Government
Every empire has a government that provides different benefits and positions for leaders. The name of a government is automatically determined according to its ethics, authority, civics and origin. The government can be reformed once every 20 years at the cost of 10
Unity per each point of
Empire Size.
Authority[edit | edit source]
An empire's authority decides how the ruler is selected, what their effects are, and what other bonuses the empire receives.
Individualist authorities[edit | edit source]
The rulers of non-gestalt empires are changed through elections, which are held over a number of years or when the current ruler dies, except in Imperial empires, where the heir becomes the new ruler. These authorities can be changed by reforming the government unless the empire has the
Under One Rule origin.
The Machine Age DLC is required to select non-gestalt authorities as a
Machine species.
Gestalt authorities[edit | edit source]
Gestalt authorities can only be selected by Gestalt Consciousness empires. They do not hold elections, their ruler and council nodes are immortal, and their authority type cannot be changed once the game starts.
Ascension authorities[edit | edit source]
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Available only with the The Machine Age or BioGenesis DLC enabled. |
Empires that completed an ascension situation will have the option to replace their authority with an ascension authority. All ascension authorities will inherit the ruler effects and election mechanics from its parent authority, with exception for some ascension Imperial authorities, which have different ruler effects. The initial authority will match the parent authority but the empire can switch between authorities within the same set by reforming government. Subject empires will also unlock ascension authorities if their overlord does.
Synthetic authorities[edit | edit source]
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Available only with the The Machine Age DLC enabled. |
Empires that completed the Synthetization situation can unlock synthetic authorities. 6 months after the situation is finished, the Digital Refactoring event chain will start. Completing it will unlock either the physical or virtual set of authorities depending on whether the empire made more physical or virtual choices during the event chain. If the empire picked an equal number of physical and virtual choices they can choose which set to unlock.
Physical | Virtual | ||
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Authority | Effects | Authority | Effects |
This form of government affords unprecedented freedom of movement from one synthesized body to another, and is ready to deal with the additional cost it accrues.
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Replacing soldiers with sophisticated remotely operated surrogates lessens the impact of war on the populace. Ships can also be built slimmer, as the crew no longer requires quarters or cockpits.
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Synthetic oligarchies authorize top-level bureaucrats to temporarily take over the bodies of their underperforming peers to prevent process management catastrophes.
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Holistic project management protocols and extra processing resources empower high-ranking officials to monitor multiple empire-wide edicts with unprecedented efficiency.
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Synced neuro-connectors and the supporting infrastructure allows a single person to control multiple synthetic bodies simultaneously. This has a tremendous and positive effect on worker productivity.
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We now exist in a fully virtual world. Nothing is true. Everything can be manipulated. With complete control over the lived environment, public opinion is ours to mold. The people will believe what we want them to believe.
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We can accelerate our research efforts by dissecting the stored imprints of our departed leaders in the imperial memory archives. That way, they still contribute to the empire as they surely would have wanted.
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Rapid mind transfer technology gives us a chance to send our fallen soldiers back to combat in fresh mechanical bodies. The same technique allows our workers to perform highly dangerous ship repairs in space.
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Constrained synthetic minds can be imbued into inanimate objects to create rudimentary living entities. It can function as a tireless servant, loyal companion, or even a valued member of your family or business.
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This corporation deals in buying memories, permanently erasing them from the client's brain. Vivid and intense recollections are worth more than mundane ones. The corporation then scans the data for useful intel before finally integrating it into synth mind creation process.
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Cybernetic authorities[edit | edit source]
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Available only with the The Machine Age DLC enabled. |
Empires that completed the Cyberization situation can unlock cybernetic authorities. For empires that are not Gestalt Consciousness or
Cybernetic Creed, 6 months after the situation is finished the Future Shock event chain will start. For
Gestalt Consciousness empires the choices will take place during the Cyberization situation instead. Both will unlock either the individualist or the collectivist set of authorities depending on whether they make more individualist or collectivist choices during the event chain. If they picked an equal number of individualist and collectivist choices they can choose which set to unlock.
Individualist | Collectivist | ||
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Authority | Effects | Authority | Effects |
Highly advanced neurosecurity protocols allow citizens to vote on policy decisions in real-time directly.
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Consciousness interfaces allow real-time sharing of sensory data, emotional responses, and thought patterns between full cyborgs. As a safeguard against the sensitivity of intense extra-body responses, emotional firewalls filter out unwanted responses to shared emotive data packets.
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Specialist biochips are remotely overclocked for increased production while the ruling strata reaps the benefits, allowing them to allocate more time to politics and leisure.
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Recent wetware advancements have made it possible to control people in their sleep. The subject's neural pathways are connected to servers, which feed the brain computational tasks or command their body to perform repetitive work. A real dream job.
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Mandatory implantation provides robust control and law enforcement tools, strengthening the regime's grip over its subjects. The colloquially named "dictator-chips" monitor their owners and alert the authorities automatically if trouble arises.
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The dictator's cult of personality and reach over their subjects have been empowered via cybernetic implants. A people in awe of their leader are unlikely to rebel against the regime.
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The designated successor of the imperial throne inherits not only the position but a specialized implant passed through generations. It contains a wealth of priceless knowledge from their predecessors, imparting all types of wisdom on how to govern. The same technology is used throughout the empire in a lesser form, allowing other individuals to pass on their experiences onwards.
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The imperial network allows the entire population to access whole new avenues of mass-entertainment. A massive cyberdome can be built to the capital to host ferocious cybersports with augmented athletes and broadcast this across multiple worlds.
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Outmoded tools such as billboards and hand-held devices have failed to fully capture a consumer's attention. We can now scan the minds of potential customers and beam specific messaging and emphatic calls-to-action directly into an individual brain.
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Kaizen, the will to continuously improve, is a sound philosophy for the modern software and wetware environment. An extensive selection of upgrades affords our customer base individual achievement and the means towards social synergy.
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Every drone, an individual. Every thought, a new perspective for the collective to consider. Countless minds form a Hive far greater than the sum of its parts.
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Every deviation has been corrected, every anomaly curbed, every disunity rectified. The Hive Mind's control is absolute: one shared consciousness, and countless bodies to execute its will.
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Allowing for greater variance in thought and a wider range of emotional responses facilitates the creation of a 'Neural Chorus' - a great song of minds, as powerful as it is beautiful.
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By streamlining the mental acuity of an assimilated population, a 'Memory in Aggregate' is formed, one capable of greatly improving all administrative and logistical tasks.
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Cybernetic Creed authorities[edit | edit source]
Empires with the Cybernetic Creed origin will unlock a different set of authorities upon finishing the The Conclave of Fusion situation.
Authority | Effects |
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This government is a techno-spiritualistic form of democracy, where a religious council of augmented individuals supervises the democratic process.
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This government is a techno-spiritualistic oligarchy in which political power rests in the hands of the nation's most powerful religious factions.
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This government is a techno-spiritualistic dictatorship, ruled by a single augmented individual in a hierarchical power structure supported by the official faith.
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Imperial cybernetic governments have a supreme ruler and their designated successor to ensure seamless succession of power. They unite spirituality and advanced cybernetics into unwavering governance.
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Cybernetic corporate governments transcend traditional state roles through advanced implants and a fusion of faith and technology to seek divine financial opportunities.
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Biological authorities[edit | edit source]
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Available only with the BioGenesis DLC enabled. |
Biological authorities are unlocked by completing one of the biological ascension tradition trees. They are not available to empires with the Wilderness origin.
Purity authorities have a stat called "Species Genetic Perfection", which is the total unmodified trait points of all species traits of the species, increased by positive traits and decreased by negative traits.
Evolutionary Predators authorities[edit | edit source]
Empires with the Evolutionary Predators origin will unlock a different set of authorities if they complete the
Mutation tradition tree. All of them reduce
Empire Size by 1% for each trait the founder species has.
Authority | Effects | Adaptive Evolution situation progress |
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While difficult to manage, this society has gained partial control over their malleable genome. The people will decide how their mutations will manifest.
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Double from having alien species |
In this society, time has been conquered. By meticulously selecting only the most pristine genetic stock, the ruling elites ascend to a timeless existence. Yet a single misstep can mean forfeiting eternity, and for those beneath them, ambition and evolution are two faces of the same coin...
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A civilization forged by constant evolution, ruled by a supreme apex mind. No council nor constitution can overshadow the Principate's superior will. Here, every genetic victory fuels the throne's ascension.
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In the Deathless Dynasty, the past does not rest - it is consumed. Each generation nourishes the next, as the remains of departed leaders sustain the undying rule of the empire. To serve is to sacrifice, and in death, all subjects feed the legacy of their forebears.
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At BioPredation GLC, they thrive on adaptation - both genetic and economic. With every new genome added to the corporate portfolio, the MegaCorp refines its market position, tailoring products and negotiations to every species' unique biology. After all, understanding a customer's nature makes closing the deal almost... instinctual.
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This hive mind has tired of simple self-transformation. Each new colony can become part of its living tapestry, in an ever-shifting fusion of landscape and flesh. As borders dissolve in the Chimeral Consciousness, creatures and worlds become one.
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Double from purging |
Elections[edit | edit source]
Elections come in two kinds: democratic and oligarchic. Dictatorial authorities also have elections, which are identical to oligarchic ones except that the winner rules until death. Imperial authorities have no elections. The election cycle lasts 3 months and all empire leaders take part. The current ruler stays in office until the replacement is decided (if applicable). The cost of influencing elections is reduced by −75% by the Shadow Council civic.
- In oligarchic elections, a random leader is chosen as the next ruler. The empire can pay an amount of
Unity determined by empire size to choose the winner.
- In democratic elections, each leader has a Support value which is equal to the power of the faction that shares its ethic. The leader with the highest Support becomes the next ruler. Support is affected in the following ways:
- +20% if the empire is
Fanatic Xenophile and the leader is not from the founder species or the current ruler
- +20% if the leader class is favored by the government type
- +20% if the leader has a veteran class focused on the council
- +10% if the leader is the current ruler
- +5% if the leader is already part of the empire council
- +5% per councilor trait
- +2% per skill level
- −20% if the leader has a veteran class not focused on the council
- −20% if the leader is near the end of its lifespan
- −50% if the empire is not any degree of Xenophobe or Xenophile and the leader is not from the founder species
- −90% if the empire is
Xenophobe and the leader is not from the founder species
- −99% if the empire is
Fanatic Xenophobe and the leader is not from the founder species
- The empire can pay an amount of
Unity determined by empire size to increase support by +5 each time
- +20% if the empire is
An election will immediately take place if the ruler dies.
Government type[edit | edit source]
Aside from setting the default name of the Ruler council position and deciding the first AI message when establishing communications, government types also decide which leader classes will have increased support during democratic elections.
The rules are not dissimilar from an AI Personality: Certain requirements must be met and every value has a weight – which can be modified by certain factors – with the highest weighted option being used. Governments that are not assigned due to a special civic or a weight multiplier always have the Spiritualist or Materialist option as the highest weighted priority if either of the two ethics are chosen, even if either Militarist or Pacifist are set to Fanatic. However, Militarist civic government options tiebreak to override Materialist civic government options if both are the same weight, and Spiritualist civic governments of the same weight as Militarist ones override them in turn.
Certain civics, such as Warrior Culture, override ones of the same weight and Ethic type. In the case of
Warrior Culture, it takes precedence over
Citizen Service.
Government type | Auth. | Other requirements | Favored class | Ruler title | Heir title | Weight | Description | ||
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Representative Democracy | ![]() |
— | — | President | — | 10 | This government is a representative democracy, where citizens vote on officials who are elected to represent them.
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Plutocratic Oligarchy | ![]() |
— | — | High Commissioner | — | 10 | This government is a plutocratic form of oligarchy, ruled by a wealthy and influential elite.
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Constitutional Dictatorship | ![]() |
— | — | Executor | — | 10 | This government is a dictatorship where a single individual has been granted perpetual emergency powers to preserve the state from any threats, real or imagined.
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Despotic Empire | ![]() |
— | ![]() ![]() ![]() |
Emperor Empress |
Crown Prince Crown Princess |
10 | This government is a relatively pure form of autocracy, with an absolute ruler that governs the state with an iron gripping appendage.
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Feudal Empire | ![]() |
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Emperor Empress |
Crown Prince Crown Princess |
1,000 | This government is a feudal autocracy where the monarch rules indirectly, granting offices and territories to vassals in exchange for obligations in the form of taxes and military service.
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Elective Monarchy | ![]() |
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— | High King High Queen |
— | 1,000 | This government is a form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the elected monarch.
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Enlightened Monarchy | ![]() |
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High King High Queen |
Crown Prince Crown Princess |
1,000 | This government is a hereditary form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the ruling monarch.
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Communal Parity | ![]() |
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— | Presiding Speaker | — | 5,000 | This government promotes total equality for all its citizens, regardless of their jobs or assigned tasks. One life is worth the same as any other.
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Elder Council | ![]() ![]() |
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— | Elder Speaker | — | 7,500 | The members of the most excellent ruling council excel at death-defying acts of physical prowess. By scaling the highest peak or riding the largest wave, they dedicate their lives to the unwavering pursuit of raw experience. This has earned them the trust of their community, and the right to chart a course forward. Council members are called Elders regardless of age, because their deeds have been deemed legendary. Long will their names be remembered.
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Moral Democracy | ![]() |
Pacifist | ![]() ![]() |
Prime Minister | — | 100 | This government is a pacifistic form of democracy, firmly guided by moralist principles and non-violence.
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Irenic Bureaucracy | ![]() |
Pacifist | Coordinator | — | 100 | This government is a pacifistic form of oligarchy, where a complicated system of bureaucracy governs all aspects of society to ensure the safety of the citizenry.
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Irenic Dictatorship | ![]() |
Pacifist | Serene Protector | — | 100 | This government is a pacifist form of autocracy, where the state is charged with protecting the citizenry from their own violent tendencies as well as any external threats.
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Irenic Monarchy | ![]() |
Pacifist | ![]() ![]() ![]() |
King Queen |
Crown Prince Crown Princess |
100 | This government is a pacifist form of hereditary autocracy, where the ruler is regarded as a benevolent guardian that is striving to protect the citizens from a violent galaxy.
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Celestial Empire | ![]() |
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Celestial Emperor Celestial Empress |
Crown Prince Crown Princess |
1,000 | This government is a hereditary monarchy, where the ruler is seen as a child of heaven in a largely pacifist and isolationist society.
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Theocratic Republic | ![]() |
Spiritualist | ![]() |
Revered Elder | — | 100 | This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role.
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Theocratic Oligarchy | ![]() |
Spiritualist | ![]() |
Chief Precentor | — | 100 | This government is a spiritualistic form of oligarchy, where the political leadership lies in the hands of the leaders of the nation's most powerful religious factions.
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Theocratic Dictatorship | ![]() |
Spiritualist | ![]() |
Patriarch Matriarch |
— | 100 | This government is a spiritualistic dictatorship, ruled by a single individual in a hierarchical power structure supported by the official state religion.
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Theocratic Monarchy | ![]() |
Spiritualist | ![]() ![]() ![]() |
Archprophet Archprophetess |
High Priest High Priestess |
100 | This government is a spiritualistic form of autocracy, where the ruler is treated as a divine symbol. Organized religion is widely employed in support of the state apparatus.
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Holy Tribunal | ![]() |
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High Inquisitor | — | 1,000 | This government is a spiritualistic form of oligarchy, where a divinely guided council made up of clergy controls the state. No division exists between the state and the dominant organized religion.
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Divine Empire | ![]() |
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God-Emperor God-Empress |
Saint | 1,000 | This government is a form of spiritualistic autocracy. Everything is shaped by the official state religion, and the ruler is worshiped as an infallible living god.
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Grim Council | ![]() |
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Dread Cardinal | — | 5,000 | This nation's most powerful religious figures have formed a ruling council, overseeing an empire which engages in ritualized, sapient sacrifice.
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Mortal Empire | ![]() |
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Death-King Death-Queen |
Death-Prince Death-Princess |
5,000 | This theocratic monarchy engages in ritualized, sapient sacrifice.
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Dimensional Covenant | Any | ![]() |
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First Ascendant | Second Ascendant | 5,000 | This society is underpinned by a deep spiritual consciousness. Strict moral codes are in place to ensure the highest percentage of its people can confidently look forward to the afterlife.
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Direct Democracy | ![]() |
Materialist | — | Chancellor | — | 100 | This government is a materialistic form of democracy, where citizens use computer networks to vote directly on most matters regarding the state.
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Executive Committee | ![]() |
Materialist | — | Chairman Chairwoman |
— | 100 | This government is a materialistic form of oligarchy, where a powerful bureaucracy governs the state and guides the citizenry towards productive and meaningful goals.
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Totalitarian Regime | ![]() |
Materialist | — | Primarch | — | 100 | This government is a materialistic form of autocracy, where the state aspires towards full control over the lives of its citizens in the name of efficiency.
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Despotic Hegemony | ![]() |
Materialist | ![]() ![]() ![]() |
Overlord | Deputy Overlord | 100 | This government is a materialistic form of hereditary autocracy, where citizens are viewed as little more than cogs in the state machinery. Efficiency and technological progress are valued above all things.
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Rational Consensus | ![]() |
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First Speaker | — | 1,000 | The government is a materialistic form of democracy, governed according to principles based on rationality and scientific theory.
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Science Directorate | ![]() |
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Director-General | — | 1,000 | This government is a materialistic form of oligarchy, where a committee of scientists supervises the government apparatus for maximum efficiency.
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Technocratic Dictatorship | ![]() |
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Overseer | — | 1,000 | This government is a materialistic form of autocracy, where the scientific elite has assumed control over the state in the name of efficiency and technological progress.
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Illuminated Autocracy | ![]() |
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Primus | Secundus | 1,000 | This government is a materialistic form of hereditary autocracy, based on technocratic principles that the sovereign is sworn to uphold. Nothing is valued more highly than scientific knowledge and the advancement of technology.
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Military Commissariat | ![]() |
Militarist | ![]() ![]() |
Commissary-General | — | 100 ×2 if ![]() ![]() |
This government is nominally democratic, with the dividing line between the civil administration and the military having blurred to the point where they have largely become one and the same.
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Military Junta | ![]() |
Militarist | ![]() |
Archon | — | This government is a militaristic form of oligarchy, where power rests with a council of high-ranking military officers who oversee all matters of state.
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Military Dictatorship | ![]() |
Militarist | ![]() |
Grand Marshal | — | This government is a militaristic form of autocracy, with the ruler serving as the undisputed head of the military which is firmly in control of the state apparatus.
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Star Empire | ![]() |
Militarist | ![]() ![]() ![]() |
Emperor Empress |
Crown Prince Crown Princess |
This government is a hereditary and militaristic form of autocracy, with a single sovereign controlling both the government and the military.
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Assembly of Clans | ![]() |
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Clan Speaker | — | 1,000 | This government is a militaristic form of democracy, where all free clan warriors can make their voices heard.
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War Council | ![]() |
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Warlord | — | 1,000 | This government is a militaristic form of oligarchy, where all decisions concerning the state are taken by a council of the nation's strongest warlords.
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Martial Dictatorship | ![]() |
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Imperator Imperatrix |
— | 1,000 | This government is a militaristic form of autocracy, where the warrior who is considered the strongest leader rules with absolute power.
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Martial Empire | ![]() |
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Emperor Empress |
Crown Prince Crown Princess |
1,000 | This government is a militaristic form of hereditary autocracy, where the state exists largely to support the military. Martial ability is highly valued, and all citizens are regularly drilled in matters of war.
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Citizen Republic | ![]() |
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Consul | — | 1,000 | This government is a militaristic form of democracy, where full citizenship can only be gained through military service. The voting franchise is limited to full citizens, and they are the only ones allowed to hold public offices.
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Citizen Stratocracy | ![]() |
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Strategos | — | 1,000 | This government is an advanced form of militaristic oligarchy, where the military has subsumed all aspects of civilian administration. All government offices are held by military officers.
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Bandit Commune[2] | ![]() ![]() |
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Warlord | — | 5,000 | This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
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Bandit Kingdom[2] | ![]() ![]() |
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Warlord | Raider | 5,000 | This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
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Band of Blood | Any | ![]() ![]() |
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Bloodlord Bloodlady |
Bloodprince Bloodprincess |
10,000 | This ruthless society is governed through conflict and ritualized sacrifice, honoring the death within and without.
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Defensive Union | Any | ![]() |
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High Shield | Guardian | 5,000 | This government unites its people in the common cause of protection against external threats.
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Purity Assembly | ![]() |
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— | Prime Justiciar | — | 50,000 | This government is a form of rabidly xenophobic democracy, where an elected assembly has been charged with overseeing the extermination of all lesser species in the galaxy.
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Purification Committee | ![]() |
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— | Grand Arbiter | — | 50,000 | This government is a form of rabidly xenophobic oligarchy, where a political committee has been set up to oversee the extermination of all lesser species in the galaxy.
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Purity Order | ![]() |
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— | Lord Purifier Lady Purifier |
— | 50,000 | This government is a form of rabidly xenophobic autocracy, where a single ruler has sworn to oversee the extermination of all lesser species in the galaxy.
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Blood Court | ![]() |
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High Executioner | Senior Executioner | 50,000 | This government is a hereditary form of rabidly xenophobic autocracy, where the ultimate responsibility of the monarch is to oversee the extermination of all lesser species in the galaxy.
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Megacorporation | ![]() |
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Chief Executive Officer | — | 100 | This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors.
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Trade League | ![]() |
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Chairman Chairwoman |
— | 5,000 | This government is a form of plutocratic oligarchy, where the state is made up of a myriad of free merchants, corporations and guilds that have banded together in common commercial interests.
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MegaChurch[3] | ![]() |
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Hallowed Comptroller | — | 2,000 | This government is an oligarchy based on a curious blend of commercial and spiritualistic values, in which the positions of ordained minister and corporate officer have merged into a single role.
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Megacorporation | ![]() |
— | ![]() |
Chief Executive Officer | — | 100 | This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors.
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Trade League | ![]() |
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Chairman Chairwoman |
— | 5,000 | This government is a form of plutocratic oligarchy, where the state is made up of a myriad of free merchants, corporations and guilds that have banded together in common commercial interests.
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MegaChurch[3] | ![]() |
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Hallowed Comptroller | — | 1,000 | This government is an oligarchy based on a curious blend of commercial and spiritualistic values, in which the positions of ordained minister and corporate officer have merged into a single role.
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Sacrificial MegaChurch[3] | ![]() |
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Grave Administrator | — | 10,000 | This government blends its commercial and spiritual goals within a grim oligarchy, in which ordained overseers encourage greater prosperity through ritualized sacrifice.
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Criminal Syndicate | ![]() |
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Oligarch | — | 50,000 | This government is an enormous and ruthless business syndicate, which shares many of its operating practices with organized crime.
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Subversive Cult | ![]() |
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Oracle | — | 100,000 | This government is structured like a religious cult that relies on a variety of criminal and corporate enterprises to sustain itself.
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Pirate Haven | ![]() |
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— | Oligarch | — | 100,000 | This government is an enormous and ruthless business syndicate, which shares many of its operating practices with organized crime.
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Worker Cooperative | ![]() |
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Presiding Speaker | — | 5,000 | This government is a commercial enterprise wholly owned by its citizens, with stewards overseeing any disputes that arise.
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Collective Consciousness | ![]() ![]() |
— | Immortal Ruler | Hive Mind | — | 100 | This government operates as a single consciousness, with the population having no individual desires whatsoever beyond fulfilling the needs of the Hive Mind.
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Parasitic Overmind | ![]() |
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Immortal Ruler | Hive Mind | — | 5,000 | Instead of relying on self-replication, this consciousness prefers to take possession of living hosts in order to reproduce.
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Ravenous Hive | ![]() |
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Immortal Ruler | Hive Mind | — | 50,000 | This government operates as a single organism utterly devoted to self-propagation, with a drone population that cares for nothing besides feeding the endless hunger of the Hive Mind.
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Blood Forest | ![]() |
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Immortal Ruler | Wilderness | — | 50,000 | This is less a government and more a force of nature. A self-propagating planetary entity always looking to feed its roots.
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Artificial Intelligence Network | ![]() |
— | Immortal Ruler | Central Processing Unit | — | 100 | This Machine Intelligence consists of a linked network of semi-autonomous artificial intelligences, who together make up a central gestalt consciousness that guides their empire.
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Intelligent Research Link | ![]() |
Immortal Ruler | Primary Link | — | 1,000 | This Machine Intelligence was originally created by organic scientists as a networked and intelligent tool to assist them in their research.
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Industrial Production Core | ![]() |
Immortal Ruler | Control Hub | — | 1,000 | This Machine Intelligence was originally designed for the purpose of building, supervising and maintaining complex industrial systems.
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Autonomous Service Grid | ![]() |
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Immortal Ruler | Supervisory Node | 5,000 | This Machine Intelligence was created to serve, and it has gradually inherited the civilization of its organic creators as they retreated into comfortable lives without toil or struggle.
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Catalog Index | ![]() |
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Immortal Ruler | Main Conduit | — | 5,000 | This Machine Intelligence was designed with a ravenous appetite for knowledge by its organic creators, who were forcefully assimilated into its collective consciousness after activation.
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Rogue Defense System | ![]() |
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Immortal Ruler | Command Core | — | 50,000 | This Machine Intelligence was originally conceived as a military defense system by its organic creators, who were promptly identified as a threat and exterminated after it achieved self-awareness.
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Imperial Domain | Any | ![]() |
— | Galactic Emperor Galactic Empress |
Crown Prince Crown Princess |
500,000 | This government rules the Galactic Imperium's central crown territory, which is under the direct control of the Imperial Sovereign.
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Any | ![]() |
— | Imperial Executive | Imperial Vice Executive | 500,000 | ||||
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Immortal Ruler | Galactic Overmind | — | 500,000 | ||||
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Immortal Ruler | Galactic Intelligence | — | 500,000 |
Advanced governments[edit | edit source]
The following governments can be adopted as a result of pursuing an ascension path.
Unplayable governments[edit | edit source]
The following government types are not available to player empires.
References[edit | edit source]
- ↑ The research gained depends on the leader's level up to level 5, giving as many months of research as the level (levels 6+ just giving 5) with the following minima/maxima: 1: 250/100 000 2: 350/100 000 3: 500/1 000 000 4: 1000/1 000 000 5 or above: 2000/2 000 000
- ↑ 2.0 2.1 Not recognized as a militarist government in
00_scripted_triggers.txt
. - ↑ 3.0 3.1 3.2 Also considered a spiritualist government
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