Scientist traits
Version

This article is for the PC version of Stellaris only.
This page lists traits specific to the Scientist class and its sub-classes only. For common traits, please see leader traits.
Traits represent the background and characteristics of a leader. Most traits have multiple tiers and can be upgraded. The way in which leaders gain or upgrade traits depends on whether the
Galactic Paragons DLC is enabled:
Common traits[edit | edit source]
The following traits can be obtained by all scientists.
Negative traits[edit | edit source]
Veteran traits[edit | edit source]
With the Galactic Paragons DLC, leaders that reach
skill level 4 can select a veteran class, which will unlock a pool of veteran traits selectable on the next level-ups. Without the
Galactic Paragons DLC, leaders do not use veteran classes, but can randomly gain some of these traits at level-up if their requirements are met.
Analyst traits[edit | edit source]
The following traits are unlocked by the Analyst veteran class. They apply their effects when governing a planet or sector. Effects are halved on other planets in the assigned sector.
They are not available without the Galactic Paragons DLC.
Explorer traits[edit | edit source]
The following traits are unlocked by the Explorer veteran class. They apply their effects to the assigned science ship, and focus on exploration.
They are not available without the Galactic Paragons DLC.
Scholar traits[edit | edit source]
The following traits are unlocked by the Scholar veteran class. They apply their effects to the assigned science ship, and focus on discoveries.
Without the Galactic Paragons DLC, they can be gained randomly upon level-up if their requirements are met.
Statistician traits[edit | edit source]
The following traits are unlocked by the Statistician veteran class. They apply their effects empire-wide if the leader is part of the empire council.
Without the Galactic Paragons DLC, some of them can be gained randomly upon level-up if their requirements are met.
Expertise traits[edit | edit source]
Expertise traits increase the research speed of a certain research field when assigned to the council. Each scientist can only gain one expertise trait from each research area when leveling up, but more expertise traits from the same area can be added by events. They can be selected if the leader has the Statistician veteran class. If the empire has the
Technocracy civic, each scientist starts with a random
tier I expertise trait, and the traits gain additional effects when governing a planet or sector.
Without the Galactic Paragons DLC, they can be gained randomly upon level-up if their requirements are met.
Destiny traits[edit | edit source]
With Galactic Paragons DLC, leaders that reach
skill level 8 can selected a destiny trait.
Gestalt Consciousness leaders, and paragons that started with a destiny trait cannot gain a destiny trait, and have to gain or upgrade a veteran trait instead.
Special traits[edit | edit source]
The following traits can only be obtained by events or special leaders.
Scholarium traits[edit | edit source]
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Available only with the Overlord DLC enabled. |
One of the following traits is present on every scientist recruited from the leader pool of a tier 2 Scholarium.
Trait | Effects | Description |
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The curiosity of Scholarium specialists will drive them to the ends of the universe, and probably beyond.
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No mystery shall be left unsolved in a Scholarium scholar's wake.
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Scholarium specialists view the universe as one large puzzle, waiting to be solved.
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Astral rift traits[edit | edit source]
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Available only with the Astral Planes DLC enabled. |
The following traits can only be obtained from the outcomes of certain astral rifts.
Paragon traits[edit | edit source]
The following traits are only present on certain paragons.
Trait | Effects | Paragon | Description | DLC |
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Curator scientist | This leader hails from the Curator enclave. Their understanding of technology and exploration is unmatched.
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A veteran of Salvage operations from the Salvagers Enclave, sharing their expertise for a small fee.
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This little assistant helps out with sorting data and analyzing it. Its AI is a unique mix of research and companion bots.
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Where does he come from? Who placed him in cryostasis, and why was he released? The unanswered questions of his past fuel this leader's thirst for knowledge.
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The buds on Astrocreator Azaryn's back. She is secretive about them.
Three buds remain. |
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The buds on Astrocreator Azaryn's back. Her health seems reliant on them.
Two buds remain. | |||
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The buds on Astrocreator Azaryn's back, and the source of her powers. Azaryn needs them to survive.
A single bud remains. |
Node traits[edit | edit source]
These traits are added to the Cognitive Node of a
Gestalt Consciousness empire by certain events. Their effects apply empire-wide.
Trait | Effects | Source | Description | DLC |
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Curator enclave deal | This node has assimilated the fundamental teachings of the Curator Enclave.
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References[edit | edit source]
Exploration | Exploration • FTL • Unique systems • L-Cluster • Pre-FTL species • Fallen empire • Spaceborne aliens • Enclaves • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Planetary features • Planet modifiers |
Discovery | Discovery • Anomaly • Archaeological site • Astral rift • Relics • Collection |
Species | Species • Pop modification • Biological traits • Machine traits • Population • Species rights • Ethics |
Leaders | Leader • Common leader traits • Commander traits • Official traits • Scientist traits • Paragons |
Governance | Empire • Origin • Government • Civics • Council • Agendas • Policies • Edicts • Factions • Traditions • Ascension perks • Situations |
Economy | Resources • Planetary management • Districts • Jobs • Designation • Trade • Megastructures |
Buildings | Planet capital • Common buildings • Unique buildings • Holdings |
Ships | Ship • Ship designer • Core components • Weapon components • Utility components • Mutations • Offensive mutations |
Technology | Technology • Physics research • Society research • Engineering research |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Crisis |
Others | Events • The Shroud • Preset empires • AI players • Stat modifiers • Console commands • Easter eggs |