Editing Weapon components

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== Overview ==
 
== Overview ==
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Ingame, a weapon has the following stats:
 
Ingame, a weapon has the following stats:
 
* Cost:  How many resources the weapon requires in order to be built and operated.
 
* Cost:  How many resources the weapon requires in order to be built and operated.
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== Kinetic weapons ==
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== Kinetic Weapons ==
 
Based on {{iconify|Engineering}} technology, kinetic weapons use various means of propulsion (such as Electromagnets, Electromagnetic Coils, and Electromagnetic Rails) to accelerate and fire solid projectiles. They're good against shields but poor against armor.
 
Based on {{iconify|Engineering}} technology, kinetic weapons use various means of propulsion (such as Electromagnets, Electromagnetic Coils, and Electromagnetic Rails) to accelerate and fire solid projectiles. They're good against shields but poor against armor.
  
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== Explosive weapons ==
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== Explosive Weapons ==
 
Based on {{iconify|Engineering}} technology, explosive weapons fire guided projectiles that carry an explosive payload.
 
Based on {{iconify|Engineering}} technology, explosive weapons fire guided projectiles that carry an explosive payload.
  
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== Titanic weapons ==
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== Titanic Weapons ==
 
{{expansion|apc}}
 
{{expansion|apc}}
 
These weapons are used by Titans and Ion Cannons and can destroy a normal enemy ship of any size in a single hit from extreme range.  All of them share the same stats, being good at destroying targets with low evasion.
 
These weapons are used by Titans and Ion Cannons and can destroy a normal enemy ship of any size in a single hit from extreme range.  All of them share the same stats, being good at destroying targets with low evasion.
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== World Devastator weapons ==
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== World Devastator Weapons ==
 
{{expansion|apc}}
 
{{expansion|apc}}
 
See [[Colossus]].  
 
See [[Colossus]].  

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