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== Strike Craft ==
 
== Strike Craft ==
Based on {{iconify|Engineering}} technology, strike craft hangars do not attack the enemy directly, but instead launch small spaceships to attack. Like explosive weapons, strike craft ignore shields but can be shot down by flak guns. All strike craft go in a special {{icon|slot h}} hangar slot. Outside of combat, strike craft regenerate at the rate displayed in game to the hanger capacity, but in combat, they regenerate at 20% of the rate in game continually, and can exceed their hangar capacity if not destroyed quickly enough.
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Based on {{iconify|Engineering}} technology, strike craft hangars do not attack the enemy directly, but instead launch small spaceships to attack. Like explosive weapons, strike craft ignore shields but can be shot down by flak guns. All strike craft go in a special {{icon|slot h}} hangar slot. Contrary to the value displayed in game, destroyed strike craft regenerate at a rate of 0.26 strike craft per 5 day or 19.23 days per strike craft.
  
The DPS takes into account the number of strike craft per hangar. However, this number as at best a rough estimation of how much damage they can do, as strike craft are often shot down before they can reach their targets. In addition to this, strike craft continually spawn as mentioned above, leading to potentially much higher DPS during long battles against a fleet without point defense.
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The DPS takes into account the number of strike craft per hangar. However, note that this is a very optimistic estimate as strike craft appear to only spend a fraction of the time actually firing, instead spending the majority of their time evading enemy fire and they will suffer casualties.
  
 
Fire rate, Weapon damage, and Strike craft damage modifiers only affect military power of the strike craft themselves.  
 
Fire rate, Weapon damage, and Strike craft damage modifiers only affect military power of the strike craft themselves.  

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