Origin

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Version

Outliner top.png
This article has been verified for the current PC version (4.0) of the game.

The origin represents the background of a species before it unified itself into an empire. In games with randomly generated AI empires, some origins are unique, meaning only one empire with that origin can be generated.

Many origins can only be used by one empire. They will not be generated on more than one random empire and can only appear if the player empire does not have the same origin. Force-spawning empires with the same such origin will not work and will spawn a random empire instead.

Pre-FTL civilizations can only have the Origin default pre ftl.png Developing Civilization origin. If the First Contact First Contact DLC is enabled they can also spawn with the Origins mechanist.png Mechanist, Origins life seeded.png Life-Seeded, Origins shattered ring.png Shattered Ring, Origins ocean paradise.png Ocean Paradise or Origins subterranean.png Subterranean origins, provided their required DLCs are also enabled. If a pre-FTL civilization survives a nuclear war its origin will be replaced with Origins post apocalyptic.png Post-Apocalyptic.

Selectable origins[edit | edit source]

The following origins can be selected when creating an empire. It should be noted that the spawn weight applies to all randomly generated empires, both AI and the player empire if the game was started as a random empire.

Origin Empire effects Homeworld effects Requirements Gestalt consciousness.png Machine Spawn weight DLC
Origins default.png
Prosperous Unification
Guaranteed Society research.png Society Research Option: Tech planetary unification.png Planetary Unification
  • +400 Initial Pop.png Pops
  • +1 Generator District Generator District
  • +1 Agriculture District Agriculture District (No.pngMachine Machine and No.pngLithoid Lithoid)
  • +1 Mining District Mining District (Machine Machine or Lithoid Lithoid)
  • Pm planet from space.pngPm frame green.png
    Prosperous Unification
    Happiness.png +15% Happiness
    Amenities.png +25% Amenities
    Mod pop resource output.png +10% Resources from Jobs
    for 20 years
Yes.png Yes.png 100
Origins gateway.png
Galactic Doorstep
Cost −25% Gateway Build Cost
Mod megastructure build speed.png +5% Megastructure Build Speed
Gateway ruined.png Start with a dormant Gateway which will bring the following in the first years:
  1. 100-1500 Alloys.png Alloys and/or Minerals.png Minerals
  2. A small space amoeba
  3. Special project that creates the From Gateway Sent archaeological site
  • Gateway Construction Gain 95% progress to Gateway Construction tech after reactivating the gateway
  • Specimen secrets black crown.png Gain the Secrets of the Black Crown specimen when reactivating the gateway (if Grand Archive)
  • Galactic Paragons.png 33% to get the Skrand Sharpbeak paragon when reactivating the first gateway
  • Galactic Paragons.png 67% to get the Skrand Sharpbeak paragon when reactivating subsequent gateways
None Yes.png Yes.png 1 (once)
Origins lost colony.png
Lost Colony
  • Unknown.png An advanced empire with the same species will exist in the galaxy
  • Fleet action button focus on.png Homeworld of the advanced empire can be found via the Go To button in the species tab
  • Flag human 9.png If species portrait is Human, the advanced empire will use the Sol starting system
  • No.png Multiple empires with the origin will not share the parent empire
  • No.png AI empires with this origin won't generate advanced empires if those were turned off
  • Pm planet from space.pngPm frame green.png Start with a positive homeworld modifier depending on authority
  • Mod habitability.png Homeworld does not get the +30% Habitability bonus
Yes.png Yes.png 5 (once)
Origins remnant.png
Remnants
  • Pm planet from space.pngColonial Remains Guaranteed Habitable Worlds gain the Colonial Remains modifier when colonized
  • Archaeostudies Start with the Archaeostudies technology researched (if Ancient Relics.png)
  • Leader trait bg society.pngLeader trait overlay veteran.pngLeader trait expertise archaeostudies.pngLeader trait overlay councilor.pngExpertise: Archaeostudies Head of Research starts with the Expertise: Archaeostudies trait (if Ancient Relics.png)
  • Planet nuked.png Homeworld is a size 22 Relic World
  • D city ruins.pngRuined Arcology Start with 6 Ruined Arcology blockers
  • Menu icon technology.png The Ruined Arcology blockers unlock random techs when cleared
  • Faculty of Archaeostudies Start with a Faculty of Archaeostudies building (if Ancient Relics.png)
No.pngAgrarian Idyll Agrarian Idyll
No.png
PlanetscapersGeo-Engineering Inc.Cultivation DronesGardening Protocol Planetscapers
Planetscapers Planetscapers
Geo-Engineering Inc. Geo-Engineering Inc.
Cultivation Drones Cultivation Drones
Gardening Protocols Gardening Protocols
Yes.png Yes.png 5 (once) Ancient Relics.png
Federations
Origins mechanist.png
Mechanist
  • Tech powered exoskeletons.png Start with the Powered Exoskeletons technology researched
  • Tech robotic workers.png Start with the Robotic Workers technology researched
  • Tech robomodding.png Machine Template System technology starts as a permanent research option
  • Mod pop assembly speed.png +15% Mechanical pop assembly speed
  • Trait points +2 Mechanical modification points
  • Trait picks +1 Mechanical species trait picks
  • Adaptive Frames −1 Adaptive Frames trait points cost
  • Robot Assembly Plants Start with a Robot Assembly Plants building
  • Adaptive Frames Start with 8 robot pops with the Adaptive Frames trait
  • Materialist.pngFanatic materialist.png Materialist
  • No.pngPermanent Employment Permanent Employment
No.png No.png 10 Utopia.png
Origins syncretic evolution.png
Syncretic Evolution
Serviles Can create a second species with the Serviles trait Pop.png Start with 1200 Pops of the second species
  • No.pngFanatic Purifiers Fanatic Purifiers
  • No.png
    Genesis GuidesAstrogenesis Technologies Genesis Guides
    Genesis Guides Genesis Guides
    Astrogenesis Technologies Astrogenesis Technologies
No.png Yes.png 10 Utopia.png
Origins unplugged.png
Hard Reset
  • Cyber Commandos Species has the Cyber Commandos trait
  • Trait unplugged negative 3.png Species has the Unplugged trait
  • Integrated Weaponry Can select some cyborg traits at species creation
  • Planet nuked.png Home system contains a Tomb World with 100% Devastation and an archeological site
  • Diplomacy war.png Start in combat against 3 corvettes
  • Diplomacy war.png Neighbor systems are guarded by a hostile fleet each (size depends on game difficulty)
  • Tech combat computers 1.png Can salvage the Specialized Combat Computers technology from defeated fleets
  • Undesirables The Opus Sentinel guardian will be present a few hyperlanes away
  • Navbar icons factions.png Factions will form after 1 year
  • Navbar icons situation.png Starts the Embodied Identity situation in 10 years if not started earlier
  • The Flesh is Weak Can only follow cybernetic ascension unless the species removes its starting traits
  • Army assault.png Start with 10 assault armies
  • Amenities.png −50% Pop Amenities Usage for 10 years
  • No.png Cannot change the starting system except for a special version of Sol
  • Militarist.pngFanatic militarist.png Militarist
  • No.pngFanatic spiritualist.png Fanatic Spiritualist
  • No.pngFanatic xenophile.png Fanatic Xenophile
  • No.pngAristocratic Elite Aristocratic Elite
  • No.pngParliamentary System Parliamentary System
  • No.pngIdyllic Bloom Idyllic Bloom
  • No.pngHeroic Past Heroic Past
  • No.pngCivic natural design.png Natural Design
  • No.pngCriminal Heritage Criminal Heritage
  • No.pngCivic media conglomerate.png Media Conglomerate
  • No.pngTrading Posts Trading Posts
  • No.png
    Pleasure Seekers Pleasure Seekers
    Pleasure Seekers Pleasure Seekers
    Corporate Hedonism Corporate Hedonism
  • No.png
    Eager Explorers Eager Explorers
    Eager Explorers Eager Explorers
    Privatized Exploration Privatized Exploration
  • No.png
    Hyperspace SpecialtyHyperspace Trade Hyperspace Specialty
    Hyperspace Specialty Hyperspace Specialty
    Hyperspace Trade Hyperspace Trade
  • No.png
    Dark ConsortiumShadow Corporation Dark Consortium
    Dark Consortium Dark Consortium
    Shadow Corporation Shadow Corporation
  • No.png
    Genesis GuidesAstrogenesis Technologies Genesis Guides
    Genesis Guides Genesis Guides
    Astrogenesis Technologies Astrogenesis Technologies
  • No.png
    PlanetscapersGeo-Engineering Inc. Planetscapers
    Planetscapers Planetscapers
    Geo-Engineering Inc. Geo-Engineering Inc.
  • No.png
    Storm DevotionStorm Influencers Storm Devotion
    Storm Devotion Storm Devotion
    Storm Influencers Storm Influencers
  • No.pngBioGenesis.png Biological shipset
No.png No.png 0 Synthetic Dawn.png
Origins life seeded.png
Life-Seeded
  • Gaia World Preference Species has Gaia World Preference
  • Machine Machine species require Machine Template System technology to modify
  • Planet gaia.png Homeworld is a size 30 Gaia World
  • D bubbling swamp.png Start with 1 Bubbling Swamp planetary feature
  • D crystalline caverns.png Start with 1 Crystalline Caverns planetary feature
  • D dust caverns.png Start with 1 Dust Caverns planetary feature
  • No.png
    Relentless IndustrialistsShareholder Values Relentless Industrialists
    Relentless Industrialists Relentless Industrialists
    Shareholder Values Shareholder Values
  • No.png
    Mutagenic SpasMutagenic LuxuryPermutation PoolsHyper Lubrication Basin Mutagenic Spas
    Mutagenic Spas Mutagenic Spas
    Mutagenic Luxury Mutagenic Luxury
    Lubrication Tanks Lubrication Tanks
    Luxury Lubrication Pools Luxury Lubrication Pools
    Permutation Pools Permutation Pools
    Hyper Lubrication Basin Hyper Lubrication Basin
  • No.png
    Genesis GuidesAstrogenesis TechnologiesGenesis SymbiotesGenesis Architects Genesis Guides
    Genesis Guides Genesis Guides
    Astrogenesis Technologies Astrogenesis Technologies
    Genesis Symbiotes Genesis Symbiotes
    Genesis Architects Genesis Architects
Yes.png Yes.png 5 Apocalypse.png
Origins post apocalyptic.png
Post-Apocalyptic
  • Survivor Species has the Survivor trait if organic
  • Trait robot survivor.png Species has the Radiation Shielding trait if mechanical
Planet nuked.png Homeworld is a Tomb World
  • No.pngAgrarian Idyll Agrarian Idyll
  • No.png
    AnglersTrawling Operations Anglers
    Anglers Anglers
    Trawling Operations Trawling Operations
    Marine Machines Marine Machines
    Maritime Robotics Maritime Robotics
  • No.png
    PlanetscapersGeo-Engineering Inc.Cultivation DronesGardening Protocol Planetscapers
    Planetscapers Planetscapers
    Geo-Engineering Inc. Geo-Engineering Inc.
    Cultivation Drones Cultivation Drones
    Gardening Protocols Gardening Protocols
Yes.png Yes.png 5 Apocalypse.png
Origins clones.png
Clone Army
  • Ancient Clone Vat Can construct up to 5 Ancient Clone Vat buildings
  • Clone Soldier Species has the Clone Soldier trait
  • Leader trait bg basic.pngLeader trait clone soldier.pngClone Army Commander Commanders have the Clone Army Commander trait
  • (unrecognized string “cloning” for Template:Icon) Start with the Cloning technology researched
  • Gene Banks Start with the Gene Banks technology researched
  • Ancient Clone Vat Start with two Ancient Clone Vat buildings
  • Archaeology map icon.png After 3-5 years, the Homeworld Excavation archaeological site appears
  • Feature Excavating the archaeological site starts the Genetic Crossroads event chain
  • No.pngCivic natural design.png Natural Design
  • No.pngPermanent Employment Permanent Employment
No.png No.png 2 DLC humanoids species pack.png
Origins common ground.png
Common Ground
  • Tech federation code.png Start with the Federation Code technology researched
  • Diplomacy federation.png Start as the president of a Federation with two other members
  • Federation cohesion.png Federation starts with neutral Cohesion and 600 experience
  • Gestalt consciousness.png The two members will share at least one ethic with the president, fanatic if possible
  • Xenophile.png The two members will be Xenophile if possible
  • No.png There will be no Guaranteed Habitable Worlds regardless of game settings
  • Diplomacy opinion.png +100 Permanent Opinion to and from Federation members
  • Diplomacy trust.png +50 Trust to and from Federation members
  • Diplomacy federation.png On day 2 choose the federation type
  • Selective Kinship The two members will have the same founder species class if Selective Kinship
  • Tech xeno linguistics.png Xeno-Linguistics technology starts as a permanent research option (if Galactic Paragons.png)
None
  • No.pngFanatic PurifiersDevouring SwarmDetermined Exterminator Genocidal
  • No.pngXenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngInward Perfection Inward Perfection
  • No.pngBarbaric Despoilers Barbaric Despoilers
Yes.png Yes.png 5 (once) Federations
Origins hegemon.png
Hegemon
  • Tech federation code.png Start with the Federation Code technology researched
  • Federation hegemony.png Start as the president of a Hegemony federation with two other members
  • Federation cohesion.png Federation starts with neutral Cohesion and 600 experience
  • Gestalt consciousness.png The two members will share at least one ethic with the president, fanatic if possible
  • Xenophile.png The two members will be Xenophile if possible
  • No.png There will be no Guaranteed Habitable Worlds regardless of game settings
  • Selective Kinship The two members will have the same founder species class if Selective Kinship
  • Tech xeno linguistics.png Xeno-Linguistics technology starts as a permanent research option (if Galactic Paragons.png)
None
  • No.pngFanatic PurifiersDevouring SwarmDetermined Exterminator Genocidal
  • No.pngXenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngEgalitarian.pngFanatic egalitarian.png Egalitarian
  • No.pngInward Perfection Inward Perfection
Yes.png Yes.png 5 (once) Federations
Origins doomsday.png
Doomsday
  • Planet barren.png A warning is given a year before the homeworld explodes
  • Planet barren.png No guaranteed habitable planets will spawn near the home system
  • Mod planet migration all pull.png Pops can be resettled from the homeworld regardless of ethics
  • Menu icon edicts.png Enables the Evacuation Protocols edict
  • Happiness.png +30% Happiness for 5 years after the first colony if not Gestalt consciousness.png Gestalt Consciousness
  • Mod planet stability.png +30% Stability for 5 years after the first colony if Gestalt consciousness.png Gestalt Consciousness
  • Specimen memorial to homeworld.png Gain the Memorial to Homeworld specimen when the homeworld explodes (if Grand Archive)
  • Planet barren.png Homeworld will become a Shattered World in 35 to 45 years
  • Devastation.png Start with 10 Devastation
  • Pm exploding planet.pngDoomsday Start with the Doomsday homeworld modifier which worsens every decade
Yes.png Yes.png 5 (once) Federations
Origins one the shoulders of giant.png
On the Shoulders of Giants
  • Archaeology map icon.png A random home system planet has the Ex Gravitas archaeological site
  • Feature.png Can get the On the Shoulders of Giants mid-game event chain
  • No.png Cannot discover precursor anomalies or sites before completing their story
  • Yes.png 3 times more likely to discover precursor anomalies or sites after completing their story
None No.png No.png 5 (once) Federations
Origins scion 1.png
Scion
  • Diplomacy hasvassal.png Start as a Scion of the Holy Guardians or Keepers of Knowledge
  • Diplomacy opinion.png +200 Opinion to and from the overlord
  • Diplomacy opinion.png No opinion penalties for researching Fallen Empire technologies
  • Unity.png Researching Fallen Empire technologies grants Unity
  • Mod ship speed mult.png Start with a Wormhole leading to the overlord's capital system
  • Unknown.png Surveying a Holy World grants a bonus of Influence or Unity
  • Unknown.png Gain a more powerful gift every few decades
  • Yes.png Creates a 1-system Fallen Empire if the game was started with none
  • Menu icon fleet manager.png Temporary Fallen Empire fleet every 20 years if losing a war against a Superior empire
  • Tech xeno linguistics.png Xeno-Linguistics technology starts as a permanent research option (if Galactic Paragons.png)
None
  • No.pngFanatic xenophobe.png Fanatic Xenophobe
  • No.pngPompous Purists Pompous Purists
No.png No.png 2 (once) Federations
Origins shattered ring.png
Shattered Ring
  • Ring World Preference Species has Ring World Preference
  • Ring World Start with a section with a deposit of Engineering research.png 5 Engineering research
  • Barren World Start with a Shattered World with a deposit of Minerals.png 10 Minerals
  • Energy Credits.png Capital star has a deposit of Energy Credits.png 10 Energy
  • Planet ringworld.png Shattered Ring World segments in home system will replace guaranteed habitable worlds
  • Ring World Homeworld is a Shattered Ring World
  • D mining tunnels.pngDecrepit Tunnels Start with 3 Decrepit Tunnels blockers
  • D metal boneyard.pngAncient Rubble Start with 4 Ancient Rubble blockers
  • Ring World Other sections are repairable via decisions
  • No.png Cannot change the starting system
  • No.pngAgrarian Idyll Agrarian Idyll
  • No.png
    AnglersTrawling Operations Anglers
    Anglers Anglers
    Trawling Operations Trawling Operations
    Marine Machines Marine Machines
    Maritime Robotics Maritime Robotics
  • No.png
    PlanetscapersGeo-Engineering Inc.Cultivation DronesGardening Protocol Planetscapers
    Planetscapers Planetscapers
    Geo-Engineering Inc. Geo-Engineering Inc.
    Cultivation Drones Cultivation Drones
    Gardening Protocols Gardening Protocols
Yes.png Yes.png 2 (once) Federations
Origin void dwellers.png
Void Dwellers
Voidborne Includes all effects of the Voidborne ascension perk
  • Cost −20% Habitat build cost
  • Cost −20% Habitat district cost
  • Mod planet max districts add.png +2 Habitat max districts
  • Mod planet max districts add.png +0.25 Habitat max districts from asteroids and moons
  • Pop job.png +50% Jobs from habitat districts
  • Tooltip building.png Can upgrade housing buildings on habitats
  • Voidcraft.png Can always research the next tier of habitat technology
  • Habitat Preference Species has Habitat Preference
  • Void Dweller Species has the Void Dweller trait if organic
  • Trait void dweller 2.png Species has the Zero-G Optimized trait if mechanical
  • Tech habitat.png Start with the Orbital Habitats technology researched
  • Tech hydroponics.png Start with the Hydroponics Farming technology researched if not Lithoid
  • Eco Simulation Start with the Eco Simulation technology researched if not Lithoid
  • Tech powered exoskeletons.png Start with the Powered Exoskeletons technology researched if Lithoid
  • Tech space mining 1.png Start with the Zero-G Refineries technology researched if Lithoid
  • Menu icon traditions.png Several Tradition trees have alternative bonuses to improve Habitats
  • Yes.png Guaranteed habitable worlds are replaced by resource-rich systems
  • Machine Machine species require Machine Template System technology to modify
  • Unknown.png 1% chance to spawn the Crystalline Empire enclave during mid-game (player only)
  • Planet habitat.png Start on a habitat
  • No.png Cannot change the starting system except for a special version of Sol
  • No.pngAgrarian Idyll Agrarian Idyll
  • No.png
    Idyllic BloomMycorrhizal Ideal Idyllic Bloom
    Idyllic Bloom Idyllic Bloom
    Mycorrhizal Ideal Mycorrhizal Ideal
  • No.png
    AnglersTrawling Operations Anglers
    Anglers Anglers
    Trawling Operations Trawling Operations
    Marine Machines Marine Machines
    Maritime Robotics Maritime Robotics
  • No.png
    PlanetscapersGeo-Engineering Inc.Cultivation DronesGardening Protocol Planetscapers
    Planetscapers Planetscapers
    Geo-Engineering Inc. Geo-Engineering Inc.
    Cultivation Drones Cultivation Drones
    Gardening Protocols Gardening Protocols
Yes.png Yes.png 3 Federations
Origins necrophage.png
Necrophage
  • Necrophage Species has the Necrophage trait
  • Pop cat ruler.png Only Necrophage Pops can be Leaders or take Ruler jobs
  • Chamber of Elevation Can construct Chamber of Elevation buildings
  • Purge.png Can use the Necrophage purge type
  • Pop.png Can create a second species
  • Centralized Command Centralized Command technology starts unlocked and can be researched
  • Glandular Acclimation With Glandular Acclimation, converting Pops changes habitability to their current planet's
  • Hunter-Gatherer Guaranteed Habitable Worlds contain pre-FTL civilizations advanced up to Iron Age
  • Pop.png Start with half of the Pops of the prepatent species
  • Chamber of Elevation Start with a Chamber of Elevation building if not Genocidal
  • No.pngXenophile.pngFanatic xenophile.png Xenophile
  • No.pngFanatic egalitarian.png Fanatic Egalitarian
  • No.png
    Death CultCorporate Death Cult Death Cult
    Death Cult Death Cult
    Corporate Death Cult Corporate Death Cult
  • No.pngPermanent Employment Permanent Employment
  • No.pngEmpath Empath
  • No.pngBodysnatcher Bodysnatcher
Yes.png No.png 5 Necroids.png
Origin here be dragons.png
Here Be Dragons
  • Diplomacy alliance.png Start with an allied Sky Dragon guardian
  • Yes.png Killing the guardian grants a permanent empire modifier
  • Living Metal.png A system 2 hyperlanes away will contain a Living Metal deposit
None No.pngFanatic PurifiersDevouring SwarmDetermined Exterminator Genocidal Yes.png Yes.png 5 (once) Aquatics.png
Origins ocean paradise.png
Ocean Paradise
  • Aquatic Species has the Aquatic trait if organic
  • Waterproof Species has the Waterproof trait if mechanical
  • System hazards icon.png Start inside a nebula
  • Planet frozen.png Start with 4 Frozen worlds and 10 Ice Asteroids
  • Planet frozen.png Guaranteed habitable worlds are Frozen worlds
  • Planet ocean.png Homeworld is a size 30 Ocean World
  • Pm ocean paradise.pngOcean Paradise Start with the Ocean Paradise homeworld modifier
  • D crystal reef.png Start with a Crystal Reef planetary feature
  • D submerged ore veins.png Start with 3 Submerged Ore Veins planetary features
  • D underwater vent.png Start with 3 Underwater Vents planetary features
  • D teeming reef.png Start with 8 Teeming Reef planetary features
  • Planet ocean.png Uses a unique appearance
  • No.png Cannot change the starting system
Yes.png Yes.png 5 Aquatics.png
Origins toxic knights.png
Knights of the Toxic God
  • Knightly Duties Enables the Knightly Duties policy
  • Order's Commandery Can construct Order's Commandery holdings
  • Quest for the Toxic God Start with the Quest for the Toxic God situation
  • Tech habitat.png Orbital Habitats technology starts unlocked and can be researched
  • Time Can remove the origin effects for a reward if the situation isn't completed in 100 years
  • A Blight Upon the Land Start with an A Blight Upon the Land planetary feature
  • Envenomed Seas Start with an Envenomed Seas planetary feature
  • Pestilential Wasteland Start with a Pestilential Wasteland planetary feature
  • Pools Most Venomous Start with a Pools Most Venomous planetary feature
  • Swarms of the Deity Start with a Swarms of the Deity planetary feature
  • Planet habitat.png Start with a colonized habitat orbiting the homeworld
  • Lord Commander Habitat starts with the Order's Demesne specialization
  • Order's Keep Habitat starts with the Order's Keep building
  • Order's X-Calibrator Habitat starts with an Order's X-Calibrator planetary feature
  • Pop.png 800 pops are moved from the homeworld to the habitat
  • No.png Cannot change the starting system except for a special version of Sol
  • No.pngFanatic Purifiers Fanatic Purifiers
  • No.pngOppressive Autocracy Oppressive Autocracy
No.png No.png 2 (once) Toxoids.png
Origins overtuned.png
Overtuned
  • Trait auto mod overtuned.png Allows the selection of Overtuned traits
  • Damn the Consequences Enables the Damn the Consequences edict
  • Gene Tailoring Start with the Gene Tailoring technology researched
  • Trait points +2 Organic species modification points
  • Trait picks +1 Organic species trait picks
  • Biomorphosis −1 Ascension perks needed to pick the Biomorphosis ascension perk
None
  • No.png
    Civic natural design.pngInnate Design Natural Design
    Natural Design Natural Design
    Innate Design Innate Design
Yes.png No.png 0 Toxoids.png
Origins imperial fiefdom.png
Imperial Fiefdom
  • Diplomacy hasvassal.png Start as a subject of an empire with the Imperial Liege origin
  • Diplomacy isvassal.png 1-4 vassals will border the overlord (depending on galaxy size)
  • Imperial Fiefdom If multiple empires have the origin, they will have the same overlord
  • Overlord Garrison Overlord will construct an Overlord Garrison holding on all subject capitals
  • Diplomacy opinion.png +120 Decaying Opinion with the overlord and its subjects
  • Diplomacy hasvassal.png On day 2, choose to become a specialized subject:
  • Specialist subject bulwark.png Bulwark grants 5 destroyers and the technology to build more
  • Specialist subject prospectorium.png Prospectorium grants 2 construction ships
  • Specialist subject scholarium.png Scholarium grants a science ship and a level 3 scientist
  • Time After 40-65 years, become independent or gain 100 influence
  • Time After 40-65 years, the overlord empire breaks apart
  • Tech xeno linguistics.png Xeno-Linguistics technology starts as a permanent research option (if Galactic Paragons.png)
None
  • No.pngInward Perfection Inward Perfection
  • No.pngDriven Assimilator Driven Assimilator
  • No.pngFanatic PurifiersDevouring SwarmDetermined Exterminator Genocidal
Yes.png Yes.png 0 Overlord
Origins slingshot to the stars.png
Slingshot to the Stars
  • Influence.png −75% Starbase Influence Distance Cost
  • Fleet action button quantum catapult.png +50% Quantum Catapult Accuracy
  • Mod ship fire rate mult.png Catapulted fleets fire rate bonus is increased to +50%
  • Archaeology map icon.png Start with the Quantum Catapult archaeological site in the neighbor system
  • Quantum catapult ruined.png A neighbor system contains a Ruined Quantum Catapult megastructure
  • Yes.png Can repair the ruined megastructure without Mega-Engineering
  • Influence.png Building a starbase in the neighbor system grants 150 Influence
  • Tech quantum catapult.png If the megastructure is repaired, it unlocks the Quantum Catapult technology
None Yes.png Yes.png 0 Overlord
Origins subterranean.png
Subterranean
  • Cave Dweller Species has the Cave Dweller trait if organic
  • Molebots Species has the Molebots trait if mechanical
  • Max mining districts Mining Districts are uncapped
  • Colony type urban.png Unlocks the Subterranean Urbanization specialization for Mining Districts
  • Mod planet housing.png +200 Housing from Mining Districts
  • Damage.png −75% Orbital Bombardment Damage
  • Devastation.png −25% Cosmic Storm Devastation
  • Mod planet building cost mult.png +10% Planetary Infrastructure Cost and Upkeep
  • Mod planet building build speed mult.png −10% Planetary Infrastructure Build Speed
  • Feature Uses a unique city appearance outside habitable megastructures
Colony type urban.png Mining Districts start with the Subterranean Urbanization specialization Yes.png Yes.png 5 Overlord
Origins broken shackles.png
Broken Shackles
  • Origins payback.png An empire with the Payback origin will be present
  • Origins slavers.png The Minamar Specialized Industries unique empire will be present
  • Tech basic science lab 1.png Scientific Method technology is not researched but available as a permanent option
  • Tech planetary government.png Planetary Government technology is not researched but available as a permanent option
  • Corvettes Corvettes technology is not researched but available as a permanent option
  • Pre ftl map icon.png A pre-FTL civilization will exist for each starting species
  • Envoy.png +1 Available Envoys
  • Spy network.png +20% Infiltration Speed
  • Time +20% First Contact Discovery Speed
  • Diplomacy opinion.png +50 Opinion to and from Payback empires
  • Diplomacy opinion.png +100 Opinion with homeworld pre-FTL civilizations
  • Menu icon policies.png Cannot set Slavery policy to Allowed
  • Menu icon policies.png Cannot set Purge policy to Allowed
  • Navbar icons factions.png Factions will form after 1 year
  • Unity.png +50% Faction Unity Gain for 10 years after the first year
  • Research.png Gain a moderate amount of Research (min 350) if Head of Research is alien
  • Exotic Materials Labs Unlock the next research building technology if Head of Research is alien
  • Unity.png Gain a small amount of Unity (min 100) after constructing the first Outpost
  • Unknown.png Gain a bonus for 5 years whenever a starting species' homeworld is surveyed
  • Feature One year after surveying a starting species' homeworld, the Homesick event chain will start
  • Feature.png Can get the The Cost of Freedom mid-game event chain
  • Tech xeno linguistics.png Xeno-Linguistics technology starts as a permanent research option (if Galactic Paragons.png)
  • No.png Start without any ships and stations
  • Pop.png Start with pops from 3-22 pre-FTL species
  • District crashed slaver ship.png Urban districts are replaced by 6 Scavenger Site districts
  • Command Center Start with a Command Center as planet capital
  • Administrative Hub Start with an Administrative Hub building
  • Laboratory Complex Start with a Laboratory Complex building
  • Makeshift Farms Start with a Makeshift Farms building
  • Power Plant Start with a Power Plant building
  • Scrap Refinery Start with a Scrap Refinery building
  • D crashed ship.png Start with a Crashed Slaver Ship planetary feature
  • D crashed ship.pngShip Debris Start with 5 Ship Debris blockers
  • Mod habitability.png Homeworld does not get the +30 Habitability bonus
  • Unknown.png Starts with the Stellar Culture Shock of invaded Early Space Age primitives
  • Archaeology map icon.png Building a science ship reveals the Crashed Slaver Ship archaeological site
  • Happiness.png +20% Citizen Pop Happiness for 20 years
  • Amenities.png −50% Pop Amenities Usage for 20 years
  • Unity.png +100% Unity from Jobs for 20 years
  • Mod pop housing usage.png −25% Pop Housing Usage for 20 years
  • Consumer goods.png −50% Pop Consumer Goods Upkeep for 20 years
  • Egalitarian.png +50% Egalitarian Ethics Attraction for 20 years
  • Unknown.png Can only select randomized starting systems
  • No.pngAuthoritarian.pngFanatic authoritarian.png Authoritarian
  • No.pngXenophobe.pngFanatic xenophobe.png Xenophobe
  • No.pngSelective Kinship Selective Kinship
  • No.png
    Eager Explorers Eager Explorers
    Eager Explorers Eager Explorers
    Privatized Exploration Privatized Exploration
  • No.png
    Sovereign GuardianshipCorporate Protectorate Sovereign Guardianship
    Sovereign Guardianship Sovereign Guardianship
    Corporate Protectorate Corporate Protectorate
  • No.pngPharma State Pharma State
No.png No.png 0 First Contact
Origins payback.png
Payback
  • Origins broken shackles.png An empire with the Broken Shackles origin will be present
  • Origins slavers.png The Minamar Specialized Industries unique empire will be present
  • Tech basic science lab 1.png Scientific Method technology is not researched but available as a permanent option
  • Tech planetary government.png Planetary Government technology is not researched but available as a permanent option
  • Corvettes Corvettes technology is not researched but available as a permanent option
  • Damage.png +15% Damage to empires with Superior or Overwhelming relative power
  • Diplomacy opinion.png +50 Opinion to and from Broken Shackles empires
  • Pre ftl map icon.png Pre-FTL civilization will exist regardless of game settings
  • Unknown.png In 6 months, gain a special project to remove the Debris Field homeworld modifier
  • Menu icon policies.png Cannot set First Contact Protocol policy to Proactive
  • Tech xeno linguistics.png Xeno-Linguistics technology starts as a permanent research option (if Galactic Paragons.png)
  • No.png Start without any ships and stations
  • Origins slavers.png Archives specialization is replaced by Uplift Center
  • Gene Clinics Start with a Gene Clinics building
  • Energy Grid Start with an Energy Grid building
  • Mineral Purification Plants Start with an Mineral Purification Plants building
  • Pop.png Start with 1000 fewer pops
  • Devastation.png Start with 33% Devastation
  • D crashed ship.pngShip Debris Start with 6 Ship Debris blockers
  • Menu icon technology.png The Ship Debris blockers unlock random techs or resources when cleared
  • Unity.png The Ship Debris blockers grant unity when cleared
  • Pm asteroid belt.pngDebris Field Start with a Debris Field homeworld modifier
  • Archaeology map icon.png Removing the modifier uncovers the Aftermath of Battle site
  • Happiness.png +15% Happiness for 20 years
  • Amenities.png +25% Amenities for 20 years
  • Mod pop resource output.png +10% Resources from Jobs for 20 years
  • Job overlord propagandist.png +200 Unification Officer Jobs for 20 years
  • Unknown.png 50% chance each decade the Gene Clinics building becomes ruined
  • No.pngFanatic Purifiers Fanatic Purifiers
  • No.pngPompous Purists Pompous Purists
  • No.pngOppressive Autocracy Oppressive Autocracy
  • No.png
    Slaver Guilds Slaver Guilds
    Slaver Guilds Slaver Guilds
    Indentured Assets Indentured Assets
  • No.png
    Eager Explorers Eager Explorers
    Eager Explorers Eager Explorers
    Privatized Exploration Privatized Exploration
  • No.png
    Sovereign GuardianshipCorporate Protectorate Sovereign Guardianship
    Sovereign Guardianship Sovereign Guardianship
    Corporate Protectorate Corporate Protectorate
  • No.pngPharma State Pharma State
No.png No.png 0 First Contact
Origins fear of the dark.png
Fear of the Dark
  • Yes.png Start with a pre-FTL civilization of the same species in the home system
  • Mod ship anomaly generation chance.png +10% Anomaly Discovery Chance
  • Mod ship anomaly research speed.png +20% Anomaly Research Speed
  • Mod num tech alternatives add.png −1 Research Alternatives
  • Leader pool size −1 Leader Pool Size
  • Feature Unique interactions with the pre-FTL civilization
  • Feature Can get the The Fear of the Dark mid-game event chain
  • Pop.png −800 Starting pops
  • No.png Cannot change the starting system except for a special version of Sol
  • No.pngInward Perfection Inward Perfection
  • No.pngFanatic Purifiers Fanatic Purifiers
  • No.png
    Eager Explorers Eager Explorers
    Eager Explorers Eager Explorers
    Privatized Exploration Privatized Exploration
  • No.png
    Sovereign GuardianshipCorporate Protectorate Sovereign Guardianship
    Sovereign Guardianship Sovereign Guardianship
    Corporate Protectorate Corporate Protectorate
  • No.pngBioGenesis.png Biological shipset
No.png No.png 5 First Contact
Origins under one rule.png
Under One Rule
  • Perfected Genes Species has the Perfected Genes trait
  • Leader trait bg basic.pngLeader trait overlay destiny.pngLeader trait legendary leader.pngLeader trait overlay councilor.pngLuminary Ruler has the Luminary trait
  • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait high king.pngLeader trait overlay councilor.pngHigh King Can select unique ruler traits:
  • Councilor Ruler has skill level 4 and a councilor veteran class
  • Pm museum.pngHumble Monument Choose between 3 planet modifiers when colonizing the first world
  • No.png Cannot change authority
  • The Unifying Promise In 6-30 months start the The Unifying Promise situation
  • Imperial In 40 years can change authority to Imperial:
Imperial Imperial authority:
  • Grants a positive trait
  • Starts the Dissidents on the Rise situation in 5-15 years
Dictatorial Dictatorial authority:
  • Grants a positive trait in 10-20 years
  • Grants a negative trait in 20-30 years
None Dictatorial Dictatorial authority No.png No.png 5 (once) Galactic Paragons.png
Origins riftworld.png
Riftworld
  • Astral rift exploration speed +25% Astral Rift Exploration Speed
  • Astral rift skill −50% Astral Rift Fail Probability
  • Unknown.png +100% Chance for Astral Rifts to appear in owned systems
  • Astral Harvesting Start with the Astral Harvesting technology researched
  • Ruined Planet Start with the Ruined Planet astral rift
  • Archaeology map icon.png Start with the Ancient Crater archaeological site
  • Unknown.png Can only use trinary starting systems and Sol
Yes.png Yes.png 2 (once) Astral Planes.png
Origin storm chasers.png
Storm Chasers
  • Leader trait bg basic.pngLeader trait storm rider.pngStorm Rider Leaders have the Storm Rider trait
  • Stormfall Start with the Stormfall situation
  • Cosmic Weather Models Start with the Cosmic Weather Models technology researched
  • Tech storm manipulation.png Start with a special project to gain the Storm Manipulation technology
  • Menu icon strategic resource.png Cosmic Storm buildings do not require strategic resources
  • Unity.png +5% Unity from Jobs per Storm Building on planet
  • Unknown.png +100% Cosmic Storm Appearance Chance Within Borders
  • Unknown.png +175% Cosmic Storm Technology Option Research Chance
  • Devastation.png −33% Cosmic Storm Devastation
  • Feature Can get the Storm Frenzy mid-game event chain
Pm wild storms.pngExtreme Weather Start with the Extreme Weather homeworld modifier No.pngFanatic PurifiersDevouring SwarmDetermined Exterminator Genocidal Yes.png Yes.png 1 (once) Cosmic Storms.png
Origins primal calling.png
Primal Calling
  • Damage.png +15% Damage to Space Fauna
  • Armor +15% Space Fauna Armor
  • Mod ship speed mult.png +10% Space Fauna Sublight Speed
  • Gravity snare cooldown −25% Gravity Snare Cooldown
  • Fauna capture chance +15% Fauna Capture Chance
  • Mod country vivarium max capacity add.png +25% Vivarium Max Capacity
  • Wildlife Ranch Can construct Wildlife Ranch buildings if not Warrior Culture Warrior Culture
  • Primal Arena Can construct Primal Arena buildings if Warrior Culture Warrior Culture
  • Genome Mapping Start with the Genome Mapping technology researched
  • Tech alien life studies.png Xenology technology as a permanent research option
  • Controlled Mutations Controlled Mutations becomes a permanent research option after cloning space fauna
  • Gravity Snares Gravity Snares becomes a permanent research option after first contact with space fauna
Yes.png Can choose a stance a month after completing a first contact with space fauna:
Stance Effects
Individualist Wrangler
  • Space Fauna Exhibition Unlocks the Space Fauna Exhibition edict
  • Wrangler Uses Wrangler jobs if not Warrior Culture Warrior Culture
  • Mod trade value mult.png +0.4% Trade Value per used Vivarium Capacity
  • Trade cat specimens.png +0.2% Specimens Output per used Vivarium Capacity
Individualist Rancher
  • Rancher Uses Rancher jobs if not Warrior Culture Warrior Culture
  • Beasts of Burden Unlocks the Beasts of Burden edict
  • Mod country all tech research speed.png +0.1% Research Speed per used Vivarium Capacity
  • Wranglers (category) +0.3% Wranglers Output per used Vivarium Capacity
Pacifist.pngFanatic Pacifist.pngXenophile.pngFanatic Xenophile.png Animal Handler
  • Animal Handler Uses Animal Handler jobs if not Warrior Culture Warrior Culture
  • Creature Welfare Unlocks the Creature Welfare edict
  • Wildlife Sanctuary Wildlife Ranch building replaced by Wildlife Sanctuary
  • Diplomacy opinion.png +1 Opinion with non-fallen empires per used Vivarium Capacity
  • Diplomatic weight.png +50% Diplomatic Weight from space fauna
Militarist.pngFanatic Militarist.pngXenophobe.pngFanatic Xenophobe.png Trophy Hunter
  • Trophy Hunter Uses Trophy Hunter jobs if not Warrior Culture Warrior Culture
  • Crack the Whip Unlocks the Crack the Whip edict
  • Hunting Grounds Wildlife Ranch building replaced by Hunting Grounds
  • Tradition icon domestication.png Killed space fauna are culled
  • Unity.png +25 Unity when killing space fauna
Auth hive mind.png Wild Consciousness
  • (if No.pngDevouring Swarm)
  • Wrangler Drone Uses Wrangler Drone jobs
  • Exotic Neural Network Unlocks the Exotic Neural Network edict
  • Mod navy size add.png +1.5 Naval Capacity per used Vivarium Capacity
  • Amenities.png +0.2 Amenities per used Vivarium Capacity
  • Mod country all tech research speed.png +0.2% Research Speed per used Vivarium Capacity
Auth hive mind.png Symbiotic Partnership
  • (if No.pngDevouring Swarm)
  • Symbiosis Integrator Uses Symbiosis Integrator jobs
  • Self-Preservation Instincts Unlocks the Self-Preservation Instincts edict
  • Symbiosis Module Wildlife Ranch building replaced by Symbiosis Module
  • Diplomacy opinion.png +1 Opinion with non-fallen empires per used Vivarium Capacity
  • Diplomatic weight.png +50% Diplomatic Weight from space fauna
Auth hive mind.png Hunter-Killers
  • Hunter Drone Uses Hunter Drone jobs
  • Biological Overdrive Unlocks the Biological Overdrive edict
  • Hunting Grounds Wildlife Ranch building replaced by Hunting Grounds
  • Tradition icon domestication.png Killed space fauna are culled
  • Unity.png +25 Unity when killing space fauna
  • Trade cat specimens.png After first contact with 3 space fauna, issue a special project to gain a specimen
  • Trade cat specimens.png After first contact with all space fauna, gain a specimen
  • Icon leader.png After first contact with all space fauna, gain a Renowned Paragon if No.pngFanatic PurifiersDevouring Swarm
  • Navbar icons situation.png Can get the Frenzied Voidworms mid-game situation
  • Pm titanic life.pngUntamed Wilds Start with the Untamed Wilds homeworld modifier
  • Vivarium Tank Starbase starts with a Vivarium Tank module instead of the default secondary module
  • Voidlure Starbase starts with a Voidlure building instead of the default buildings
Yes.png No.png 0 Grand Archive
Origin treasure hunters.png
Treasure Hunters
  • Leader trait bg basic.pngLeader trait overlay veteran.pngLeader trait adventurous spirit.pngLeader trait tier 3.pngAdventurous Spirit III Leaders have the Adventurous Spirit III trait
  • Ruler.png Can select unique ruler traits:
    • Leader trait bg basic.pngLeader trait buccaneer.pngLeader trait overlay councilor.pngBuccaneer Buccaneer
    • Leader trait bg basic.pngLeader trait trailblazer.pngLeader trait overlay councilor.pngTrailblazer Trailblazer
    • Leader trait bg basic.pngLeader trait treasure hoarder.pngLeader trait overlay councilor.pngTreasure Hoarder Treasure Hoarder
  • Mysterious Orbital Capsule Start with the Mysterious Orbital Capsule relic
  • Physics research.png Start with a special project that costs 500 Physics Research and gives the following:
    • Celestial Chart Mysterious Orbital Capsule relic is upgraded to Celestial Chart
    • Tech hyper drive 2.png Hyperlane Breach Points technology as a permanent research option
    • Unity.png 6x unity output (100~100 000)
    • Mod ship speed mult.png +25% Sublight Speed for 2 years
    • Feature Reveals the first Treasure Hunters unique system
  • Yes.png Finishing a Grand Archive grants the following rewards:
    • Unity.png 12x unity output (150~100 000) (doesn't stack with similar sources)
    • Mod ship anomaly generation chance.png +10% Anomaly Discovery Chance for 3 years
    • Mod ship anomaly research speed.png +10% Archaeology Excavation Speed for 3 years
    • Astral rift exploration speed +10% Astral Rift Exploration Speed for 3 years
    • Celestial Chart Celestial Chart relic discovers treasure troves twice faster
  • Barbaric Despoilers Restricted story options if Barbaric Despoilers
  • Letters of Marque Restricted story options if Letters of Marque
No.pngFanatic PurifiersDevouring SwarmDetermined Exterminator Genocidal Yes.png Yes.png 1 (once) Grand Archive
Origin starlit citadel.png
Starlit Citadel
  • Mod megastructure build speed.png +1 Megastructure Build Capacity
  • Mod megastructure build speed.png +1 Deep Space Citadel System Capacity
  • Wormhole map icon.png Start with a wormhole leading to the Abandoned Hatchery
  • Tech deep space citadel.png Start with the Deep Space Citadel technology
  • Tech deep space citadel.png Start with a Deep Space Citadel next to the wormhole
  • Diplomacy war.png In 1-2 years a hostile fleet of 6 Maulers and 2 Weavers will attack through the wormhole
  • Tech wormhole generation 3.png Defeating the attacking fleet starts a special project to unlock Wormhole Stabilization
  • Yes.png Can salvage Specialized Combat Computers, Plasma Throwers and Autocannons from the fleet
  • Tooltip building.png Start with a Citadel Uplink building
  • D bioship remains.pngBiological Ship Remains Start with a Biological Ship Remains blockers
  • D city ruins.pngInvasion Site Start with 2 Invasion Site blockers
No.pngBioGenesis.png Biological shipset Yes.png Yes.png 1 BioGenesis.png

Ascension origins[edit | edit source]

Ascension origins lock the empire into an ascension path. They prevent the empire from taking ascension perks that unlock ascension paths, but the origins themselves unlock one of the ascension paths. Ascension origins are not available to empires with a Machine Machine founder species.

Origin Empire effects Homeworld effects Requirements Spawn weight DLC
Origins teachers of the shroud.png
Teachers of the Shroud
  • Trait latent psionic species.png Species has the Latent Psionic trait
  • Mind over Matter Unlocks the Mind over Matter agenda
  • Enclaves flag shroudwalkers.png Start in contact with the Shroud-Touched Coven enclave
  • Sb shroud beacon.png Can construct a Shroud Beacon starbase building
  • Rare crystals.png Start with 25 Rare Crystals
  • Psi Corps Can construct Psi Corps buildings
  • Tech psionic theory.png Psionic Theory technology starts as a permanent research option
  • Planet shroud.png Nearby planets may be Shrouded Worlds
  • Utopia.png Can take the Psionics tradition tree
None
  • Spiritualist.pngFanatic spiritualist.png Spiritualist
  • No.pngFanatic Purifiers Fanatic Purifiers
  • No.pngCivic natural design.png Natural Design
  • No.pngAugmentation Bazaars Augmentation Bazaars
5 (once) Overlord
Origins cybernetic creed.png
Cybernetic Creed
  • Ritualistic Implants Spiritualist pops gain the Ritualistic Implants trait
  • The Flesh is Weak Unlocks the The Flesh is Weak agenda
  • Haruspex Priest jobs are replaced by Haruspex jobs
  • Technophant High Priest jobs are replaced by Technophant jobs
  • Tech integrated cybernetics.png Integrated Cybernetics technology starts as a permanent research option
  • Cybernetics Can take the Cybernetics tradition tree
  • Diplomacy opinion.png Opinion penalty with Cybernetic empires is reversed
  • The Conclave of Fusion Cyberization situation is replaced by The Conclave of Fusion
  • Navbar icons factions.png Cybernetic Creed factions will form shortly after game start
  • Unknown.png For the first few years, gain events to influence faction approval and gain empire modifiers
  • No.png Cannot have Traditionalist factions
  • No.png Cannot have regular factions until stage 2 of the The Conclave of Fusion situation
  • Amphitheater of the Mind Start with a Amphitheater of the Mind building
  • Battlements of Steel Start with a Battlements of Steel building
  • Forge of the Fellowship Start with a Forge of the Fellowship building
  • Sanctuary of Toil Start with a Sanctuary of Toil building
  • Spiritualist.pngFanatic spiritualist.png Spiritualist
  • No.pngEgalitarian.pngFanatic egalitarian.png Egalitarian
  • No.pngCivic natural design.png Natural Design
  • No.pngPermanent Employment Permanent Employment
5 (once) The Machine Age.png
Origin synthetic fertility.png
Synthetic Fertility
  • Pathogenic Genes Species has the Pathogenic Genes trait
  • Synthetic Evolution Unlocks the Synthetic Evolution agenda
  • Rapid Identity Preservation Start with the Rapid Identity Preservation situation
  • Administrative AI Start with the Administrative AI technology researched
  • Tech self aware logic.png Start with the Self-Evolving Logic technology researched
  • Tech sapient ai.png Start with the Positronic AI technology researched
  • Menu icon technology.png Next mechanical pop technology is always available for research
  • Tradition icon synthetics.png Can take the Synthetics tradition tree
  • Navbar icons situation.png Synthetization situation skips the first 2 stages
  • Trait robot synthetic dawn.png Completing Synthetization situation grants the Synthetic Salvation trait
  • Unknown.png Completing Synthetization situation grants the Synthetic Dawn empire modifier
  • Leader trait bg basic.pngLeader trait scrambler.pngRobotic Surrogate If founder species dies, leaders will gain the Robotic Surrogate trait
  • Pop.png +900 Starting pops
  • District city.png +2 Starting districts
  • Planet Size.png Homeworld is always size 20
  • Identity Repository Start with an Identity Repository building
  • Abandoned Gene Clinic Start with an Abandoned Gene Clinic building
  • D city ruins.pngAbandoned Cities Start with 2 Abandoned Cities blockers
  • Artificial Workforce Researching Artificial Workforce triggers the following effects:
    • Abandoned Gene Clinic Abandoned Gene Clinic is replaced with Robot Assembly Plants Robot Assembly Plants
    • Mechanical Gain 3 Mechanical pops
  • Navbar icons situation.png During Synthetization, choose between Identity Repository or additional pops
  • No.pngSpiritualist.pngFanatic spiritualist.png Spiritualist
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngCivic natural design.png Natural Design
  • No.png
    Reanimators Reanimators
    Reanimators Reanimators
    Permanent Employment Permanent Employment
  • No.png
    Eager Explorers Eager Explorers
    Eager Explorers Eager Explorers
    Privatized Exploration Privatized Exploration
  • No.png
    Mutagenic SpasMutagenic Luxury Mutagenic Spas
    Mutagenic Spas Mutagenic Spas
    Mutagenic Luxury Mutagenic Luxury
  • No.pngAugmentation Bazaars Augmentation Bazaars
5 (once) The Machine Age.png
Origin evolutionary predators.png
Evolutionary Predators
  • Malleable Genes Species has the Malleable Genes trait
  • Adaptive Evolution Start with the Adaptive Evolution situation
  • Trait picks +1 Organic species trait picks
  • Op cat subterfuge.png Unlocks the Procure DNA espionage operation
  • Yes.png Unlocks the DNA Tithe terms of agreement
  • Tradition icon mutation.png Biological ascension only allows the Mutation path
Pm seismological disturbances.pngGenetic Soup Start with the Genetic Soup homeworld modifier
  • No.png
    Idyllic BloomMycorrhizal Ideal Idyllic Bloom
    Idyllic Bloom Idyllic Bloom
    Mycorrhizal Ideal Mycorrhizal Ideal
  • No.png
    Civic natural design.pngInnate Design Natural Design
    Natural Design Natural Design
    Innate Design Innate Design
  • No.pngPermanent Employment Permanent Employment
  • No.pngAugmentation Bazaars Augmentation Bazaars
  • No.pngBodysnatcher Bodysnatcher
1 BioGenesis.png

Species restricted origins[edit | edit source]

The following origins are only available for certain species classes.

Origin Empire effects Homeworld effects Requirements Spawn weight DLC
Origins gardeners.png
Fruitful Partnership
  • Sb feeder.png Can construct Starseed Garden starbase buildings
  • Sb feeder.png Can construct Orbital Garden orbital ring buildings
  • Seed bombing.png Can use the Seed Bombing orbital bombardment stance
  • Feature Enables Open Seed Pods special projects
  • Alien Pets.png A neighbor system will contain Tiyanki Space Whales
  • No.png No first contact with Tiyanki Space Whales
  • Tech space whale weapon 1.png In 5-10 years can gain a special project to unlock the Frequency Tuning technology
None
  • Plantoid or Fungoid species
  • Yes.png Either:
  • EitherPacifist.pngFanatic pacifist.png Pacifist
  • EitherXenophile.pngFanatic xenophile.png Xenophile
  • EitherAuth hive mind.png Hive Mind
  • No.pngDevouring Swarm Devouring Swarm
5 DLC plantoids species pack.png
Origins lithoid.png
Calamitous Birth
  • Ship.png Can build Meteorite Colony Ships
  • Experimental Crater Can construct Experimental Crater holdings
D crater.png Start with a Massive Crater planetary feature
  • Lithoid Lithoid species
  • No.png
    Catalytic ProcessingCatalytic RecyclersOrganic Reprocessing Catalytic Processing
    Catalytic Processing Catalytic Processing
    Catalytic Recyclers Catalytic Recyclers
    Organic Reprocessing Organic Reprocessing
  • No.png
    Genesis GuidesAstrogenesis TechnologiesGenesis Symbiotes Genesis Guides
    Genesis Guides Genesis Guides
    Astrogenesis Technologies Astrogenesis Technologies
    Genesis Symbiotes Genesis Symbiotes
  • No.png
    PlanetscapersGeo-Engineering Inc.Cultivation Drones Planetscapers
    Planetscapers Planetscapers
    Geo-Engineering Inc. Geo-Engineering Inc.
    Cultivation Drones Cultivation Drones
  • No.pngBioGenesis.png Biological shipset
5 (once) Lithoids.png
Origin arc welders.png
Arc Welders
  • Yes.png Start with an Arc Furnace: Equatorial Band
  • Arc Furnace Start with the Arc Furnace technology researched
  • Mod megastructure build speed.png +1 Megastructure Build Capacity
  • Mod megastructure build speed.png +1 Arc Furnace Capacity
  • Tech mega engineering.png Constructing a second Arc Furnace unlocks the Mega-Engineering technology for research
  • Unity.png Gain a small amount of Unity when constructing a second Arc Furnace
  • Engineering research.png Gain a large amount of Engineering Research when constructing a second Arc Furnace
Pop.png −300 Starting pops
Planet Size.png Homeworld is always size 15
Generator District Mining Districts are replaced by Generator Districts
Machine Machine species 2 (once) The Machine Age.png

Gestalt Consciousness origins[edit | edit source]

The following origins are only available to Gestalt consciousness.png Gestalt Consciousness empires.

Origin Empire effects Homeworld effects Requirements Spawn weight DLC
Origins tree of life.png
Tree of Life
  • Tree of Life Sapling Colonies start with a Tree of Life Sapling planetary feature
  • Transplant Tree of Life Enables the Transplant Tree of Life decision
  • Mod spaceport ship build cost mult.png Colony ships cost less alloys but more food
  • Devastation.png Tree of Life planetary features are removed at 50 devastation
  • Pm bleak.pngBleak Worlds without a Tree of Life planetary feature have the following penalties:
    • Mod planet building build speed mult.png −50% Planet build speed
    • Mod pop resource output.png −25% Resources from jobs
    • Upkeep +10% Upkeep from jobs
    • Mod planet stability.png −5 Stability
  • Tree of Life Start with a Tree of Life planetary feature
  • Auth hive mind.png Hive Mind
  • No.pngDevouring Swarm Devouring Swarm
  • No.pngTerravore Terravore
5 (once) Utopia.png
Origins progenitor hive.png
Progenitor Hive
  • Mod leader species exp gain.png Leaders gain experience each month
  • Offspring Nest Can construct Offspring Nest buildings
  • Offspring Nest Can construct Offspring Nest holdings
  • No.png Cannot construct Spawning Pools buildings
  • Mod pop resource output.png −50% Menial drone output on worlds without an Offspring Drone
  • Diplomacy hasvassal.png Can release sectors as subjects unless Devouring Swarm or Terravore
  • Sb offspring aura.png Can construct Offspring Outlook starbase buildings
  • Ship class Can design and build Offspring ships
  • Fleet size.png Starting fleet has an offspring corvette
  • Unknown.png Fleets and starbases without an offspring ship in system have the following penalties:
    • Mod ship tracking add.png −50% Accuracy
    • Mod ship evasion mult.png −50% Evasion
    • Mod ship fire rate mult.png −50% Ship fire rate
    • Mod ship speed mult.png −50% Sublight speed
  • Offspring Nest Start with an Offspring Nest building
  • Progenitor Nest Start with a Progenitor Nest planetary feature
  • Unknown.png If the home planet is conquered or destroyed gain the following empire-wide penalties:
    • Mod pop resource output.png −10% Menial drone output
    • Mod ship speed mult.png −30% Sublight speed
    • Mod planet stability.png −10 Stability
    • Decision progenitor empty.png Enables the Grow a New Progenitor decision
  • Auth hive mind.png Hive Mind
  • No.pngWild Swarm Wild Swarm
2 Overlord
Origins resource consolidation.png
Resource Consolidation
  • Energy Credits.png Capital star has a deposit of 10 Energy Credits.png Energy
  • Planet barren.png Other home system planets are broken or molten worlds with no resource deposits
  • Trait pc machine preference.png Cyborg species has Machine World preference if Driven Assimilator
  • Planet ai.png Homeworld is a Machine World
  • D veiny cliffs.png Start with a Consolidated Resources planetary feature
  • D bubbling swamp.png Start with an Organic Slurry planetary feature if Driven Assimilator
  • Auth machine intelligence.png Machine Intelligence
  • No.pngRogue Servitor Rogue Servitor
  • No.pngOrganic Retrofitting Organic Retrofitting
  • No.pngAstro-Mining Drones Astro-Mining Drones
  • No.pngGenesis Architects Genesis Architects
  • No.pngGardening Protocols Gardening Protocols
2 (once) Synthetic Dawn.png
Origins wilderness.png
Wilderness
  • Mod planet building build speed mult.png +5 Planetary build queue capacity
  • Auth mutualistic intelligence.png Hive Mind authority is replaced by Mutualistic Intelligence
  • Trait wilderness.png Species has the Wilderness trait
  • Biomass.png Uses biomass instead of pops
  • Yes.png Uses a different set of districts and buildings
  • Yes.png Uses a different set of names for designations
  • Yes.png Colonization and terraforming are combined into one mechanic
  • Tooltip building.png Can construct Wilderness Glade holdings
  • Army wilderness.png Regular offensive armies are replaced with Presapient Horde
  • Decision wilderness planet expand.png Enables the Expand Planet Size decision
  • Tradition icon purity.png Biological ascension only allows the Purity path
  • Nemesis.png Prepare Sleeper Cells espionage operation is replaced by Embed Planetary Roots
  • World Shaper Can take the World Shaper ascension perk
  • No.pngCannot take any Player Crisis ascension perk
    • No.pngGalactic Nemesis Cannot take the Galactic Nemesis ascension perk
    • No.pngCosmogenesis Cannot take the Cosmogenesis ascension perk
    • No.pngBehemoth Fury Cannot take the Behemoth Fury ascension perk
  • Planet Size.png Homeworld is always size 18
  • D quicksand basin.pngScorched Plains Start with 2 Scorched Plains blockers
  • Unknown.png System uses a unique appearance for a year
  • Auth hive mind.png Hive Mind
  • BioGenesis.png Biological shipset
  • No.pngOrganic Reprocessing Organic Reprocessing
  • No.pngMemorialist (Hive) Memorialist
  • No.pngPermutation Pools Permutation Pools
  • No.pngGenesis Symbiotes Genesis Symbiotes
  • No.pngClimate Modeling Climate Modeling
  • No.pngCultivation Drones Cultivation Drones
5 BioGenesis.png

Unselectable origins[edit | edit source]

The following origins are not available when creating an empire. However, most of them are playable by changing empires via loading in multiplayer or after a game-over or Cosmogenesis victory.

Origin Effects Source Description DLC
Origins elder race.png Elder Race Naval capacity.png +1000 Naval Capacity Fallen empire
This civilization greatly predates the current generation of galactic powers. Eons of stagnation gradually reduced their empire to a mere shadow of what it once was.
Origin default pre ftl.png Developing Civilization Origins enlightened.png Replaced with Enlightened if the civilization is enlightened Pre-FTL civilization without a regular origin
This civilization has yet to become spacefaring, however with a little encouragement or a great deal of time they may yet become an actor on the galactic stage.
Origins enlightened.png Enlightened
  • Mod country all tech research speed.png +10% Research Speed
  • Trade cat loyalty.png +0.5 Monthly Loyalty Change
  • Overlord Can always be a Specialized Subject
Enlightened pre-FTL civilization with Developing Civilization Developing Civilization origin
The natural development of this civilization was greatly accelerated by the interference of another party, who helped them become a spacefaring culture.
Origins separatists.png Separatists
  • Mod planet stability.png +10 Stability
  • Mod pop government ethic attraction.png +25% Governing Ethics Attraction
  • Mod ship build speed mult.png +20% Ship Build Speed
Revolt or Machine Uprising empire
This civilization came into being when it rebelled and seceded from another empire.
Origins separatists.png Liberated
  • Mod planet stability.png +10 Stability
  • Mod pop government ethic attraction.png +25% Governing Ethics Attraction
  • Mod ship build speed mult.png +20% Ship Build Speed
  • Empire created by Status Quo from wars with the Ideology casus belli
  • Empire created by Status Quo from wars with a Subjugation casus belli
This civilization came into being after being liberated from another empire.
Origins khan successor.png Khanate Successor
  • Leader skill levels.png +2 Commander Starting Skill Level
  • Raiding bombardment.png Can use the Raiding orbital bombardment stance
Horde successor empire
This civilization arose out of the ashes of the Great Khan's mighty empire.
Apocalypse.png
Origins hegemon.png Hegemon Subordinate Federation hegemony.png Start as part of a Hegemony federation Empires generated by the Origins hegemon.png Hegemon origin
This civilization established early contact with their immediate alien neighbors. Gradually, over the span of a century, they were subordinated to one of those neighbors, who masterminded the birth of an interstellar union with them as its leader.
Federations
Origins imperial fiefdom.png Imperial Liege
  • Yes.png Start as an advanced empire
  • Planet gaia.png Homeworld is a size 30 Gaia World
  • Fleet order button build megastructure.png Start with a Gateway in the capital system
  • Diplomacy hasvassal.png Start with 2-5 subjects
Overlord empire generated by the Imperial Fiefdom Imperial Fiefdom origin
An ambitious overlord who has spent considerable time and efforts in subduing their closest neighbors to serve their every need. They are slowly growing more indolent as they devolve more and more responsibility to their vassals.
Overlord
Origins separatists.png Daemonic Incursion
  • Mod navy size add.png +100% Naval Capacity
  • Mod ship upkeep mult.png −50% Ship Upkeep
Daemonic Incursion unique empire
Led by a corrupted champion, this empire emerged from a dimensional portal and has vowed to lay waste to this reality.
Toxoids.png
Origins slavers.png Your Ladder To The Sky
  • Yes.png Start as an advanced empire
  • Pop.png Start with pops from 3-22 pre-FTL species
  • Planet nuked.png Homeworld is a size 25 Relic World
  • Raiding bombardment.png Can use the Raiding orbital bombardment stance
  • Mod navy size add.png +50 Naval Capacity
Menu icon technology.png Start with additional technologies
    • Tech neural implants.png Neural Implants
    • Genetic Healthcare Genetic Healthcare
    • Tech food processing 1.png Food Processing
    • Tech mineral purification 1.png Mineral Purification
    • Global Energy Management Global Energy Management
Minamar Specialized Industries unique empire
From the moment the Board of Directors at Minamar Specialized Industries first delivered our civilization to the stars, we have understood that the galaxy was too beautiful not to be shared. Since then, we have worked tirelessly to help less developed civilizations achieve FTL travel.

Enlightenment may not be free. But at MSI, it is always worth the cost.
First Contact
Origins under one rule.png Broken Rule None Rebel empire generated during the Origins under one rule.png Under One Rule origin
Amidst political turmoil, and without the Luminary's guidance, the people must make their own way in the galaxy.
Galactic Paragons.png

References[edit | edit source]


Game concepts
Exploration ExplorationFTLUnique systemsL-ClusterPre-FTL speciesFallen empireSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationPlanetary featuresPlanet modifiers
Discovery DiscoveryAnomalyArchaeological siteAstral riftRelicsCollection
Species SpeciesPop modificationBiological traitsMachine traitsPopulationSpecies rightsEthics
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Governance EmpireOriginGovernmentCivicsCouncilAgendasPoliciesEdictsFactionsTraditionsAscension perksSituations
Economy ResourcesPlanetary managementDistrictsJobsDesignationTradeMegastructures
Buildings Planet capitalCommon buildingsUnique buildingsHoldings
Ships ShipShip designerCore componentsWeapon componentsUtility componentsMutationsOffensive mutations
Technology TechnologyPhysics researchSociety researchEngineering research
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseCrisis
Others EventsThe ShroudPreset empiresAI playersStat modifiersConsole commandsEaster eggs