruptors tech}} || Ion Disruptors
 
| {{icon|particles}}
 
| align= center | 4000 || align= center | 3
 
| {{icon|Component}} Ion Disruptor
 
| {{icon|Disruptors tech|21px}} Disruptors
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These upgraded disruptors fire bolts of more destructive ion particles at targets.''
 
|- id="Omega Theory"
 
| {{icon|Omega Theory}} || {{tech|rare|Omega Theory}}
 
| {{icon|particles}}
 
| align= center | 10000 || align= center | 3
 
| {{icon|Building}} Omega Alignment
 
| {{Plainlist|* {{icon|Doctrine: Strange Loop|21px}} {{tech|acquire|Doctrine: Strange Loop}}
 
* {{icon|Entropic Recursion|21px}} {{tech|acquire|Entropic Recursion}} }}
 
| data-sort-value="60" | '''Base:''' 60
 
| ''When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.''
 
|- id="Plasma Accelerators Tech"
 
| {{icon|Plasma Accelerators tech}} || Plasma Accelerators
 
| {{icon|particles}}
 
| align= center | 4000 || align= center | 3
 
| {{icon|Component}} Plasma Accelerator
 
| {{icon|Plasma Throwers tech|21px}} Plasma Throwers
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.''
 
|- id="Wormhole Stabilization"
 
| {{icon|Wormhole Stabilization}} || {{tech|rare|Wormhole Stabilization}}
 
| {{icon|particles}}
 
| align= center | 4000 || align= center | 3
 
| [[File:Feature.png|21px|link=FTL]] Enable wormhole travel
 
| {{Plainlist|* {{iconify|Hyperlane Breach Points|21px}}
 
* {{icon|yes|21px}} Has encountered a wormhole ''or'' established contact with a regular empire owning the tech. }}
 
| data-sort-value="32.5" | '''Base:''' 32.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|4x}} if has a wormhole inside borders.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.5x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|particles|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}.
 
** Trait is {{iconify|spark of genius|21px}}. }}
 
| ''A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.''
 
|- id="X-Ray Lasers Tech"
 
| {{icon|X-Ray Lasers tech}} || X-Ray Lasers
 
| {{icon|particles}}
 
| align= center | 4000 || align= center | 3
 
| {{icon|Component}} X-Ray Laser
 
| {{icon|UV Lasers tech|21px}} UV Lasers
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.''
 
|- id="Antimatter Power"
 
| {{icon|Antimatter Power}} || Antimatter Power
 
| {{icon|particles}}
 
| align= center | 5000 || align= center | 3
 
| {{icon|Component}} Antimatter Reactor
 
| {{iconify|Cold Fusion Power|21px}}
 
| data-sort-value="120" | '''Base:''' 120
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.''
 
|- id="Neutronium Extraction"
 
| {{icon|Neutronium Extraction}} || Neutronium Extraction
 
| {{icon|particles}}
 
| align= center | 5000 || align= center | 3
 
| {{icon|Strategic}} {{iconify|Neutronium Ore}}
 
| {{plainlist|* {{icon|Tachyon Sensors tech|21px}} Tachyon Sensors
 
* {{icon|yes|21px}} ''Either'':
 
:* {{icon|yes|21px}} Country flag ''neutronium_found'' is set
 
:* {{icon|Strategic|21px}} Resource exists within borders
 
:* {{icon|opinion|21px}} Established contact with an empire owning the tech }}
 
| data-sort-value="120" | '''Base:''' 120
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Neutronium is a super-dense substance composed of neutrons that can be forged into extremely resistant and durable armor.''
 
|- id="Advanced Reactor Boosters"
 
| {{icon|Advanced Reactor Boosters}} || Advanced Reactor Boosters
 
| {{icon|particles}}
 
| align= center | 6000 || align= center | 1
 
| {{icon|component}} Advanced Reactor Booster
 
| {{Plainlist|* {{iconify|Antimatter Power|21px}}
 
* {{icon|Improved Reactor Boosters|21px}} Improved Reactor Boosters }}
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.''
 
|- id="Hyperspace Slipstreams"
 
| {{icon|Hyperspace Slipstreams}} || Hyperspace Slipstreams
 
| {{icon|particles}}
 
| align= center | 6000 || align= center | 3
 
| {{icon|Component}} Hyperdrive III
 
| {{iconify|Hyperlane Breach Points|21px}}
 
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }}
 
| ''A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.''
 
|- id="L-Gate Activation"
 
| {{icon|L-Gate Activation}} || {{tech|acquire|L-Gate Activation}}
 
| {{icon|particles}}
 
| align= center | 6000 || align= center | 3
 
| [[File:Feature.png|21px|link=L-gate|Feature]] A special project activating L-gates
 
| {{icon|no|21px}} L-cluster has been opened
 
|
 
| ''The L-Gates defy our current understanding of subspace mechanics. This must be remedied before they can be opened for travel.''
 
|- id="Proton Launchers tech"
 
| {{icon|Proton Launchers tech}} || Proton Launchers
 
| {{icon|particles}}
 
| align= center | 6000 || align= center | 3
 
| {{icon|Component}} Proton Launchers
 
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
 
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.5x}} if ''not'' researched {{icon|red lasers tech|21px}} {{tech|start|Red Lasers}}. }}
 
| ''These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.''
 
|- id="Gamma Lasers Tech"
 
| {{icon|Gamma Lasers tech}} || Gamma Lasers
 
| {{icon|particles}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Component}} Gamma Laser
 
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.''
 
|- id="Phase Disruptors Tech"
 
| {{icon|Phase Disruptors tech}} || Phase Disruptors
 
| {{icon|particles}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Component}} Phase Disruptor
 
| {{icon|Ion Disruptors tech|21px}} Ion Disruptors
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.''
 
|- id="Plasma Cannons Tech"
 
| {{icon|Plasma Cannons tech}} || Plasma Cannons
 
| {{icon|particles}}
 
| align= center | 8000 || align= center | 4
 
| {{icon|Component}} Plasma Cannon
 
| {{icon|Plasma Accelerators tech|21px}} Plasma Accelerators
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.''
 
|- id="Arc Emitters Tech"
 
| {{icon|Arc Emitters tech}} || Arc Emitters
 
| {{icon|particles}}
 
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Arc Emitter
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 
* {{icon|Phase Disruptors tech|21px}} Phase Disruptors }}
 
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.''
 
|- id="Neutron Launchers tech"
 
| {{icon|Neutron Launchers tech}} || Neutron Launchers
 
| {{icon|particles}}
 
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Neutron Launchers
 
| {{icon|Proton Launchers tech|21px}} Proton Launchers
 
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.''
 
|- id="Particle Lances Tech"
 
| {{icon|Particle Lances tech}} || Particle Lances
 
| {{icon|particles}}
 
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Particle Lance
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 
* {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers }}
 
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.''
 
|- id="Zero Point Power"
 
| {{icon|Zero Point Power}} || Zero Point Power
 
| {{icon|particles}}
 
| align= center | 10000 || align= center | 4
 
| {{icon|Component}} Zero Point Reactor
 
| {{iconify|Antimatter Power|21px}}
 
| data-sort-value="80" | '''Base:''' 80
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.''
 
|- id="Focused Arc Emitters Tech"
 
| {{icon|Focused Arc Emitters tech}} || Focused Arc Emitters
 
| {{icon|particles}}
 
| align= center | 12000 || align= center | 4
 
| {{icon|Component}} Focused Arc Emitter
 
| {{icon|Arc Emitters tech|21px}} Arc Emitters
 
| data-sort-value="35" | '''Base:''' 35
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.''
 
|- id="Gateway Activation"
 
| {{icon|Gateway Activation}} || {{tech|rare|Gateway Activation}}
 
| {{icon|particles}}
 
| align= center | 12000 || align= center | 4
 
| [[File:Feature.png|21px|link=FTL]] Enable gateway travel
 
| {{Plainlist|* {{iconify|Hyperspace Slipstreams|21px}}
 
* {{icon|yes|21px}} Has encountered a gateway ''or'' established contact with a regular empire owning the tech. }}
 
| data-sort-value="17.5" | '''Base:''' 17.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|4x}} if has a gateway inside borders.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.1x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|particles|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}.
 
** Trait is {{iconify|spark of genius|21px}}. }}
 
| ''The ability to reactivate the derelict Gateway stations that can be found scattered throughout the galaxy has the potential to dramatically shorten travel times.''
 
|- id="Tachyon Lances Tech"
 
| {{icon|Tachyon Lances tech}} || Tachyon Lances
 
| {{icon|particles}}
 
| align= center | 12000 || align= center | 4
 
| {{icon|Component}} Tachyon Lance
 
| {{Plainlist|* {{icon|Particle Lances tech|21px}} Particle Lances
 
* {{icon|Gamma Lasers tech|21px}} Gamma Lasers }}
 
| data-sort-value="35" | '''Base:''' 35
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}. }}
 
| ''A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.''
 
|- id="Jump Drive tech"
 
| {{icon|Jump Drive tech}} || {{tech|danger|Jump Drive}}
 
| {{icon|particles}}
 
| align= center | 15000 || align= center | 5
 
| {{Plainlist|* {{icon|Component}} Jump Drive
 
* [[File:Feature.png|21px|link=FTL]] Enable jump drive travel }}
 
| {{iconify|Zero Point Power|21px}}
 
| data-sort-value="3" | '''Base:''' 3
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 
* {{red|0.1x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|particles|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}.
 
** Trait is {{iconify|spark of genius|21px}}. }}
 
| ''A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.''
 
|- id="Matter Generation"
 
| {{icon|Matter Generation}} || {{tech|rare|Matter Generation}}
 
| {{icon|particles}}
 
| align= center | 15000 || align= center | 5
 
| {{icon|building}} Resource Replicator
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Zero Point Power|21px}} }}
 
| data-sort-value="15" | '''Base:''' 15
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|computing|21px}}.
 
* {{red|0.25x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|particles|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}. }}
 
| ''By using vast amounts of energy we are able to convert light into matter from seemingly nothing.''
 
|- id="Extradimensional Weaponry"
 
| {{icon|Extradimensional Weaponry}} || {{tech|acquire|Extradimensional Weaponry}}
 
| {{icon|particles}}
 
| align= center | 20000 || align= center | 5
 
| {{icon|Component}} Matter Disintegrator
 
| {{Plainlist|* {{icon|yes|21px}} Has the modifier ''Covenant: End of the Cycle''
 
* {{icon|yes|21px}} Debris analysis outcome (''[[Crisis#Extradimensional_Invaders|Unbidden]]'') }}
 
|
 
| ''Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.''
 
|- id="Flash Coolant"
 
| {{icon|Flash Coolant}} || {{tech|repeat|Flash Coolant}}
 
| {{icon|particles}}
 
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|Attack Speed}} {{green|+5%}} Energy weapon attack speed
 
| {{icon|Blue Lasers tech|21px}} Blue Lasers
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.''
 
|- id="Focusing Arrays"
 
| {{icon|Focusing Arrays}} || {{tech|repeat|Focusing Arrays}}
 
| {{icon|particles}}
 
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|Damage}} {{green|+5%}} Energy weapon damage
 
| {{icon|X-Ray Lasers tech|21px}} X-Ray Lasers
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.''
 
|- id="Gateway Construction"
 
| {{icon|Gateway Construction}} || {{tech|rare|Gateway Construction}}
 
| {{icon|particles}}
 
| align= center | 20000 || align= center | 5
 
| [[File:Feature.png|21px|link=FTL]] Enable gateway construction
 
| {{Plainlist|* {{icon|Gateway Activation|21px}} {{tech|rare|Gateway Activation}}
 
* {{icon|Mega-Engineering|21px}} {{tech|rare|Mega-Engineering}} }}
 
| data-sort-value="10" | '''Base:''' 10
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|4x}} if has a gateway inside borders.
 
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree.
 
* {{green|1.25x}} if scientist expertise is {{iconify|particles|21px}}.
 
* {{red|0.1x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|particles|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}.
 
** Trait is {{iconify|spark of genius|21px}}. }}
 
| ''The construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.''
 
|- id="Dark Matter Power"
 
| {{icon|Dark Matter Power}} || {{tech|acquire|Dark Matter Power}}
 
| {{icon|particles}}
 
| align= center | 25000 || align= center | 5
 
| {{icon|component}} Dark Matter Reactor
 
| {{Plainlist|* {{iconify|Zero Point Power|21px}}
 
* {{icon|yes|21px}} Debris analysis outcome (''[[Fallen empire]]s'') }}
 
|
 
| ''These generators appear to somehow draw energy directly from dark matter, providing more ship power than should be possible according to the laws of physics.''
 
|- id="Global Pacification"
 
| {{icon|Global Pacification}} || {{tech|rare|Global Pacification}}
 
| {{icon|field manipulation}}
 
| align= center | 20000 || align= center | 5
 
| [[File:Ship.png|24px|link=Ship designer|Colossus]] Colossus: Global Pacifier
 
| {{Plainlist|* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}
 
* {{icon|yes|21px}} Has completed the ''Colossus Project'' }}
 
| data-sort-value="10" | '''Base:''' 10
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if has ascension perk [[File:Ap technological ascendancy.png|21px]] Technological Ascendancy.
 
* {{green|2x}} if a degree of {{iconify|pacifist|21px}}.
 
* {{red|0.2x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|field manipulation|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}. }}
 
| ''A shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light).''
 
|- id="Neutron Sweeping"
 
| {{icon|Neutron Sweeping}} || {{tech|rare|Neutron Sweeping}}
 
| {{icon|particles}}
 
| align= center | 20000 || align= center | 5
 
| [[File:Ship.png|24px|link=Ship designer|Colossus]] Colossus: Neutron Sweep
 
| {{Plainlist|* {{icon|Colossi tech|21px}} {{tech|rare|Colossi}}
 
* {{icon|yes|21px}} Has completed the ''Colossus Project''
 
* {{icon|no|21px}} Is a degree of {{iconify|Pacifist|21px}}
 
* {{icon|no|21px}} Is a degree of {{iconify|Spiritualist|21px}} }}
 
| data-sort-value="10" | '''Base:''' 10
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if has ascension perk [[File:Ap technological ascendancy.png|21px]] Technological Ascendancy.
 
* {{green|2x}} if a degree of {{iconify|materialist|21px}}.
 
* {{red|0.2x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|particles|21px}}.
 
** Trait is {{iconify|curator|21px}}.
 
** Trait is {{iconify|maniacal|21px}}. }}
 
| ''An accelerated plume of neutron radiation "paints" the planet surface, severely degrading most materials and directly destroying biological tissue.''
 
|}
 
 
== References ==
 
<references />
 
* External link: [https://bipedalshark.gitlab.io/stellaris-tech-tree/vanilla/ Stellaris Tech Tree (Vanilla)] for Patch 2.0
 
 
{{Template:ConceptsNavbox}}
 
[[Category:Technology]]
 
[[Category:Game concepts]]
 

Revision as of 20:56, 20 July 2019